Aller au contenu

Photo

The Mass Effect 3 Ending Crisis


120 réponses à ce sujet

#51
PiEman

PiEman
  • Members
  • 726 messages

YohkoOhno wrote...

I think the concern over Artistic Integrity is not so much based on this situation, but concerns over people complaining and thus instead of studios taking risks, they'll always cave if fans get upset. I would have to see companies cave to "shippers", for instance. And critics like Yahtzee are concerned about the general lack of quality of games.


Okay, but then you get companies like EA/Bioware producing crap, calling it art, and using it to replace everything they promised would be in the game before, and turning all previous foreshadowing into nothing.

#52
General dripik

General dripik
  • Members
  • 39 messages
That was amazing. There are much sorter videos describing whats wrong with the ending that don't involve making the writers at Bioware seem like droppy eye'd armless children but that video really hit the nail on the head.

I really wish they would stop using the term "Clarify" NOBODY wants you to clarify things because there is no possible way to do it and even if you explain something like why sovereign was needed in ME1 the ending would still be terrible.

#53
General dripik

General dripik
  • Members
  • 39 messages
And Fallout 3 changed there ending, Artistic integrity meant nothing, they just realised the ending was really weak and changed it and to be honest Broken steel was worth every penny.

#54
AlanC9

AlanC9
  • Members
  • 35 804 messages

Heavenly_King wrote...
Here’s Mac Walters saying “Because a lot of these plot threads are concluding and because it’s being brought to a finale, since you were a part of architecting how they got to how they were, you will definitely sense how they close was because of the decisions you made and because of the decisions you didn’t make”. Now we know as a FACT that the only influencing factor in your endings is your EMS at the end of the game, none of your actual choices are at all relevant. Did you cure the genophage? Doesn’t matter you get the RGB ending.


Wait a minute. Sure, you get the RGB ending. But is an R ending with the genophage cured the same thing as an R ending where the genophage is not cured? Sure, the cutscenes are the same, but the end-state of the galaxy is different.

Is this just a demand for more cutscenes to show you what happens to the krogan after the end of the game? (And the quarians, and the.... et cetera)

I get what the folks who want a happy ending are asking for. I'm not sure what you needed.

Modifié par AlanC9, 04 avril 2012 - 02:53 .


#55
Darkeus

Darkeus
  • Members
  • 709 messages

AlanC9 wrote...

Heavenly_King wrote...
Here’s Mac Walters saying “Because a lot of these plot threads are concluding and because it’s being brought to a finale, since you were a part of architecting how they got to how they were, you will definitely sense how they close was because of the decisions you made and because of the decisions you didn’t make”. Now we know as a FACT that the only influencing factor in your endings is your EMS at the end of the game, none of your actual choices are at all relevant. Did you cure the genophage? Doesn’t matter you get the RGB ending.


Wait a minute. Sure, you get the RGB ending. But is an R ending with the genophage cured the same thing as an R ending where the genophage is not cured? Sure, the cutscens are the same, but the end-state of the galaxy is different.

Is this just a demand for more cutscenes to show you what happens to the krogan after the end of the game? (And the quarians, and the.... et cetera)

I get what the folks who want a happy ending are asking for. I'm not sure what you needed.


Lol, yeah the ending is the same.

Mass Effect Relays blow up, everyone dies.....

#56
TakezoDunmer2005

TakezoDunmer2005
  • Members
  • 40 messages

General dripik wrote...

And Fallout 3 changed there ending, Artistic integrity meant nothing, they just realised the ending was really weak and changed it and to be honest Broken steel was worth every penny.


Bethesda is one of the last Dev/Publishers in North America to ever implement a change in the end product due to consumer response. (I hope Bioware,proves me wrong) So many in North America are turning into mini EA/UbiSofts that it's hard to even find a decent game that doesn't short-change the consumers/fans with both abusive DRM/MicroTranactions.

That's why I'm very appreciative of the slew of outstanding European Developers bringing PC gaming back from the brink of mediocrity! 

God, do I miss Bioware of old, before they were taken over.

#57
AlanC9

AlanC9
  • Members
  • 35 804 messages

TakezoDunmer2005 wrote...
God, do I miss Bioware of old, before they were taken over.


The Bioware of old released games with either one (BG1, BG2, NWN, SoU) or two endings (KotOR, ToB).

Modifié par AlanC9, 04 avril 2012 - 02:55 .


#58
AlanC9

AlanC9
  • Members
  • 35 804 messages

Darkeus wrote...
Mass Effect Relays blow up, everyone dies.....


Everyone? How did you figure that?

#59
I_Jedi

I_Jedi
  • Members
  • 1 309 messages

AlanC9 wrote...

