Aller au contenu

Photo

One reason Mass Effect 2 is better than Mass Effect 3?


  • Veuillez vous connecter pour répondre
283 réponses à ce sujet

#226
KotorEffect3

KotorEffect3
  • Members
  • 9 416 messages

Grubas wrote...

ME2 was better, complete, coherent, and fun.

ME3 needs an EC to make sense of "things".

I really hope this are the things they wanted implement in the first place.



I won't rag on ME 2 because as far as it's fun factor goes it has it in droves but as far fun gameplay goes while ME 2's is fun I find ME 3's to be even better.  I didn't know what I would think of combat rolls at first but I find when I go back and play the first two games that I miss them.  I also miss the heavy melee that ME 3 has when I play the first two games.  Of course seeing as that the vanguard is my prefferred class that may have something to do with it.

#227
bobhampt

bobhampt
  • Members
  • 138 messages
I still prefer ME1 (story) better that 2&3. It had an epic "hero" ending I was hoping ME3 would complete the trilogy with. ME1 with updated graphics and ME3's gameplay, could be the perfect game.

#228
TheSnappyDude

TheSnappyDude
  • Members
  • 64 messages
:) Is there an are in which ME3 is better? that would be simplier to list, Weapon Customization and Skill trees is the only areas I think ME3 was better in. :)

#229
snackrat

snackrat
  • Members
  • 2 577 messages
Less linear play. Many people you didn't have to recruit at all, or if you did recruit them, you could do it in the order you like. It helped keep things a little better for repeat playthroughs. ME3 is too A-to-B.

As for ME3, one of the issues they'd heard of ME2 was same-samey combat, which is why they added the turret. In my opinion that did not help. I was still endlessly mowing down enemies, and when it came to standard combat (which still just turned up everywhere for silly excuse reasons), the same strategies worked for almost all situations. I actually really liked moments where you DON'T fight to create some tension and make it feel less like an TPS with a little backstory - in ME2, walking around the Collector's Ship is a GREAT example. All that walking, with nothing happening, and the eerie music, and the like... brilliant. Closest I think ME3 ever got to that was sprinting down Eva Core, WHICH I ENJOYED because it added some variety, then they never did again and you went back to spamming the same strategies or using turrets that wouldn't let you see your radar or command your squad.
Getting into Atlases was nice, when it WORKED, which is never nearly did because no matter how many times I directed squadmates to focus on troopers so I could shoot through the glass, they never did. And the same shot that would break the cracked glass was the same shot that blew up the whole Atlas, THANKS GUYS.

#230
Cyne

Cyne
  • Members
  • 872 messages
The ending
The beginning
Neutral dialogue option
Less linear storyline
Wider range of companions
Normandy

#231
Belhawk

Belhawk
  • Members
  • 348 messages
the beginning & ending
LI better developed
dialog was done better. some of the choices didn't seem to make any difference in ME 3.
better story line and I liked a lot of the side quests. Less of that in ME 3.
more companions
what u did in me1 & 2 doesn't make much difference other than readiness points.

#232
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests
The end of ME3 aside, it was a better story in some ways.
The entire "this is a suicide mission" angle is so tired and stupid. Going after Saren, an army of Geth, and a massive civilization-destroying living ship wasn't a suicide mission but going after some kidnapping bugs is? Everything Shepard does is a suicide mission for crap's sake!
But ME3 did have that lousy ending and the "oh hey, we found this reaper-killing device just in time" BS.

#233
budzai

budzai
  • Members
  • 417 messages
are you kiding when you say "the begining" right?

#234
Pottumuusi

Pottumuusi
  • Members
  • 965 messages
Suicide Mission, the mission and the soundtrack.

#235
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

o Ventus wrote...

PA closed the Child's Play charity because there was a misunderstanding with the rules of the charity, not because "it sent a bad message with their anger".

Actually there were a lot of bad messages like some people thought the money was for Bioware, some demanded their money back,  some sent death threats to Bioware based on the charity, and some using the general promotion of hate to mislead people while those can easily be explained by "overreacted anger" just like how that happened with the misunderstanding of the rules.  Btw Child's Play is only meant to be a charity, which is why Penny Arcade eneded based on how they run that charity.  It sickens me when people abuse charities for vendettas or persoanl reasons.

LiarasShield wrote...

Just felt the ending for mass effect 2 was better everyone can live or die depending on what you do and who you choose for certain situations during the course of the mission character interaction a overall ending that doesn't leave you feeling like you failed or nothing you did mattered as cliche as it is me2 still has the better ending

You do that in ME3 as well, but its not based on a suicide mission. 

Merwanor wrote...

ME 2 did not ruin its own story and universe.

Yet you contradict yourself because if ME3 ruined its own story/universe then ME2/ME1 also ruined its own story/universe.  

Modifié par Blueprotoss, 24 juin 2012 - 04:02 .


#236
Heather Cline

Heather Cline
  • Members
  • 2 822 messages
ME2 story wise was just as bad as ME3. ME1 was better by far. The story made sense. Plot holes were minor if there were any. Combat though not as fast paced as ME2 or 3's combat system was pretty damned good. I believe ME1 was better than 2 and 3 by far and will always be better. Hell the endings ME1 had were a lot better than 2 or 3.

