Killed it on my 2nd try. Party around level 13-14. I knew I could skip it but I figured I'd try it and if I failed a few times I'd come back to it later. Didn't have the drakeskin armor or other fire stuff yet.
Party was my DPS rougue, Alister, Morrigan and Wynn. Key is to spread everyone out, do NOT bunch any together. That way the dragon can only attack one party member at a time. Give the hold command and position everyone. I put myself and Alister on each side of the path where the dragon would land. Put Wynn and Morrigan on opposite ends down in a gully each to help protect them.
I took control of Morigan and let my rogue and Alister tank away. Would take control of Wynn from time to time to cast revival or a heal. She has petrify and the stone fist and Morrigan with Cone of Cold and Winters grasp I got the dragon rooted many times. My main rogue died twice and ended up dead for the battle. I had the dragon down to quarter health and paused and tried to figure out what I could do to finish this.
Cast force shield on Alister when he had aggro. This kept the dragon occupied on him and he couldn't be hurt. Wynn and Morrigan just kept hammering it with spells. I found it took a lot of damage from lightning spells so alternate Morrigan with winters grasp and shock or lightning. Let Wynn continue to heal and hit it with stone fist or arcane bolt when she could. Morrigan finally took it down.
Worth every minute of that battle since it dropped *tons* of good loot.
Mountain Top : Dragon
Débuté par
katana2009
, déc. 03 2009 11:06
#26
Posté 03 décembre 2009 - 04:09
#27
Posté 03 décembre 2009 - 04:25
I actual managed to kill the Dragon with no real healer. Some how ealier on I accidently pissed off Wynn and then had to kill her. Like an idiot I saved it shortly after, so she was gone forever. I tried to make Morrigan a make shift healer but didn't really help.
Anyway my part consist of myself, a Two-handed Warrior Templar, Alister, Liliana and Morrigan. Well the moment I started the battle the Dragon wiped out Morrigan, in 2 hits. I never even got a chance to heal her.
So I spent the rest of the fight just carefully switching charaters and keeping their health up with nothing but healing items. So how I managed to do, Alister got the killing blow, Liliana keeps pelting it with her bow, and I just kept swinging away and he went down after about 5 mins. Not the best way to beat it, but I did so I was happy.
Anyway my part consist of myself, a Two-handed Warrior Templar, Alister, Liliana and Morrigan. Well the moment I started the battle the Dragon wiped out Morrigan, in 2 hits. I never even got a chance to heal her.
So I spent the rest of the fight just carefully switching charaters and keeping their health up with nothing but healing items. So how I managed to do, Alister got the killing blow, Liliana keeps pelting it with her bow, and I just kept swinging away and he went down after about 5 mins. Not the best way to beat it, but I did so I was happy.
#28
Posté 03 décembre 2009 - 04:54
I kept the dragon frozen with Cone of Cold as much as I could and it made the fight much easier than it likely would have been otherwise.
It seems to resist the other "stun" type spells all the time, but CoC worked every time I cast it to make a nice big ice dragon statue I could beat down.
The trick is to get good positioning so you don't freeze half your party in the process.
It seems to resist the other "stun" type spells all the time, but CoC worked every time I cast it to make a nice big ice dragon statue I could beat down.
The trick is to get good positioning so you don't freeze half your party in the process.
#29
Posté 03 décembre 2009 - 05:59
For me the key was observing where the dragon wants to land and placing my tank there. When I tried to place folks in advance and have Alastair call the dragon to him, Alastair never really got aggro and the dragon was all over everyone.
Pinging away at ranged damage and having my mage only use mana to heal Alastair seemed to work best. It made for a slow fight, but nice and steady and ending in dead dragon rather than dead party.
Pinging away at ranged damage and having my mage only use mana to heal Alastair seemed to work best. It made for a slow fight, but nice and steady and ending in dead dragon rather than dead party.
