Keep posting your great comments:O
Modifié par M0keys, 15 avril 2012 - 03:50 .
Modifié par M0keys, 15 avril 2012 - 03:50 .
Vox Doom wrote...
I applaud the effort, but the Paragon Shep in this sounds like a wet blanket.
xIxDarkWolfxIx wrote...
Do you have any idea on when the epilogues will be finished? =)
Modifié par CronoDragoon, 15 avril 2012 - 07:18 .
M0keys wrote...
something cool Grub told me was that in the Corruption ending, all the dialogue choices are the same, but on the dialogue wheels themselves the short "choice texts" become Shepard's thoughts, like the real Shepard is trapped helplessly inside his own body unable to save his friends. so all the choices would be Shepard thinking things like, "don't stand there! I'm going to kill you," "run!" or, "Forgive me" but no matter what you pick, he always goes through with all those terrible things. you're just as helpless as he is.
I'm not sure if that fits into canon or not, and maybe that's why Grub doesnt strictly say in the script, but I think it would've been very powerful in the actual game
Modifié par HBC Dresden, 16 avril 2012 - 02:18 .
HBC Dresden wrote...
I just read all of them and I predict a writing future in the author's future.
I only have two faults with the end. The first one is that some variation is not being taken into account. Garrus' being the hero in the (awesome) Indoctrinated Shepard ending is a little tricky because Garrus can die in ME2 (I realize most have him alive in their playthrough though).
HBC Dresden wrote...
More problematic is that the geth play a promiment role in many of the endings, especially the (super creepy, tied with both Control endings) Synthesis ending and Indoctrinated Shepard ending. A good chunk of players had to choose between the geth and the quarians in ME3 and a good portion chose the quarians.
HBC Dresden wrote...
The only other fault is that the endings don't feel like Mass Effect. They are VERY clever and comprehensive, and the ideas in them are three steps above other fan endings, which is why I predict the author will be a writer in the future for movies, games, etc. But they don't feel like Mass Effect because they explore the consequences of picking Destroy, Control, and Synthesis at the end. In other words, his endings reveal one reason why the current ending is bad: you are working with a choice presented to you by the Reapers. This idea is present in all the criticisms of the current ending but they are not emphasized separately. In one of the author's response on livejournal, he describes the ideas behind the endings:
"Control is about emptiness and slavery, and Synthesis much the same way but in more of a surreal System Shock/Lovecraft direction. Basically it's what happens if you think the Reapers are giving you ultimate power to change the galaxy. It's like making a deal with the devil or an evil genie. You didn't think they'd really let you get what you wanted, did you? These aren't human solutions, after all. They're the solutions of a demon, powers you're not meant to have or use. It's dark, unnerving. and it feels wrong. The Destroy ending can still be hopeful, but even then it has a message of, "This wasn't me at my best. I failed somehow. I wish I could try again."
How can we agree with the Starchild's choice at the end when they are actually Reaper options? That requires a lot of faith in the benevolence of the Reapers in the end. And throughout ME1 and ME2, I I got the feeling that the Reapers are truly alien and unnerving, calling it similar to Lovecraft is astute. To me, the Reapers are so unsettling that to understand or work with them would be very disquieting because they are so unhuman that any understanding would be a shock to our humanity and to work with them would result in horror. These fan endings capture this feeling exactly and by extension, shows why choosing any of the current ending's option is bad.
HBC Dresden wrote...
Very nice work.
On a smaller note, this ending is so good that it takes a life of its own and seems different than ME3.
HBC Dresden wrote...
I definitely got a "feeling" from reading these endings, like the indescribable unique "feeling" you get when you play a game. The feeling between ME3 and this ending are different though.
To OP, could you forward this one suggestion (along with my praise and response) to the author: Also, I like both Control endings, creepy in their own way (Paragon: unnerving atmosphere on something being "wrong" and Renegade being to allow the Reapers fulfill their mission). However, I think if your Shepard is a Paragade, there should be a third Control ending, where Shepard's personality guides the Reapers into being a police force to shape the world into his/her own way, but exploring the consequences of letting one person, no matter how awesome they are, controlling the world---that one person is perceived as a dictator and evil (because everyone has different morals and perspectives).
HBC Dresden wrote...
Also, he totally needs to add the "thought" dialogue trees in the script because it's so awesome and is in canon as shown in Retribution:M0keys wrote...
something cool Grub told me was that in the Corruption ending, all the dialogue choices are the same, but on the dialogue wheels themselves the short "choice texts" become Shepard's thoughts, like the real Shepard is trapped helplessly inside his own body unable to save his friends. so all the choices would be Shepard thinking things like, "don't stand there! I'm going to kill you," "run!" or, "Forgive me" but no matter what you pick, he always goes through with all those terrible things. you're just as helpless as he is.
I'm not sure if that fits into canon or not, and maybe that's why Grub doesnt strictly say in the script, but I think it would've been very powerful in the actual game
Modifié par HBC Dresden, 16 avril 2012 - 04:44 .