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One reason Mass Effect 2 is better than Mass Effect 3?


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#251
Locutus_of_BORG

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ME2's gameplay was deeper, but that's about it. If I could have ME2's combat system plus ME3's controls and features, it'd be perfect imo. I just want combat in ME3 SP to be more than just 1. Pummel opening spawn with a random massive combo 2. Shoot stragglers 3. Rinse, Repeat.  I also want to have some real strengths and tradeoffs from building my Shepard a certain way, instead of just dishing out maximum pwnage no mater how randomly I spec my Shep.

Oh yeah, ME2's quest journal was more helpful. That's another thing that should've been kept going into ME3.

Modifié par Locutus_of_BORG, 29 août 2012 - 03:23 .


#252
magneticpolarshift

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Shelled wrote...

ME2 was certainly better, just look at the places we can visit like Omega, look at how much better the citadel was. Honestly I don't know if it's just me or not but the visuals seemed better in ME2 as well. Graphically speaking.


Oh yeah, the ending actually made sense and it was amazing.


Meh, ME2 ending was ok, definitely fun but ME1 ending trumps all.

#253
Calamity

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Picking just one:

Me 2 - auto-dialog minimal

#254
PaulSX

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ME2 had more playable contents, better questing, better combat animations, better atmosphere...well basically everything related to combat gameplay.
I have point out one thing ME3 did better is there are some large scale scenes which are quite impressive. Pity that I am not really a fan of CGs

Modifié par suntzuxi, 29 août 2012 - 10:18 .


#255
Eterna

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Metalrocks wrote...

better ending.

but besides that, more choices.


The correct term you are looking for is "Illusion of choice"

ME2 was plagued with it. At least the choices in MAss Effect 3 have different outcomes.

#256
fainmaca

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It felt like we accomplished more in ME2. I felt that although yes, we were advancing the 'build a team, fight the Collectors' plot, we were also advancing many other side plots, establishing allies in different places, setting up for conflicts that we'd have to solve later and so on.

ME3 felt too... narrow-minded. It feels like we only addressed a handful of these allies and conflicts. What's more, some of the previously introduced allies change into almost antagonistic forces (Wrex is quite jarringly different from the jovial persona we see in ME2, and honestly a bit of a d!ck even to a Paragon Shepard that's been his best bud).

#257
Astralify

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Eterna5 wrote...

Metalrocks wrote...

better ending.

but besides that, more choices.


The correct term you are looking for is "Illusion of choice"

ME2 was plagued with it. At least the choices in MAss Effect 3 have different outcomes.


And you are wrong again.

And ME2 was way better than ME3 because of the dialogue and the character interactions and development.  And it had satisfying ending where your choices mattered (at least on who lives and who dies).

#258
The Package

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Content.
Mass Effect 2 felt twice as long as Mass Effect 3, because it actually had side-quests (no matter how small or irrelevant some of them were) not just overhear-probe-fetch.
Then again I played it first time with all available DLC installed, maybe I should reserve judgement for when all DLC for ME3 is released and we can finally play the intended version...

#259
Thrazesul

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Mass Effect 2 has Thane in his proper character. So win for me.

#260
unknown16

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I didn't like how the squadmates (from ME2) turned from someone I can talk to and be friends to, to the dull ME1 chat again. I mean Garrus' recruitment mission in ME2, along with his loyalty mission made me empathise with him, then I just got let down with him in ME3. Even the Citadel (Bro) mission, it was just empty.

Other than that, I would say exploration, the universe wasn't vibrant enough like ME2. I know the whole galaxy is at war, but like Joker said, people get ignorant and dance their problems away. Couldn't even explore Omega or Ilium again, and there wasn't any opportunity to explore the citadel in ME3 at all.

Third would be hub worlds, ME2 had about 5 (6 with Shadow Broker DLC), and ME3 had 2. Big difference. Normandy SR2 counts as hub world btw.

Overall, ME2 beats ME3 by far. I have no hope for ME4 and frankly I'm happy Bioware is done with Commander Shepard. I don't want Bioware to kill the Character's proper personality. 

Modifié par unknown16, 12 septembre 2012 - 01:26 .


#261
Eterna

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Honestly the only thing I think Mass effect 2 did better was squad diversity. I thought Mass effect 2 had weak storyline, in mass effect 3 I actually cried.

#262
magneticpolarshift

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fainmaca wrote...

It felt like we accomplished more in ME2. I felt that although yes, we were advancing the 'build a team, fight the Collectors' plot, we were also advancing many other side plots, establishing allies in different places, setting up for conflicts that we'd have to solve later and so on.

ME3 felt too... narrow-minded. It feels like we only addressed a handful of these allies and conflicts. What's more, some of the previously introduced allies change into almost antagonistic forces (Wrex is quite jarringly different from the jovial persona we see in ME2, and honestly a bit of a d!ck even to a Paragon Shepard that's been his best bud).


Well, the future of the Krogan species probably weighs on his mind quite a bit, I'd imagine that to be quite stressful, in ME1 he had by far the best lines in the game. He gave Shep everything he had in ME1, he's only wanting the favor returned.

#263
magneticpolarshift

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Calamity wrote...

Picking just one:

Me 2 - auto-dialog minimal


ME1, no auto dialogue.

#264
magneticpolarshift

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Eterna5 wrote...

