One reason Mass Effect 2 is better than Mass Effect 3?
#151
Posté 20 juin 2012 - 07:14
#152
Posté 20 juin 2012 - 12:39
AlanC9 wrote...
I think people just come down in different favorite places on the freedom/linearity scale. I'm pretty far towards liking linearity (and I guess Vormaerin's a little further along than I am, at least when playing the sort of supposedly-urgent plot that Bio likes to use.)
In my case, I think it's because I played PnP first, so looking at a big map and thinking about where I want to go next just doesn't strike me as an important, or even a good, part of the RPG experience.
Sums up how I feel. The Choose your mission order of Bioware games tend to be pointless and divert focus from the main narrative.
#153
Posté 20 juin 2012 - 06:08
Hate to burst your bubble, but ME1 and ME2 didn't provide that much hope especially when the Reapers weren't defeated. The problem is that you do create Shepard and do decide some of the outcomes while the rest is decided by the creator, which happens to be Bioware. I would be surprised if Shepard is "100%" whether dead or alive based on ME3 because his/her arc was a "Hero's Journey" and a "Greek Tradegy".The Sarendoctrinator wrote...
For me, the top reason is definitely the ending. ME2's (and ME1's, as well) gave the feeling of hope and triumph. ME3? I won't even play my Shepards through that. It didn't feel like a victory.
Modifié par Blueprotoss, 20 juin 2012 - 06:08 .
#154
Posté 20 juin 2012 - 06:11
Cains or Fleets. Cains or Fleets.
#155
Posté 20 juin 2012 - 07:26
Blueprotoss wrote...
Hate to burst your bubble, but ME1 and ME2 didn't provide that much hope especially when the Reapers weren't defeated. The problem is that you do create Shepard and do decide some of the outcomes while the rest is decided by the creator, which happens to be Bioware. I would be surprised if Shepard is "100%" whether dead or alive based on ME3 because his/her arc was a "Hero's Journey" and a "Greek Tradegy".The Sarendoctrinator wrote...
For me, the top reason is definitely the ending. ME2's (and ME1's, as well) gave the feeling of hope and triumph. ME3? I won't even play my Shepards through that. It didn't feel like a victory.
That's why it's "hope" and not "guarantee." ME2 of course doesn't give you a guarantee of success but it does give you hope. You've already beaten impossible odds with just you and 12 other people, and it ends on a positive note. You're thinking "if we can do this, think of what we can acomplish when the whole galaxy is united against the reapers!" But the answer in ME3 ends up being the only thing the united galaxy can acomplish is to build a device that sends the entire galaxy into the dark ages, strands everyone's military on earth (and dooms them to starvation most likely) and has a 2 out of 3 chance of not even destroying the reapers. In that case, Your military is gone your mode of travel is gone, your heroes are gone, and there really is no hope.
#156
Posté 20 juin 2012 - 07:34
Beyond that, the choice in mission/assignment order, replayability, wide range of dialogue choices, and interaction with squadmates are what set it above ME3, IMO. ME1 was incredible and ME3 was epic (until the ending), but ME2 really showed me everything I never knew I wanted in video games. Edit: I had been almost purely an action/shooter gamer until this series.
Modifié par Doofe2012, 20 juin 2012 - 07:35 .
#157
Posté 20 juin 2012 - 07:35
The problem of hope isn't taken away from you and we know by the epilogue that the Reapers are either gone or destroyed while Shepard lives on as a hero way after his/her life has ended. Btw you shouldn't forget that hope was in each installement of ME especially when Shepard was at the reigns with his/her crew.Nefla wrote...
Blueprotoss wrote...
Hate to burst your bubble, but ME1 and ME2 didn't provide that much hope especially when the Reapers weren't defeated. The problem is that you do create Shepard and do decide some of the outcomes while the rest is decided by the creator, which happens to be Bioware. I would be surprised if Shepard is "100%" whether dead or alive based on ME3 because his/her arc was a "Hero's Journey" and a "Greek Tradegy".The Sarendoctrinator wrote...
For me, the top reason is definitely the ending. ME2's (and ME1's, as well) gave the feeling of hope and triumph. ME3? I won't even play my Shepards through that. It didn't feel like a victory.
That's why it's "hope" and not "guarantee." ME2 of course doesn't give you a guarantee of success but it does give you hope. You've already beaten impossible odds with just you and 12 other people, and it ends on a positive note. You're thinking "if we can do this, think of what we can acomplish when the whole galaxy is united against the reapers!" But the answer in ME3 ends up being the only thing the united galaxy can acomplish is to build a device that sends the entire galaxy into the dark ages, strands everyone's military on earth (and dooms them to starvation most likely) and has a 2 out of 3 chance of not even destroying the reapers. In that case, Your military is gone your mode of travel is gone, your heroes are gone, and there really is no hope.
