Oh yeah, ME2's quest journal was more helpful. That's another thing that should've been kept going into ME3.
Modifié par Locutus_of_BORG, 29 août 2012 - 03:23 .
Modifié par Locutus_of_BORG, 29 août 2012 - 03:23 .
Shelled wrote...
ME2 was certainly better, just look at the places we can visit like Omega, look at how much better the citadel was. Honestly I don't know if it's just me or not but the visuals seemed better in ME2 as well. Graphically speaking.
Oh yeah, the ending actually made sense and it was amazing.
Modifié par suntzuxi, 29 août 2012 - 10:18 .
Metalrocks wrote...
better ending.
but besides that, more choices.
Eterna5 wrote...
Metalrocks wrote...
better ending.
but besides that, more choices.
The correct term you are looking for is "Illusion of choice"
ME2 was plagued with it. At least the choices in MAss Effect 3 have different outcomes.
Modifié par unknown16, 12 septembre 2012 - 01:26 .
fainmaca wrote...
It felt like we accomplished more in ME2. I felt that although yes, we were advancing the 'build a team, fight the Collectors' plot, we were also advancing many other side plots, establishing allies in different places, setting up for conflicts that we'd have to solve later and so on.
ME3 felt too... narrow-minded. It feels like we only addressed a handful of these allies and conflicts. What's more, some of the previously introduced allies change into almost antagonistic forces (Wrex is quite jarringly different from the jovial persona we see in ME2, and honestly a bit of a d!ck even to a Paragon Shepard that's been his best bud).
Calamity wrote...
Picking just one:
Me 2 - auto-dialog minimal
Eterna5 wrote...
Honestly the only thing I think Mass effect 2 did better was squad diversity. I thought Mass effect 2 had weak storyline, in mass effect 3 I actually cried.
Modifié par Comsky159, 12 septembre 2012 - 02:15 .
Guest_Rubios_*
Modifié par Rubios, 12 septembre 2012 - 02:17 .
magneticpolarshift wrote...
Calamity wrote...
Picking just one:
Me 2 - auto-dialog minimal
ME1, no auto dialogue.
Modifié par Siran, 12 septembre 2012 - 07:56 .
The only person I ran out of conversation with in the first game was Garrus. I'd talk to them after each side-mission and go through one conversation option. After each main mission I would only take the conversation about that.Siran wrote...
Yeah, ME1 had maybe four differing conversations for each squadmember, big victory there...
I'd rather have auto-dialogue with each squadmamber after each mission, even side-missions like in ME3 than having one new conversation every 10 missions with the squadmates repeating the same sentences after you heard the 4 conversations they had. Plus, ME1 only gave an illusion of choice - you could decide which question to ask them first, but that's about it. Most conversations were voiced codex entries. And ME3 didn't have auto-dialogue every time, when there were actual choices to make, you'dhave your dialogue wheel and it wasn't just so you could ask Garrus how he's doing and he telling you he's in the middle of some calibrations.
ME3 had drunk Tali, Liara - Javik fight, Joker and Garrus telling each other jokes, James trying to cook, Ashley passed out on the floor, you running into Tali and Garrus... ME1 never had such memorable moments on board the Normandy, even ME2 didn't have that many.
Modifié par voteDC, 12 septembre 2012 - 08:11 .
voteDC wrote...
[The only person I ran out of conversation with in the first game was Garrus. I'd talk to them after each side-mission and go through one conversation option. After each main mission I would only take the conversation about that.
For me the issue with the conversations in ME3 were that so many of them were passive "Zaeed" style, the bulk of the memorable moments you mention being that. While it certainly added atmosphere to the ship, making it feel alive, the lack of actual conversation made me feel like an observer.
Siran wrote...
ME2 was no different except that you could choose if you want to ask the question on the top left or on the lower left first. That's only an illusion of interaction.