CHAw wrote...
Hopefully somebody already thought of this and posted it, but I thought of another means of discouraging leechers besides quitting from games where they are present.
Note that this method requires a microphone, and may be less efficient than quitting the game if more than one leecher is present.
Communicate to your active teammates that a leecher is present. Then, you and they must suicide. Barring unusual circumstances, this will result in one of two outcomes. Either the leecher(s) are forced to participate, in order to progress in the match. Or, more likely, they will be killed and the mission will fail, at which point they can be kicked before the next match starts (unless they quit first, which works out just as well).
That still leaves your team with a handful of wasted time and consumables.
We're talking about a non-interruptive solution, so that actual players can continue their game. As it stands now , leechers just hold everyone else's game experience hostage, as in "you can get rid of me, but you'll have to start all over and waste equipment".





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