#30
Posté 03 décembre 2009 - 06:21
i went Alister tank with +resist fire gear and fire salve, Me rouge archer and occasional backstabber, Wynne as healer Morrigan as DD+Secondary healer, took her down at 15
Modifié par Erik Mcvay, 03 décembre 2009 - 06:22 .
#31
Posté 03 décembre 2009 - 06:30
Really not that hard, took the dragon out on nightmare difficulty with 2-handed weapon tank (main char). Can give a few hints that might help.
Have a warrior taunt as soon as the dragon lands. Dont bother with melee unless you got shield wall with immune to knockdown or indominable talent (immune stun+knockdown) on two handed. Shale can take it also, but somewhat less effective imo.
Spread the party out so as they do not stand near the tail (knockdown) or in front of the dragon (firebreath), the dragon will move around so you may have to move your party during the fight.
Wynne or a spirit healer main char will make this encounter easier as you can use group heal if you get a bad firebreath and use lifeward when the dragon eats/grabs the tank which is the point where most damage will occur. She is also preferable because she has both heal and regeneration from the start, which you have to spec morrigan up for if you want her to heal.
Morrigan specced in cone of cold can help if you use it when the dragon eat/grab, on nightmare it wont freeze for long, but enough to break the grabbing (unless resisted of course).
Bring some lyrium and health pots for emergencies, but if you have decent damage and don't screw up they are really not needed. Fire resistance balm will help agains the breath also, but I always forget I have them and always get by without anyway
And that dragon scale armor is so hot
Have a warrior taunt as soon as the dragon lands. Dont bother with melee unless you got shield wall with immune to knockdown or indominable talent (immune stun+knockdown) on two handed. Shale can take it also, but somewhat less effective imo.
Spread the party out so as they do not stand near the tail (knockdown) or in front of the dragon (firebreath), the dragon will move around so you may have to move your party during the fight.
Wynne or a spirit healer main char will make this encounter easier as you can use group heal if you get a bad firebreath and use lifeward when the dragon eats/grabs the tank which is the point where most damage will occur. She is also preferable because she has both heal and regeneration from the start, which you have to spec morrigan up for if you want her to heal.
Morrigan specced in cone of cold can help if you use it when the dragon eat/grab, on nightmare it wont freeze for long, but enough to break the grabbing (unless resisted of course).
Bring some lyrium and health pots for emergencies, but if you have decent damage and don't screw up they are really not needed. Fire resistance balm will help agains the breath also, but I always forget I have them and always get by without anyway
And that dragon scale armor is so hot
#32
Posté 04 décembre 2009 - 12:04
If you have a rogue with combat movement you can clearly see that the dark spot for backstabs on the mob's target area is on it's side. It is a clear hint that all melee dps are to attack dragons on their sides. As one person already stated, us WoW vets have it made in the shade. I easily dusted Flemeth using the same methods of WoW, and I have no reason to think I will have any trouble with the mountain dragon either.
Staying on topic though, here's a pretty good step by step method for tackling dragons on RPGs.
1: fire resists (on your tank AT LEAST) are a must. Try to get every melee character fire resist gear. The higher the better. Dragon fights are more often than not a mix of dps, tank , and survival fights. Take your pick. Personally, I notice that most dragon fights are pretty much keeping alive through the whole thing.
2: Tank MUST TURN THE DRAGON AWAY FROM PARTY. If you played your cards right, you should have access to the talent on the warrior's swd/shield lines for the knockdown immunity from shield expertise I believe. You need this I must say. It is far easier to turn a dragon when you aren't being knocked down. You have to turn for fire attacks. Your healer is better at single target healing than area heals. Plus area heals generate alot of threat, so it's better to use those sparingly.
3: All ranged characters must stay a certain distance away from the dragon. Tail swipes suck! And these dragons have them too. Plus if the dragon turns for a breath attack, you don't want ranged characters to be in the line of fire.
