One reason Mass Effect 2 is better than Mass Effect 3?
#1
Posté 04 avril 2012 - 12:55
Here's mine: ME2 much more strongly reflected the choices you made in ME1. For example, who you picked for counselor in ME1 plays a big role in ME2 (i.e. your Spectre status), unlike in ME3 where Udina magically just replaces Anderson...not to mention he has black hair now.
What do you think?
#2
Posté 04 avril 2012 - 12:57
Rannoch justifies the existence of ME3 for me. Lots of interesting choices and heartbreaking-in-a-good-way moments. Same for Tuchanka. Thessia... not so much.
Modifié par Noelemahc, 04 avril 2012 - 12:58 .
#3
Posté 04 avril 2012 - 12:58
#4
Posté 04 avril 2012 - 01:00
Noelemahc wrote...
Not magically. The books attempt to handwave that Anderson got tired of the politicking in a way that covers both if he was the Councilor or if he was Udina's aide.
Rannoch justifies the existence of ME3 for me. Lots of interesting choices and heartbreaking-in-a-good-way moments. Same for Tuchanka. Thessia... not so much.
I heard it is mentioned in the books - which I haven't read yet, but intend to - but I think there needs to be a better mention of it in-game, rather than just the Codex, which seasoned Mass Effect players, like myself, ignore - because we already know all the back story!
#5
Posté 04 avril 2012 - 01:02
Mutineer81 wrote...
So far, without any new DLC for ME3, I think ME2 is much better than ME3. If you agree, give one reason/example of why ME2 is better. I'm sure you can come up with more than one, but give your "top" reason.
Here's mine: ME2 much more strongly reflected the choices you made in ME1. For example, who you picked for counselor in ME1 plays a big role in ME2 (i.e. your Spectre status), unlike in ME3 where Udina magically just replaces Anderson...not to mention he has black hair now.
What do you think?
Actually afaik there was issues with the final choices in ME1 - ME2. That is why you were asked if it was Udina or Anderson. As per the wiki:
Note: The nomination of Anderson or Udina to the Council is not included in the save file; rather, when importing a character from Mass Effect, the player must actually tell Miranda whether Anderson or Udina was nominated to the Council after their escape from the Cerberus facility. This is because the save file that is carried over from Mass Effect is created after the destruction of Sovereign but before the decision of whether to back Udina or Anderson is made.
Also for Udina being the new councilor in ME3, it was written in one of the books if I recall correctly.
#6
Posté 04 avril 2012 - 01:03
Mutineer81 wrote...
I heard it is mentioned in the books - which I haven't read yet, but intend to - but I think there needs to be a better mention of it in-game, rather than just the Codex, which seasoned Mass Effect players, like myself, ignore - because we already know all the back story!
When there has been several comics and novels on it now, there is going to be changes you do not see. Also as a seasoned player I read all the codexs.
#7
Posté 04 avril 2012 - 01:06
Oh yeah, the ending actually made sense and it was amazing.
Modifié par Shelled, 04 avril 2012 - 01:06 .
#8
Posté 04 avril 2012 - 01:07
The last level of ME2 is one of the best ever in a game.Watching how all those upgrades protected the ship (made scanning worthwile) choosing who to risk on sub missions and etc.
The only letdown was the T-800 end boss. But even that sort of made sense, Human Reaper - Human shape.
Modifié par BobSmith101, 04 avril 2012 - 01:09 .
#9
Posté 04 avril 2012 - 01:07
but besides that, more choices.
#10
Posté 04 avril 2012 - 01:09
Having a proper ending helps too.
#11
Posté 04 avril 2012 - 01:12
#12
Posté 04 avril 2012 - 01:13
Mutineer81 wrote...
......unlike in ME3 where Udina magically just replaces Anderson...not to mention he has black hair now.
The codex does have an explanation, I believe, involving Anderson getting tired of politics and returning to military life, leaving the coucil position open and Undina taking it.
However, I thought this could have been better, and more satisfyingly done within the story, and pretty easily too.
