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The Grissom Academy Atrium Strategy Guide


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#1
Fortack

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This is one of the toughest fights in ME3 and enemies spawning all over the place can make it frustrating at times. I did a couple test runs and I think I found a way to avoid this mess and use spawn points against the enemy to pay them back in kind :)

1) The first thing to do is destroying the Atlas. It doesn't have shields when the fight starts which gives you an advantage to kill it quickly. It's very important to take the Atlas out fast because getting hit by a rocket (= stagger) can get you killed very quickly. In the video below I use the Warp-Throw combo to deal with the Atlas. Sniper rifles are great too, and Tech combos like Sabotage/-Cryo Blast-Incinerate are equally useful. All classes should be able to kill it within ten seconds or so. Try to make use of cover in a smart way - to reduce fire from the other enemies.
I recommend to play "all or nothing" here (there is an autosave point just before you enter so no big deal if you end up death).

2) Occupy the high ground! Move up the ramp on your right. Two Guardians will enter through the door at the top. You're relatively safe on the ramp (most enemies will not be able to hit you from below). Those Guardians shouldn't be much of a problem. Weapons with the piercing mod installed are great against these enemies (don't forget to install them before starting the mission!) AP Ammo is nice too (thanks Garrus).

3) Make sure your squadmates follow you up the ramp. They are going to die sooner or later when left below and they can potentially draw enemies who might flank you later on. They are very helpful when they join you because one squadmate near the door will prevent it becomes a spawn point, so Shep can go somewhere else - should be useful for the Vanguards out there!

4) Congrats! You've won the day. The fight will be very easy from now on. You have the high ground, there is a shield generator nearby to replenish your shields, and as long as someone stays close to the door no enemies will spawn there. In fact, every single enemy joining the fight will spawn right below your position (either using jetpacks or entering through the door down there). Don't forget to check your left flank - there might be an enemy or two (those who are in play when you enter the atrium) trying to follow you up the ramp.

5) You are in a perfect position. Enemies have a hard time shooting you and when you lose your shields all you need to do is take a couple steps back (or roll) to get clear. The shield generator will get you back in business soon enough. Jack and her students will spam biotics from above and they are great at handling enemies who have lost shields. Taking those out should be your priority, after you've dealt with those nasty turrets of course.
If you don't mind taking a little risk you can go down the stairs on the right to encircle the enemy completely - they will have no place to hide and in their desperation don't know who to shoot. It will be carnage!

6) The second phase of this fight is more or less a copy of the first. Try to take out the Engineer on the far left first - to prevent him deploying his turret. The easiest thing to do next is to go up the stairs (behind you) to occupy the high ground. Two Guardians are up there too (sounds familiar?). In the video I took the more difficult route (up the ramp) because I managed to clear the left flank pretty fast. I also left the high ground - which makes things a little harder - but this fight is a lot easier than the first one so that shouldn't be a problem. Just like the first, all enemies will spawn below. Having the high ground will make a huge difference and turns this fight into an easy one.

I've tried different strategies, but this is clearly the best one of everything I've tried. I replayed it a couple times to be sure I could repeat it and recorded this video to show the strategy in action. Things didn't went as smoothly as I'd like them to go - 1/3 of my Throws misfired - but it should give you the idea ;) I also tested it with my Engineer to see how well he did and, although a little slower (no biotic explosions every couple seconds), he did fine.

Feel free to comment, criticize or ask questions.

www.youtube.com/watch

Cheers

:devil:

#2
PnXMarcin1PL

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As I've already commented before this thread was made, nice job :P Thanks for the title ^^
Ive noticed you used barrier as bonus power. How to obtain it? I've finished game twice already but I haven't unlocked it yet.

Modifié par PnXMarcin1PL, 04 avril 2012 - 09:13 .


#3
Fredvdp

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PnXMarcin1PL wrote...

As I've already commented before this thread was made, nice job :P Thanks for the title ^^
Ive noticed you used barrier as bonus power. How to obtain it? I've finished game twice already but I haven't unlocked it yet.

Kaidan's bonus power.

#4
Fortack

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PnXMarcin1PL wrote...