A quick recap:
1: Fire resists
2: Turn the dragon
3: Keep it away from all ranged characters (mages especially)
Now these tips won't win the fight for you. Everything after these tips depends on several factors. Who is tanking, how good is your healer spec, how is your party's gear? Dragons also have a very high physical resist rating. So stun spells, paralyze, exc.. if you are lucky enough to pull these off, more power to you. Go crazy with the dps in that instance. I haven't seen it happen. Perhaps a paralyze on Flemmeth with an enchanted weapon, but I honestly don't remember that fight. I was too busy paying attention to party health lol.
That reminds me... I forgot to mention, the dragons in this game have some kind of roar attack that stuns everyone! Like DnD dragons I think. So make sure your party health is up above a comfortable threshold before this happens. I would say above 75% HP is safe, but that mountain dragon could be something worst. I am just giving general dragon fighting advice here, so somone who has fought it should elaberate here.
Basically, if you can keep a dragon away from your healer and focused on your tank, you have the fight in the bag. Provided you can keep your tank alive, you won the fight. Just outlast him in the worst case. If the AI does something completely retarded and your DPS characters die. Let them stay dead unless you have a safe window to revive them. Otherwise you can kill dragons without DPS.
Something I have been meaning to try in boss fights might be to change the healer's tactic to:
"tank character: health < 50%/75%: Heal/Regenerate". Then set for everyone else a tactic that uses health poltices. That way you KNOW your tank is getting health. Everyone else is expendable.
I hope I helped shed some light on dragon mechanics at the very least. If I have missed anything, please feel free to correct me asap.
Staying on topic though, here's a pretty good step by step method for tackling dragons on RPGs.
1: fire resists (on your tank AT LEAST) are a must. Try to get every melee character fire resist gear. The higher the better. Dragon fights are more often than not a mix of dps, tank , and survival fights. Take your pick. Personally, I notice that most dragon fights are pretty much keeping alive through the whole thing.
2: Tank MUST TURN THE DRAGON AWAY FROM PARTY. If you played your cards right, you should have access to the talent on the warrior's swd/shield lines for the knockdown immunity from shield expertise I believe. You need this I must say. It is far easier to turn a dragon when you aren't being knocked down. You have to turn for fire attacks. Your healer is better at single target healing than area heals. Plus area heals generate alot of threat, so it's better to use those sparingly.
3: All ranged characters must stay a certain distance away from the dragon. Tail swipes suck! And these dragons have them too. Plus if the dragon turns for a breath attack, you don't want ranged characters to be in the line of fire.
A quick recap:
1: Fire resists
2: Turn the dragon
3: Keep it away from all ranged characters (mages especially)
Now these tips won't win the fight for you. Everything after these tips depends on several factors. Who is tanking, how good is your healer spec, how is your party's gear? Dragons also have a very high physical resist rating. So stun spells, paralyze, exc.. if you are lucky enough to pull these off, more power to you. Go crazy with the dps in that instance. I haven't seen it happen. Perhaps a paralyze on Flemmeth with an enchanted weapon, but I honestly don't remember that fight. I was too busy paying attention to party health lol.
That reminds me... I forgot to mention, the dragons in this game have some kind of roar attack that stuns everyone! Like DnD dragons I think. So make sure your party health is up above a comfortable threshold before this happens. I would say above 75% HP is safe, but that mountain dragon could be something worst. I am just giving general dragon fighting advice here, so somone who has fought it should elaberate here.
Basically, if you can keep a dragon away from your healer and focused on your tank, you have the fight in the bag. Provided you can keep your tank alive, you won the fight. Just outlast him in the worst case. If the AI does something completely retarded and your DPS characters die. Let them stay dead unless you have a safe window to revive them. Otherwise you can kill dragons without DPS.
Something I have been meaning to try in boss fights might be to change the healer's tactic to:
"tank character: health < 50%/75%: Heal/Regenerate". Then set for everyone else a tactic that uses health poltices. That way you KNOW your tank is getting health. Everyone else is expendable.