Imagine that the game had started, just as it does now, but with Anderson being the councilor, visiting Earth on some pretext. Play through the ending as is, and have him resign from the council to lead the resistance; in steps Udina, and takes his place on the council.
The same end result, except now the change is written into the story, and is not confusing to the player who chose Anderson to be the councilor.
#13
Posté 04 avril 2012 - 01:14
Read the codex then, under Anderson's it clearly says he steps down and Udina replaces him. Anderson mentions a lot of times how you made a bad choice picking him as he hates it.
#14
Posté 04 avril 2012 - 01:15
#15
Posté 04 avril 2012 - 01:16
Mutineer81 wrote...
For example, who you picked for counselor in ME1 plays a big role in ME2 (i.e. your Spectre status)
You call that a big role? It's two lines of dialogue, and the rest of the game doesn't care at all about whether you are spectre or not.
, unlike in ME3 where Udina magically just replaces Anderson...not to mention he has black hair now.
It's explained in the codex. (Of course you have to read the codex)
ME2 and ME3 are equal. ME3 had better, epic missions (think of Tuchanka, Palaven, Thessia), though it has worse quest management and face import bugs.
#16
Posté 04 avril 2012 - 01:19
Sure, it didn't seem your major choices from ME1 were as glossed over (or homogenized) as they are in ME3, but that's somewhat ok with me. My choices within the current game should have an impact at least if not those from before. Yet.... well that is an argument that has been covered many times already.
#17
Posté 04 avril 2012 - 01:21
#18
Posté 04 avril 2012 - 01:23
In ME3, you only really hear from Wrex/Wreav, Eve and Mordin. Mordin no longer defends his decision, Wrex and Eve make curing the genophage a good thing (but Wrex never asks the obvious question of whether his alliance will last once the cure has been achieved?), Wreav might give one reason for pause, but he doesn't say much before the cure. The Dalatrass' threat is the only real negative to cure we're presented with prior to the cure if we didn't play the previous two titles, and even that is a hollow threat...
#19
Posté 04 avril 2012 - 01:27
Mutineer81 wrote...
So far, without any new DLC for ME3, I think ME2 is much better than ME3. If you agree, give one reason/example of why ME2 is better. I'm sure you can come up with more than one, but give your "top" reason.
Here's mine: ME2 much more strongly reflected the choices you made in ME1. For example, who you picked for counselor in ME1 plays a big role in ME2 (i.e. your Spectre status), unlike in ME3 where Udina magically just replaces Anderson...not to mention he has black hair now.
What do you think?
I could be wrong, but I thought that wasn't an import, rather counselor choice was established in the helicopter ride ( I say that b/c I was sure I chose anderson in ME1, but specifically stated I choice Udina in the helicopter and Miranda said, "exactly, blah blah".
#20
Posté 04 avril 2012 - 01:45
I'm so tired of ME2 though, played it too much...
#21
Posté 04 avril 2012 - 01:48
#22
Posté 04 avril 2012 - 01:51
Soaringeagle78 wrote...
ME2 didn't have an ending that took a sh*t on the universe.
Pretty much this.
#23
Posté 04 avril 2012 - 01:56
My job here is done.
Modifié par wunsleh, 04 avril 2012 - 01:56 .
#24
Posté 04 avril 2012 - 02:05
War assets aside, I seriously hoped the last ME3 mission would play out the same, because you would get the feeling that all the people you recruited are actually contributing and not just sitting on the bench waiting for you to pick them up to do something, sadly this was not the case... you would think that the London assault was the galaxy fighting for their very lives, meaning all of your squadmates would go to battle rather than wait behind while you and two more pave the way to the conduit.
Oh yeah, and the variety of hubs, not just the Citaldel like ME3, i understand the Galaxy is basically in retreat due to the Reaper menace, but i hoped we would at least had a chance to visit some hub worlds and later see them inaccessible as the story and the Reaper invasion progressed, it would have given the game greater sense of immersion, seeing you're running out of time and the scale of the Reaper strength.
Modifié par luchozuca, 04 avril 2012 - 02:07 .
#25
Posté 04 avril 2012 - 02:07





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