As I've already commented before this thread was made, nice job :P Thanks for the title ^^
Ive noticed you used barrier as bonus power. How to obtain it? I've finished game twice already but I haven't unlocked it yet.


Fredvdp is right. You need Kaidan to unlock it. The Adept I'm using in the video is a modified one. I swapped Singularity with Stasis and have Barrier bonus power. I don't like having powers doing the same thing (Pull > Sing) and Liara can use her version every 2.5 seconds anyway :D. Almost forgot I had it though, only used it once in the video. Barrier is great too. It gives a little extra protection (damage reduction), the 15% regen bonus is nice too, and it looks cool :)
It gave me some options in the character build screen too!

Going to help Kronner with his Spectre difficulty now. Maybe there's a way to change some of the Adept's powers to increase power diversity. The build I'm using is basically a Sentinel with Stasis bonus power (and Barrier instead of Tech Armor). Much better than the vanilla Adept imo.

#5
Grimwick

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I disagree, the first thing you should do is obtain the high ground and remove the guardians, they will flank you and be a pain in the ass if you don't. (note: if you have the power to combo the atlas quickly, you should try it yeah)
Second, pick off the combat engineers. There are a lot of them but if you don't pick them off they just end up repairing the atlas and laying down endless amounts of turrets! This will just harm your attempt to take it down. Only after these guys are dead or split from the atlas would I recommend taking it down.

Modifié par Grimwick, 04 avril 2012 - 11:52 .


#6
Mizar_Panzar

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This one approves Lord High Researcher's video.

This one struggled at this difficult mission just on Hardcore difficulty. The video has been a great guide.

#7
Sidney

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The first "half" isn't that hard to me and pretty much goes as you said. In the second half killing the CE's was my main goal and I stayed low to do it and did so , as an engineer, by tossing a drone up onto the second level every few seconds to keep things occupied up there while I did the dirty work down below and then worked my way up the ramps.

Level is great and really one of my favorite fights in game.

#8
Fortack

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Grimwick wrote...

I disagree, the first thing you should do is obtain the high ground and remove the guardians, they will flank you and be a pain in the ass if you don't. (note: if you have the power to combo the atlas quickly, you should try it yeah)
Second, pick off the combat engineers. There are a lot of them but if you don't pick them off they just end up repairing the atlas and laying down endless amounts of turrets! This will just harm your attempt to take it down. Only after these guys are dead or split from the atlas would I recommend taking it down.


Yeah, if taking out the Atlas turns out to be too difficult it's best to leave it alone. When you're up the ramp I don't think it'll be able to hit you anyway. IMO it's well worth the risk to mark it as your primary target, it will have its shields back if you don't so it will be more work to destroy it later, but with everyone else out of the way that's isn't a problem anyway.

We do agree on obtaining the high ground :) That is the most important thing here. Up there you control spawn points = controlling the fight (no more backstabs and/or flanker suprises). If you manage to get there you should be fine, at least that's my experience. Engineers and their turrets are the biggest threat indeed, take them out first if you can. But this position provides good protection against turrets although it can be hard at times to get a clear shot at them.

Like I said in the OP, I've only played this level with Adept and Engineer. Both are great casters and can handle the Atlas quickly. Any class should be able to handle the Atlas fast enough. The Sentinel can do what I did in the vid, Vanguards can use Liara's Warp + their Shockwave. Infiltrators can use Sabotage and bring EDI to Incinerate. Only Soldiers might have a problem if they don't have the right bonus power. Reave + Liara's Warp should do the trick I think. They can also use Cryo Ammo and (Liara's) Warp to weaken armor so it goes down fast with weapons.

#9
Fortack

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Sidney wrote...

Level is great and really one of my favorite fights in game.


Yeah, so do I! Image IPB

I think it could be a great map for MP too, with a couple minor tweaks.

#10
Taritu

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I just run up the ramp. I leave the Atlas till the end, it can't hit you up there. Main thing is to make sure your companions follow you.

#11
SeeNoEvilHearNoEvil

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There is a very easy way to beat that battle, especially helpful on insanity level.

