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Why is Bioware so bent on keeping the ending


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#126
Versus Omnibus

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Because they think video games are art.

#127
Valo_Soren

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Because the ending is esoterically artistic and mind blowingly, eye openingly awesome and it' just fine the way it is and a little clarity and closure will make it all the more better, obviously.

#128
dorktainian

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because MASS EFFECT 3 pt 2 won't make any sense if they change the current ending.....

#129
ahandsomeshark

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from now on when I do something mean and someone asks me why I'll say "because EA that's why".
Gina why'd you kick the dog: because EA that's why
Gina why'd tell your 7 year old cousin there's no Santa: because EA that's why
Gina why did you sell your sister into indentured servitude BECAUSE EA SO **** YOU

#130
Sohlito

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Valo_Soren wrote...

Because the ending is esoterically artistic and mind blowingly, eye openingly awesome and it' just fine the way it is and a little clarity and closure will make it all the more better, obviously.


...:huh:

#131
Kitedtk

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Gigamantis wrote...

It's probably because the ending is perfectly fine. All of the plotholes you people think you're pointing out actually don't exist. You're just upset at the sadness and hopelessness of the ending and our lashing it with very poor reasoning.

For a series that is entirely about bonds and overcoming enormous adversity together... Sadness and hoplessness is a ****ty ending... And if you think the plotholes aren't there then you're blind...

#132
veramis

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Ego.

#133
sH0tgUn jUliA

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I gave them an out with a variable single ending that would set up the next game where the player's decisions do matter, but it's been done before. It resembles DA:O ending and the SM ending too much where the results are how much of the fleets and your team survive based on your war assets, how you pick your team, etc. No A, B, or C. Boss fight with Harbinger. They could still do this as an add on DLC starting in the APC headed to the Citadel. Will they do it? No. Would everyone be happy? No. It's too videogamey. You have your range of happy, bittersweet, to sad, to epic fail.

BW just needs to have a pair to say "No. No more Shepard. Shepard, if alive, retires and rides off into the sunset. End of Shepard."

Anyone with me on this?

#134
killnoob

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ego and pride...

come on bioware, if you make most of us happy, giving us options, we would be more likely to support you and buy your game, you won't need to worry about people giving you bad reviews on Amazon or metacritics, don't be stubborn and letting your ego blinds you!

#135
Gigamantis

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Kitedtk wrote...

Gigamantis wrote...

It's probably because the ending is perfectly fine. All of the plotholes you people think you're pointing out actually don't exist. You're just upset at the sadness and hopelessness of the ending and our lashing it with very poor reasoning.

For a series that is entirely about bonds and overcoming enormous adversity together... Sadness and hoplessness is a ****ty ending... And if you think the plotholes aren't there then you're blind...

I've heard everything that you people think is a plot hole and they're just not.  Everything that happened is explainable and pretty reasonable.  I've been discussing this ad nauseum in other threads and every single thing people have come up with has had an easy explanation. 

#136
TemplePhoenix

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On a related note, any people wanting a statement in which BW says "Oh my god, you're right! The endings suck moose wang! We're so sorry!" is gonna be out of luck, I think. Even if they actually thought that, it's the kind of thing you're not going to hear in an official release while they're still trying to sell the game, because it would essentially acknowledge that they released a substandard/unfinished product. While a few gamers might be made happy by their willingness to admit wrongdoing, these would be mostly people who have already bought and played the game. The risk of turning off potential new buyers would be too great.

People complain that the statements so far have been all PR nonsense, but so what? That's why companies hire PR people in the first place, and why the closest you are ever likely to get would be a politician-like "Well, we're sorry so many of you disliked our ending." Which is not the same thing.

If they take the time and effort to fix the ending, that should be good enough, as it would SHOW that they agreed that there was a problem, even if they wouldn't come out and say it. And we would know that they agreed. And they would know that we knew...

Basically, I think if you talked to a BW employee over a drink in a bar somewhere, you might get their honest thoughts on this whole thing. But an official statement of self-flagellation? No. Not gonna happen.

#137
The Charnel Expanse

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You know, it's not at all unprecedented for a game's ending to be changed via DLC. Look at Fallout 3, for instance.