Darkeus wrote...
Mass Effect Relays blow up, everyone dies.....


Everyone? How did you figure that?


Undefined. The ending was imagined by an old guy.

#60
Il Divo

Il Divo
  • Members
  • 9 776 messages

AlanC9 wrote...

TakezoDunmer2005 wrote...
God, do I miss Bioware of old, before they were taken over.


The Bioware of old released games with either one (BG1, BG2, NWN, SoU) or two endings (KotOR, ToB).


Emphasis on Neverwinter Nights. I get that some people loved the online community, but as a single-player experience, I found it extremely lacking and not really what I go to Bioware for. Bioware "of old" was great, but it wasn't all masterpieces and works of art. Even BG1 feels out-dated to an extent, given how much their design has improved in the time since.

Modifié par Il Divo, 04 avril 2012 - 02:58 .


#61
AlanC9

AlanC9
  • Members
  • 35 804 messages
The main difference between Bioware of old and now might only be that they didn't talk to their fans too much in the past, so nobody built up the sort of detailed expectations people have these days.

And my god... the hate for NWN's campaign was every bit as strong as the hate for ME3's ending, except that with NWN people hated the entire campaign.

Modifié par AlanC9, 04 avril 2012 - 03:03 .


#62
Darkeus

Darkeus
  • Members
  • 709 messages

AlanC9 wrote...

Darkeus wrote...
Mass Effect Relays blow up, everyone dies.....


Everyone? How did you figure that?


You did play Mass Effect 2 right?  The Arrival?  Look at the codex in ME3?

Relays explode with the force of a supernova.  That would effectively destroy any solar system theyare in and isolate any surviving life.

Pretty easy....

#63
Il Divo

Il Divo
  • Members
  • 9 776 messages

AlanC9 wrote...

The main difference between Bioware of old and now might only be that they didn't talk to their fans too much in the past, so nobody built up the sort of detailed expectations people have these days.

And my god... the hate for NWN's campaign was every bit as strong as the hate for ME3's ending, except that with NWN people hated the entire campaign.


It was pretty weak, to be fair. I heard good things about Hordes of the Underdark at least, but I just couldn't get invested enough to go that far. I can tolerate the top down style if I'm at least enjoying other elements of the game like the writing and characters (Planescape: Torment, BG to a lesser extent), but the NwN campaign was just utterly bland in all respects (imo).

#64
NewUszi

NewUszi
  • Members
  • 30 messages
So earlier I said there effectively wasn't a crisis, because Bioware will find itself in a position to easily claim the moral high ground after releasing DLC that clarifies the endings.

If you want to talk about why there's such a rage-storm, and that is the crisis, then I think it has more to do with genre shift and the quality of the narrative than anything else. That's basically the whole point of that 39 minute video, which I guess is why I like it so much.

I don't think it has anything to do with "Old Bioware" vs "New Bioware" or EA interference, these are just extremely convenient excuses. I think it genuinely has to do with the creative forces behind the ending failing to capture in the last 5-10 minutes the essence of the games we all love so much. They just totally ignore everything that made the series great.

Modifié par NewUszi, 04 avril 2012 - 03:15 .


#65
AlanC9

AlanC9
  • Members
  • 35 804 messages

Darkeus wrote...

AlanC9 wrote...

Darkeus wrote...
Mass Effect Relays blow up, everyone dies.....


Everyone? How did you figure that?


You did play Mass Effect 2 right?  The Arrival?  Look at the codex in ME3?

Relays explode with the force of a supernova.  That would effectively destroy any solar system theyare in and isolate any surviving life.

Pretty easy....


Let's assume you're right about the relays being that destructive in the endings (I think you're going to be proven quite wrong about that, but we'll have to wait for final word from Bio.)

Worlds in systems that weren't destroyed will be OK. Mass effect drives still work, ME starships are as fast as anything in Star Trek even without the relays. You can get to the destination of a secondary relay in a month or two. Primaries, not so much.

#66
AlanC9

AlanC9
  • Members
  • 35 804 messages

Il Divo wrote...
It was pretty weak, to be fair. I heard good things about Hordes of the Underdark at least, but I just couldn't get invested enough to go that far. I can tolerate the top down style if I'm at least enjoying other elements of the game like the writing and characters (Planescape: Torment, BG to a lesser extent), but the NwN campaign was just utterly bland in all respects (imo).


I highly recommend HotU if you can get your hands on it and can stand the old engine. BTW, that game had some really fun evil endings which WotC made Bio cut, though they're still visible if you open up the epilog in the toolset. Even corporate interference isn't a new thing for Bio.

#67
Darkeus

Darkeus
  • Members
  • 709 messages

AlanC9 wrote...

