Creating summoned pets is new to me and I'm not sure what I'm getting myself into. I would like to make a template pet to make several other pets. Because I know so little of the subject, the only question I can think of is what scripts do I need on the pet itself? I'll take any other suggestions and advice though..
Thank you kindly.
Summon Pet - Best Practice?
Débuté par
Buddywarrior
, avril 04 2012 04:16
#1
Posté 04 avril 2012 - 04:16
#2
Posté 04 avril 2012 - 05:26
Buddywarrior wrote...
Creating summoned pets is new to me and I'm not sure what I'm getting myself into. I would like to make a template pet to make several other pets. Because I know so little of the subject, the only question I can think of is what scripts do I need on the pet itself? I'll take any other suggestions and advice though..
Thank you kindly.
How do you want your pet?
As an animal companion or familiar: These require 40 templates as well as 2da editing.
As a summon: easiest to accomplish but prevents other summons from being summoned
As another associate (henchman): requires creating an object and using LevelUpHenchman() to get to the needed level. 2da editing would include defining a level up package.
#3
Posté 04 avril 2012 - 06:10
As far as what AI should run on the pet, I'd copy the animal companion AI scripts, and use them as a base. Or you could download TonyK's AI and use that as a base.
I recently remade Familiars and adjusted the Animal Companions, and this method worked well for me. I rewrote the Bioware AI to enable the kinds of behaviors I wanted.
I recently remade Familiars and adjusted the Animal Companions, and this method worked well for me. I rewrote the Bioware AI to enable the kinds of behaviors I wanted.
#4
Posté 04 avril 2012 - 06:56
@WhiZard - I was just planning on doing a Summon from a unique power.
@Henesua - I'll take a look at TonyK's AI.
Thank you both!
@Henesua - I'll take a look at TonyK's AI.
Thank you both!





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