But having said that, I wonder if at some point they just wrote themselves into an apparent corner and the deliberation among the writing team over how to end the London battle [just as an example] too so long that it pushed them up against the deadline and they ended up having to slap something together with little or no QC. And then once that was done they just lacked the will to go back and return to the process of brainstorming a new ending, whether or not they realized how fatally flawed the existing product was. If you make a living as a writer, you do suffer burnout frequently. And when you spend years on a project, you just want to put it to bed.
Of course, this is no excuse for what they ultimately crapped out because, frankly, those final 5 minutes were insulting. But I can at least sympathize with them being reluctant to sit around a table again, throwing ideas against the wall to fix the plot holes they created.

#138
Kitedtk

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[quote]Gigamantis wrote...

[quote]Kitedtk wrote...

[quote]Gigamantis wrote...

It's probably because the ending is perfectly fine. All of the plotholes you people think you're pointing out actually don't exist. You're just upset at the sadness and hopelessness of the ending and our lashing it with very poor reasoning.

[/quote]
For a series that is entirely about bonds and overcoming enormous adversity together... Sadness and hoplessness is a ****ty ending... And if you think the plotholes aren't there then you're blind...

[/quote]
I've heard everything that you people think is a plot hole and they're just not.  Everything that happened is explainable and pretty reasonable.  I've been discussing this ad nauseum in other threads and every single thing people have come up with has had an easy explanation.  [/quote]

Oh it's you again.. 
Right the explain some of the following.
Why was joker fleeing?
How did my team mates magically appear on the normandy?
Wht did the prothean sabotage even work if this thhing always was on the citadel?
Why need a vanguard if the controller for the reapers was always on the citadel.

How do synthetics have dna?
Why couldn't i just tell it to shut up. Quarian and geth peace. Your logic is broken.

Those are just a few points btw.

[/quote]

#139
Cyph3rX

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[quote]Kitedtk wrote...

[quote]Gigamantis wrote...

[quote]Kitedtk wrote...

[quote]Gigamantis wrote...

It's probably because the ending is perfectly fine. All of the plotholes you people think you're pointing out actually don't exist. You're just upset at the sadness and hopelessness of the ending and our lashing it with very poor reasoning.

[/quote]
For a series that is entirely about bonds and overcoming enormous adversity together... Sadness and hoplessness is a ****ty ending... And if you think the plotholes aren't there then you're blind...

[/quote]
I've heard everything that you people think is a plot hole and they're just not.  Everything that happened is explainable and pretty reasonable.  I've been discussing this ad nauseum in other threads and every single thing people have come up with has had an easy explanation.  [/quote]

Oh it's you again.. 
Right the explain some of the following.
Why was joker fleeing?
How did my team mates magically appear on the normandy?
Wht did the prothean sabotage even work if this thhing always was on the citadel?
Why need a vanguard if the controller for the reapers was always on the citadel.

How do synthetics have dna?
Why couldn't i just tell it to shut up. Quarian and geth peace. Your logic is broken.

Those are just a few points btw.

[/quote]
[/quote]

Gig just trolls, ignore him. The best he'll come up with is you're just an entitled whiny bastard JUST BECAUSE LOL.

Modifié par Cyph3rX, 04 avril 2012 - 08:33 .


#140
JasonDaPsycho

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Mass Effect 4.

#141
Mariyanna

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Because it'd cost too much money and changing the ending would prove they were wrong.

#142
Quietness

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Gigamantis wrote...

Kitedtk wrote...

Gigamantis wrote...

It's probably because the ending is perfectly fine. All of the plotholes you people think you're pointing out actually don't exist. You're just upset at the sadness and hopelessness of the ending and our lashing it with very poor reasoning.

For a series that is entirely about bonds and overcoming enormous adversity together... Sadness and hoplessness is a ****ty ending... And if you think the plotholes aren't there then you're blind...

I've heard everything that you people think is a plot hole and they're just not.  Everything that happened is explainable and pretty reasonable.  I've been discussing this ad nauseum in other threads and every single thing people have come up with has had an easy explanation. 


No, people have attempted to use headcannon to explain away the plotholes that using cannon produces. This just does not work in a discussion where the facts are being used.

Modifié par Quietness, 04 avril 2012 - 08:35 .


#143
Calbeb

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Likely because they spent eight years creating every single one of these characters, plot threads, worlds, concepts and gameplay systems. They then ended it how they wanted (even if I disagree with it) and then fans demanded them to do what they say instead. You can say it's "art" or a "product" but you have to get by the fact that they created this story and they shouldn't HAVE to change the ending to accede to fans.

It seems like they are trying to find a compromise. If that's not good enough then maybe you should just walk away because clearly you don't like their work.

#144
Kitedtk

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Calbeb wrote...