#158
Posté 20 juin 2012 - 08:49
#159
Posté 20 juin 2012 - 09:36
#160
Posté 20 juin 2012 - 09:36
sp0ck 06 wrote...
The Normandy was way better in 2 then 3.
How so?
Modifié par AlanC9, 20 juin 2012 - 09:37 .
#161
Posté 20 juin 2012 - 09:44
better lighting, more squadmates on board, you can you inside the womans restroomAlanC9 wrote...
sp0ck 06 wrote...
The Normandy was way better in 2 then 3.
How so?
#162
Posté 20 juin 2012 - 09:45
#163
Posté 20 juin 2012 - 09:48
#164
Posté 20 juin 2012 - 10:11
Sheps speech at the end of ME3 was kinda dull and unmotivational.
#165
Posté 20 juin 2012 - 10:39
While I'm glad that others were able to find hope in ME3's ending, it's irrelevant to my opinion. It wasn't what I consider to be a hopeful ending, and to say exactly why might risk getting into spoilers. (Hint: I don't use multiplayer or other online apps, so EMS is a problem. The content that requires 4000+ is the only one I would even consider remotely positive, based on Shepard's outcome.)Blueprotoss wrote...
The problem of hope isn't taken away from you and we know by the epilogue that the Reapers are either gone or destroyed while Shepard lives on as a hero way after his/her life has ended. Btw you shouldn't forget that hope was in each installement of ME especially when Shepard was at the reigns with his/her crew.
There was hope throughout the rest of the game, for sure. It was very well done. And that's one of the reasons why the ending seems so out of place to me. Before that, the story never gave off a feeling of "tragedy" - there were tragic moments scattered throughout, possibly very few depending on how you played the game, and even though everyone was well aware of how dangerous the Reaper threat was, Shepard could always act confident that they would be victorious and make it out alive. Considering how well the previous two games could end, there was a very good chance of it too, with no reason (for the player) to suspect otherwise.
Modifié par The Sarendoctrinator, 20 juin 2012 - 10:39 .
#166
Posté 20 juin 2012 - 10:55
The Sarendoctrinator wrote...
(Hint: I don't use multiplayer or other online apps, so EMS is a problem. The content that requires 4000+ is the only one I would even consider remotely positive, based on Shepard's outcome.)
So "hope" for you doesn't have anything to do with the fate of the galaxy? The EMS 4000 ending doesn't change anything about that.
#167
Posté 20 juin 2012 - 11:19
That's why I said "remotely positive, based on Shepard". It's still not what I'd call a good ending. Not by a long shot. But there's hope in it for Shepard specifically.AlanC9 wrote...
The Sarendoctrinator wrote...
(Hint: I don't use multiplayer or other online apps, so EMS is a problem. The content that requires 4000+ is the only one I would even consider remotely positive, based on Shepard's outcome.)
So "hope" for you doesn't have anything to do with the fate of the galaxy? The EMS 4000 ending doesn't change anything about that.
#168
Posté 20 juin 2012 - 11:35
A small thing, so be sure, but squadmates felt more present in ME2 than they did in ME3. When I picked my squad, I felt like I was bringing people with me. In ME3, I was just picking their powers. "I don't have overload and I'm going to Rannoch, so I'll being Kaidan..." and so on.
#169
Posté 21 juin 2012 - 01:09
#170
Posté 21 juin 2012 - 01:17
#171
Posté 21 juin 2012 - 01:48
#172
Posté 21 juin 2012 - 01:55
#173
Posté 21 juin 2012 - 01:57
The Sarendoctrinator wrote...
That's why I said "remotely positive, based on Shepard". It's still not what I'd call a good ending. Not by a long shot. But there's hope in it for Shepard specifically.AlanC9 wrote...
The Sarendoctrinator wrote...
(Hint: I don't use multiplayer or other online apps, so EMS is a problem. The content that requires 4000+ is the only one I would even consider remotely positive, based on Shepard's outcome.)
So "hope" for you doesn't have anything to do with the fate of the galaxy? The EMS 4000 ending doesn't change anything about that.
I just couldn't believe it. My bad -- it never occurred to me that Sheps indivudual fate matters that much , but I should have read what you were saying.
Modifié par AlanC9, 21 juin 2012 - 02:01 .
#174
Posté 21 juin 2012 - 01:59
#175
Posté 21 juin 2012 - 02:00





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