Hello friends, this is my first post on the Bioware social forums!
I'm extracting a lot of meshes and textures from ME1 in my freetime to use in the UDK for pictures and such, but i'm having trouble with certain textures and texture formats.
My problem is this; Some textures, like the standard human helmet's textures, include textures like Diff_Stack, and no Diff_Base. The Diff_Stack is weirdly colored and i can't find a purpose for it, unlike Specular and Normal map files. This means i can't find the Diff_Base for many meshes, only Diff_Stacks. Can somebody clarify what all these textures are supposed to do, and how i can make them work properly? I have encountered several situations where there is no Diff_Base for the meshes, and i would like to know why and how to fix it. Any help would be appreciated!
Also, on a side note, i'm having trouble with textures and faces/eyes. First off, all the faces for all the different races (Krogan, Turian, Asari, Human) looks weirdly pale, can anybody help me about that? Secondly, i'm having problems with eyes. As eyes are included with the face, but shares no textures with it, the eyes assume the texture of the face (Which looks oddly disturbing sometimes) I've tried detaching the eyes separately in 3ds Max 2011, but their material slots didn't show up in the UDK. I hope somebody knows how to fix that, also. Thanks for listening, i would be grateful for any help! :happy:
Texture problems (Model extracting)
Débuté par
Sarenator
, avril 04 2012 12:57
#1
Posté 04 avril 2012 - 12:57





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