Likely because they spent eight years creating every single one of these characters, plot threads, worlds, concepts and gameplay systems. They then ended it how they wanted (even if I disagree with it) and then fans demanded them to do what they say instead. You can say it's "art" or a "product" but you have to get by the fact that they created this story and they shouldn't HAVE to change the ending to accede to fans.

It seems like they are trying to find a compromise. If that's not good enough then maybe you should just walk away because clearly you don't like their work.


Your argument works... But not really. I mean just check the writing staff... It changes between all the games... So... Who is the person that had the story all laid out... They're not even close to the original story laid out by drew...

#145
Gigamantis

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Quietness wrote...

Gigamantis wrote...

Kitedtk wrote...

Gigamantis wrote...

It's probably because the ending is perfectly fine. All of the plotholes you people think you're pointing out actually don't exist. You're just upset at the sadness and hopelessness of the ending and our lashing it with very poor reasoning.

For a series that is entirely about bonds and overcoming enormous adversity together... Sadness and hoplessness is a ****ty ending... And if you think the plotholes aren't there then you're blind...

I've heard everything that you people think is a plot hole and they're just not.  Everything that happened is explainable and pretty reasonable.  I've been discussing this ad nauseum in other threads and every single thing people have come up with has had an easy explanation. 


No, people have attempted to use headcannon to explain away the plotholes that using cannon produces. This just does not work in a discussion where the facts are being used.

I haven't really heard any facts behind the plotholes being claimed, just speculation about synthetics and the catalyst that isn't really supportable. 

#146
sniper1250

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Maybe they've already started production on ME4 and they need the ending to stay the same or the intro to the new game that they've already completed wont make sense.

#147
Captain Arty

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Kitedtk wrote...

Gigamantis wrote...

It's probably because the ending is perfectly fine. All of the plotholes you people think you're pointing out actually don't exist. You're just upset at the sadness and hopelessness of the ending and our lashing it with very poor reasoning.

For a series that is entirely about bonds and overcoming enormous adversity together... Sadness and hoplessness is a ****ty ending... And if you think the plotholes aren't there then you're blind...


Giga...(*facepalm) You keep making posts in these threads that a) do not make your point, if you have one, and B) just attack other people.

The ending is demonstrably broken. Give us a clear write-up as to why they are fine as they are. To get started, look at the link in my sig. There are three big reasons the ending is broken. Explain them. OR, take your pick of a plothole and explain to us why it isn't there.

And please explain how the RGB ending is representative of the series premise that decisions will affect the final outcome.

#148
Quietness

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Gigamantis wrote...
I haven't really heard any facts behind the plotholes being claimed, just speculation about synthetics and the catalyst that isn't really supportable. 


Well some ending plotholes include:

Joker running away, which was proven in me1 that he would rather face court martial (and that is punishable by death) than to abandon Shepard.

The Normandy dropping out of FTL and everyone surviving despite the codex stating in a very specific way they die, and instantly. See: Chernkov Radation

There is Shepard's sudden collapse of resolve despite proving time and again that even against the most insurmountable odds they will not compromise themselves.

There is tons more but really not worth throwing them all down.

Modifié par Quietness, 04 avril 2012 - 08:52 .


#149
Calbeb

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Kitedtk wrote...

Calbeb wrote...

Likely because they spent eight years creating every single one of these characters, plot threads, worlds, concepts and gameplay systems. They then ended it how they wanted (even if I disagree with it) and then fans demanded them to do what they say instead. You can say it's "art" or a "product" but you have to get by the fact that they created this story and they shouldn't HAVE to change the ending to accede to fans.

It seems like they are trying to find a compromise. If that's not good enough then maybe you should just walk away because clearly you don't like their work.


Your argument works... But not really. I mean just check the writing staff... It changes between all the games... So... Who is the person that had the story all laid out... They're not even close to the original story laid out by drew...


Casey Hudson is largely considered the creator of the series, including by Drew. He is also the person most people are mad at.

Drew was the lead writer of a team in Mass Effect 1, much of that team continues. Mac Walters has lead both the second and third game, which actually kind of makes him a huge part of the series as a whole.

And I never said anything about "laying out" the story. It's always an organic process. That's how writing works for the vast majority of writers, even of heavily serialized fiction. There are very few examples otherwise.

Drew has stated, for example, that they never had a clear plan for exactly where the story was going. Just vague ideas and touchpoints.

#150
Russmandarin

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No body wants to admit they messed up and now have to stand behind a story which was fine right up until the last 10 minutes when they decided to stop caring about not creating plot holes or following their own lore anymore.

Ego most likely