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April 3 Multiplayer Balance Changes


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#101
Hiero Glyph

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RiflemanUK wrote...

Eric Fagnan wrote...

Yeah tell me about it. I'm starting to regret it already.

Maybe it would be a good idea to restructure the posts now before it gets huge ;)


^^^This.

To be fair the optimal solution is to simply create anchor links in the first post that are sorted by date and then to have the replies as normal (oldest first).  In this manner a person viewing the thread can easily click on the most recent date or any of the others from the first post or even scroll down manually to view the changes in the order they were applied.  Hyperlinks are your friend, even when they are merely anchors.

Modifié par Hiero Glyph, 03 avril 2012 - 11:46 .


#102
Eric Fagnan

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Shampoohorn wrote...

Eric, Thanks for buff post. I was fiddling with fire combos yesterday; can't wait to wreak even more havoc tonight.

Would you mind clarifying how power combos scale? For example, if I had to guess it looks like tech burst base damage is 100 and then scales 15 points for each additional rank of the combo powers. For example Overload3 + Warp3 would cause 100+2*15+2*15 = 160 damage. That would also get you 250 for a 6/6 version of the combo. (100+5*15+5*15)

How does this jibe with the bronze/silver/gold difficulty damage scaling you mentioned in that sticky post you made about gameplay mechanics?


There's a good post about how power combos work here.

#103
Xceptopec

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"Reset Powers Card
- Will no longer drop for you if you have 3 or more of them already"

Yeehaa!

I've already got 7 of them, which is 7 more than I am ever going to need! I'm glad to know I'll never get another one as of today.

#104
Sabresandiego

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Thanks for the continued improvements to the game.

-Would love to see more adjustments made to power evolutions to balance choices in scenarios where currently one choice is clearly better for all races and specs. example:(the second two evolutions for charge it seems best to go for power, and full shield restore for every single class) 15% weapon damage for 3 seconds is extremely mediocre, compare this to the 40% damage bonus from tactical cloak.

-Would love to see weapon balance improved, particularly fully automatic weapons

-Would love to see some dlc for multiplayer

#105
-Sxx-

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 Was glad to see they could fix the powers cards, as it means they can also fix the character cards too, if they pay enough attention to what we desperately need :s

#106
JGDD

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I read this and nearly did a back flip of joy:

Reset Powers Card
- Will no longer drop for you if you have 3 or more of them already


With 28 reset cards I think I'm at the limit of their usefulness. Even burning them up in frustration only lead to...wait for it...more of them. Now I can hardly wait to get the new duplicate character cards of already maxed out classes. The cold calculus of Spectre packs will live on I presume.

#107
Autochthon

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Tech armor now viable to keep up.

#108
Autochthon

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Dest1ny wrote...

 Was glad to see they could fix the powers cards, as it means they can also fix the character cards too, if they pay enough attention to what we desperately need :s

Doing so will allow you to (technically) get N7 rarity weapons EVERY TIME you get a veteran/spectre pack (depending on just how many weapons you have maxed and/or the mechanics of veteran packs). Which breaks their economy.

#109
Uchimura

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Eric Fagnan wrote...

fuji7l wrote...

Really like this patch and am looking forward to more. Patches and tweaks, an easy way to keep a game fresh if it changes the mechanics a bit. Should be interesting to see what can be staggered with tech armour now if it is actually worth purging it.

Should be interesting to see how tech burst is going forward and if all tech teams can do as well as biotic artillery against reapers.

Eric Fagnan, I really hope you have an automated way of doing that post because in a year from now, if you have to copy and paste every post down one, well... that would take the better part of a day lol


Yeah tell me about it. I'm starting to regret it already.


You could just keep it to two posts, one for the new, one for the old.

#110
Xceptopec

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Okay, character cards are annoying at times but are also damned useful - even after you unlock all the appearance categories.

1 major plus point to the character cards is that you have chance to gain levels on other classes while you are not playing them - this is of great value to those of us that are repeatedly promoting classes.

#111
CarpeJugulum

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No more respec cards! Yes! Two thirds of my rare unlocks have been respec cards... (seriously, about 8 respec cards to two weapons and two classes)

#112
TexasToast712

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Sabresandiego wrote...


-Would love to see some dlc for multiplayer

Only part of the post that made sense.

#113
Atheosis

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MHZero21XX wrote...

Atheosis wrote...


Err...since when?


http://social.biowar...index/9629730/1

Note tech burst


Ah I was thinking of pyro and cryo explosions.  Still don't get why they made that difference.  QE would actually be worth a crap in Gold if cryo explosions didn't require the target to die.

#114
Mysterious Stranger 0.0

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Still waiting for a krogan buff....

#115
Impulse and Compulse

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Buffs = Overjoyed excitement from fans
Nerfs = Hordes of angry fans

This isn't a competitive shooter. Keep up the good changes so far.

#116
Mysterious Stranger 0.0

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Impulse and Compulse wrote...

Buffs = Overjoyed excitement from fans
Nerfs = Hordes of angry fans

This isn't a competitive shooter. Keep up the good changes so far.



If they buff every class to the rank of SIs to achieve balance the difficulty of the entier multiplayer will be a joke

#117
KiraTsukasa

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Atheosis wrote...

MHZero21XX wrote...

Atheosis wrote...


Err...since when?


http://social.biowar...index/9629730/1

Note tech burst


Ah I was thinking of pyro and cryo explosions.  Still don't get why they made that difference.  QE would actually be worth a crap in Gold if cryo explosions didn't require the target to die.


Only thing I can think of would be that Fire Bursts do more damage than any other explosion type and Cryo Bursts are basically super sized Cryo Blasts and can freeze quite a few enemies. It's for balance.

Probably. :?

#118
Shajar

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How about Cryo/Fire combo? Lovely when hit like baby even when maxed pure dmg

#119
Viscereality

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Ultralight materials still broken, Reave still broken, Shields mostly useless on gold unless youre a krogan, Assault Rifles still hit like noodles along with SMG's (Although I did get a HURRRRRRRRRRRRRICANE today and it felt like how an SMG should, powerful, blows through ammo and horrible accuracy)

#120
HolyAvenger

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Some stuff will need to wait for a patch like UM.

Gonna run a TA'd Sentinel, see if the buff made them viable. My human engineer appreciates the tech combo improvements. And of course the reset powers card thing is so, so welcome.

#121
Mysterious Stranger 0.0

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Viscereality wrote...

Shields mostly useless on gold unless youre a human Vanguard/Salarian.

Fix'd

#122
Wiggly

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So still get those useless character cards? A rare drop for a stripe of color is quite bad, empty character cards is just horrible. NO fix for negative powers? I got Vanguard AND sentinel with that bug!!

#123
Roninflame

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So the gap between Human/Salarian Engineer compared to the Quarian Engineer is even further now.
Why no love for Cryo Explosions? I guess i'll have to hope that next weeks changes bring the QE up to the same level as HE/SE.

#124
R1cky Da Man 19

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Yet we still get character cards even if we are level 20 and have all appearances for that character...
care to look here bioware: http://social.biowar...ndex/10906677/7

#125
WhySoeSerius

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Whats encumbarance? Weight?