Aller au contenu

Photo

AFK leeching at an all-new high.


  • Veuillez vous connecter pour répondre
161 réponses à ce sujet

#1
Highlord Heian

Highlord Heian
  • Members
  • 1 009 messages
So it seems that the new premium spectre packs are such a hit, that even the people who go out of their way to actively not play are farming for them!

So let me review my last few games.

Silver: one afk leecher.
Gold: one leecher. In gold.
Gold: TWO leechers. In gold.
Gold: Normal game.
Gold: One leecher.
Silver: One leecher
Silver, most recent: I was the only one playing.

Yes. I got into a lobby with three people who all decided to let everyone else do all the work. I did half a wave, noticed everyone still at the drop zone, and left.

Now, normally leechers are a problem. Normally, you'll get them once every few games, but I've never seen anyone so stupid as to try it in gold. But every game I've played, save for one, single game, has had inactive players plaguing it, ever since the premium spectre pack hit.

I've ended up leaving these games and re-matching over and over. There's no real way to eliminate these festering pustules from the game as it is now - it would require a lovely kick tool. I wouldn't even mind three-manning a game as long as it meant that I wasn't feeding some useless asswad's attempts to get something for nothing.

And yes, there are always the excuses: "Something could have come up" or "Maybe something happened". That's a good excuse for people rationalizing this, but it doesn't hold any water. It takes two button presses to exit a match, and something doesn't "just happen" at the start of a match before you move. That's an excuse from somebody who thinks doing this is okay. It is extremely rare that there's a legit reason to go away from the game in progress without saying something, and even more extremely rare for it to happen at the loading screen. No, I don't care what example you have where that "totally happened to me it wasn't my fault". Odds are, it's a lie to try and wriggle some leeway for leechers. So, save it.

#2
Killateral DMG

Killateral DMG
  • Members
  • 216 messages
I just don't understand, if they helped you play you'd finish faster and they could get more xp+at a faster rate.

#3
InfamousResult

InfamousResult
  • Members
  • 1 765 messages
If it's one, I push on until the end and then -Rep them.
If it's at least two, I leave and -Rep them immediately.

Not much else to do.

#4
robertm2

robertm2
  • Members
  • 861 messages
thats why they need an afk kick system. this has only happened to me once on xbox but its still really annoying.

#5
Arkley

Arkley
  • Members
  • 749 messages
I'm coming across them more and more often too, and it's annoying as all hell. I played three Gold games today - two had leeches. One of them had a player who got himself downed & executed in wave 4 and went afk for the rest of the match.

I really hope Bioware starts banning these guys for repeat offences.

#6
Painis Cupcake

Painis Cupcake
  • Members
  • 276 messages
Thats why I always host. To confound and troll the leecher(s), near the end of the game... I QUIT OUT! Have fun working double time just to earn those credits. *trollface*

#7
EG NeoMorph

EG NeoMorph
  • Members
  • 804 messages
This is Bioware's fault for sharing out the experience and credits. But don't share them out and it becomes selfish as people rush to kill the enemies and get the objectives (and I bet loads of shockwaves gets thrown about to pee off your team too).

To fix it though all BW need do is have a timer that checks for activity. Do the same thing for 3 minutes and you get kicked. That would stop players from tying the controller down too.

#8
marshalleck

marshalleck
  • Members
  • 15 645 messages

robertm2 wrote...

thats why they need an afk kick system. this has only happened to me once on xbox but its still really annoying.

AFK kick systems never work. People will just set a timer at the start of the match and time how long it takes to get kicked for inactivity, then in the next game they will move their character before they hit that time limit. 

#9
KroganSmash

KroganSmash
  • Members
  • 1 360 messages

robertm2 wrote...

thats why they need an afk kick system. this has only happened to me once on xbox but its still really annoying.

It wouldn't work so no. And if it was a vote to kick in game it would be abused by trolls so also no.

#10
Painis Cupcake

Painis Cupcake
  • Members
  • 276 messages

EG NeoMorph wrote...

This is Bioware's fault for sharing out the experience and credits. But don't share them out and it becomes selfish as people rush to kill the enemies and get the objectives (and I bet loads of shockwaves gets thrown about to pee off your team too).

