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Heightmaps for terrain?


32 réponses à ce sujet

#26
CID-78

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can't you start a project, it's easier to keep track of then bumping a thread. I would also want a terrain tool, not so much for a heightmap but so i can extend/crop and make a seamless world. sure the toolset can handle large areas but it has a limit.

#27
sidefx79

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Did anyone ever get anywhere with this? And would people still find a heightmap importer useful?

(I wrote YATT for NWN2 and am considering looking into something similar for DA:O)

#28
DarthParametric

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It would be very useful, but I would say that the original project is as dead as Bioware's support for the toolset.

#29
indio

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sidefx, you were seriously my hero for writing yatt.

I used it countless times to make countless areas. It was the definitive building tool (for me) for both single areas, for multiple linked with auto-transition, for texturing (I could add 4 layers of textures based on the height map using photoshop blends...just incredible).

I would return to DA building if yatt existed for DA:O.

Good luck.

#30
sidefx79

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Good to hear indio :) Though it does seem that the builder community for DA is a bit dead... what games are ex-DA\\NWN\\NWN2 builders working on these days?

#31
indio

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I don't know. There are some still working with NWN2, and there are some good builders here on these boards. But the community died. There's been nothing since NWN2, which is I don't know how many years ago. I genuinely wish DA had become something more.

#32
Proleric

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sidefx79 wrote...

Good to hear indio :) Though it does seem that the builder community for DA is a bit dead... what games are ex-DANWNNWN2 builders working on these days?


I started a new thread on this.

#33
CID-78

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Build it and it will make it possible for the community to grow. right now i fell we lack many good tools that automate some parts of the module cration process. Personally i would like some terracoppa functionality and not only heightmap.