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Sentinel build


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#1
tholloway93

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 I'm currently playing a sentinel on my 2nd playthrough after always being a soldier before, and wondered if anybody could suggest any other builds to go along with

i use the powers a lot, overload and throw being the main ones

Also currently going with the phaeston with its quick reload time, large clips and reasonable weight, with armor piercing ammo and inferno armour for the massive power damage and recharge bonuses (are there better armour bonuses than this one?)

so yeah any dicussion or suggestions to different weapons / armour would be greatly appreciated ^_^

Modifié par tholloway93, 04 avril 2012 - 12:28 .


#2
HayhaS1mo

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Check forums, plenty of good builds.

#3
Andronic0s

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The way I play is, with max Overload for stripping shields and Warp for biotic explosions, I use only Heavy Pistols with SMGs as a backup for max recharge time, use Liara's singularity to set up an explosion or if you don't like Liara level up Throw and detonate your own Warp

I stick to cover a lot so I don't use Tech Armor, and with the changes from ME2 I don't think it is that great now unless you combo it with another DR power like Defense Matrix

#4
stu_

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Take Barrier as your Bonus power.  (maxed out take all the damage reductions) at rank 5 take the power synergy for bigger booms.
Max tech armor all damage reduction and more power damage at rank 5 for even bigger booms.
Max warp. Detonate - Expose - Pierce
Max throw. personal preference hower double throw at 6 is good.
Max overload. I like chain overload and neural shock.
Max cryo blast. Radius - Cryo explosion - frozen vulnerability.
Offencive mastery take EVERY choice for more power damage. yet even bigger booms.
Fitness. All the + shield bonuses.
Whatever points you have left over throw in lift nades.

Now for weapons take 2 of whatever you fancy just be sure to retain the +200% Cooldown bonus.

Armor you want to stack as much + power regen speed as possible.

Take Liara with you for her rank 6 squad boost of + recharge of squads biotic abbilities. (also awesome for setting up biotic booms)
When you get her take Tali for her rank 6 squad boost of + recharge of squads tech abilities.

So now what you have is a tech AND biotic god with relatively good cooldowns on ALL of your skills.

Biotic booms, Not a problem
Tech bursts, Not a problem
Competent with w/e guns you take

Did i also mention +70% damage reduction.

-edit-

This is what i am using for my NG+ Insanity run and so far it's been easy.  :)

Modifié par stu_, 04 avril 2012 - 06:28 .


#5
tholloway93

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stu_ wrote...

Take Barrier as your Bonus power.  (maxed out take all the damage reductions) at rank 5 take the power synergy for bigger booms.
Max tech armor all damage reduction and more power damage at rank 5 for even bigger booms.
Max warp. Detonate - Expose - Pierce
Max throw. personal preference hower double throw at 6 is good.
Max overload. I like chain overload and neural shock.
Max cryo blast. Radius - Cryo explosion - frozen vulnerability.
Offencive mastery take EVERY choice for more power damage. yet even bigger booms.
Fitness. All the + shield bonuses.
Whatever points you have left over throw in lift nades.

Now for weapons take 2 of whatever you fancy just be sure to retain the +200% Cooldown bonus.

Armor you want to stack as much + power regen speed as possible.

Take Liara with you for her rank 6 squad boost of + recharge of squads biotic abbilities. (also awesome for setting up biotic booms)
When you get her take Tali for her rank 6 squad boost of + recharge of squads tech abilities.

So now what you have is a tech AND biotic god with relatively good cooldowns on ALL of your skills.

Biotic booms, Not a problem
Tech bursts, Not a problem
Competent with w/e guns you take

Did i also mention +70% damage reduction.

-edit-

This is what i am using for my NG+ Insanity run and so far it's been easy.  :)


i never even thought about liara and tali's tech / biotic squad cooldowns thanks, this seems really useful :)

ill probably stick to what you said when i NG+ it for my insanity playthrough

Modifié par tholloway93, 04 avril 2012 - 07:34 .


#6
Doriath

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I take power recharge at rank 6 of both tech armor and barrier and my damage powers (warp and overload) come in at under 4 second cooldowns. Without those evolutions, you cooldown times would be well too long for efficient power use in my opinion. I suppose you can make that up with rosenkov armor pieces, but the difference between 50 and 70% DR isn't worth that in my opinion. There is more value in weapon and power damage bonuses when it comes to armor choice, if that even comes down to anything more than just aesthetics.

In most cases, the class would play similar to a caster, so defenisve bonuses (damage reduction) would take a backseat to offensive (damage dealng). Tech armor and barrier are in fact more useful for the power damage bonuses more so than the damage reduction unless you are running the tank build.

