Ostagar Tower Alister Fail???
#1
Posté 03 décembre 2009 - 01:59
#2
Posté 03 décembre 2009 - 02:08
2) The mage and archer are cannon fodder. Don't waste time messing with their tactics or changing their gear.
3) Get Alistair gear! If you want to use him, cover him from head to toe in the thickest metal you can find and eventually he'll stop falling over his own sword every time you start a fight. If you let him autolevel he usually goes Templar/Sword and Board but I once autoleveled him and he spent the majority of his skill points in archery (wtf?) so keep tabs on that. If he goes sword and board he will eventually become a pretty formidable tank, it just takes the investment to get him there. If you yourself are a warrior however I would leave him at camp and fill your group with damage dealers.
Hope that helps.
Modifié par Sixteen Miles, 03 décembre 2009 - 02:09 .
#3
Posté 03 décembre 2009 - 02:56
pick your battle ground and let the enemy come to you.
#4
Posté 03 décembre 2009 - 03:31
Modifié par 12daws, 03 décembre 2009 - 04:01 .
#5
Posté 03 décembre 2009 - 03:59
That helps you out a hell of a lot.
For that cannon fodder mage, set number 2 to be Enemy: Rank Elite or Higher --> Use Ability: Paralyze. If you paralyze the big baddies the rest fall easily.
#6
Posté 03 décembre 2009 - 05:12
Paralyze when you can, damage spells when it's on cooldown - and KEEP RUNNING. You'll get aggro most likely, which actually helps keep everyone alive. Gulp lyrium pots if you have them and need them. If you manage to get a successful Paralyze at least once, nobody will die before the enemy does.
#7
Posté 03 décembre 2009 - 08:17
#8
Posté 03 décembre 2009 - 10:44
Modifié par Draconus Kahn, 03 décembre 2009 - 10:47 .
#9
Posté 03 décembre 2009 - 11:57
Warrior skills up to Bravery, Shield Mastery, Assault. That's the very basics of Alistair. Everything else is optional, but if you're still failing after that, it has nothing to do with Alistair or NPC tactics.12daws wrote...
thanks I still cannot decide what talents though to give to alister, any suggestions?
#10
Posté 04 décembre 2009 - 12:00
Taunt is redundant. Alistair was the main tank throughout my first playthrough on hard with me (Rogue Archer), Zevran (Dual-wield backstabbity melee) and Wynne (heal/support, obviously), and I never had a problem as long as Threaten was up. I have no doubt it's useful, though. Just never had the points for it.Draconus Kahn wrote...
I have actually screwed up warrior before. I can tell you that if you are speccing Al to tank, you want to get him threaten and then taunt IMMEDIATELY.
[...]
Modifié par Varenus Luckmann, 04 décembre 2009 - 12:01 .
#11
Posté 04 décembre 2009 - 12:03
Tactics
for Alistair (requires 30 tactics mod), assumes 'Aggresive' behavior,
which is needed to keep the characters head out of his *ss
http://www.damods.co....php?topic=29.0
1 : Self : Being attacked by ranged : Activate: Shield Cover
2 : Self : Health < 50% : drink pot least powerful
{ range filter }
3 : Enemy: Target at short : JUMP to <<<< 6 >>>>>>
4 : Enemy: Target at short to med : Jump to <<<< 6 >>>>>>
5 : Enemy: Target at med to Long : Jump to <<<< 11 >>>>>>
{ short range responses } up to medium for Tank
6 : enemy: Target at short to med : Switch to Melee
7 : enemy: using melee attack : overpower
8 : enemy: Health >= 50% : Shield Pummel
9 : Self : being attacked by Melee : Jump to <<<< 13 >>>>
10: Enemy: Target Nearest Visible : Attack {sets target to near visible enemy}
{That Alistair can see, effected by threat lvl}
{long range tactics}
11: Enemy: Any : Switch to ranged
12: Enemy: Target of controlled mem : Attack { concentrate fire at long range }
{response to Melee attacks, means attacker is at SHORT range}
13: Self: Surrounded by 4 enemies : Activate Shield Defense
14: Enemy: Attacking Alistair : Shield Bash {target last melee attacker}
15: Enemy: Attacking Alistair: : Attack {all short range attacks will be directed at
{this enemy}
{the following will happen at the end of battle and prep character for the next}
16: Self: Any : Activate Threaten
17: Self: Any : Deactivate : Shield Cover ( no point in wasting stamina }
18: Self: Any : Deactivate : Shield Defense
use the above tactics, with the range filter will greatly save you on micromanagement.
all targets are consider 'long range' when you press 'hold position',
in other words, in hold position, Alistair will switch to bow and
attack. Don't forget to go back to 'free move' when the enemy closes to
medium range, at which point, Alistair will switch to melee and engage.
using the above, and similar ones for the other party members, I was
able to beat the Redcliff battles WITHOUT pausing, or switching control
from my main character, all on Nightmare.
gg:O
#12
Posté 04 décembre 2009 - 12:06
Higher con..more hitpoints...less likely to die.
