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Geth Consensus Mission.


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#1
wtbusername

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Probably my favorite mission ever.

Any game.

From the visuals to the dialogue to the Geth and the Quarians, Legion, everything.

It's a work of art, I'm sorry but that's just how I see it.


Hope sustains organics during periods of difficulty. We admire....the concept.



#2
wtbusername

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Hard to believe I'm the only one, I do know that some people hated it.

#3
kalasaurus

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I thought it was an interesting concept.

#4
KingKhan03

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Was kind of boring to me to be honest but i did thoroughly enjoy the Rannoch Story.

#5
Noelemahc

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Come on, it was awesome. One of the better attempts at mixing up gameplay modes in the game, if not the only good one.

"Why are they in suits? I thought Quarians didn't wear those suits 300 years ago."
"We are drawing on your memories, Shepard-Commander. How many Creators have you seen unmasked?"
"Well... one."
"That is an insufficient reference pool to draw on."

Awesome.

Modifié par Noelemahc, 04 avril 2012 - 10:56 .


#6
ZtalkerRM

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wtbusername wrote...

Probably my favorite mission ever.

Any game.

From the visuals to the dialogue to the Geth and the Quarians, Legion, everything.

It's a work of art, I'm sorry but that's just how I see it.


Hope sustains organics during periods of difficulty. We admire....the concept.


I liked the mission too. Gave me much insight in how the geth are actually victims, as the quarians started it all.
But guess what. The missions doesn´t matter. Everyone in the galaxy is starving on Earth and the quarians and geth that joined the fleet will never see their joined home-planet again.
Happy days!

#7
Gexora

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I loved it (though got stuck a couple of times)
See, THIS is how you put work of art in your videogames

#8
Nidowa

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that is also my favorite mission,
its a shame its completly undone by the ending >.>

#9
HAMMERPUNCH3000

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Was incredible at first. On subsequent playthroughs it becomes a little tedious though

#10
derpy202

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It was an interesting mission. Showed how the Quarians were just scared of what the Geth were becoming. The part where you have the 'agricultural unit' picking up a weapon just to defend itself, it's quite encapsulating.

The quarian/geth conflict is probably my favourite subplot in the mass effect trilogy.

#11
spacehamsterZH

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Legion suddenly acting individually against the geth consensus was, unfortunately, failsauce.

#12
moater boat

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I clicked on this hoping to find another person that hated that mission as much as I did. If you like, good for you I guess, but to me the entire thing was just tedious and boring.

#13
xrudix

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dont liked it, got tired from such cliche type of missions, even saints row the third got similar mission ;)

#14
Pathero

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I think thematically, as in what they accomplished in it, it was incredibly successful. It would have been nice if they had something other than shoot the orange blocks.

I personally found it cracking how they managed to make the whole issue black and white (Quarians tried to kill Geth, Geth kicked their asses) but instead they went for the shades of gray option (some Quarians gave their lives to protect the emerging Geth, the Geth pretty much genocided the Quarians) was a much more challenging option.

Very VERY satisfied with the Consensus section and overall the whole Rannoch section. In fact, Rannoch and Tuchunka were both high points. Thessia was a bit meh and so was Palavens moon. But

#15
BobbyDylan

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Yeah, it was cool. Not the best, but cool. Different, I gues..

#16
Ibecomedeath

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It was pointless filler... There's a reason we've never seen McAffee release an anti-virus inspired game, this mission is that game...

Other than learning about how the war between Quarians and Geth started, and that the Geth actually allowed the Quarians to escape as they never intended to destroy them, running around zapping floating orange blocks was absolute garbage...

The whole 'mission' was too long winded and should have been a quick 5 minute section where you jump in, zap a group of blocks, see a couple memories, jump back out and switch to the cut scene with the Geth reactivating around Shepard, not the 20-30 minutes it actually did take...

#17
Ghost Rider LSOV

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It somehow reminded me of Assassin's Creed.

I liked it though, it was different that the rest.

#18
jarms48

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The mission reminded me of Tron.

#19
Phobius9

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It is an...efficient model.

#20
wtbusername

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Phobius9 wrote...

It is an...efficient model.


Yeah, so many great lines.

Maybe Legion was around from the start.

We have kept records of these creator sacrifices. They have largely been forgotten by their own people. But not by the Geth.


I swear, the first time I heard that one ^, it felt like a punch in the gut.

Modifié par wtbusername, 04 avril 2012 - 11:24 .


#21
Nidowa

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i also like the idea the Legion was unit Zero-One, the unit that asked if it had a soul
(it was hinted but not stated)

@spacehamsterZH
legion was seperated becuase the reapers used his upgraded unit/architecture to help project the signal,
he also opposed them, and when the reapers were controlling the geth, they were controlling them, they didnt have free will, and so legion just wanted to save his people

#22
Dean_the_Young

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I disagree it went for any attempt at shades of grey, because it put all the burden of peace and war for the entire duration on the Quarians without ever looking at the Geth's own contribution to the issues: how resisting a government crackdown turns into a 99.999% genocide even when parts of the population favor you, or how the Geth's entire three hundred years of isolation has been in large part self-inflicted. This especially ties into the whole 'we voluntarily submitted to the Reapers because we're ostricized by organics', when the Geth are ostracized by organics because the Geth have actively prevented contact and maintained total isolation even when their own bretheren were allowed to leave to attempt galactic genocide.

That's not exactly a responsible, mature state actor's policy there.

ME3 also took a number of steps back on some of the few things that might have actually make the Geth-Quarian conflict unique... such as backsliding on the entire premise of the fundamental divides between organics and synthetics, which was kind of a key theme for the ending. Instead the Geth are increasingly anthromorphized, much like EDI was, into the total victims.

ME3 also tarred the Quarian leaders pretty hard with the stupid stick. The only character who came off better in the third game than the second was Qwib-Qwib... who was the personal antagonist towards Tali in the second, and is now the only heroic Quarian rather than an implied cast of fools, spineless passives, or 'she's insane!'.

And in reference to Tali, the Admiral spot is still pretty stupid any way you try to justify it. Mass Effect shouldn't be 'Shepard's nepotism and influence club,' and Tali doesn't exactly have anything but a pedigree to justify a rank with policy-voting privileges.
  • DeinonSlayer aime ceci

#23
Nidowa

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The Geth attack people who enter their space because
"when the creators believed they had the advantage, they have attacked 100% of the time"
legion on tali's loyalty mission

#24
yahtzo

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I thought it was great as well. Dialogue between Shepard and Legion was just fun.

#25
Nuchy

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All I think there should have been is some like Blob reaper viruses, that slowly move towards shepard and if he doesnt kill them he could die. That would have been exciting. Still cool though.