April 3 Multiplayer Balance Changes
#126
Posté 04 avril 2012 - 06:32
#127
Posté 04 avril 2012 - 06:34
#128
Posté 04 avril 2012 - 06:36
WhySoeSerius wrote...
Whats encumbarance? Weight?
Correct
#129
Posté 04 avril 2012 - 07:05
I thought i'd go an load up on a bunch of consumables, because i was running out of them. And was surprised to only get 1 medigel and 1 ops survival pack instead of the usual bundle.
Now there is really no more point in buying the recruit ones.
#130
Guest_lightsnow13_*
Posté 04 avril 2012 - 07:08
Guest_lightsnow13_*
Who else though it was ridiculous that tech armor gets more penalty than any of the other defensive abilities..I'm so glad it's fixed! This alone actually makes me want to give them another shot.
#131
Posté 04 avril 2012 - 07:18
#132
Posté 04 avril 2012 - 07:30
#133
Posté 04 avril 2012 - 08:57
Kajan451 wrote...
Another change... Recruit Packs only give 1 Consumable now.
I thought i'd go an load up on a bunch of consumables, because i was running out of them. And was surprised to only get 1 medigel and 1 ops survival pack instead of the usual bundle.
Now there is really no more point in buying the recruit ones.
Recruit packs always had consumeables as single items. Veteran packs give sets of 3 and spectre packs sets of 5. Nothing new here.
#134
Posté 04 avril 2012 - 09:06
#135
Posté 04 avril 2012 - 11:47
#136
Posté 04 avril 2012 - 12:05
#137
Posté 04 avril 2012 - 11:09
#138
Posté 05 avril 2012 - 07:18
Eric Fagnan wrote...
fuji7l wrote...
Really like this patch and am looking forward to more. Patches and tweaks, an easy way to keep a game fresh if it changes the mechanics a bit. Should be interesting to see what can be staggered with tech armour now if it is actually worth purging it.
Should be interesting to see how tech burst is going forward and if all tech teams can do as well as biotic artillery against reapers.
Eric Fagnan, I really hope you have an automated way of doing that post because in a year from now, if you have to copy and paste every post down one, well... that would take the better part of a day lol
Yeah tell me about it. I'm starting to regret it already.
Well it could all just be one post if it makes it easier. Maybe with a breaker between updates? That way all you'd have to do is edit the post and possibly just periodically make new posts telling us it has been updated. Do what you think is best.
#139
Posté 05 avril 2012 - 03:37
#140
Posté 05 avril 2012 - 03:41
safrrr wrote...
do you guys even know what a bug is, or a fix? ... sucked ... ur ... intellegence too? ... wapens ... Throwing the falcon to the head of a reaper...
Prime example of intelligence.
#141
Posté 05 avril 2012 - 03:53
#142
Posté 05 avril 2012 - 06:05
Justicar-Ilua wrote...
No more power reset cards? Couldn't they just decrease the rarity, what if you want to try a different build?
You will only stop getting reset power cards if you have 3 or more of those already. Seems fair.
#143
Posté 05 avril 2012 - 11:46
Just saying.





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