Modifié par Luzarius, 05 avril 2012 - 02:51 .
Brutal Puzzle
#1
Posté 04 avril 2012 - 08:21
#2
Posté 04 avril 2012 - 09:46
#3
Posté 04 avril 2012 - 10:53
caradoc2000 wrote...
If you are referring to the Hanoi puzzle in Kotor, you do know it is not mandatory? And you can bypass the one in ME1 with omnigel.
ME1: You can keep trying to solve without needing to use omnigel.
KOTOR1: How can you know that the puzzle isn't mandatory without metagaming? Metagaming is unacceptable.
Luzarius
www.twitch.tv/luzarius
"no death ruleset"
Modifié par Luzarius, 05 avril 2012 - 02:49 .
#4
Posté 04 avril 2012 - 11:06
#5
Posté 04 avril 2012 - 11:18
Modifié par Luzarius, 05 avril 2012 - 02:51 .
#6
Posté 04 avril 2012 - 11:25
Isn't the whole point of playing 'no death' to have that additional risk (i.e. a real chance for failure), whether it be a tricky battle or a tricky puzzle?Luzarius wrote...
I"m angry that I failed this puzzle in a no death ruleset. I'm here to say nothing more than that. I suck for faiing to figure out this puzzle in a no death ruleset.
#7
Posté 04 avril 2012 - 11:49
Modifié par Luzarius, 05 avril 2012 - 02:48 .
#8
Posté 04 avril 2012 - 12:08
caradoc2000 wrote...
Isn't the whole point of playing 'noLuzarius wrote...
I"m
angry that I failed this puzzle in a no death ruleset. I'm here to say
nothing more than that. I suck for faiing to figure out this puzzle in a
no death ruleset.
death' to have that additional risk (i.e. a real chance for failure),
whether it be a tricky battle or a tricky puzzle?
Usually it's supposed to be for combat. This is the first game I've ever played that did "solve or die" puzzle.
Modifié par Luzarius, 05 avril 2012 - 10:27 .
#9
Posté 04 avril 2012 - 09:27





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