A few other points:

The Sentinel has no inherent powers to combo with cryo blast, thereby making it an afterthought. Against anything you'd use it on to slow & weaken (example brutes and banshees) spamming warp with expose and pierce will kill it faster. For the crowd control aspect, biotic detonations already serve this role and can do it faster.

Lift grenades are a power you want full evolutions on as its a good multi target eliminator, for example London. Kill scrub enemies with one or two lift grenades + a biotic detonation so you con focus on the important targets. Same deal with the final Kai Leng fight, the last hallway in Sanctuary, Thessia, and numerous other situations.

When it comes to throw, double throw is better for radius intensive builds, which the Sentinel can't get without a different bonus power choice. The fact is, most of its use will be to trigger a detonation (most likely off of Liara's singularity or Javik's pull) so from that aspect, two projectiles are not as useful as keeping the cooldown time under 2 seconds.

Capacity bonuses are something worth going for in offensive mastery. Makes the class capable of carrying weapon loadouts more devastating than other casters can while maintaining the +200% cooldown bonus.

Anyway, this is what I use:

Sentinel
throw - force / detonate / recharge speed
warp - detonate / expose / pierce
lift grenade - damage / duration / damage & radius
tech armor - durability / power damage / power recharge
overload - damage / recharge speed / shield damage
cryo blast
offensive mastery - force & damage / weight capacity / force & damage
fitness - durability / squad bonus / durability
barrier - barrier strength / power synergy / power recharge

Just a note about overload. The chain overload / nerual shock / chain overload pattern is good as well, but more so against groups of weaker enemies. If your facing something with a strong barrier or shield, like banshees, geth primes, or atlas mechs, you are going to be slower taking them down. Given the fact that crowd control can be acheived just as well from biotic detonations, of which the Sentinel can set up and finish by his or herself, I see overload being more valuable as a pure defense stripping power. Either pattern works though. Just my thoughts.

Modifié par chrisnabal, 04 avril 2012 - 11:31 .


#7
stu_

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chrisnabal wrote...

I take power recharge at rank 6 of both tech armor and barrier and my damage powers (warp and overload) come in at under 4 second cooldowns. Without those evolutions, you cooldown times would be well too long for efficient power use in my opinion. I suppose you can make that up with rosenkov armor pieces, but the difference between 50 and 70% DR isn't worth that in my opinion. There is more value in weapon and power damage bonuses when it comes to armor choice, if that even comes down to anything more than just aesthetics.

In most cases, the class would play similar to a caster, so defenisve bonuses (damage reduction) would take a backseat to offensive (damage dealng). Tech armor and barrier are in fact more useful for the power damage bonuses more so than the damage reduction unless you are running the tank build.

A few other points:

The Sentinel has no inherent powers to combo with cryo blast, thereby making it an afterthought. Against anything you'd use it on to slow & weaken (example brutes and banshees) spamming warp with expose and pierce will kill it faster. For the crowd control aspect, biotic detonations already serve this role and can do it faster.

Lift grenades are a power you want full evolutions on as its a good multi target eliminator, for example London. Kill scrub enemies with one or two lift grenades + a biotic detonation so you con focus on the important targets. Same deal with the final Kai Leng fight, the last hallway in Sanctuary, Thessia, and numerous other situations.

When it comes to throw, double throw is better for radius intensive builds, which the Sentinel can't get without a different bonus power choice. The fact is, most of its use will be to trigger a detonation (most likely off of Liara's singularity or Javik's pull) so from that aspect, two projectiles are not as useful as keeping the cooldown time under 2 seconds.

Capacity bonuses are something worth going for in offensive mastery. Makes the class capable of carrying weapon loadouts more devastating than other casters can while maintaining the +200% cooldown bonus.

Anyway, this is what I use:

Sentinel
throw - force / detonate / recharge speed
warp - detonate / expose / pierce
lift grenade - damage / duration / damage & radius
tech armor - durability / power damage / power recharge
overload - damage / recharge speed / shield damage
cryo blast
offensive mastery - force & damage / weight capacity / force & damage
fitness - durability / squad bonus / durability
barrier - barrier strength / power synergy / power recharge

Just a note about overload. The chain overload / nerual shock / chain overload pattern is good as well, but more so against groups of weaker enemies. If your facing something with a strong barrier or shield, like banshees, geth primes, or atlas mechs, you are going to be slower taking them down. Given the fact that crowd control can be acheived just as well from biotic detonations, of which the Sentinel can set up and finish by his or herself, I see overload being more valuable as a pure defense stripping power. Either pattern works though. Just my thoughts.



Just an FYI with 1 piece of rosenkov materials and the Mnemonic visor (+5% Recharge +5% damage) so therefore leaving you 3 slots to do w/e the hell you fancy with my cooldowns sit at.

