Bioware actually used the Indoctrination Theory hallucination idea
#101
Posté 04 avril 2012 - 07:28
#102
Posté 04 avril 2012 - 07:28
Stated thus, the endings could still be bad writing, or both indoc and bad writing. If Bioware says the endings are literal then I'll believe them.
IT haters seem really dim. Though I am habitually sleep deprived myself
Wonder if a test can be designed to screen potential wives for these brain functions. Maybe it could consist of what do you think of indoc theory, lol
Modifié par Peer of the Empire, 04 avril 2012 - 07:29 .
#103
Posté 04 avril 2012 - 07:31
Let me make one thing clear...Tritium315 wrote...
dreman9999 wrote...
What does it matter he player will be happy to get a proper ending.Tritium315 wrote...
The difference here is that all the endings were present in the game at launch. Even if Bioware planned all this from the beginning it's still ****ing retarded of them.
Oh, I'm not saying I wont be happy. If they fix this **** I'll be happy. But if IT is true, and if they planned it all along, then it means they consciously thought it was a good idea to withhold the ending for use as DLC. Realistically, I don't even mind if they withheld **** they already made for use as DLC; that's fine. But don't do it with the ****ing ending. Hold back the Grissom mission, or Samara's, or whatever. Not the god damn ending.
Pissing off a majority of your playerbase for a ****ing month and offering only a nebulous "we'll clarify it" 2 weeks into the ****storm is straight up retarded. I don't care what fantasy world you live it, there is no way this was a good decision creatively, artistically, from a business standpoint, or any ****ing way for that matter. The reality is at this point even if they release an IT DLC, even if it's free, no one will believe they planned it all along. On the flipside if they had planned IT and put it in at launch people would be praising ME3 for having one of the best endings ever. There is no way Bioware comes out of this looking good, they can only
emerge covered in different flavors (or colors) of ****, each slightly
less awful than the other.
Tldr: If they planned it they're retarded. If they didn't they're idiots.
bw has a history of messing with the player..
bg1...You find out you're the
son of Baal and you're the bad guys brother.
BG2....They turn the player
into a monster which they can't control and attacks the players group .It also
has the players love interest turned into a vampire and killed.
Kotor...reven twist.
Jade empire...Your master is
the bad guy and kills you.
ME1...The citadel is a trap.
DA:O....Stopping the dark spawn
mean you have to die...or maybe make a deal with the devil.
ME2...REAPERS ARE MADE OF
PEOPLE..
da2....You trigger the event
that causes the end.
Saying this twsit is bad becuse it fooeld the player mean say those twist are bad.
You don't like...It does it mean everyone else is going to hate it. Wile yourwhinning that you were tricked...Everyone else is just going to be happy with getting a better ending.
#104
Posté 04 avril 2012 - 07:33
Do you know what a trillogy is? All3 games tie together to one big story no matter how youcut it...All 3 stories relate to each other.Peer of the Empire wrote...
IT has no holes, nothing Bioware has said about the endings precludes it, it was considered for ME3, sadly ME1 has nothing to do with it
#105
Posté 04 avril 2012 - 07:35
#106
Posté 04 avril 2012 - 07:37
#107
Posté 04 avril 2012 - 07:38
dreman9999 wrote...
Let me make one thing clear...Tritium315 wrote...
dreman9999 wrote...
What does it matter he player will be happy to get a proper ending.Tritium315 wrote...
The difference here is that all the endings were present in the game at launch. Even if Bioware planned all this from the beginning it's still ****ing retarded of them.
Oh, I'm not saying I wont be happy. If they fix this **** I'll be happy. But if IT is true, and if they planned it all along, then it means they consciously thought it was a good idea to withhold the ending for use as DLC. Realistically, I don't even mind if they withheld **** they already made for use as DLC; that's fine. But don't do it with the ****ing ending. Hold back the Grissom mission, or Samara's, or whatever. Not the god damn ending.