Darkeus wrote...

AlanC9 wrote...

Darkeus wrote...
Mass Effect Relays blow up, everyone dies.....


Everyone? How did you figure that?


You did play Mass Effect 2 right?  The Arrival?  Look at the codex in ME3?

Relays explode with the force of a supernova.  That would effectively destroy any solar system theyare in and isolate any surviving life.

Pretty easy....


Let's assume you're right about the relays being that destructive in the endings (I think you're going to be proven quite wrong about that, but we'll have to wait for final word from Bio.)

Worlds in systems that weren't destroyed will be OK. Mass effect drives still work, ME starships are as fast as anything in Star Trek even without the relays. You can get to the destination of a secondary relay in a month or two. Primaries, not so much.


From Mass Effect 3's Secondary Codex, "The Reaper War - Desperate Measures":

"Although it has recently been demonstrated that mass relays can be
destroyed, a ruptured relay liberates enough energy to ruin any
terrestrial world in the relay's solar system."

Nuff said....

And where the heck are you getting that ME ships are as fast as warp ships?  Now that is unfounded....

And find me a place where old Starbaby says that the ME Relays are disabled, not destroyed....

Oh wait, you can't: "Whatever choice you make, it'll result in the destruction of the Mass Relays" - The Catalyst

The whole universe may not have been destroyed, but it sure is pretty dang close.....

Modifié par Darkeus, 04 avril 2012 - 03:28 .


#68
Il Divo

Il Divo
  • Members
  • 9 776 messages

AlanC9 wrote...

Il Divo wrote...
It was pretty weak, to be fair. I heard good things about Hordes of the Underdark at least, but I just couldn't get invested enough to go that far. I can tolerate the top down style if I'm at least enjoying other elements of the game like the writing and characters (Planescape: Torment, BG to a lesser extent), but the NwN campaign was just utterly bland in all respects (imo).


I highly recommend HotU if you can get your hands on it and can stand the old engine. BTW, that game had some really fun evil endings which WotC made Bio cut, though they're still visible if you open up the epilog in the toolset. Even corporate interference isn't a new thing for Bio.


Got it sitting on my shelf in the corner (NwN Diamond Edition). Correct me if I'm wrong, but HotU is a sequel to Shadows of Undrentide and not the main campaign? I heard Aribeth is in HotU, so I wasn't sure whether the main game or the expansion is considered the predecessor.

#69
Tuthsok

Tuthsok
  • Members
  • 154 messages
Great Post. Thank You.

I can't believe I read the whole thing :)

#70
TarielMaeda

TarielMaeda
  • Members
  • 151 messages
Bumping for OP. Great, great post and gets to the point of everything.

Also, Kudos for tearing Yatzee a new one. Never liked that smarmy bastard. >_>

#71
devSin

devSin
  • Members
  • 8 929 messages

Il Divo wrote...

Got it sitting on my shelf in the corner (NwN Diamond Edition). Correct me if I'm wrong, but HotU is a sequel to Shadows of Undrentide and not the main campaign? I heard Aribeth is in HotU, so I wasn't sure whether the main game or the expansion is considered the predecessor.

You reprise the role of Drogan's student in HotU, not the nameless nobody from NWN (but you'll see some familiar faces, including Aribeth).

#72
AlanC9

AlanC9
  • Members
  • 35 804 messages
I guess if I'm going to read the thread, I really should address the OP.....

maddlarkin wrote...
 Firstly the Mass Effect series has always been about choice and consequence, the extent of this is best seen between ME1 and ME2, if you create a new career in 2 instead of importing a Shepard from 1 who say, saved the council, the game world is almost unrecognisable.


And I'll start by saying that this is a huge overstatement; and worse, it's an obvious one. A new PC in ME2 gets a garden-variety Renegade starting point. Mostly this just means that the Council is dead and humans more-or-less run the new Council. I recreated one of my ME1 characters in ME2 when I lost her save. It didn't really matter.


Choice
is the first failure of ME3’s ending, there should be a bad ending, where everyone dies, they cycle continues and a cut scene of an unknown alien race digging up one of Lira’s boxes and a happy one with ‘blue babies’ and Garrus at the bar (although not with the babies that would be irresponsible parenting.) and every possible contingency in-between this is what was promised by Casey Hudson ‘16 distinct endings’ and unique experience for every play through. This does not happen as whatever your actions you are brought back to the same fixed point. Some have said this was the point, to make the story circular, if that was the case the ending still fails to deliver on what was promised.


This is very confused. Being able to choose actions does not necessarily mean being able to choose outcomes. You can make an argument that an RPG needs to let a player chose a happy ending, but you need to actually make the argument rather than simply assuming it to be true.