Modifié par Heather Cline, 24 juin 2012 - 04:11 .


#237
SinnSly

SinnSly
  • Members
  • 522 messages
You had to work to get the ending you wanted, also they were actually DIFFERENT endings.

ME3's endings were pretty much all the same.

Also ME2 didn't ruin the series for me, thus I can't play ME ever again, it just bores me now, knowing my Shep is jsut going to get screwed like that etc.

Modifié par SinnSly, 24 juin 2012 - 04:09 .


#238
zombitologist

zombitologist
  • Members
  • 152 messages
 The cast of characters for me were more fun to work with. Of my top five characters in the series, Wrex is the only original character in that list.

#239
frostajulie

frostajulie
  • Members
  • 2 083 messages
ME2 was better than ME3 because the graphics in 2 were far superior, Shepard had heft and weight, lip syncing matched up.

ME2 was better than ME3 because You had actual conversations with NPC's instead of eavesdropping on people and then fetching stuff for them

ME2 was better than ME3 because of the renegade interrupts

ME2 was better than ME3 because I was not shoehorned into playing 1 type of character to match the writers ****ty vision of who my Shepard should be.

ME2 was better than ME3 because at the end I beat the game I won. How well I won was determined by my choices up to that point but I felt a sense of true accomplishment. ME3 I lost I only got to decide how badly I lost. I felt ripped off and as if everything up to the end was a waste of ****ing time.

#240
Hevilath

Hevilath
  • Members
  • 104 messages
1. Suicide mission and real choice. 
2. Film grain
3. Holster animation
4. Movie like dialog with characters even when there isn't any. 

Modifié par Hevilath, 25 juin 2012 - 11:14 .


#241
MurderHouse

MurderHouse
  • Members
  • 243 messages
If 1 was remastered or whatever with ME3 gameplay system it would probably be the better one. I like the upgraded gameplay and combat system in 3. 2 seems overall the most satisfying and had an excellent amount of content where 3 is still lacking.

I enjoyed the loyalty missions in 2 and do not understand why it wasn't used in 3. It's not like having to do the same thing over again it just took out hours of content.

In 2 the game opens up quickly and you have the option of how you want to complete the game being given multiple paths. In 3 it's sort of linear even though you have side missions however brief they are.

3 just needs more content and Zaeed needs to tell more war stories. Character has great AI and excellent at telling stories..

#242
Bocks

Bocks
  • Members
  • 694 messages
ME3's story was bad compared to ME2's.

The writing is something else entirely, but the pacing in ME2 was very well done and I was pretty excited about doing the Suicide Mission and defeating the Collectors. It was interesting and fun.

I couldn't care less about the final mission in ME3. I really didn't care at all about stopping the Reapers. I didn't feel the same things I felt before the Suicide Mission, it just felt boring and I just wanted to get it over with.

#243
Hoot42

Hoot42
  • Members
  • 53 messages
Drew Drew Drew.....Drew Karpyshyn. Enough said. I used to give Casey Hudson a ton of credit for the success of the first two games but that is clearly not the case.

#244
Hoot42

Hoot42
  • Members
  • 53 messages

budzai wrote...

are you kiding when you say "the begining" right?


Love the part when the Normandy gets broght into the game. Joker and Shep are standing there like 2 old buddies BSing. 
 Shep- "guess we better give her a name" Then the Normandy rolls out of the hanger and blasts off. EPIC!!

#245
Dormin

Dormin
  • Members
  • 187 messages
The Suicide Mission

#246
jcrockout

jcrockout
  • Members
  • 24 messages
How many people have actually read the books? I didn't even know that they had books until the genesis dlc and I was like oh there is comics.
I really like the character interaction better in ME2. When you go do these missions to get your team its deeper than just landing on a moon and garus saying "Hey I wouldn't miss it for the world." After simply asking if he wants to come along.
Also the most important and something that can never be changed is the feeling that everything your doing is going to reflect in the next game. Which is impossible seeing how ME3 is the end *tear*

#247
Alpha 1 Omega

Alpha 1 Omega
  • Members
  • 176 messages
It was just heroically epic all the way through, I had hope during the whole game never once did i think we would fail and it all paid off in the end run....

#248
Grammarye

Grammarye
  • Members
  • 68 messages
I could go with the flow and talk about the ending, but that's been done to death. Purely as my own opinion, I still feel that ME1 captured the space opera feel better than ME2, although certainly gameplay got tarted up in the sequel.

If I had to pick one key change from ME2 to ME3 that irked me, I'd say it was the loss of NPC interactions - reactions, conversations, in-depth cameos & soliloquies and so on (just chatting with Mordin in ME2 had me running around the ship seeing what everyone had to say). They were there in ME3 but seemed brief & distant by comparison. Even romances seemed to get cut back to a few lines here & there.

There are other reasons why I feel ME2 is better, but I think in hindsight looking back that's the top one for me. I didn't really end up caring about the new NPCs in ME3 the way I did in ME2 (especially the way we got James Vega shoved at us like 'you know him! moving on..'.