To fix it though all BW need do is have a timer that checks for activity. Do the same thing for 3 minutes and you get kicked. That would stop players from tying the controller down too.


Jagex did this for runescape and its proven effective for a good number of their minigames, though its not 100% effective.

I would suggest reward distribution based on activity. The more you kill/assist, the bigger portion of the reward you get. This would not only encourage people to stop AFKing, but encourage people to fight harder and die less. Might get rid of the annoying cocky vanguards.

#11
xtorma

xtorma
  • Members
  • 5 714 messages
i have never come across one yet. Most times i have to actually work to get a kill because the players are friggin crazy lol.

#12
xtorma

xtorma
  • Members
  • 5 714 messages

Painis Cupcake wrote...

EG NeoMorph wrote...

This is Bioware's fault for sharing out the experience and credits. But don't share them out and it becomes selfish as people rush to kill the enemies and get the objectives (and I bet loads of shockwaves gets thrown about to pee off your team too).

To fix it though all BW need do is have a timer that checks for activity. Do the same thing for 3 minutes and you get kicked. That would stop players from tying the controller down too.


Jagex did this for runescape and its proven effective for a good number of their minigames, though its not 100% effective.

I would suggest reward distribution based on activity. The more you kill/assist, the bigger portion of the reward you get. This would not only encourage people to stop AFKing, but encourage people to fight harder and die less. Might get rid of the annoying cocky vanguards.


this would royally scew over support classes.

#13
marshalleck

marshalleck
  • Members
  • 15 645 messages

xtorma wrote...

i have never come across one yet. Most times i have to actually work to get a kill because the players are friggin crazy lol.

The less you play on bronze and silver, the less likely you are to see AFKers.

Gold pubs fail much more often than they complete the mission even with a fully active team. Add an AFKer or two to the mix and they won't even complete the first objective round.

#14
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Killateral DMG wrote...

I just don't understand, if they helped you play you'd finish faster and they could get more xp+at a faster rate.

They might be reading a book in the other room. Or they might be at work/school and the character is just a bot.

#15
WealthierBaton9

WealthierBaton9
  • Members
  • 351 messages
If they are going to implement AFK boots, they had better damn well make it a lot easier to fill in the missing person! As it is, it can be hard to get back into a lost game even if you remember the 3 other people's names you played with.

#16
Kosmiker

Kosmiker
  • Members
  • 987 messages
worst score at the end of the mission gets nothing. That's my solution.

#17
Painis Cupcake

Painis Cupcake
  • Members
  • 276 messages

Maria Caliban wrote...

Killateral DMG wrote...

I just don't understand, if they helped you play you'd finish faster and they could get more xp+at a faster rate.

They might be reading a book in the other room. Or they might be at work/school and the character is just a bot.


If the character is a bot, its cheating and deserve to be banned. If you're not going to help the team, why even bother playing?

#18
PsychoticBiotic

PsychoticBiotic
  • Members
  • 6 479 messages

Kosmiker wrote...

worst score at the end of the mission gets nothing. That's my solution.

Not an ideal soluion. What if someone just doesn't know what they're doing? I think, that come wave 6, if you do not have a certain amount of kills or assists, you should automatically be ejected. Then, even if your score was low, the game would at least recognize that you're contributing.

#19
Painis Cupcake

Painis Cupcake
  • Members
  • 276 messages

xtorma wrote...

Painis Cupcake wrote...

EG NeoMorph wrote...

This is Bioware's fault for sharing out the experience and credits. But don't share them out and it becomes selfish as people rush to kill the enemies and get the objectives (and I bet loads of shockwaves gets thrown about to pee off your team too).

To fix it though all BW need do is have a timer that checks for activity. Do the same thing for 3 minutes and you get kicked. That would stop players from tying the controller down too.


Jagex did this for runescape and its proven effective for a good number of their minigames, though its not 100% effective.

I would suggest reward distribution based on activity. The more you kill/assist, the bigger portion of the reward you get. This would not only encourage people to stop AFKing, but encourage people to fight harder and die less. Might get rid of the annoying cocky vanguards.


this would royally scew over support classes.


