Eain wrote...
I sort of experience the same with DE:HR. Just standing there at the "press a button and solve the problem" console made me have a major dafuq moment.
Afterwards I was sort of annoyed.
ME3 is pretty much that to the tenth power.
DXHR has the excuse of having to fit in with the original DX perfectly. Plus, it sorta-kinda was a shout-out to the ending of the original DX, so...
PLUS, it had a FOURTH option, one that made a lot more sense than the other three. ME3 lacks that option, even if it has the same final decision place layout to allow for it.
Torrible wrote...
I wish my life was so sheltered that a video game ending is the biggest crisis I had to face.
I specifically listed video game related events, not RL ones.
I'm sure nobody wants to know about the story of me unfrelling a girl's broken self-esteem and fear of social interaction after her first boyfriend's attempts at getting her interested in sex devolved into what was essentially rape; falling in love with the girl in the process and ending up in shambles myself as she, enjoying the results of eight months of brain fixing, ran out on me a week after proclaiming mutual love with a guy she met a few days prior. I got over it, but I still REALLY don't want to talk to her ever again.
Or how fun it is to discover your bisexuality in a country full of backwards bigots. Or a planet of backward bigots, to be honest.
Let's just not go there, okay? =)
Yeah, I heard about that. LucasArts is bonkers. Still, KotOR 2 had more
closure than ME3, even in its unfinished state. At least we were given
some info on the state of planets and characters, in the last
conversation with Kreia.
That, and the awesomeness that preceded it, basically caused my current love for Obsidian. And Alpha Protocol, of course. It was a rule-changer, DA2 and ME3 both shamelessly borrow design decisions from it.
Fallout New Vegas solidified that. Yes, Obsidian's games are glitchy, unfinished messes, but they do so many things SO RIGHT, that even the things that ARE wrong with them, they are still very much awesome.
So yeah, I'm kinda hoping Bryan Fargo gets them onboard for Wasteland 2. He's been talking about maybe reviving Black Isle, if Wasteland 2 is successful...
Modifié par Noelemahc, 04 avril 2012 - 03:44 .