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Do you consider the ME3 ending "bittersweet" or massive failure?.


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236 réponses à ce sujet

#26
Slayer299

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ME3's ending was a massive failure.

To me bittersweet means that while things are still bad in the ending there are bright spots to show you it was worth it, this had nothing but death, disaster and stupidity.

#27
garf

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Failure in three colours. but failure each time. like badly made cupcakes.

#28
Nonoru

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It just doesn't fit with Mass Effect.
It's also full of plotholes,contradictory established facts, and anti climatic.

It simply has to go.

As for Indoctrination Theory i don't buy it. It's kind of pathetic that the fans have to finish the game themselves.Bioware should pay them in that case.

Other than that it's sheer laziness hidden behind "artistic vision".

#29
UrdnotGrunty2

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Massive Failure

Bittersweet is the ending of Dragon Age: Origin where the warden dies

They should renamed Mass Effect 3 to

Mass Effect Failure

Because one little cause made a whole big massive failing effect

#30
OgFux69

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There's no ''sweet'' in that ending. Just pure meaningless bitterness and confusion.

#31
leapingmonkeys

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Massive failure

However my take on why it is a failure is somewhat different. The ending is nihilistic. There are some players that wanted a nihilistic ending, so they are happy.

The problem is - that is the *only* ending.

Bioware ignored the rest of their player base. They created an ending that was only enjoyable to one faction of their player base. There are clearly other factions, nor should it be any surprise to Bioware at this time that there are other factions, and that they represent a significant portion of their player base.

ME1/ME2 worked very hard, and were obviously successful, at creating a diverse player base with varying play styles and expectations. This was, in fact, the point of the series. Bioware has indicated multiple times that ME was being "co-created" with the players, and that the games, and ME3 in particular, should be a "unique" experience for each player as determined by their prior decisions. It is beyond ironic therefore that they created ME3 with a singular ending that served the interests of only a single faction of players when they have worked so hard to create a diverse player base.

That is why I deem ME3 to be a failure - it was created to serve a single audience when Bioware knew they had, and had intentionally created, multiple audiences.

#32
Nightwriter

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Anderson's death scene? That was bittersweet.

Bitter = Anderson dies
Sweet = "You did good, son/child. You did good. I'm proud of you."

Combine these elements and you get heartwrenching tears from me.

So I know BioWare knows how to do bittersweet well. The question is, why didn't they do it well with the endings. Perhaps what we're looking at here is a willful decision to turn off the power button on their own talent.

#33
Mev186

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It was a Colossal Failure of epic proportions

#34
StarcloudSWG

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Casey Hudson's endings are a massive failure. A failure to understand the actual themes of the game as presented to the players. A failure of adhering to the game's own lore. A failure to end the story properly. And finally, it's a failure of narrative coherence.

At every level other than taking it at complete face value, not thinking about it, and not giving a damn about the franchise, Casey Hudson FAILED with the ending.

Modifié par StarcloudSWG, 04 avril 2012 - 03:31 .


#35
crimzontearz

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InHarmsWay wrote...

raizathestorm wrote...The hero ending of inFAMOUS 2 was bittersweet done right. This just left me feeling empty inside.

I completely agree with this. Both endings were very bittersweet, but were well done.









and you had the choice NOT to suicide





we did not even get that

#36
Darth Asriel

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As a parent your only as successful as your least successful child. BW had a kid be President(ME), a kid who was the Steve Jobs of it's time(ME2), and then there's the toothless wonder that exposes himself to school children at the bus stop(ME3)


So yeah it failed. BIG TIME!

#37
aliengmr1

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A total failure, which is made worse when compared to the rest of the game.

Modifié par aliengmr1, 04 avril 2012 - 03:31 .


#38
Yorkston9152

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Failure. The ending to blood dimond, where the main character dies so that the father can save his son and get with his family, even after the main guy tries over and over to betray him so he can get off Africa is bittersweet. You see that his sacrifice was not in vain, something amazingly good came out of it, and you can leave knowing how things turned out

It does not leave you staring at the screen going "wtf?" because you dont know what happens to the world. Other then the slap in the face note saying "you are a hero, now buy more dlc" you dont know what the hell happens to any one. For all you know that one planet is the only one saved from reapers dying of laughter at the fact you fell for their trick.

#39
masseffectfan94

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Complete massive failure.

#40
brusher225

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Thanks for all the replies. Maybe they will get it now and I won't have to hear them, or others, call it bitter sweet again. They should simply call it what it is. A massive failure.

#41
InHarmsWay

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crimzontearz wrote...

InHarmsWay wrote...

raizathestorm wrote...The hero ending of inFAMOUS 2 was bittersweet done right. This just left me feeling empty inside.

I completely agree with this. Both endings were very bittersweet, but were well done.









and you had the choice NOT to suicide





we did not even get that


I was talking about both endings for InFamous 2. Both good and evil were bittersweet and well done.

#42
Sal86

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100% bitter. A complete failure to achieve bitterweet.

I would actually find it *more* uplifting if this cycle was completely obliterated but left a really decent advantage for the next one. It would be pretty damn bleak but at least we would know wtf happened and the universe would still make sense.

#43
DrowVampyre

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Abject failure. I've said it plenty of times, but if they wanted bittersweet, they should've looked to halo: Reach. That's a game that got bittersweet right, and it worked beautifully. ME3's ending? That's the biggest failure I've ever seen in any media...ever.

#44
Zenyattaa

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They could not fail any harder at a deep, emotional ending if they tried.
They failed so hard, people who compare their failures next to the ME3 endings look like successes.
They turned the fail up to 11 and ripped off the knob for the 'endings'.

Also they fail because its a Dues EX ripoff, and a poorly done ripoff at that.

The failure to garner any emotion what so ever from me at the end is MIND BOGGLING. I literally -cried- when I made peace between the quarians and geth. I got chills when Mordian cured the Genophage.

Then the ending rolls around and takes a giant elephant sized dump over -everything-. So I guess I take it back, I felt something. Disgust that Bioware would dare call that an artisic ending.

The ending is about as deep as a rain puddle on a hot summers day. I'm out of sarcasm.

It didn't live up to the other 95% of the game. It failed so hard... it tarnished not only the game but its forebearers..

Modifié par Zenyattaa, 04 avril 2012 - 03:43 .


#45
Mr.House

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DAO was bitterssweet. Batman:AC was bittersweet. inFamous 2 was bittersweet. RDR was bittersweet. ME3 is not bittersweet as that would mean there would have to be something positive about the ending.

Modifié par Mr.House, 04 avril 2012 - 03:40 .


#46
ericjdev

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Massive failure

#47
Beerfish

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Massive failure. Bittersweet would have been if you had been forced to die and they actually did anything at all to make you think you made a difference for the worlds you were trying to save and some of your companions.

#48
Elyiia

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"Hey, can I get a ME3 ending, but replace the sweet with an extra helping of bitter"

Pretty much what happened.

#49
DirtyBird627

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Massive Failure. Bittersweet implies that there was sweet to be found somewhere, I wish I knew where it was.

#50
crimzontearz

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InHarmsWay wrote...

crimzontearz wrote...InHarmsWay wrote...

raizathestorm wrote...The hero ending of inFAMOUS 2 was bittersweet done right. This just left me feeling empty inside.I completely agree with this. Both endings were very bittersweet, but were well done.

and you had the choice NOT to suicidewe did not even get that

I was talking about both endings for InFamous 2. Both good and evil were bittersweet and well done.


my point remains

we got NO choices

Hell it is sad when goddamn Epic nails a bittersweet ending and Bioware clamorously fails at it