What do you consider a support class? Throwing overloads or warp+throw combos? I don't think so. My idea of support, coming from other games I played like Team Fortress 2 and Nuclear Dawn, is where you devote most of your time bolstering defense or healing teammates. If you get points for assisting, it still counts as being active.

#20
marshalleck

marshalleck
  • Members
  • 15 645 messages

PsychoticBiotic wrote...

Kosmiker wrote...

worst score at the end of the mission gets nothing. That's my solution.

Not an ideal soluion. What if someone just doesn't know what they're doing?

Then they have a reason to learn. 

#21
Kosmiker

Kosmiker
  • Members
  • 987 messages

marshalleck wrote...

PsychoticBiotic wrote...

Kosmiker wrote...

worst score at the end of the mission gets nothing. That's my solution.

Not an ideal soluion. What if someone just doesn't know what they're doing?

Then they have a reason to learn. 


Exactly my point but hey, I'm even willing to give them the XP. Just not the credits.

#22
Painis Cupcake

Painis Cupcake
  • Members
  • 276 messages

marshalleck wrote...

PsychoticBiotic wrote...

Kosmiker wrote...

worst score at the end of the mission gets nothing. That's my solution.

Not an ideal soluion. What if someone just doesn't know what they're doing?

Then they have a reason to learn. 


Then imagine this: You're playing on gold with a team of players who can play REAL GOOD. You and your team are plowing through the games, eradicating everything and not a single one of you dies and when it finally ends, you're on the bottom of the list. You did your best in the match, but you don't earn squat. See the flaw in this? Even legitimate players may still get the chopping block with that plan.

#23
Creston918

Creston918
  • Members
  • 1 580 messages

Painis Cupcake wrote...

EG NeoMorph wrote...

This is Bioware's fault for sharing out the experience and credits. But don't share them out and it becomes selfish as people rush to kill the enemies and get the objectives (and I bet loads of shockwaves gets thrown about to pee off your team too).

To fix it though all BW need do is have a timer that checks for activity. Do the same thing for 3 minutes and you get kicked. That would stop players from tying the controller down too.


Jagex did this for runescape and its proven effective for a good number of their minigames, though its not 100% effective.

I would suggest reward distribution based on activity. The more you kill/assist, the bigger portion of the reward you get. This would not only encourage people to stop AFKing, but encourage people to fight harder and die less. Might get rid of the annoying cocky vanguards.


Sadly, all that will do is make people whine a million times harder about "kill stealing" than they already do. And it'll mean that nobody will go do objectives anymore, since if you go do objectives (the thing that GIVES you money), you're not killing/assisting, thus you get less money.

The best thing to do to kill leechers is to threshold the rewards. If you don't score at least 20000XP in Bronze, you don't get anything. 40000 for Silver and 60000 for Gold.

I played several Bronze and Silver yesterday while watching TV, and I consistently scored more than that (even though I always came in last in my team), because I was still playing.

A leecher will never get that much XP if he leeches.

#24
PsychoticBiotic

PsychoticBiotic
  • Members
  • 6 479 messages

Kosmiker wrote...

marshalleck wrote...

PsychoticBiotic wrote...

Kosmiker wrote...

worst score at the end of the mission gets nothing. That's my solution.

Not an ideal soluion. What if someone just doesn't know what they're doing?

Then they have a reason to learn. 


Exactly my point but hey, I'm even willing to give them the XP. Just not the credits.


If this is on Silver or Gold, then fine. But not on Bronze (does anybody actually farm credits on Bronze, anyway?).

#25
marshalleck

marshalleck
  • Members
  • 15 645 messages
 

Painis Cupcake wrote...

marshalleck wrote...

PsychoticBiotic wrote...

Kosmiker wrote...

worst score at the end of the mission gets nothing. That's my solution.

Not an ideal soluion. What if someone just doesn't know what they're doing?

Then they have a reason to learn. 


Then imagine this: You're playing on gold with a team of players who can play REAL GOOD. You and your team are plowing through the games, eradicating everything and not a single one of you dies and when it finally ends, you're on the bottom of the list. You did your best in the match, but you don't earn squat. See the flaw in this? Even legitimate players may still get the chopping block with that plan.

 

Nope. I got outplayed; time to improve my game.

Modifié par marshalleck, 04 avril 2012 - 01:23 .