I hope I helped shed some light on dragon mechanics at the very least. If I have missed anything, please feel free to correct me asap.
Modifié par Draconus Kahn, 04 décembre 2009 - 12:09 .
#33
Posté 04 décembre 2009 - 12:10
Incase my edit came to late thats: < 50%/75% for the tactic lol.
#34
Posté 04 décembre 2009 - 02:19
My thing for this fight and flemeth was getting the drake scale thing done and equip your dps guys with it. Tank should get some of the best armor you can get and sword and shield. Tactics wise set up your tank to attempt to keep it attention and keep the damage up and your people healed and you should beat him after some time.
#35
Posté 04 décembre 2009 - 02:29
You can pretty much give up trying to take the dragon down with a melee team. I ran Shale as tank, Morrigan as spirit healer and CC/support, dog as damage and mage-eater and my main character as a dual-wield warrior for general DPS. Killing the dragon in the conventional way was more or less impossible, and it's not only because of the substantial AoE damage it does to all the melees but also the simple fact that they all spend 75% of the fight knocked down, stunned, knocked out of range, and basically not doing damage.
Morrigan had no trouble keeping Shale alive, but of course Shale did no damage whatsoever to the dragon. Morrigan, however, had that Winter's Breath staff or whatever with the pretty high frost damage, so I ended up literally shooting the dragon to death with that staff while continuously healing Shale. It would have been a little faster if I had reloaded and kept my warrior alive, but since the dog couldn't do anything either way, I decided to just pewpew the thing to death. Took about five minutes.
In other words, make sure only the tank is engaging the dragon in melee, and have everyone else use whatever ranged damage they can. It's very resistant to pretty much anything but frost damage.
Morrigan had no trouble keeping Shale alive, but of course Shale did no damage whatsoever to the dragon. Morrigan, however, had that Winter's Breath staff or whatever with the pretty high frost damage, so I ended up literally shooting the dragon to death with that staff while continuously healing Shale. It would have been a little faster if I had reloaded and kept my warrior alive, but since the dog couldn't do anything either way, I decided to just pewpew the thing to death. Took about five minutes.
In other words, make sure only the tank is engaging the dragon in melee, and have everyone else use whatever ranged damage they can. It's very resistant to pretty much anything but frost damage.
#36
Posté 04 décembre 2009 - 03:10
Killing the dragon is easy at any difficulty. You can slay him at level 9-10 np.
All you gotta do is use a ranged party. Melee is ineffective at low levels vs the dragon.
A party with 2 mages and an archer with some sort of tank will pwn her handily.
I'm sure it's already been said, but mage attacks dont miss and do consistent damage. It is helpful if your mages can heal and it's also extremely helpful to freeze the dragon which buys you a few extra rounds of melee and you can alternate between your mages for added benefit.
If you are really sexy, you can build up a lot of aggression on your whatever tank and then try to run around a bit too that will earn you even more free rounds of melee while your mages and archer pepper away with their sexy ranged attacks. gg dragon.
All you gotta do is use a ranged party. Melee is ineffective at low levels vs the dragon.
A party with 2 mages and an archer with some sort of tank will pwn her handily.
I'm sure it's already been said, but mage attacks dont miss and do consistent damage. It is helpful if your mages can heal and it's also extremely helpful to freeze the dragon which buys you a few extra rounds of melee and you can alternate between your mages for added benefit.
If you are really sexy, you can build up a lot of aggression on your whatever tank and then try to run around a bit too that will earn you even more free rounds of melee while your mages and archer pepper away with their sexy ranged attacks. gg dragon.
Modifié par LaughingDragon, 04 décembre 2009 - 03:12 .
#37
Posté 04 décembre 2009 - 03:12
I actually soloed it at level 16. I went to fight it and my party got wiped out about a minute in. I had 20 potions on me and used all of them but I killed the dragon alone. It was pretty cool actually.





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