[quote]SeeNoEvilHearNoEvil wrote...
[quote]Nefla wrote...
In ME2 I liked:
[quote]Nefla wrote...
-So much character interaction both with squadmates, crewmembers, and random NPCs[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
According to the dev team, there is actually more in ME3[/quote]
According to the devs, we wouldn't get an ABC ending, multiplayer wouldn't affect single player, your choices would matter, and we could get all ending content through SP alone...we see how well that worked out. Also the bulk of ME3 squadmate dialogue is autodialogue where you are not interacting with them and can't choose how Shepard responds. No thanks.
[quote]Nefla wrote...
-Quests within quests ex: You go to recruit Thane but you can search out and rescue all the Salarian workers trapped in the building, also having conversations with them.[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
You are comparing apples with pears. ME3 is a war scenario... something ME2 has nothing to do with.[/quote]
What does ME3 being a "war scenario" have to do with having extra content in missions? The Tuchanka bomb mission would have benefited IMO from being able to talk to the groups of Turians and optionally do something like find them a missing part to their shuttle on the battlefield so they can get out safely or SOMETHING other than go along on one unbranching path and fight wave after wave of enemies.
[quote]Nefla wrote...
-Multiple safezones/hub worlds.[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
...
[/quote] Your insight is amazing...
[quote]Nefla wrote...
-You control all conversations (except generic stuff that anyone would say like "get us out of here Joker")[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
No, you don't! Just about every single conversation with TIM made me shudder... I say: "No way, are you mad?", my Shep says it in a more civil manner... TIM totally ignores it and all possible outcomes melt down to one. Not that I mind, just to get yourself clear there...[/quote]
Even if in ME2 Shepard has a slightly different tone of voice than you wanted, you still get to pick what he says every time. In ME3 there are way too many times when Shepard just says whatever without your input. It's one of the top complaints about ME3
[quote]Nefla wrote...
-Middle option in all conversations, also investigate options in almost all conversations[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
Which is still true in ME3[/quote]
Like 2 conversations in the entire game have a middle choice. Not the same thing as nearly EVERY conversation or choice in ME3 having a middle option. Another common complaint.
[quote]Nefla wrote...
-Fun details of the world like listening in on the Salarian's bachelor party on Illium, listening to the Batarian preacher on Omega, hearing all the Tupari sports drink pitches on the citadel. Also citadel ads that were talking to you "commander Shepard, you've recently been dead. Don't you deserve the quality and distinction of a traditional Asari burial robe?" I loved those! Plus Citadel news net and news terminals. Other details like being able to crush and jettison trash in Zaeed's room and have EDI correct you for going into the wrong bathroom were fun too.[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
The "bachelor party" in ME3 takes place in the hospital and is far more compelling then the one on Illium... Joker might think otherwise though if he knew.
There are plenty of other dialogues going on every where as well...[/quote]
The dialogue about Joker's sister was good although it was the only remarkable thing you hear or see in the background. The lighthearted things such as the advertisements are gone entirely, the newsfeeds that reflect your choices are gone, that one conversation doesn't make up for everything that's gone. (and I don't see overhearing crap like finding egg heaters for a fetch quest to be interesting to overhear in the slightest)
[quote]Nefla wrote...
-Your crewmembers have something to say during every mission. They always comment on your actions and the situation such as Garrus commenting on hospitals being crappy to fight in and a classy antique store would be better XD Or if you send the Biotic God to his death Jack says "That was mean...but funny!" Stuff like that adds more life to the game and makes it seem as though you're not fighting alone with 2 robots following you. [/quote]
[quote]SeeNoEvilHearNoEvil wrote...
This is also still going on, it just depends on the characters you choose for a mission.[/quote]
They may say something short in the shuttle but they don't comment on what you do...not that there's really anything TO do in most missions other than run down a path and shoot enemies.
[quote]Nefla wrote...
-ME2 was completely character driven and characters are one of the top reason I play a game. I loved doing all the loyalty missions.[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
Because you were driven by a definition... "LOYALITY mission" = IMPORTANT; "mission to save the galaxy" = "Maehhhh"
Get a Grip!
It's not for loyality of a single person anymore... it's for the sake of the whole![/quote] You are not understanding me AT ALL. I want the npcs and squadmates to have depth like they did in the first 2 games. I want to care about what I'm doing and why I'm there. This is not the real world, this is a story. If it were real life, the destruction of the Earth would be important to everyone, we live here and we're all going to die. In a story "save the world/universe" is so extremely cliche, the story has to be really well written to make it interesting and the characters have to give a face to the faceless universe. Why would I care if Tuchanka was overrun by reapers if I hadn't been given Wrex in ME1 as a face to the Krogan, he shows you the feelings of his people and that they can just mindless throw-away brutes. In ME2 you had so much interaction with your crew and NPCs it was great! DA:O had the exact same story as ME3 and you had even more interaction with your followers and other characters. The world was given depth and I was made to care about different issues in this way.
