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Do you consider the ME3 ending "bittersweet" or massive failure?.


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#51
Iakus

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 Failure.  All bitter, no sweet.

#52
xenu101

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Calling it a "massive failure" is an understatement. The whole game was such a let down.

All of the puzzles were removed. The RPG element is non existent. The exploration is actually worse than ME2. The tacked on multiplayer got old after an hour. (I can't even bring myself to play it anymore.) The dialog is garbage about 60% of the time.

This game just sucks. I tried playing through it again, but have to stop every now and then because it's so bad. And the bugs... wow. Anyone else getting stuck talking to Joker and EDI in the cockpit? Face import should've worked day one, it's been a month and it's still broken.

I loved ME1 and ME2, what the heck were they thinking when they made this abomination?

#53
Richard 060

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Considering that:

- there's a lot of nonsense in the whole Catalyst sequence - nothing more than speculation and a mis-use of science,

- the motives for the Reaper cycle given by the Catalyst completely contradict Sovereign's motive for the very same in the original game,

- there's no follow-through in terms of seeing our choice play out, so the three choices might as well count as one in any practical sense,

- the War Assets you collect throughout the game (indeed the entire trilogy) just act as a percentage multiplyer with little or no effect on the ending,

- leaving the end open to speculation is a cop-out at best, but it's even worse when there's almost no real closure given to anything, and any logical speculation on the fate of the galaxy after the Catalyst is fired doesn't bode well for ...well, anyone, really,



...is it possible to call the ending anything other than a 'massive failure'?

#54
cgvhjb

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brusher225 wrote...

I know there's already been much said about how bad the endings were but the powers that be evidently consider it a "bittersweet" ending. I get sick of them saying that. It's not bittersweet to the player. The ending, as it is, if left to stand, is a massive failure. Not bittersweet. There's nothing bittersweet about it. We're left with massive destruction on a galaxy wide scale. Millions upon millions of lives were taken, and millions more lives were disrupted or destroyed. Millions were left homeless. We lost several beloved crew members along the way. Thousands of species are left stranded on Earth, and the rest of the crew is stranded on some far away planet.

Yes the reapers were supposedly destroyed, (if you chose the red option), but so were you, and the Geth, who you just got through liberating, and Edi, all so they could be killed in the end. The other 2 options, the reapers and Geth get to live, (The reapers get to live? Are you kidding me?), and the rest is just as bad, and you still die,

Sorry, I don't call that bitter sweet. I call that, I don't like it but I'll take it if that's the only choices I get. Sorry to keep going on about the endings but I believe we need to. We, the players were left with nothing. The reapers simply came in and wiped everything out except those that were left grieving and broken hearted to clean up the mess with little, or no, resources. Story over. Bitter sweet? Not to me.


Massive narrative failure. Made no sense, answered no questions and broke just about all the choices you had made previously through out the game.

#55
killnoob

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massive disappointment, Bioware can do better than this

#56
Eyelidsz

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Mass fail.

#57
goofyomnivore

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Failure in all phases of story telling arguably the worst experience I've had gaming, and I've played some bad games.

#58
Geneaux486

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It's bittersweet. Sacrifice to achieve victory.

#59
Dreogan

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 The audience of a work determines its success or failure. Judging by the reaction of those most invested in the franchise, this is up there with the Hindenburg or Titanic incidents -- at least in terms of audience reaction.

#60
CELL55

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MASSIVE FAILURE FOR TERRIBLE, TERRIBLE DAMAGE!

#61
Hans-Erik

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Mass Fail

#62
Uilleand

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Massive, brain-breaking failure...

#63
Dragonfable of Dain

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Geneaux486 wrote...

It's bittersweet. Sacrifice to achieve victory.


But, everyone died....... win?

#64
Arik7

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The defeat of the Reapers was EXPECTED. What we did not expect was the star child, space magic, destruction of mass relays, and lack of closure with all the characters and races. The ending was BITTER, not "bittersweet".

#65
Stygian1

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Fail to the fifth power of stupid.

#66
Geneaux486

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Dragonfable of Dain wrote...

Geneaux486 wrote...

It's bittersweet. Sacrifice to achieve victory.


But, everyone died....... win?


Statistically, the majority of galactic civilization would have survived.

#67
Ultra Prism

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MASSIVE UBER FAILURE

#68
devSin

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Massive failure. I don't even consider it an ending, much less bittersweet.

There is no resolution. Nothing but the most obvious plot line is concluded.

Simply stopping the story is not an ending. It is a massive failure in the ability to tell a coherent, satisfying story.

#69
FS3D

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 The developers need to look up the definition of "bittersweet" in the dictionary, because they don't have the first clue what it means if they think the travesy that they call an ending is "bittersweet".

It would have been bittersweet if one of your characters, say your LI, or your mother (for spacer playthroughs) died at the end of the game. Hell, it could be considered bittersweet given the fact that trillions of people have already been killed thanks to the reapers across the galaxy, including millions of humans.

What they gave us was depressing and bittersour... Shepard might as well have let the Reapers win.

#70
KelaSaar

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The ending brings a whole new meaning to epic fail. There's no closure, no explanation, and it feels like they took the ending from a different game and just stapled it in.

#71
Hexley UK

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Massive failure, truly astounding in it's amount of fail.

It's not bittersweet, it's just bitter and nonsensical.

Modifié par Hexley UK, 04 avril 2012 - 04:42 .


#72
lasertank

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Massive failure.

#73
FS3D

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Geneaux486 wrote...

Dragonfable of Dain wrote...

Geneaux486 wrote...

It's bittersweet. Sacrifice to achieve victory.


But, everyone died....... win?


Statistically, the majority of galactic civilization would have survived.


For how long? The Mass Relays are gone. No-one is going anywhere. Everyone is stranded. You just wiped out all synthetic life, including the Geth and EDI (if you chose destroy and previously saved the Geth).

Bittersweet? Because you didn't immediately kill everyone?

Sorry...

Everyone is doomed to suffer greatly thanks to the collapse of galactic society. The closest analogy is that of suddenly destroying all the infrastructure in every city on Earth today (plumbing, gas lines, electricity etc). The vast majority of people WILL die as a result, and they will die in the worst ways possible... Disease... Starvation... Chaos and anarchy.

That's not bittersweet. That's complete and utter failure.

Might as well let the Reapers win.

#74
XJ347

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Geneaux486 wrote...

It's bittersweet. Sacrifice to achieve victory.


Define victory...

Lost the relays for sure, possibly the planets too. Even if the planets did survive, with no transportation of food = mass starvation for most of the universe. Your friends are stranded, and are going to die alone.

Shepard dies or will die of blood loss shortly because of story fiat...

Looks like a failure to me...

Shepard/ Reapers? what is the difference? Everyones dead anyways.

#75
4stringwizard

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To call it "bittersweet", there would actually have to be something sweet to the ending. But there's nothing.

Massive failure is the only way to describe it.