Honestly the only thing I think Mass effect 2 did better was squad diversity. I thought Mass effect 2 had weak storyline, in mass effect 3 I actually cried.


ME1 had the best RPG elements and storyline of the trilogy, the title of this thread really should be ME1 better than ME2 and 3?

#265
Comsky159

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Less autodialogue. On that alone, ME2 supersedes its follow-up.

Modifié par Comsky159, 12 septembre 2012 - 02:15 .


#266
Guest_Rubios_*

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None.

Maybe the overall graphics but meh... I don't really care and they are average / bad anyway.

Modifié par Rubios, 12 septembre 2012 - 02:17 .


#267
lindtchoco

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I missed having the side missions from 1&2. 3 was just mission after mission.

#268
Siran

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magneticpolarshift wrote...

Calamity wrote...

Picking just one:

Me 2 - auto-dialog minimal


ME1, no auto dialogue.


Yeah, ME1 had maybe 4 differing conversations for each squadmember, ME2 had 6, or 7 depending on if LI or not, big victory there...

I'd rather have auto-dialogue with each squadmember after each mission, even side-missions like in ME3 than having one new conversation every 10 missions with the squadmates repeating the same sentences after you heard the 4 conversations they had. Plus, ME1 only gave an illusion of choice - you could decide which question to ask them first, but that's about it. Most conversations were voiced codex entries. And ME3 didn't have auto-dialogue every time, when there were actual choices to make, you'dhave your dialogue wheel and it wasn't just so you could ask Garrus how he's doing and he telling you he's in the middle of some calibrations.

ME3 had drunk Tali, Liara - Javik fight, Joker and Garrus telling each other jokes, James trying to cook, Ashley passed out on the floor, you running into Tali and Garrus... ME1 never had such memorable moments on board the Normandy, even ME2 didn't have that many.

Modifié par Siran, 12 septembre 2012 - 07:56 .


#269
voteDC

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Siran wrote...

Yeah, ME1 had maybe four differing conversations for each squadmember, big victory there...

I'd rather have auto-dialogue with each squadmamber after each mission, even side-missions like in ME3 than having one new conversation every 10 missions with the squadmates repeating the same sentences after you heard the 4 conversations they had. Plus, ME1 only gave an illusion of choice - you could decide which question to ask them first, but that's about it. Most conversations were voiced codex entries. And ME3 didn't have auto-dialogue every time, when there were actual choices to make, you'dhave your dialogue wheel and it wasn't just so you could ask Garrus how he's doing and he telling you he's in the middle of some calibrations.

ME3 had drunk Tali, Liara - Javik fight, Joker and Garrus telling each other jokes, James trying to cook, Ashley passed out on the floor, you running into Tali and Garrus... ME1 never had such memorable moments on board the Normandy, even ME2 didn't have that many.

The only person I ran out of conversation with in the first game was Garrus. I'd talk to them after each side-mission and go through one conversation option. After each main mission I would only take the conversation about that.

For me the issue with the conversations in ME3 were that so many of them were passive "Zaeed" style, the bulk of the memorable moments you mention being that. While it certainly added atmosphere to the ship, making it feel alive, the lack of actual conversation made me feel like an observer.

Given this is series where previous entries drew me in and made me feel like part of the universe this was a massive blow.

Modifié par voteDC, 12 septembre 2012 - 08:11 .


#270
Siran

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voteDC wrote...

[The only person I ran out of conversation with in the first game was Garrus. I'd talk to them after each side-mission and go through one conversation option. After each main mission I would only take the conversation about that.


Then either you didn't do all missions or you just don't remember and didn't go after each side-mission. According to the mass effect wikia, no squadmember has more than 7 unique conversations, most of them don't even have that much. And I guess we cann both agree, that ME2 has more than 7 missions...

For me the issue with the conversations in ME3 were that so many of them were passive "Zaeed" style, the bulk of the memorable moments you mention being that. While it certainly added atmosphere to the ship, making it feel alive, the lack of actual conversation made me feel like an observer.


ME2 was no different except that you could choose if you want to ask the question on the top left or on the lower left first. That's only an illusion of interaction.

#271
zicolofoo

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ME 3 definitely broke the overall ME experience/feel. It looks the best, and that's about it. ME2 is still my favorite among the 3.

#272
MrDizazta

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ME2 ending was the best in the entire series. The whole sense of you choices actually mattered and who lives and who dies is all dependent on you.

#273
C9316

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ME2 was like a good middle ground between gameplay and roleplaying in my opinion. The only thing ME2 could have used was ME3's mod system. Other than that ME2 is the better game.

#274
Melra

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I prefer ME3 over ME2 cause of the loading screens and the constant immersion breaking that happened while playing the game, if they had made it smoother and all, I may have enjoyed it more than ME3. And the weapons in ME2 were annoying to me, didn't feel responsive to me.

So unresponsive weapons & immersion breaking loading screens & too obviously "instanced" areas bothered me enough to make me it enjoy it less than ME3. And this is coming from someone who put 340 hours into ME2. :P

#275
Astralify

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Siran wrote...

ME2 was no different except that you could choose if you want to ask the question on the top left or on the lower left first. That's only an illusion of interaction.


And it was way better than the passive "Zaeed" style in ME3. Click-to-hear ruins the immersion. Period.