No matter how much supposedly-clarifying exposition and fanservice-oriented companion farewells the EC has, it's not going to change the fact that ME4 (whatever form it comes in) will be a second-rate Gears of War-Call of Duty wannabe close to totally stripped of its RPG elements.
So I don't really care about Bioware fixing the ending, since the series is going to continue no matter how good or bad ithe 'ending' is; but Bioware has got far more important things to address if the series is going to be worth playing anymore, and I would imagine that most people, wisely, gave up on that happening a few months ago.
Most people know that Bioware's
modus opperandi is to continually lower the bar for themselves. They almost never improve on things-- particularly mechanics-- from a previous installment; they simply cut down (or throw things out completely) and then stick in half-assed versions of whatever is new and popular at the moment.
So, if the dialogue wheel has become a dialogue spoke, for instance, there is about zero chance that it is going to return to being a full wheel again. Or, if most conversations are now auto-dialogue, there is about zero chance that the majority of dialogue from now on won't be auto-dialogue. Or, if they have cut talent-building down from a passably decent and fairly complicated affair that requires a little planning, down to a braindead consolized affair for six-year-olds, then there is about zero chance that it will return to its former self. Or, if they took an inspired space-opera adventure game and decided it should be an absurd and cut-rate cover shooter clone with blood splatter on the screen and extreme dual-omni blade fatalities, then there's little chance it's going to stop being that.
Despite what the EA metrics department says or thinks, they aren't going to sell more copies making that sort of game.
People can forgive a stupid ending. But they can't and won't overlook the rest of it.
Modifié par Rhalle, 22 juin 2012 - 07:46 .