Recruit Tali quest breaking bug
#1
Geschrieben 04 April 2012 - 09:59
#2
Geschrieben 04 April 2012 - 11:14
#3
Geschrieben 04 April 2012 - 12:29
#4
Geschrieben 04 April 2012 - 04:32
#5
Geschrieben 04 April 2012 - 08:20

I looked around that area and there is no shutter controls, i killed off all the Geth in that area by the time i made it to the next screenshot

I have looked for the shutter controls, nothing, that door has nothing on it, no interactions whatsoever i spammed the action button that normally opens doors but there was nothing
#6
Geschrieben 04 April 2012 - 10:58
#7
Geschrieben 11 April 2012 - 03:16
#8
Geschrieben 11 April 2012 - 03:18
#9
Geschrieben 11 April 2012 - 03:51
[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadFour", Command="Ghost" )
Bindings=( Name="NumPadFive", Command="Walk" )
you just need to press NumPadFour and go through the door and then press NumPadFive and then go left to open the door then the animation will play and everything is solved
#10
Geschrieben 30 April 2012 - 03:35
anyone know a fix? I have the same problem. and this is what I found out. It seems like that area of the map still noted that you have enemies to kill since I couldn't save even after killing 2 Geth prime and like 8 waves of probes or something similar (was alot of Probes). So I ran back to the start point of that area (where you meet the 2 probes that goes invisible) and I see the 2 probes there. They can be killed but this doesnt help with the problem. Also if I walk infront of it, they do the same thing as if we just entered the area. I did not encounter this glitch on my first run through the game though.
#11
Geschrieben 30 April 2012 - 03:40
#12
Geschrieben 30 April 2012 - 08:32
#13
Geschrieben 01 Mai 2012 - 12:02
I tried the ghost edit and it finally worked. That Regaar(?) did die when i got out, however I never got the chance to even talk to him
Also I didnt wanna edit the save game anymore than I already have x.x I think I glitched the ship armor and shield upgrade.... x.x so I might just restart the game again.... lol anyways gl everyone.
#14
Geschrieben 01 Mai 2012 - 04:47
kenjinkaito wrote...
That's what I figured. Like I said, the first 2 probes that you meet at the entrance of the area re appears so Im guessing there's the glitch. But otherwise I double checked everywhere, used an infinite amo hack and spam the whole make with Cain nukes and just blew every inches of the wall I can. also checked the radar. Idk if this is true but maybe its cuz you have to pick the options when you talked into the radio so that regaar(?dunno how to spell it x.x) doesnt die. Which I didnt I simply skipped the convo and continued.
I tried the ghost edit and it finally worked. That Regaar(?) did die when i got out, however I never got the chance to even talk to himso yeh....
Also I didnt wanna edit the save game anymore than I already have x.x I think I glitched the ship armor and shield upgrade.... x.x so I might just restart the game again.... lol anyways gl everyone.
lol mine glitched beyond all heck when i tried moddng in ship upgrades and it wouldnt register the materials i had for the upgrades because i got tired of searching every last planet for resources, it got boring and just searching one system took a while for me xD
#15
Geschrieben 01 Mai 2012 - 02:49
#16
Geschrieben 24 Januar 2013 - 04:07
#17
Geschrieben 07 August 2013 - 05:46
#18
Geschrieben 08 August 2013 - 01:46
#19
Geschrieben 21 November 2013 - 06:09
#20
Geschrieben 21 November 2013 - 06:10
#21
Geschrieben 21 November 2013 - 02:44
ShortNat wrote...
ok got open Coalesced.ini were do i put the ghost thing in i want past this level lol i tried playing it 10times now
Look for the section headed by what I bolded. That should be where key bindings go.OwenLJN wrote...
Alright, I fixed this, I used coalesced editor to add two bindings:
[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadFour", Command="Ghost" )
Bindings=( Name="NumPadFive", Command="Walk" )
you
just need to press NumPadFour and go through the door and then press
NumPadFive and then go left to open the door then the animation will
play and everything is solved
#22
Geschrieben 08 Dezember 2013 - 09:35
i guess i don't save Reegar if i do that this sucks i got past it awhile back but stuck on this again after i downloaded all the dlc packs and got up to the same place
i have try to load orginal Coalesced heck even tried to start from normandy and run through the hole mission again and still get stuck
Bearbeitet von ShortNat, 08 Dezember 2013 - 09:44 .
#23
Geschrieben 08 Dezember 2013 - 09:36
wonder if i reload the game keep the dlc and the 1.2 patch not installed and load the same game wonder if that would do it
well that didn't work had to go ahead load all the dlc packs because i had them installed before
Bearbeitet von ShortNat, 08 Dezember 2013 - 11:58 .
#24
Geschrieben 15 Dezember 2013 - 06:43
Also, I downloaded a new patch for ME2 right before this specific playthrough... And that's when the problem began for me. I also have a lot of game crashes which didn't happen before.
#25
Geschrieben 15 Dezember 2013 - 06:49
Dunno if that's useful, but it's there.





Nach oben