Throw = 1.9 seconds (with double throw)
Warp = 3.9 seconds
Overload = 4.1 seconds
cryo = 3.1 seconds

So still retains GOOD c/d's whilst retaining the +70% damage reduction, And not wasting points on c/d reduction skills.


You also make it sound like you go out alone! there is 1 solo mission in ME3 and there is no combat in it at all.

Modifié par stu_, 04 avril 2012 - 11:47 .


#8
Doriath

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I understand, but I'd rather have +50% weapon damage or 20/30 weapon/power damage from armor with the same cooldown times. Or, I can just pick based on aesthetics and not have my cooldown times affected. The fact is I use a lot of gunfire in all of my builds, so rank 6 power recharge evolutions are not a waste in my opinion. The game is easy enough at the highest level that not every aspect of a build needs to be min/maxed, let alone an aspect (like damage reduction) that to me, isn't a vital part of this type of Sentinel.

Now...the 70% damage reduction isn't a factor to me, I just don't need that degree of it. I rarely take damage and I use cover a lot. The defense powers to me are of more use as damage boosters than damage reduction when it comes to power intensive Sentinels. The fact that I have a 50% damage reduction is a bonus. Nevertheless, my build is not based around it as I don't stay out of cover during combat often enough to make that level of damage absorption a pivotal part of my playstyle.

I don't know what you mean by the last bit. I make all my builds versatile so just because I make sure I can do everything with my character doesn't mean I don't fully utilize squadmates.

Modifié par chrisnabal, 05 avril 2012 - 12:18 .


#9
stu_

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chrisnabal wrote...

I understand, but I'd rather have +50% weapon damage or 20/30 weapon/power damage from armor with the same cooldown times. Or, I can just pick based on aesthetics and not have my cooldown times affected. The fact is I use a lot of gunfire in all of my builds, so rank 6 power recharge evolutions are not a waste in my opinion. The game is easy enough at the highest level that not every aspect of a build needs to be min/maxed, let alone an aspect (like damage reduction) that to me, isn't a vital part of this type of Sentinel.

Now...the 70% damage reduction isn't a factor to me, I just don't need that degree of it. I rarely take damage and I use cover a lot. The defense powers to me are of more use as damage boosters than damage reduction when it comes to power intensive Sentinels. The fact that I have a 50% damage reduction is a bonus. Nevertheless, my build is not based around it as I don't stay out of cover during combat often enough to make that level of damage absorption a pivotal part of my playstyle.

I don't know what you mean by the last bit. I make all my builds versatile so just because I make sure I can do everything with my character doesn't mean I don't fully utilize squadmates.


Soooo what you are saying is you dont like your sentinel to be a "Jack of all trades, master of none" (because that's what they are)

If so why not just use an adept?

I don't know what you mean by the last bit. I make all my builds
versatile so just because I make sure I can do everything with my
character doesn't mean I don't fully utilize squadmates.


The Sentinel has no inherent powers to combo with cryo blast, thereby
making it an afterthought. Against anything you'd use it on to slow
& weaken


2 words.

Squad mates

Modifié par stu_, 05 avril 2012 - 12:48 .


#10
Doriath

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I'm pretty sure my build is, at its core, quite similar to yours. I don't see how mine is not a jack of all trades. I can strip any defense, set up and finish biotic explosions, set up and finish tech bursts, output high amounts of weapon damage and at the end of it, I still do have a relevant amount of damage reduction.

Why not use an Adept? An adept doesn't have overload and cannot achieve the damage bonuses nor carry the same loadouts my Sentinel can. Considering our difference of opinion here, you'd probably be surprised by the way I play the Adept.

Yes cryo blast can combo with certain squadmates. At the end of it, one skill tree can't be maxed at level 60. I think I've explained why I believe cryo blast is in certain ways redundant and why lift grenade is better to have maxed in my opinion, along with the fact that it doesn't trigger a cooldown.

I've played the class enough that I can explain why I feel the way I do. It would be one thing if I just said "Well, cryo blast sucks". I'm not doing that...

Modifié par chrisnabal, 05 avril 2012 - 01:41 .


#11
Harley_Dude

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Who gives you the bonus power for barriers? All I have are two armor bonus powers along with the sentinal armor. Been using warp ammo as bonus power and find it works decent.

#12
Jestina

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Kaidan gives you barrier...and reave.