Pissing off a majority of your playerbase for a ****ing month and offering only a nebulous "we'll clarify it" 2 weeks into the ****storm is straight up retarded. I don't care what fantasy world you live it, there is no way this was a good decision creatively, artistically, from a business standpoint, or any ****ing way for that matter. The reality is at this point even if they release an IT DLC, even if it's free, no one will believe they planned it all along. On the flipside if they had planned IT and put it in at launch people would be praising ME3 for having one of the best endings ever. There is no way Bioware comes out of this looking good, they can only
emerge covered in different flavors (or colors) of ****, each slightly
less awful than the other.
Tldr: If they planned it they're retarded. If they didn't they're idiots.
bw has a history of messing with the player..
bg1...You find out you're the
son of Baal and you're the bad guys brother.
BG2....They turn the player
into a monster which they can't control and attacks the players group .It also
has the players love interest turned into a vampire and killed.
Kotor...reven twist.
Jade empire...Your master is
the bad guy and kills you.
ME1...The citadel is a trap.
DA:O....Stopping the dark spawn
mean you have to die...or maybe make a deal with the devil.
ME2...REAPERS ARE MADE OF
PEOPLE..
da2....You trigger the event
that causes the end.
Saying this twsit is bad becuse it fooeld the player mean say those twist are bad.
You don't like...It does it mean everyone else is going to hate it. Wile yourwhinning that you were tricked...Everyone else is just going to be happy with getting a better ending.
I don't think you understand what he is getting at, he is not upset that if IT is true that he was fooled. He is upset because it would be stupid of them to withhold the true ending as DLC, if IT was the twist then it should have been in the game not released a month later. Which is why I am inclined to agree with him that IT couldnt have been planned as it makes no sense in anyway to withold the true ending pissing off your fanbase and causing you finanical harm just to protect a "twist". If IT was supposed to be the twist then it should have been in the game.
#108
Posté 04 avril 2012 - 07:45
dreman9999 wrote...
Let me make one thing clear...Tritium315 wrote...
dreman9999 wrote...
What does it matter he player will be happy to get a proper ending.Tritium315 wrote...
The difference here is that all the endings were present in the game at launch. Even if Bioware planned all this from the beginning it's still ****ing retarded of them.
Oh, I'm not saying I wont be happy. If they fix this **** I'll be happy. But if IT is true, and if they planned it all along, then it means they consciously thought it was a good idea to withhold the ending for use as DLC. Realistically, I don't even mind if they withheld **** they already made for use as DLC; that's fine. But don't do it with the ****ing ending. Hold back the Grissom mission, or Samara's, or whatever. Not the god damn ending.
Pissing off a majority of your playerbase for a ****ing month and offering only a nebulous "we'll clarify it" 2 weeks into the ****storm is straight up retarded. I don't care what fantasy world you live it, there is no way this was a good decision creatively, artistically, from a business standpoint, or any ****ing way for that matter. The reality is at this point even if they release an IT DLC, even if it's free, no one will believe they planned it all along. On the flipside if they had planned IT and put it in at launch people would be praising ME3 for having one of the best endings ever. There is no way Bioware comes out of this looking good, they can only
emerge covered in different flavors (or colors) of ****, each slightly
less awful than the other.
Tldr: If they planned it they're retarded. If they didn't they're idiots.
bw has a history of messing with the player..
bg1...You find out you're the
son of Baal and you're the bad guys brother.
BG2....They turn the player
into a monster which they can't control and attacks the players group .It also
has the players love interest turned into a vampire and killed.
Kotor...reven twist.
Jade empire...Your master is
the bad guy and kills you.
ME1...The citadel is a trap.
DA:O....Stopping the dark spawn
mean you have to die...or maybe make a deal with the devil.
ME2...REAPERS ARE MADE OF
PEOPLE..
da2....You trigger the event
that causes the end.
Saying this twsit is bad becuse it fooeld the player mean say those twist are bad.
