MAJOR SPOILERS IN THIS POST.
The Grey Nayr wrote...
One difference between Mass Effect and Dragon Age, and a lot of other media is that we're not given a complete frame of reference about the world/universe at the beginning of the story. What we are given is what the people living at that point in time believe it to be, which isn't always the truth. So instead of reading/watching/playing while aware of things the people in the story aren't, we are as in the dark as them. It also gives them more creative freedom.
Except that's not what happened with either Dragon Age or Mass Effect. In DA:O, we are given an exposition in the beginning of the game that alerts the player to immediate bias by prefacing its premise with "The Chantry teaches us." This theme of dichotomous truth and dogma, reality and mythology, permeates the entire game. The player character can question the validity of the darkspawn's origin (to which NPCs will answer they don't know), and the amount of mysticism is entirely left up to the player. Nothing illustrates this better than Leliana's faith (and the entire Andraste's Ashes arc) in juxtaposition to Morrigan's darwinistic cynicism: the frame of reference of just how mystical the universe is is entirely up for choice, and it works because it is a constantly reinforced theme. On the end of story mechanics, our applied phlebotonium is lyrium. We are never given a proper explanation on how it works, but since it is the premise the plot is based around, and the setting is magical, we needn't have one. We are, however, given the basic parameters on how far it can go as a plot device, which is crucial. As far as the central antagonists go, they are demonstrably semi-intelligent (hence why the Architect doesn't feel like an arsepull), have a crude semblance of a caste system, and rally around the only observed darkspawn authority, the Archdemon. Pulling a bait-and-switch of the magnitude Mass Effect 3 did would look like this:
Scene
In the last five minutes during the fight against the Archdemon, right before the final blow, the Warden is hit by a bolt of fire. Severely injured, we see her collapse on the ground. There is a white fade-in as we see a ghostly figure appear and beckon her to her feet. When she asks who he is, he explains he is the High Wizard and has existed since time immemorial. The darkspawn are not actually corrupted humans/elves/dwarves, but his Solution to magical chaos. He created them. Without the darkspawn, magicians will inevitably destroy non-magicians and all living things in Thedas. But the fact he keeps getting pwnt by Grey Wardens proves his Solution won't work anymore. In order to solve the problem of Chaos, the Warden must a) Become Queen ArchBroodmother of all the darkspawn, and die.
Destroy the darkspawn and Archdemon, but kill all magicians as collateral damage. And die. Or C) Jump into a beam of light that turns all living creatures of Thedas into abominations. Also, the Warden will die. Regardless of what you choose, all lyrium in the world will be destroyed.
Credits
And that still makes more sense given the setting.
In Mass Effect, we are not aware of the reapers' motivations (or true nature), but the frame of reference for the extent of their technology is set right from Eden Prime. We know they have the ability to warp organics into cybernetic body horrors by way of nanotechnology. They are not creating anything, but rather modifying it. We also know that they have a greater understanding of the organic mind than we do, and can manipulate it to their liking. This is enough of a frame of reference to justify the revelation that they have been mutating the protheans over the course of millennia using genetic engineering and cybernetic implants (again, they are creating nothing). It is even enough of a frame of reference to justify the revelation that they are *somehow* uploading human minds into a computer (the mind uploading has some basis in RL science, and it has already been done in the MEverse). Is it stupid? Yes, very.
But so is all of ME2's plot. Despite this, it still fits what we know the reapers are capable of.
This goes out the window in ME3. In the last five minutes, we meet a Godbaby that tells us that he created the reapers (wat?), and that our main goal was never to stop the reapers, but to stop synthetics from killing all organic life (waaaat?). Furthermore, he has a machine that can change every single living thing in the galaxy (waaaaaaat?) into a cyborg (waaaaaaaaaat?) by
creating a new form of DNA (waaaaaaaaaaaaaat?) that will also turn completely synthetic robots part organic (waaaaaaaaaaaaaaaaaat?). And all you have to do is jump into a beam of light (waaaaaaaaaaaaaaaat?), disintegrate (waaaaaaaaaaaaaaaaaat?), and explode (waaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?). This will also somehow put an end to evolution (a natural law), by presumably putting the universe into equilibrium for eternity (by your account). That is not a revelation. That is an arsepull.
It goes to show how bad the Catalyst is when the theme of evolution (which is at least semi-consistent through I and II) is suddenly thrown out the window in the last five minutes for a robots v. people plot.
It's just bad.
Modifié par Random Jerkface, 04 avril 2012 - 04:29 .