AFK leeching at an all-new high.
#1
Posté 04 avril 2012 - 12:51
So let me review my last few games.
Silver: one afk leecher.
Gold: one leecher. In gold.
Gold: TWO leechers. In gold.
Gold: Normal game.
Gold: One leecher.
Silver: One leecher
Silver, most recent: I was the only one playing.
Yes. I got into a lobby with three people who all decided to let everyone else do all the work. I did half a wave, noticed everyone still at the drop zone, and left.
Now, normally leechers are a problem. Normally, you'll get them once every few games, but I've never seen anyone so stupid as to try it in gold. But every game I've played, save for one, single game, has had inactive players plaguing it, ever since the premium spectre pack hit.
I've ended up leaving these games and re-matching over and over. There's no real way to eliminate these festering pustules from the game as it is now - it would require a lovely kick tool. I wouldn't even mind three-manning a game as long as it meant that I wasn't feeding some useless asswad's attempts to get something for nothing.
And yes, there are always the excuses: "Something could have come up" or "Maybe something happened". That's a good excuse for people rationalizing this, but it doesn't hold any water. It takes two button presses to exit a match, and something doesn't "just happen" at the start of a match before you move. That's an excuse from somebody who thinks doing this is okay. It is extremely rare that there's a legit reason to go away from the game in progress without saying something, and even more extremely rare for it to happen at the loading screen. No, I don't care what example you have where that "totally happened to me it wasn't my fault". Odds are, it's a lie to try and wriggle some leeway for leechers. So, save it.
#2
Posté 04 avril 2012 - 12:53
#3
Posté 04 avril 2012 - 12:54
If it's at least two, I leave and -Rep them immediately.
Not much else to do.
#4
Posté 04 avril 2012 - 12:55
#5
Posté 04 avril 2012 - 12:55
I really hope Bioware starts banning these guys for repeat offences.
#6
Posté 04 avril 2012 - 12:58
#7
Posté 04 avril 2012 - 12:58
To fix it though all BW need do is have a timer that checks for activity. Do the same thing for 3 minutes and you get kicked. That would stop players from tying the controller down too.
#8
Posté 04 avril 2012 - 01:00
AFK kick systems never work. People will just set a timer at the start of the match and time how long it takes to get kicked for inactivity, then in the next game they will move their character before they hit that time limit.robertm2 wrote...
thats why they need an afk kick system. this has only happened to me once on xbox but its still really annoying.
#9
Posté 04 avril 2012 - 01:01
It wouldn't work so no. And if it was a vote to kick in game it would be abused by trolls so also no.robertm2 wrote...
thats why they need an afk kick system. this has only happened to me once on xbox but its still really annoying.
#10
Posté 04 avril 2012 - 01:01
EG NeoMorph wrote...
This is Bioware's fault for sharing out the experience and credits. But don't share them out and it becomes selfish as people rush to kill the enemies and get the objectives (and I bet loads of shockwaves gets thrown about to pee off your team too).
To fix it though all BW need do is have a timer that checks for activity. Do the same thing for 3 minutes and you get kicked. That would stop players from tying the controller down too.
Jagex did this for runescape and its proven effective for a good number of their minigames, though its not 100% effective.
I would suggest reward distribution based on activity. The more you kill/assist, the bigger portion of the reward you get. This would not only encourage people to stop AFKing, but encourage people to fight harder and die less. Might get rid of the annoying cocky vanguards.
#11
Posté 04 avril 2012 - 01:07
#12
Posté 04 avril 2012 - 01:09
Painis Cupcake wrote...
EG NeoMorph wrote...
This is Bioware's fault for sharing out the experience and credits. But don't share them out and it becomes selfish as people rush to kill the enemies and get the objectives (and I bet loads of shockwaves gets thrown about to pee off your team too).
To fix it though all BW need do is have a timer that checks for activity. Do the same thing for 3 minutes and you get kicked. That would stop players from tying the controller down too.
Jagex did this for runescape and its proven effective for a good number of their minigames, though its not 100% effective.
I would suggest reward distribution based on activity. The more you kill/assist, the bigger portion of the reward you get. This would not only encourage people to stop AFKing, but encourage people to fight harder and die less. Might get rid of the annoying cocky vanguards.
this would royally scew over support classes.
#13
Posté 04 avril 2012 - 01:09
The less you play on bronze and silver, the less likely you are to see AFKers.xtorma wrote...
i have never come across one yet. Most times i have to actually work to get a kill because the players are friggin crazy lol.
Gold pubs fail much more often than they complete the mission even with a fully active team. Add an AFKer or two to the mix and they won't even complete the first objective round.
#14
Posté 04 avril 2012 - 01:10
They might be reading a book in the other room. Or they might be at work/school and the character is just a bot.Killateral DMG wrote...
I just don't understand, if they helped you play you'd finish faster and they could get more xp+at a faster rate.
#15
Posté 04 avril 2012 - 01:12
#16
Posté 04 avril 2012 - 01:14
#17
Posté 04 avril 2012 - 01:14
Maria Caliban wrote...
They might be reading a book in the other room. Or they might be at work/school and the character is just a bot.Killateral DMG wrote...
I just don't understand, if they helped you play you'd finish faster and they could get more xp+at a faster rate.
If the character is a bot, its cheating and deserve to be banned. If you're not going to help the team, why even bother playing?
