Valkyre4 wrote...
I agree with this. Completely.
The ending needs to be fleshed out and expanded. It needs to address serious plot holes and explain what happened with your crew and friends.
But changing it is RETARDED wether you completely HATE the ending or not. I have read some of the most retarded suggestions ever from some people who want the game to end like they imagined it would. I've hearrd suggestions such as Garrus and Shepard chilling on some beach, to Shepard getting laid and drunk on Omega. Plus I dont get why everyone is so desperate to see Shepard alive and have blue babies... jeez... I thought Mass Effect was a mature story, and a happy ending like some fairytale thing would ruin the game pretty much... what did we expect to see the line "and they lived happily ever after?" Come on.... self sacrifice is the most noble thing Shepard could and should do. In fact that is how I always wanted ME to end concerning this part.
Of course there are among these some very nice suggestions, but people dont understand something. You are not to decide how Mass Effect ends. Bioware is. You dont like their ending? Good, moan, whine and express your dissatisfaction with the end. But that is as far as you should go.
Demanding to change the ending completely destroys any kind of integrity the universe and this industry has. Why? Because if they change the ending because you complained, what happens if the new ending is again not up to par with your liking? What if the new ending is also just as bad for you?
We will complain againa and demand a new ending yet again? And what if that 3rd ending is also not as good as you want it to be? If we go down that road, you make sure that you are going to completely destroy not just Mass Effect but the indusrty as a whole. I am not in the mood of being part of an industry where any story could change just because people dont like it.
I prefer an industry with a bad ending to an amazing trilogy like Mass Effect, than an industry where stories and endings are dictated by angry fans, because their artistic views are different than the creators.
Dont missunderstand me. I am not satisfied with the ending myself. I expected more. I want more, I want to see all the plotholes explained and have a better closure. But changing the ending completely is simply WRONG. We dont want to go down that path.
So yeah.... that is my opinion, hate me all you want, but I wont change completely because you hate me. (if you catch my drift)
The thing is: The ending, as it is now, destroys integrity of the "universe", by completly abandoning the narrative coherence that led up to it. The Starchild-scene is not consistant with the lore established throughout all 3 games, it lacks a logical or at least sensical pattern, gameplaywise it forces Shepard to accept Starchilds logic and without reasoning, without knowing anything about the outcome and potential sideeffects, gives the player 3 "choices" which are all random in effect and bad for the universe. That feels forced, while the gameplay so far was based on choices. It actually makes you act in Starchilds favor, instead of in Shepards favor.
The main goal that has driven the protagonist and the player so far was: safe the galaxy by stopping the reapers. Stopping the reapers is only a sideeffect of any of the 3 offered choices. The main goal is replaced by the metaphysical problem that Synthetics and Organics can not coexist, a problem that was contradicted during the gameplay, that is not argued for but simply given as a fact and specially a problem the player has no emotional relation to. I couldn't care less about "oganic life" in general, it is a faceless, metaphysical figure. "Save everyone from ultimate extinction" on the other hand, is pretty clear and easily related to for the player. This new ethical problem is introduced in the last 5 minutes of the game with 14 lines of dialogue... How can you turn a story in the very end with only 14 lines of dialogue, drive it away from the main focus "safe the galaxy" to a new problem "resolve the conflict of Organic vs. Synthetic life in general" that overtops the main driving goal for the protagonist and player so far?
The conclusion to this new established problem is simply weird. "You control the reapers, but you die and loose everything you ever had". WHAT? When I`m dead...who controls the reapers exactly? And when I`m dead I also loose everything I ever had? Isn't that a sideeffect of being dead? Does it mean something else?
Merging all synthetic and organic life into a "new kind of DNA"... YEAH! Enforcing a radical change of the very basic biochemistry of each and every individual in the galaxy... that`s totalitarianism, plus messing with the creatin itself...isn`t that something god does? So Starchild is a god? A very stupid one? Or is Shepard a god, by choosing this, as he changes all life created? Isn`t trying to be god considered something evil only megalomaniacs do? What place had god so far in the ME universe? Why must something like this appear out of nowhere in the very end? That is considered to be one of the absolute cheapest ways to end a story or enforce a turning-point. It`s bad handcrafting of a story, that lowers the artistic value of a story in a whole...big time.
To me, the ending looks like someone tried to be very philosphical and smart...and failed utterly at it. I`ve never encountered that amount of nonsensical, illogical garbage outside of a fairy-tale. I`m not 6 years anymore, I don`t like fairy-tales anymore.
Changing the ending, specially cutting the whole Starchild nonsense, resolves actually 90% of the problems with the ending. The ending should stick to the conventions of the genre, to the lore that was established, it should provide a continuity and closure of the main plot, not abbandon it and replace it with something stupid. Sticking to conventional is good. The whole franchise was about making choices in the basic logical pattern of "cause and effect", both were visible and predictable to the player. The ending is neither.
No matter from what direction I look at the Starchild-scene, I just can`t find any position to see it fitting the rest of the whole franchise.
The same was said about the last book of the Mass Effect universe, it had various parts that contradicted established lore and franchise conventions. These parts were rewritten and changed in later editions. So it is actually good and ok for a book to be changed in order to be coherent, and it is actually considered as artistic integer to do so, because otherwise the whole artwork would be broken, but for a game it's a holy sacrifice?
What about Fallout 3 and Bethesda? Did they suffer from their change of the ending? Did they abandon "artistic integrity"? So the new ending of Fallout 3 has lowered Fallout 3s artistic value? How so?
And I don't want "clarification" on the ending. The plotholes and logical flaws are so many and they are so huge...it would require a 500 pages book to clarify all this and put it in a fitting, coherent narrative path. It`s much easier to just cut out the unfitting and completly unnecessary part of the end and just deliver something else, that actually stays true to the rest of the story. Deliver closure through the characters, as every main problem of the galaxy, every faction of the galaxy and every main focus of the game were introduced and represented through the characters Shepard meets. That's a simple, effective and for the audiance satisfying way to deliver a story: Give it a face the audiance care about. Who would actually have cared about the fate of the Geth if you would never have met Legion and therefor learned about their side of the story?
If a part of a story is broken, it does not require workarounds and explanations, it must be replaced with something that fits. Everything else is bad writing in the first place.