ME2 made me feel stuff. ME3 put stuff in front of me and said 'YOU FEEL THIS'. In hindsight, I'm not sure Bioware actually grasped why people loved ME2 and thus what to repeat.

Modifié par Grammarye, 25 juin 2012 - 06:25 .


#249
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

MurderHouse wrote...

If 1 was remastered or whatever with ME3 gameplay system it would probably be the better one. I like the upgraded gameplay and combat system in 3. 2 seems overall the most satisfying and had an excellent amount of content where 3 is still lacking.

I enjoyed the loyalty missions in 2 and do not understand why it wasn't used in 3. It's not like having to do the same thing over again it just took out hours of content. 

In 2 the game opens up quickly and you have the option of how you want to complete the game being given multiple paths. In 3 it's sort of linear even though you have side missions however brief they are.

3 just needs more content and Zaeed needs to tell more war stories. Character has great AI and excellent at telling stories..

I did enjoy ME1 the most while that would take out some of the boringness. ME2 would be the lacking one since ME3 added a good amount of RPG content that ME2 didn't have.


The reason why no loyalty missions was needed in ME3 since you there basic missions in ME3 with their reappearances served as them and ME3 was kinda a suicide mission throughought the game.

ME3 really isn't that linear since you're not that confined like in ME2 because of ME2's suicide mission. 

Personally I would have liked to see more Zaeed as well, but its up to Bioware not us. 


Hoot42 wrote...

Drew Drew Drew.....Drew Karpyshyn. Enough said. I used to give Casey Hudson a ton of credit for the success of the first two games but that is clearly not the case.

Yet Casey Hudson was added at the end of the developement and that wouldn't had changed anything.


jcrockout wrote...

How many people have actually read the books? I didn't even know that they had books until the genesis dlc and I was like oh there is comics.
I really like the character interaction better in ME2. When you go do these missions to get your team its deeper than just landing on a moon and garus saying "Hey I wouldn't miss it for the world." After simply asking if he wants to come along. 
Also the most important and something that can never be changed is the feeling that everything your doing is going to reflect in the next game. Which is impossible seeing how ME3 is the end *tear*

I don't know how many people read the Expanded Universe while the comics are entertaing that I have read and haven't bought any of the books yet.   Btw you have no fear since ME isn't over in game form even when ME3 is the end of the Commander Shepard arc. 

Modifié par Blueprotoss, 25 juin 2012 - 08:40 .


#250
The Aesthetic Ghant

The Aesthetic Ghant
  • Members
  • 1 121 messages

The Aesthetic Ghant

Blueprotoss wrote...

o Ventus wrote...

PA closed the Child's Play charity because there was a misunderstanding with the rules of the charity, not because "it sent a bad message with their anger".

Actually there were a lot of bad messages like some people thought the money was for Bioware, some demanded their money back,  some sent death threats to Bioware based on the charity, and some using the general promotion of hate to mislead people while those can easily be explained by "overreacted anger" just like how that happened with the misunderstanding of the rules.  Btw Child's Play is only meant to be a charity, which is why Penny Arcade eneded based on how they run that charity.  It sickens me when people abuse charities for vendettas or persoanl reasons.  

Still doesn't mean that they closed it because of "bad messages". Despite how you wish to paint this or how you may perceive it, the retakers did something good with their "hate". And they continue to do so. 

LiarasShield wrote...

Just felt the ending for mass effect 2 was better everyone can live or die depending on what you do and who you choose for certain situations during the course of the mission character interaction a overall ending that doesn't leave you feeling like you failed or nothing you did mattered as cliche as it is me2 still has the better ending

You do that in ME3 as well, but its not based on a suicide mission. 

Yes except in ME2 it can be a mistake on the players part. In ME3 Shepard can murder(in coldblood)his/her squadmates. Which ironically would be doing them a favor given the ending of it all. Either way it's too big a stretch considering the Shepards of ME1 and ME2. I don't care how Renegade he/she is, even with Wrex Shepard was never as genocidal and bloodthirsty as the renegade we see in ME3. ME2's ending is also positive and hopeful, it doesn't force the player to betray his/her universe in order to "win". I percieve ME3's ending as bizarre and depressing. With destroy being the only one where your Shepard has a chance to "live". 

Merwanor wrote...

ME 2 did not ruin its own story and universe.

Yet you contradict yourself because if ME3 ruined its own story/universe then ME2/ME1 also ruined its own story/universe.  

Not really. They're a part of a trilogy but they can also be stand alone games. Bioware made sure of that. ME2 had a coherent, unrushed and understandable story and it expanded upon and improved it's diversified universe and did not take the easy way out as I think ME3 did. With it's "last second checkmate device", it's excessive auto dialog and it's rushed endgame "choices". The fact that they even needed an extended cut that was 2 gigabytes in size if I remember correctly further cements the fact that ME2 wipes the floor with ME3 in terms of story telling. And I'm not even bringing DLC into the equation. 


Ghant's replies are in Bold and Italics.


Modifié par The Aesthetic Ghant, 29 août 2012 - 03:18 .