You don't like...It does it mean everyone else is going to hate it. Wile yourwhinning that you were tricked...Everyone else is just going to be happy with getting a better ending.
I get the feeling you didn't even read what I said. I specifically stated that if IT was in the game from the very beginning then it would have been one of the best endings in video game history (bolded part). The issue is that they are waiting a month before even talking about it and at this point even IF they planned it all then no one will believe them. There is nothing wrong with tricking people and doing twist endings (if they're done right), but don't wait a month after the release of the product before going "JUST KIDDING, here's the real ending, aren't we clever?"
All the endings you listed were present in the games at launch, they weren't released as DLC later. This ending is the equivalent of having Jade empire end with Li killing you, and then 2 months later having Bioware release the spirit temple and all the **** that came after it (god it's been a while since I played that game). See how that'd be annoying despite being the same exact ending.
#109
Posté 04 avril 2012 - 08:00
#110
Guest_Arcian_*
Posté 04 avril 2012 - 08:02
Guest_Arcian_*
Don't you mean "Mind=flayed"?Leozilla wrote...
mind=blown, thank you for this little tidbit of info
#111
Posté 04 avril 2012 - 08:06
http://www.youtube.c...g5xltLkk#t=291s
do yourslf a favor and click.
#112
Posté 04 avril 2012 - 08:12
The whole time I was playing the game, i was bracing myself for this earth shattering revelation to appear.And in less I missed it.
It never happened.
After watching ACVACYOS Shepard's Indoctrination Vid and AngryJoeShow ME3 Indoctrination Theory & DLC "Ending" Proof
Indoctrination Theory-- fits the bill.
Modifié par ubermensch007, 04 avril 2012 - 08:20 .
#113
Posté 04 avril 2012 - 08:12
In the last few minutes of the game?, ok the rest of the game is not exactly shakespear, but it's still damn good writing, and that's why I cannot go with "lazy writing"; something else happened to the ending of this game and one thing that sticks out is a rush job.Hraedonius wrote...
"Lazy writing" is an explanation that is much more plausible
#114
Posté 04 avril 2012 - 08:13
I like the concept, but even if it's true, the execution is very poor IMO. We'll have to see I guess...
#115
Posté 04 avril 2012 - 08:20
SolidisusSnake1 wrote...
dreman9999 wrote...
Let me make one thing clear...Tritium315 wrote...
dreman9999 wrote...
What does it matter he player will be happy to get a proper ending.Tritium315 wrote...
The difference here is that all the endings were present in the game at launch. Even if Bioware planned all this from the beginning it's still ****ing retarded of them.
Oh, I'm not saying I wont be happy. If they fix this **** I'll be happy. But if IT is true, and if they planned it all along, then it means they consciously thought it was a good idea to withhold the ending for use as DLC. Realistically, I don't even mind if they withheld **** they already made for use as DLC; that's fine. But don't do it with the ****ing ending. Hold back the Grissom mission, or Samara's, or whatever. Not the god damn ending.
Pissing off a majority of your playerbase for a ****ing month and offering only a nebulous "we'll clarify it" 2 weeks into the ****storm is straight up retarded. I don't care what fantasy world you live it, there is no way this was a good decision creatively, artistically, from a business standpoint, or any ****ing way for that matter. The reality is at this point even if they release an IT DLC, even if it's free, no one will believe they planned it all along. On the flipside if they had planned IT and put it in at launch people would be praising ME3 for having one of the best endings ever. There is no way Bioware comes out of this looking good, they can only
emerge covered in different flavors (or colors) of ****, each slightly
less awful than the other.
Tldr: If they planned it they're retarded. If they didn't they're idiots.
bw has a history of messing with the player..
bg1...You find out you're the
son of Baal and you're the bad guys brother.
BG2....They turn the player
into a monster which they can't control and attacks the players group .It also
has the players love interest turned into a vampire and killed.
Kotor...reven twist.
Jade empire...Your master is
the bad guy and kills you.