Enemies start to spawn before you enter the grounds, so you can just bunker yourself behind the Entry.  That way, the Atlas is a far less danger, and you can pretty much pick your enemies one by one. Of course you can let your teammates storm in to wreak havok and let them act as an additional shield.

In tier one, the doors are only openable from the inside, so once you enter the open grounds you're stuck to it, but as long as any of your team are still on the other side, it will be possible to retreat. The second tier actually allows to be opened from both sides, so that part is even easier to complete.

It is definitely not the most glamorous way to win the fight, but people having real difficulties with that level should give it a try...

#12
ashwind

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Fortack wrote...
Like I said in the OP, I've only played this level with Adept and Engineer. Both are great casters and can handle the Atlas quickly. Any class should be able to handle the Atlas fast enough. The Sentinel can do what I did in the vid, Vanguards can use Liara's Warp + their Shockwave. Infiltrators can use Sabotage and bring EDI to Incinerate. Only Soldiers might have a problem if they don't have the right bonus power. Reave + Liara's Warp should do the trick I think. They can also use Cryo Ammo and (Liara's) Warp to weaken armor so it goes down fast with weapons.


Just bring the GPR mod it with damage and armor bypass and start shooting the silly Atlas the moment the door opens, use adrenaline rush when it is time to reload.

The Atlas drops like a fly

:devil:

#13
Fortack

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Yeah, the GPR is a beast with the right ammo power equipped! But AFAIK you find it during the Quarian - Geth missions, no? The GA will be closed when you reach that point. I recall the mission won't be available after Tuchanka or meeting Kai Leng for the first time. Not entirely sure though.

#14
AshTheBrave

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SeeNoEvilHearNoEvil wrote...

There is a very easy way to beat that battle, especially helpful on insanity level.

Enemies start to spawn before you enter the grounds, so you can just bunker yourself behind the Entry.  That way, the Atlas is a far less danger, and you can pretty much pick your enemies one by one. Of course you can let your teammates storm in to wreak havok and let them act as an additional shield.

In tier one, the doors are only openable from the inside, so once you enter the open grounds you're stuck to it, but as long as any of your team are still on the other side, it will be possible to retreat. The second tier actually allows to be opened from both sides, so that part is even easier to complete.

It is definitely not the most glamorous way to win the fight, but people having real difficulties with that level should give it a try...


This is exactly how I do this fight. If I remember right, the atlas is directly across from the door. Makes it really easy to send your squadies as decoys/and or snipe the atlas without it noticing you. I like to keep a squadie behind the door just to be safe though, incase I stray to far ahead and the door shuts. Not a very paragon thing to do but it gets the job done.

#15
ashwind

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Fortack wrote...

Yeah, the GPR is a beast with the right ammo power equipped! But AFAIK you find it during the Quarian - Geth missions, no? The GA will be closed when you reach that point. I recall the mission won't be available after Tuchanka or meeting Kai Leng for the first time. Not entirely sure though.


Ah yes :devil: I have been doing too many NG+ .. forgot that minor detail.

If you do not have the GPR, it means you are level 30ish, then I highly recommend the Chakram Launcher. It is great at lower levels as it eats Brutes and Atlas alive early game. 

#16
Vicious Mello

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I actually hadn't realized that this was such a trouble spot for some people. It was definitely tough, but I've never really been stuck on it.

#17
JimLiedeka

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What worked for me was to send Garrus and James into cover on the ramp. I then ran forward and took out the Atlas right away. After that, I stayed in that lower area moving around as necessary to get an angle on Combat Engineers and shield generators. Playing as a soldier, I mostly had a support role because Garrus and James can do a lot of damage with particle rifles.

In the second part, I put them in cover on opposite ends of the second divider, closest to the combat engineer. I helped with the first turret and engineer, then went upstairs and took out the guardians.

Since this is my fourth time through, I have come to realize that the tactics you use depend a lot on what type of character you are playing. Last time I was an engineer. I spent a lot of time sabotaging turrets and letting them kill the enemy engineers. In that case, I spent more time at the top of the ramp.

#18
idspisp0pd

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Yeah, I'm also of the school of thought that leaves the Atlas for later, since it doesn't generally give me much trouble as long as I don't stay out of cover for long periods. You can kind of get the rhythm of its shots down and have an instinctive sense of when you need to get back in cover. But if you can kill it easily, I suppose it could make sense to take it out quickly as long as you don't lose positioning in the process.

