Stuck in a quest with no mana pots. What to do?
Débuté par
Ashearo
, déc. 03 2009 03:42
#1
Posté 03 décembre 2009 - 03:42
I am currently doing the lighting of the beacon quest and I have ran out of mana. I play a mage. Where can I obtain the pots? The quatermaster isnt where he should be already
Im stuck!
#2
Posté 03 décembre 2009 - 03:53
Don't blow all your mana immediately?
#3
Posté 03 décembre 2009 - 04:17
I got no mana pots at all and i still need to fight the boss
#4
Posté 03 décembre 2009 - 04:38
wait for mana to regen?
#5
Posté 03 décembre 2009 - 04:43
Cant... it takes too long..The ogre boss kills fast. I need a place to get pots.. is it possible?
#6
Posté 03 décembre 2009 - 04:45
I'm on my last blight quest in The Deep Roads with no mana pots. So hard to get lyrium dust.
#7
Posté 03 décembre 2009 - 04:47
So anyone got any idea how to continue? Otherwise.. restart game?
#8
Posté 03 décembre 2009 - 04:52
Ashearo wrote...
I am currently doing the lighting of the beacon quest and I have ran out of mana. I play a mage. Where can I obtain the pots? The quatermaster isnt where he should be already![]()
Im stuck!
no need for mana. he is not that fast and your party is bigger than him alone so it is possible to use kite and run tactics. push the pauze button, select the do not follow option, spread your archers and mages out across the room, run every time with the character the ogre attacks. rince and repeat untill he is down.
#9
Posté 03 décembre 2009 - 04:55
I have been trying that for about an hour... still to no avail
So there is no other way to get mana pots?
#10
Posté 03 décembre 2009 - 05:11
I've been playing through as a Mage on Nightmare with a "no potions" rule. Beating the Tower Ogre under these conditions is hard but doable--I just did it recently. The basic rule is to pick a couple of key abilities (for me it was Cone of Cold and Heal) and limiting your casting to those key spells. You need to ration your mana so that you get maximum use out of your most powerful abilities (for example, by interrupting the Ogre's attacks), so don't just cast Arcane Bolt for damage unless you think it will end the fight.
Modifié par puckthcat, 03 décembre 2009 - 05:13 .
#11
Posté 03 décembre 2009 - 05:12
Ashearo wrote...
I have been trying that for about an hour... still to no availSo there is no other way to get mana pots?
not without a reload. you can crank the difficulty down to easy any time you want though and if you are playing on pc there is a patch which drops your difficulty down because this is not a really easy game anyway but it was released in an even harder version.
also: in general things are easier in game if you pauze more. for some fights i have even pauzed nearly every second during my first run
usually things become easier once you understand how to balance your party later on though.
Modifié par menasure, 03 décembre 2009 - 05:12 .
#12
Posté 03 décembre 2009 - 05:23
OMG i just tried the archer technique and kept running. hahaha thanks!! ill be sure to remember to stock up now!
#13
Posté 03 décembre 2009 - 05:33
Once you get better at the game you won't need mana pots as much. I'm on my third playthrough now, playing on Nightmare, I've down two of the treaties, a load of sidequests, and I've only chugged two mana pots.
You'll learn efficiency.
You'll learn efficiency.
#14
Posté 03 décembre 2009 - 06:12
No need to kite. Just have Alistair tank and chug health potions when needed (I only needed one health potion on Hard difficulty). He should do Shield Bash and Pummel when off cooldown. Take the other 3 party members and spread them out at ranged distance (use Hold position to keep them there). Then just autoattack with whatever ranged skill they have (crossbow, bow, staff). The crossbow warrior guard should use Shattering Shot whenever it is off cooldown. The guard mage should use Weaken and Paralysis when available. If you don't have the guard mage (since you have a PC mage) save your mana for any cc or debuff spell that will affect the ogre, otherwise just autoattack. Try to time the cc spell to hit just before the ogre starts to do a special move.
#15
Posté 03 décembre 2009 - 06:17
start putting a point into willpower each level to build up your mana pool. Doing that and you shouldnt need a lot of mana pots.
here a hint and a kick in the nuts on top of it I found out. The spell Death Syphon will eat the dead mobs around you and give you mana (there is one for health as well). Sounds great on paper but what I found out is the spell eats the dead bodies to a blood spatter that Dexter would have a hard time solving. Meaning no loot from the bodies. Luckily I figured that out fast as I did Wardens Keep last night and my spell ate the lady daemon that drops the good tanking armor.
here a hint and a kick in the nuts on top of it I found out. The spell Death Syphon will eat the dead mobs around you and give you mana (there is one for health as well). Sounds great on paper but what I found out is the spell eats the dead bodies to a blood spatter that Dexter would have a hard time solving. Meaning no loot from the bodies. Luckily I figured that out fast as I did Wardens Keep last night and my spell ate the lady daemon that drops the good tanking armor.
#16
Posté 03 décembre 2009 - 06:19
I must of battled the ogre like 20 times last night. My party was a 2h warrior, alistair, the dog, and a computer mage with no heal spell. The absolute best I could do was to use 2 health poltices and no deaths. I think I had one match with no health poltice use but three deaths in the party.
My tactic was cast weakness at the start. Use growl. After that mighty blow and attack. I saved pummel strike for when the ogre grabbed someone. The mage used lighting, regular attack, and arcane bolt. Alistair used his shield abilities during the fight. Shrug, I tried and tried but still the best was 2 health potions and no deaths vs three deaths and no health potions.
My tactic was cast weakness at the start. Use growl. After that mighty blow and attack. I saved pummel strike for when the ogre grabbed someone. The mage used lighting, regular attack, and arcane bolt. Alistair used his shield abilities during the fight. Shrug, I tried and tried but still the best was 2 health potions and no deaths vs three deaths and no health potions.
#17
Posté 03 décembre 2009 - 06:33
That nameless mage is basically designed just for that fight. Entering that fight with a PC mage means that you just get nameless tanks, and if your mage's spells aren't well suited to fighting a single boss, it can take many tries.
Perhaps halfway through the game, and the Tower Ogre is the second most difficult fight I've yet encountered (the most difficult is Jarvia).
Perhaps halfway through the game, and the Tower Ogre is the second most difficult fight I've yet encountered (the most difficult is Jarvia).
#18
Posté 03 décembre 2009 - 06:36
Two health potions and no deaths was good for that set-up. It would have been easier if you had the 2-hand warrior use crossbow from ranged instead though (Shattering Shot is great for reducing ogre armor). When I have tried using him as 2-hand melee in this battle he usually grabs aggro from Alistair (who doesn't have taunt yet) and dies. Therefore he does more dps throughout the fight with his crossbow. Dog is ok for melee dps since he doesn't usually grab aggro, but as I stated earlier this fight is easiest with just Alistair in melee range and the other 3 party members doing ranged dps (not an option if you have Dog).





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