ME1...The citadel is a trap.
DA:O....Stopping the dark spawn
mean you have to die...or maybe make a deal with the devil.
ME2...REAPERS ARE MADE OF
PEOPLE..
da2....You trigger the event
that causes the end.
Saying this twsit is bad becuse it fooeld the player mean say those twist are bad.
You don't like...It does it mean everyone else is going to hate it. Wile yourwhinning that you were tricked...Everyone else is just going to be happy with getting a better ending.
I don't think you understand what he is getting at, he is not upset that if IT is true that he was fooled. He is upset because it would be stupid of them to withhold the true ending as DLC, if IT was the twist then it should have been in the game not released a month later. Which is why I am inclined to agree with him that IT couldnt have been planned as it makes no sense in anyway to withold the true ending pissing off your fanbase and causing you finanical harm just to protect a "twist". If IT was supposed to be the twist then it should have been in the game.
this, 1000 times this.
i love the IT but if it's true it should never have been DLC, if it is false what happened to the writing for the game?
i honestly have no idea either way what bioware is up to, from the experiences they crafted before leads me to believe they would take more care in the ending, so IT seems very plausible. But then thinking of why is it not on disc or why would it take so long for them to put it up as dlc makes it that much less plausible.
Modifié par PowerExtreme, 04 avril 2012 - 08:30 .
#116
Posté 04 avril 2012 - 08:39
humansrsuperior wrote...
Do I think BioWare was actually going for Indoctrination in the ending? No. Do I like the idea of it, beyond the simple fact it is much better than the face value ending we got? Yes. I think it's brilliant. Is it flawless? No. But can it be fleshed out? Yes. And Bioware could really run with it, if they so chose, and did it properly. Does that mean I think it was a good idea to still flat out lie and say we'll get the fulfilling, wrapped up closure ending we all wanted, when that absolutely is not what we got, whether it was Starchild or IT? No. Because that's not what indoctrination is, that's not an ending. It leaves the Reapers undefeated and leaves the game hanging with nothing wrapped up at all. And if this was their plan, they shouldn't have flat. out. lied.
Prety much this...
#117
Posté 04 avril 2012 - 08:44
#118
Posté 04 avril 2012 - 08:47
#119
Posté 04 avril 2012 - 08:50
yeah, you said that before.RubyRed1975 wrote...
So if IT is true, then that means I paid $80.00 for an incomplete game. I don't know about anyone else but, that would really ****** me off!
#120
Posté 04 avril 2012 - 08:51
Modifié par bleetman, 04 avril 2012 - 08:51 .
#121
Posté 04 avril 2012 - 08:53
Shepard wakes up after the beam hits.
He/she does not survive the explosion of the citadel
He/she does not somehow survive atmospheric reentry with busted armor
He/she does not survive a multi-mile fall from orbit
More plot holes that many overlook about the one ending in which Shepard lives. Again, plot holes explained by the indoc theory.
#122
Posté 04 avril 2012 - 08:57
#123
Posté 04 avril 2012 - 08:58
Zombie Chow wrote...
The preferred solution against the Elder Brain, of course, was to use your character's Wisdom score or just common sense to break out of the psychic deception and fight back.
I remember that... thanks for the happy flashback.
But to be clear: if you overcome that illusionary ending, there is an actual endgame and finale in the game you've bought, installed and played through...
...You know, I think they skipped a step in ME3.
Modifié par Malchat, 04 avril 2012 - 02:20 .
#124
Posté 04 avril 2012 - 10:25
#125
Posté 04 avril 2012 - 10:33
Zombie Chow wrote...
What struck me was that Bioware has already done something like this, but almost a decade ago. It was in the game Neverwinter Nights, in an expansion called Hordes of the Underdark.
I'm assuming you just skipped right over DA:O for the mage origin and how spirits from the veil possessed that mage-chick in your party (and how they tried to do the same to you for your induction).





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