#13
awesomeduo

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Throw->area->detonate->double throw
warp->detonate->expose->pierce
Tech Armor->armor->power->recharge
Overload->chain->neural shock->pierce
Offense->power->weight->power
Fitness->SHIELDS
Barrier->armor->power->recharge

and i only use the Talon. any extra points, you can put into grenades or cryo blast. your call.
also, i use the Inferno armor for cooldowns and power damage

#14
awesomeduo

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throw - Area / detonate / Double throw= area clearer\\BIotic combo awesomeness.
warp - detonate / expose / pierce= biotic combo setup\\big damage
tech armor - durability / power damage / power recharge
overload - Chain / Neural Shock / shield damage= still decent CC, and takes down barriers\\shields hella fast.
offensive mastery - force & damage / weight capacity / force & damage
fitness - durability / shield recharge / durability
barrier - barrier strength / power synergy / power recharge

this is what i run, i only use the Talon for my weapon.  btw, run Inferno armor for cooldonws\\power damage.  less than 3 second cooldowns for Overload\\Warp, and BIG damage from themB)

#15
Stormbringer3

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I've been building a Sentinel along the tank line using Defense Matrix working toward that 70% damage reduction model that was shown in another thread. Where I'm differing from probably everyone else is that I've set up with my Shepard with a sniper rifle and the particle rifle. At least so far, she is very effective. I'm shooting more than using powers, but perhaps as they get more points in them, I'll be using powers more. I like the Sentinel power options available vs. the Infiltrator which has more ammo choices.

#16
KZ_Panda

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My Sentinel build revolves around taking down defense, then set off tons of biotic explosions with Liara, and rounding off with high powered blasts from the Geth Plasma Shotgun, while taking advantage of the Tech Armor protection to shrug off attacks from lesser enemies.

Throw - Force / Detonate / Double Throw => Detonator and Crowd Control
Warp - Detonate / Expose / Recharge => Detonation set-up vs armored targets
Tech armor - Durability / Power damage / Durability => So you can move more freely
Overload - Chain / Recharge/ Shield Damage => Taking down shield, and nothing more
Offensive Mastery - Force & Damage / Weight Capacity / Force & Damage
Fitness - Durability / Shield recharge / Durability
Warp Ammo - Damage / Capacity / Damage => Mainly help vs Banshees 

Weapon: Geth Plasma Shotgun X (+200% Recharge) + Barrel + Pierce Mod
Armor: Hahne-Kedar + Delumcore Overlay (+50% Weapon Damage)
Squadmate: Liara and Tali 

Heavy Combo = Warp + Charged GPS + Throw

Combat:
vs Health: Liara-Singularity + Throw
vs Shield+Health: Overload + Liara-Singularity + Uncharged GPS (Warp-Ammo)
vs Armor (Brute, Harvester, Ravager): Tali-Combat Drone + Liara-Warp + Throw + Heavy Combo
vs Shield+Armor (Atlas, Turret, Prime): Tali-Sabotage/Energy Drain + Overload + Liara-Warp + Throw + Heavy Combo
vs Barrier+Armor (Banshee): Tali-Combat Drone + Overload + Liara-Warp + Charged GPS + Throw + Heavy Combo

Modifié par KZ_Panda, 05 avril 2012 - 04:09 .


#17
tholloway93

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after learning a while back that kaidan gives you barrier i really do regret saving ashley. theres not anything she can do that say garrus or vega cant lol.

#18
Harley_Dude

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I second that even if he is annoying. Reave was my favorite bonus power from ME2.

#19
Guest_lightsnow13_*

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tholloway93 wrote...

after learning a while back that kaidan gives you barrier i really do regret saving ashley. theres not anything she can do that say garrus or vega cant lol.


I'm glad I saved Kaidan - even more glad when I saw his ability setup. He really is fantastic. When I started my new game where I saved Ash..I couldn't help but notice how useless she was. Not to mention she seems to miss quite a bit of her shots. I had her use marksman only for her to not shoot..

#20
Jestina

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Yes, they kind of killed Ash...because soldier has been so badly nerfed since ME1.

#21
incinerator950

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Bug Man has Tech Armor and Defense Matrix stacked to the 70%, and uses only a Chakram Launcher in his Collector Armor.

#22
KZ_Panda

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lolz at first I had Barrier for 70% DR, then I realized that Biotic Explosions are not affected by Power Damage boosts (half of the reason for getting Barrier), and also, even with 70% DR, a single swipe from Brute/Banshee destroys your shield, and those two are like the only enemies that should give you any sort of trouble as a Sentinel. (I would say Geth Prime too, but you got Tali for those missions so...)
So I ended up opting for a higher Recharge Rate for Detonations, plus super powered gunshots just to kill Banshees and Brutes quickly ><

#23
Jake Boone

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Jestina wrote...

Yes, they kind of killed Ash...because soldier has been so badly nerfed since ME1.

Really? I find that Ash kills the quickest out of all the squadmates (I'm not counting them setting up a warp/dark channel and Shepard detonating it). Give her a Particle Rifle or Revvy and spec her Marksman for Rate of Fire and she rips enemies to shreds.