[quote]Nefla wrote...
-ME2 had varied missions and self contained goals/stories. I always felt like I was acomplishing something and there was always something interesting to learn or do. On Jacob's loyalty mission you find all these crazy people plus a slave harem all orchestrated by his father, they were all interesting like that. In ME3 a lot of the time I was like "what am I doing here again?" as I fought through wave after wave of the same 2 types of enemies: Cerberus, and reaper husks. No conversations mid mission, nothing cool to discover or learn, no decisions in all but 3 and that was at the very end of each one. Mars was the exception, it reminded me more of the ME2 missions. Also non-combat missions made an interesting change. Sammara's loyalty mission was one of my favorites.[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
Agree here! ME3's single player mode, definitely tries to get you ready for multiplayer mode!
Nefla wrote...-The romances were really fleshed out and cool (except Garrus but he made up for it in ME3)
They were just as good in ME1 and ME3, except for Garrus, he was only good in ME3.. when he romanced Tali. [/quote]
I agree about ME1, not ME3. Garrus' was good and long, but Kaidan's Steves, All ME2 LIs, etc...had like 2 romantic conversations/interactions in the entire games.
[quote]Nefla wrote...
-You saw the consequences of your choices from ME1, sometimes in a few different ways. EX: if you let the council die not only does the new council want nothing to do with you (and I think you can't get your spectre status back) but certain NPCs are hostile towards you and there is a general anti-human attitude going around. You hear from the Rachni queen, Helena Blake, Fist, Nassana Dantius, etc...[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
I actually heard from the Rachni queen in ME3... didn't answer the phone after that anymore... [/quote]
The Rachni queen didn't count in the opposite way. Rather than her not show up even if you save her, she does show up even if you kill her. That's much worse (and frankly retarded) IMO.
[quote]Nefla wrote...
-Shepard's stirring, epic speeches! (also in ME1) I felt very inspired like "Yeah we're gonna win this!" In ME3 no Shepard speech/peptalk

[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
Whom should he have spoken to - the holographs of his buddies?[/quote]
Did you actually play ME3? Hackett steals the perfect opportunity for a Shepard speech and gives his own on the Normandy.
[quote]Nefla wrote...
-Shepard is very impressive! Shepard is human with feelings but also larger than life, he is very capable and determined and can do things most others could never do. Shepard of ME2 would never accept defeat, would never stop thinking for himself and say "I...don't know" when talking to the boss of the reapers, with everything hanging in the balance. Shepard would be able to find a way to win. In ME3 Shepard is just a normal person who is not impressive. The most impressive thing about him is his diplomatic skills. He's now a politician instead of a hero..[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
That is SO wrong, I can't even call it perceptually biased. Shepard is a human being... and behaving like one as well! He has never been a superhero, he just has more energy then most other beings. In the end of ME3 he is far over the limit and it shows. Makes Shepard human again... because he is, because he always was![/quote]
See I like having the option of having Shepard totally worn down and angsty about everything. It would fit the personality of some of my paragon sheps, but my renegade sheps would not care about all that stuff, and seeing him dream about the little boy who he saw for like 2 seconds and be all guilt ridden and emo about it is so weird and out of character. There should be a balance of humanity and heroics/competency. In ME2 there was, especially in LotSB but in ME3 Shepard is a wet noodle and the equivalent of an average grunt no matter what.
[quote]Nefla wrote...
-Cerberus and TIM were very interesting in ME2. They were the only ones doing good for humanity but they had a horrible past and also you continue to find gruesome things they are doing. You never know for sure one way or the other. In ME3 they are one dimensional throw-away villians. It would have been cool if in ME3 you were faced with the possibility of fighting Jacob or Miranda.[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
True![/quote]
[quote]Nefla wrote...
-Paragon and renegade were completely different
In ME2 traumatized Salarian worker points gun at you saying "please don't make me hurt you!":
-Paragon: "It's ok, you're safe now"
-Renegade: (Beats worker into unconsciousness) "Hurt me? I hardly felt a thing"
In ME3 Anderson is saying he wants to stay on Earth and lead the troops
-Paragon: "We're in this fight together Anderson!"
-Renegade: "We're In this fight together!"