#18
Posté 04 avril 2012 - 01:17
Not an ideal soluion. What if someone just doesn't know what they're doing? I think, that come wave 6, if you do not have a certain amount of kills or assists, you should automatically be ejected. Then, even if your score was low, the game would at least recognize that you're contributing.Kosmiker wrote...
worst score at the end of the mission gets nothing. That's my solution.
#19
Posté 04 avril 2012 - 01:18
xtorma wrote...
Painis Cupcake wrote...
EG NeoMorph wrote...
This is Bioware's fault for sharing out the experience and credits. But don't share them out and it becomes selfish as people rush to kill the enemies and get the objectives (and I bet loads of shockwaves gets thrown about to pee off your team too).
To fix it though all BW need do is have a timer that checks for activity. Do the same thing for 3 minutes and you get kicked. That would stop players from tying the controller down too.
Jagex did this for runescape and its proven effective for a good number of their minigames, though its not 100% effective.
I would suggest reward distribution based on activity. The more you kill/assist, the bigger portion of the reward you get. This would not only encourage people to stop AFKing, but encourage people to fight harder and die less. Might get rid of the annoying cocky vanguards.
this would royally scew over support classes.
What do you consider a support class? Throwing overloads or warp+throw combos? I don't think so. My idea of support, coming from other games I played like Team Fortress 2 and Nuclear Dawn, is where you devote most of your time bolstering defense or healing teammates. If you get points for assisting, it still counts as being active.
#20
Posté 04 avril 2012 - 01:19
Then they have a reason to learn.PsychoticBiotic wrote...
Not an ideal soluion. What if someone just doesn't know what they're doing?Kosmiker wrote...
worst score at the end of the mission gets nothing. That's my solution.
#21
Posté 04 avril 2012 - 01:21
marshalleck wrote...
Then they have a reason to learn.PsychoticBiotic wrote...
Not an ideal soluion. What if someone just doesn't know what they're doing?Kosmiker wrote...
worst score at the end of the mission gets nothing. That's my solution.
Exactly my point but hey, I'm even willing to give them the XP. Just not the credits.
#22
Posté 04 avril 2012 - 01:22
marshalleck wrote...
Then they have a reason to learn.PsychoticBiotic wrote...
Not an ideal soluion. What if someone just doesn't know what they're doing?Kosmiker wrote...
worst score at the end of the mission gets nothing. That's my solution.
Then imagine this: You're playing on gold with a team of players who can play REAL GOOD. You and your team are plowing through the games, eradicating everything and not a single one of you dies and when it finally ends, you're on the bottom of the list. You did your best in the match, but you don't earn squat. See the flaw in this? Even legitimate players may still get the chopping block with that plan.
#23
Posté 04 avril 2012 - 01:22
Painis Cupcake wrote...
EG NeoMorph wrote...
This is Bioware's fault for sharing out the experience and credits. But don't share them out and it becomes selfish as people rush to kill the enemies and get the objectives (and I bet loads of shockwaves gets thrown about to pee off your team too).
To fix it though all BW need do is have a timer that checks for activity. Do the same thing for 3 minutes and you get kicked. That would stop players from tying the controller down too.
Jagex did this for runescape and its proven effective for a good number of their minigames, though its not 100% effective.
I would suggest reward distribution based on activity. The more you kill/assist, the bigger portion of the reward you get. This would not only encourage people to stop AFKing, but encourage people to fight harder and die less. Might get rid of the annoying cocky vanguards.
Sadly, all that will do is make people whine a million times harder about "kill stealing" than they already do. And it'll mean that nobody will go do objectives anymore, since if you go do objectives (the thing that GIVES you money), you're not killing/assisting, thus you get less money.
The best thing to do to kill leechers is to threshold the rewards. If you don't score at least 20000XP in Bronze, you don't get anything. 40000 for Silver and 60000 for Gold.
I played several Bronze and Silver yesterday while watching TV, and I consistently scored more than that (even though I always came in last in my team), because I was still playing.
A leecher will never get that much XP if he leeches.
#24
Posté 04 avril 2012 - 01:23
If this is on Silver or Gold, then fine. But not on Bronze (does anybody actually farm credits on Bronze, anyway?).Kosmiker wrote...
marshalleck wrote...
Then they have a reason to learn.PsychoticBiotic wrote...
Not an ideal soluion. What if someone just doesn't know what they're doing?Kosmiker wrote...
worst score at the end of the mission gets nothing. That's my solution.
Exactly my point but hey, I'm even willing to give them the XP. Just not the credits.
#25
Posté 04 avril 2012 - 01:23
Painis Cupcake wrote...
marshalleck wrote...
Then they have a reason to learn.PsychoticBiotic wrote...
Not an ideal soluion. What if someone just doesn't know what they're doing?Kosmiker wrote...
worst score at the end of the mission gets nothing. That's my solution.
Then imagine this: You're playing on gold with a team of players who can play REAL GOOD. You and your team are plowing through the games, eradicating everything and not a single one of you dies and when it finally ends, you're on the bottom of the list. You did your best in the match, but you don't earn squat. See the flaw in this? Even legitimate players may still get the chopping block with that plan.
Nope. I got outplayed; time to improve my game.
Modifié par marshalleck, 04 avril 2012 - 01:23 .





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