And while Casey's statement was very irresponsible, you're reading things into it that he never actually said. Also not that the "16 endings" thing seems to be a myth. People have been talking about it on the boards, but no0 one can produce an actual source for the figure.

As for your list of other endings from things like BSG and Lost and what they did that ME3 didn't do, you left something out of the argument. Namely, the actual argument. Saying that you don't need to talk about what you're talking about is no way to make a case, son.

And if you're going to mention.....

Art for commission ie to be sold has long made changes to key plot points in response to its audience, Sir Arthur Conan Doyle originally intended to end Sherlock Holmes adventures at the Reinbach Falls. But due to popular demand for a return of the great detective, Holmes was revealed to of survived eventually retiring to tend bees.


... then I'll have to play the hideous edited versions of Shakespeare from Restoration period. You know, the ones where Lear and Cordelia don't die. Or the awful rewritten ending to Meet John Doe

I'm not saying the Gatekeepers are automatically right, by any means. But the public damn well isn't automatically right either; especially not self-appointed groups of "fans."

After the bit about Gatekeepers, I got bored with the post, so I'll stop here.

#73
starscreamerx31

starscreamerx31
  • Members
  • 493 messages
Bioware to me took a giant step back in consumer trust. I remember watching videos and reading the game informer magazibe that spoke about me3. God how we were lied to. I just cant believe that some one made that ending and everyone voted that it was fine. Did no one raise their hand or raise eyebrows and argue hey wait a min.... This kinda doesnt flow. I mean bioware knows they have hardcore fans, i mean you had massive outrage when they released that me book filled with wrong info and fans called them out on it. Didnt bioware or ea have that book pulled so they can make said corrections? Cant they not do the same with these endings? As some of you stated i have not herd an argument from the opposition that does not include the word art in there deffense. If bioware doesnt do something they can expect heavy financial losses moving foward. They can stick with our game is art all they want but if they do im out of here for good.

#74
Gatt9

Gatt9
  • Members
  • 1 748 messages

AlanC9 wrote...

The main difference between Bioware of old and now might only be that they didn't talk to their fans too much in the past, so nobody built up the sort of detailed expectations people have these days.

And my god... the hate for NWN's campaign was every bit as strong as the hate for ME3's ending, except that with NWN people hated the entire campaign.


Actually,  they did talk to the fans in the past.  Quite a bit during BG2's development.  They also told the fans what to expect,  and then they actually delivered it. 

I'm also a little fuzzy on how their one sentence quotes on what ME3 would be like,  even in the days prior to release,  is building up detailed expectations.  I'm not sure about you,  but when someone tells me...

"Your decisions will matter in the ending"

I personally don't read that as "Pick a color".  Nor,  when I read "There's more than enough war assets in single player to avoid multiplayer",  do I think that means "There's not enough war assets in single player to avoid multiplayer".

The problem is what they said,  and what they delivered,  were completely different.  There's really no arguement to be had here.

I'm also a little fuzzy on why anyone thinks this was anything but a lead-in to DLC to get the real endings.  I mean seriously,  didn't anyone read the EA news about Battlefield 3 today?  The buisness plan is *really* obvious.

#75
TakezoDunmer2005

TakezoDunmer2005
  • Members
  • 40 messages

AlanC9 wrote...

The main difference between Bioware of old and now might only be that they didn't talk to their fans too much in the past, so nobody built up the sort of detailed expectations people have these days.

And my god... the hate for NWN's campaign was every bit as strong as the hate for ME3's ending, except that with NWN people hated the entire campaign.


My god, NWN 1's campaign was frightfully dull, it takes me at least an hour or so to re-integrate myself into the gameplay, but once there I do fairly well (For a while at least!)...I should've been more specific in that yes, Bioware wasn't immune to making flops (What game/movie series is immune?) However, I was comparing them to what has now become the norm...Rushed titles and absolutely no support for the modding community, in fact, their games are now in direct opposition of the modding community, in that you could very well invalidate your single player game just by modding in a new tex map!

BTW, Modders/Modding game content is the cornerstone of PC gaming after all..

While I can see your point, I also can see the complete turn-around in Bioware's overall direction that the company has went post-EA. But to be fair, it can be directly attributed by being a subsidiary of EA, who ultimately has a large stake in their decision making and where the direction BioWare has to go,as well as their contractual obligations. And to anyone whose response is "EA are in the business of making money, not games" Well, good, them maybe they should! 

Just because it's easy to take candy away from babies doesn't mean you are obligated to do so! It's called "principles." 

Modifié par TakezoDunmer2005, 04 avril 2012 - 05:01 .