Thanks for your work on this. I enjoyed it and felt there were some real innovative ideas here. SPOILERS ahead though, so for others, dont read unless you've read the fanfic itself.
Harbinger assuming control of Illusive man was a great idea ,and consistent with its previous methods of dealing with Shepherd. It felt right to see IM, the ultimate manipulator, go out that way too.
Getting the equivalent of a Shepherd hortatory speech into the story was good. I always thought it rough that Hackett stole that thunder from the hero and even though Shepherd was internalising, it still helped.
I liked the integration of war assets into the end – especially for Shepherd's survival ie the nature of assets being important and not just the number the factor that determines his fate.
The number of choices and their location in the story was reminiscent of the end of ME2, which was what I'd hoped for from the game itself. It was good to see Shepherd disposing of some of his assets, and the chance to make a renegade or paragon choice in the story was appreciated.
Didnt so much enjoy the final fight but that is personal choice - the references to lost crew was great but I'm not into overkill- if Harbinger is still fighting back its OK, or alternatively it works as a renegade choice, but my paragon Shepherd was not into gratuitous violence and wouldnt keep shooting after his enemy went down (I dont count the droves of enemies he incinerated or bludgeoned throughout the game

)
One final thing - I loved the sequences in the credits. That's the way to make a player sit through the whole of them, and coming through the end of the story on a high makes each little scene so much better. (even if some folks might not like the happy ending stuff) Much more satisfying than an ad for more DLC.
Thanks again.
Modifié par frypan, 11 avril 2012 - 02:52 .