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April 3 Multiplayer Balance Changes


142 réponses à ce sujet

#126
double02

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Sweet! And no more power reset cards for me!

#127
ginja_ninja

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You guys do realize that the TA buff makes an effective cooldown difference of .1 seconds for throw and .25 seconds for warp when you have 200% capacity on a human sentinel, right? TA was always viable to keep on all the time, especially because with the buff to power damage your powers were stronger than an asari adepts. Not that I'm complaining about it or anything, I just think you MMO dps-calculator-types were way too worked up over it.

#128
Calibisto

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WhySoeSerius wrote...

Whats encumbarance? Weight?


Correct

#129
Kajan451

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Another change... Recruit Packs only give 1 Consumable now.

I thought i'd go an load up on a bunch of consumables, because i was running out of them. And was surprised to only get 1 medigel and 1 ops survival pack instead of the usual bundle.

Now there is really no more point in buying the recruit ones.

#130
Guest_lightsnow13_*

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Seriously! Tech armor! FINALLY!

Who else though it was ridiculous that tech armor gets more penalty than any of the other defensive abilities..I'm so glad it's fixed! This alone actually makes me want to give them another shot.

#131
PD ORTA

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My TS thanks you for the TA boost.

#132
robertm2

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no nerfs? im at a loss for words.

#133
CrimsonFury82

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Kajan451 wrote...

Another change... Recruit Packs only give 1 Consumable now.

I thought i'd go an load up on a bunch of consumables, because i was running out of them. And was surprised to only get 1 medigel and 1 ops survival pack instead of the usual bundle.

Now there is really no more point in buying the recruit ones.


Recruit packs always had consumeables as single items. Veteran packs give sets of 3 and spectre packs sets of 5. Nothing new here.

#134
TeamLexana

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Honestly I'd rather get reset cards then hundreds of character cards for characters that I already have and have all their armor crap unlocked.

#135
kyles3

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The soldier buffs are greatly appreciated. Next time please show the Quarian Engineer some love and make cryo explosions less impractical. Bonana.

#136
Kosmiker

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Good call on the reset powers, I was getting fed up of getting those and the chars. Now I only have to worry about the chars,

#137
tytanowy

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Why Cryo Combo hasn't been buffed ?

#138
XINVADER

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Eric Fagnan wrote...

fuji7l wrote...

Really like this patch and am looking forward to more. Patches and tweaks, an easy way to keep a game fresh if it changes the mechanics a bit. Should be interesting to see what can be staggered with tech armour now if it is actually worth purging it.

Should be interesting to see how tech burst is going forward and if all tech teams can do as well as biotic artillery against reapers.

Eric Fagnan, I really hope you have an automated way of doing that post because in a year from now, if you have to copy and paste every post down one, well... that would take the better part of a day lol


Yeah tell me about it. I'm starting to regret it already.


Well it could all just be one post if it makes it easier. Maybe with a breaker between updates? That way all you'd have to do is edit the post and possibly just periodically make new posts telling us it has been updated. Do what you think is best. =]

#139
safrrr

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Im asking you, how good is the falcon with the added damage if half of its shots still dont register damage? Like, seriously do you guys even know what a bug is, or a fix? Has ea games sucked besides bioware's pride ur intellegence too? How good is a wapens if it shoots blanks? Throwing the falcon to the head of a reaper would be even more efficient use of the gun.

#140
Indenter

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safrrr wrote...

do you guys even know what a bug is, or a fix? ... sucked ... ur  ... intellegence too? ... wapens ... Throwing the falcon to the head of a reaper...


Prime example of intelligence.

#141
Justicar-Ilua

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No more power reset cards? Couldn't they just decrease the rarity, what if you want to try a different build?

#142
Kosmiker

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Justicar-Ilua wrote...

No more power reset cards? Couldn't they just decrease the rarity, what if you want to try a different build?


You will only stop getting reset power cards if you have 3 or more of those already. Seems fair.

#143
Adonijah

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I was looking for the stickied Multiplayer Balance Changes thread and I believe it has become unstickied, had to search for it.

Just saying.