In ME3 Shepard was way more paragon by default. He would act automatically without your consent. He would console people you wanted to insult, automatic buddies with Liara who I dislike, etc...[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
Totally not true! Shepard often gives renegade answers no matter what you choose.[/quote]
You and I must have been playing separate games, because that NEVER happened to me in my all paragon playthroughs though renegade shep often came off as nice/polite even when I wanted to say "shut up and go **** yourself." In ME2 you could outright antagonize people. For instance you can say to Joker and EDI something like "What is this highschool?! Both of you find something better to do with your time" and in a similar situation in ME3 when EDI asks you about being more human the renegade response is "I'm not the best person to ask about something like this."
[quote]Nefla wrote...
-I like the suicide mission and all the elements that went into it: picking the exact right people for each job, getting their loyalty, getting ship upgrades.[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
Yep... your liking.[/quote]
No ****, everything in this novel of a post is about what I like. Thus the opening line "In ME2 I liked"
Nefla wrote...-I like the tense, yet hopeful ending of ME2. (and it made sense!)
Not really, to be honest. If you destroyed the base, it is gone. If you saved it, but defied Cerberus (taking the Reaper FFS along) nobody would have been able to travel there ever again.[/quote]
That was a shortcomming of ME3 NOT ME2. Your choices should have mattered but they didn't. Saved the council? Killed the council? Exact same outcome with exactly the same quests either way. Same with councilor choice, rachni queen, cerberus base, etc...none of it matters in ME3 at all.
[quote]Nefla wrote...
-I like boss battles and I like that each one was different. In ME3 the only Boss battles were all Kai Leng and they were easy and boring. No final boss

[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
Compared to ALL the Boss battles in ME2... yeah, right, I count two![/quote]
You must be senile then because in ME2 you have:
-The first Ymir(?) mech
-Jedore
-Warden Kuril(sp?)
-Gunship during Garrus recruitment
-Wasea
-Horizon Praetorian
-Thresher maw
-Uvenk
-Werlock chief
-Enyala(?) from Miranda's loyalty mission
-Reaper larva
And those are just the ones my tired brain can think of off the top of my head.
[quote]Nefla wrote...
-Femshep had MUCH better clothes in ME2 and her body didn't look all saggy, dumpy and gross like in ME3. (and I say this from a woman's perspective)[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
Erm...[/quote]
Seriously, why reply to something if you have nothing to say?
[quote]Nefla wrote...
-I liked being able to talk to all the squad after each mission. I hate autodialogue. (well Kasumi and Zaeed actually had interesting stuff to say)I hate Shepard doing things and making decisions without me. Apparently Shep and Steve were screwing around behind my back. I was like "What? When did this happen?

"[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
So, Kasumi and Zaeed had interesting stuff to say, 'cause they were in ME2, right? I actually think the ME3 "crew" had a lot more interesting, and especially NON repeating stuff to say.[/quote]
Yeah, I am so stupid I like things for the sole reason that they are in ME2. Now it all makes sense! I don't like multiple dialogue choices because it adds to the depth of the story and character building, I like it because it's in ME2! Please. Obviously the Kasumi/Zaeed autodialogue is inferior to real conversations with the dialogue wheel, that's my point. DLC characters you'd expect to have little depth of conversation and interaction, but all your squad in ME3 does this and it's usually only one line. I'd much rather hear Zaeed tell me his old man stories about Jessie and missions where he was "the only one to make it out alive" than hearing Garrus say "So, who do we kill next time?" Or Kaidan tell you he has a headache. But more than that I don't want any autodialogue or shallow interactions, I want a conversation!
[quote]Nefla wrote...
-I liked side missions in ME2. Also liked that you could find them by scanning a planet then land on it and do the mission. I HATE the fetch quests of ME3 and DA2.[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
Yeah, and you also hated the "Grissom Academy", and "Tuchanka bomb" quests in ME3... badly done side quests... [/quote]
Yeah because that's totally what I said! Oh wait no it's not. A fetch quest is where you hear some Volus talk about an obelisk and without any conversation you just fly there. Then without any actual mission you scan a planet, get the obelisk, and give it to the guy still without a conversation. Wow, how fun! Those things are total timewasters. I think the Grissom Academy quest is one of the best in the game because you can stop at several periods, rescue random students, talk to Jack and her students, find out more about the situation, and your choice in Overlord actually shows up. The whole quest is very ME2 and ME2 quests I love for the reasons listed above. They are not about just waves of shooting and straight paths like your typical ME3 quest.
[quote]Nefla wrote...
-I miss the hacking mini games T_T[/quote]
[/quote]
[quote]SeeNoEvilHearNoEvil wrote...
We all do dear... we all do *crosses fingers behind back*
[/quote]
What was the point of this? Your whole post reads like "boohoo your opinion is wrong."
[/quote]