Warriors need..
Strength ( damage output, ability to wield and wear armor, weapons etc)
Constitution ( Hit points)
Dexterity ( chance to hit )
Will power ( stamina for special moves )
#13
Posté 04 décembre 2009 - 12:08
If you can't keep track of your comrade's health, you either suck or need glasses. I don't think anyone is dumb enough to waste a tactic slot for something so trivial. There are far more important tactics to have prepared, completely dependant on build.Eislor wrote...
FIRST, make sure all party members have as number ONE in their tactics Self:Health Use Healing Poultice (least for the 2 cannon fodder, also for your rogues and mages).
That helps you out a hell of a lot.
Paralyze tends to be wasted on Elite enemies or higher, due to their higher resistance and lowered durations, at least on Hard and Nightmare. I've never played Normal or Easy, but I suppose that the difference between paralyzing or stunning a normal opponent and any kind of elite opponent would be much lower.Eislor wrote...
For that cannon fodder mage, set number 2 to be Enemy: Rank Elite or Higher --> Use Ability: Paralyze. If you paralyze the big baddies the rest fall easily.
#14
Posté 04 décembre 2009 - 12:11
Shouldn't we assume that s/he wanted cheat-free help?Hammer Fang wrote...
Tactics for Alistar
Tactics
for Alistair (requires 30 tactics mod), assumes 'Aggresive' behavior,
which is needed to keep the characters head out of his *ss
http://www.damods.co....php?topic=29.0
[...]
#15
Posté 04 décembre 2009 - 12:31
[...][/quote]Shouldn't we assume that s/he wanted cheat-free help?
[/quote]
'assuming' things will cause your range fighter to run accross the field of battle.
the tactic
self: being attack by melee: dirty fighting
or
self: being attacked by melee: shield bash
these tactics do NOT make your character respond to the melee attacker who just attacked you, but instead against your current target, who could very well be accross the field of battle. The orginal poster stated that he couldn't get his tactics to work correctly, I only tried to point out WHY he has to micro.
The default tactics cause unexpected results because of *assuming* things,
a none 'cheat' version, this will save *alot* on micro
1:enemy: Target at medium to long: jump to >>>> 4 <<<<<<
{ this only happens at short range}
2:enemy: Health >= 75% : Shield Bash
3:enemy: Enemy Nearest Visible: Attack
{ at medium to long range, attack the target of controlled character to consentrate fire)
4:enemy: Target of control Character: Attack
Modifié par Hammer Fang, 04 décembre 2009 - 12:33 .
#16
Posté 04 décembre 2009 - 02:18
ogreballerina2 wrote...
Also work on Alistiars constitution...I think it's only 12 to start.
Higher con..more hitpoints...less likely to die.
Warriors need..
Strength ( damage output, ability to wield and wear armor, weapons etc)
Constitution ( Hit points)
Dexterity ( chance to hit )
Will power ( stamina for special moves )
No... Constitution is worthless. You want a pure STR/DEX tank. It's a LOT superior than stacking constitution.
I finished the game on Nightmare with ZERO points in CON with all my characters and Alastair with only 20.
you want no more than 25 WILL( if any) with any classes. Willpower is a complete waste for mages since you can just chug pots.
#17
Posté 04 décembre 2009 - 02:25
You'll have to change your tactics according to your party make up. For instance, I have Morrigan built for crowd control, Alistair ALWAYS goes in first into a room with everyone on hold. Everyone gangs on him, Morrigan comes in and casts force field or C.prison on any yellows/reds then uses sleep+nightmare on the white crowd. Main character at this point is whacking away at low level guys. Leliana usually hits either the ranged foes or whoever is in C.prison.
Alistair's abilities are golden if you use them well. Shield Bash is awesome for interrupting medium/long cast abilities if you time it right. Shield Pummel is relatively cheap and with whites/yellows it'll almost always stun. Overpower is pretty much S.Pummel with knockdown instead of stun (I usually reserve this skill for mages with long cast), Assault is only good if you have S.Mastery, that damage to cost just doesn't hold up.
In the beginning, try to divide and conquer and ALWAYS gang up on one enemy at a time in the beginning. Exceptions to this rule are: Mages. Use archers/mages against them. To divide and conquer, find a decent room a good distance from your large enemy groupings. Then, put everyone on hold there, get 1 guy to try to attract as few enemies as they possible can then run back to your guys.
Against the Ogre, I was playing a human warrior. My main guy was whacking him with mighty blows and Al was bearing the brunt of the attack. After a bit, he started concentrating on my guy and I ran away, put hold on, switched Al to bow and had my guy run around in circles. The Ogre chased him around. Fun times.
#18
Posté 04 décembre 2009 - 02:28
Is he a relative of Mirrogan or Ogrunn? Maybe Zivern's friend from the East?
#19
Posté 04 décembre 2009 - 02:33
You're joking right?
#20
Posté 04 décembre 2009 - 02:40





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