First thing I do is take the high ground, knock out the shield pylon below, and go for the Engineers. By the way, this fight is easy as hell if you are an Infiltrator. Just let the engineers go about their business instead and then use Sabotage on the turrets. It's complete chaos that will kill or draw the attention of almost all the enemies who would otherwise be attacking you. I just did this last night and died maybe once during the whole level.

#19
humes spork

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Actually, I've had success doing just about the same thing from the terrace on the left side right after the entrance. You don't lock down the spawn, but on the other hand from that vantage Cerberus tends to walk up the stairs, which is one killzone, and try to come down the ramp to flank you, walking into a second killzone.

At least, that's how I did it on my vanguard and infiltrator. My adept, I took the high ground immediately since that plays much stronger to their strengths than sitting down below cover-hopping.

Modifié par humes spork, 04 avril 2012 - 04:58 .


#20
Svests

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Fortack wrote...

Yeah, the GPR is a beast with the right ammo power equipped! But AFAIK you find it during the Quarian - Geth missions, no? The GA will be closed when you reach that point. I recall the mission won't be available after Tuchanka or meeting Kai Leng for the first time. Not entirely sure though.


You can use the particle rifle instead.  Just AR and the atlas will be gone before you fully drain the clip.

#21
humes spork

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Svests wrote...
You can use the particle rifle instead.  Just AR and the atlas will be gone before you fully drain the clip.

Yeah, the particle rifle's overcharge eats armor for breakfast. Outside adrenaline rush, you can mod it with a mag extension for extra overcharge time.

Outside that, if you're looking to exploit explosive ammo, the phaeston (with or without marksman) makes for a good holdover until you get the GPR in the event you're not in NG+.

#22
user5304792

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Hmmm...
Last time I did the fight, what I found easy was to just walk forward and take cover behind, I guess it's a bench or something(?) with my back to the ramp.

From there you can't be flanked or hit by the mech.

#23
BlacJAC74

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SeeNoEvilHearNoEvil wrote...

There is a very easy way to beat that battle, especially helpful on insanity level.

Enemies start to spawn before you enter the grounds, so you can just bunker yourself behind the Entry.  That way, the Atlas is a far less danger, and you can pretty much pick your enemies one by one. Of course you can let your teammates storm in to wreak havok and let them act as an additional shield.

In tier one, the doors are only openable from the inside, so once you enter the open grounds you're stuck to it, but as long as any of your team are still on the other side, it will be possible to retreat. The second tier actually allows to be opened from both sides, so that part is even easier to complete.

It is definitely not the most glamorous way to win the fight, but people having real difficulties with that level should give it a try...


This is exactly what i do on my insanity runs.  It's the most sensible thing to do.  Relying on the AI [your squad mates] to follow you up the ramp is too risky due to how retarded they are.  More often than not, Liara (she's the worst in my experiance) & Co just run and do their own thing after a few seconds, even if you are constanly mashing the "order them here" button.

I just sit back and pick them off one by one as the AI does tend to stay with you in the entry hall.  I just pop my head out and use liara's singularity and warp to take care of any guardians that are making their way down.

Modifié par BlacJAC74, 04 avril 2012 - 09:34 .


#24
goofyomnivore

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Wow didn't even know there was a thread for this. I did this fight from a Sentinel POV. Pretty much same strat the OP mentions. I'm gonna do it tommorow on the Spectre difficulty for a comparison.

Barrier Sentinel - Grissom Academy

#25
Fortack

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strive wrote...

Wow didn't even know there was a thread for this. I did this fight from a Sentinel POV. Pretty much same strat the OP mentions. I'm gonna do it tommorow on the Spectre difficulty for a comparison.

Barrier Sentinel - Grissom Academy


Nice Image IPB

I'll add it to the OP when I get home. Your video is also a demonstration why the Adept is nothing more than a gimped version of the Sentinel, but that's something for another thread. The only possitive thing is that Barrier looks better on an Adept than a Sentinel with Tech Armor ;)