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Paul Tassi of Forbes Q&A Thread


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#51
I_Jedi

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yesikareyes wrote...

As a response to Farbautisonn:

Paul Tassi asks the fans:

What could EA do to turn your perception of them around?

Will you continue to buy EA games after what's happened in recent months?


1. They change their games radically from the predecessor.

2. Won't be buying some for a while.

#52
garf

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@Paul Tassi

to answer your questions. There is one word that would solve all problems I have with bioware without requiring any DLC fixes or really anything else. I think this word will prove impossible to be uttered by Bioware. that word is 'Sorry' - Admiting they screwed up and sincerely offering to make it right would be all it took to get forgiveness from me. and certainly more trust than I give them now.

of course they'd still have to wait until I had I gaming budget again. That's a fixed limitation.

as Things stand. without that sorry or some other attempt to offer a fix. No. I've never been hurt and stressed by a game before I wouldn't think it's possible. I'm a nerd in a lot of ways but usually am amused or even dismayed by some of the fierce people I've met at sci fi and anime conventions or online. It's a credit to Bioware that they made me care THAT much. but all that means is that they mobilized me with their 11th hour failure the way no other media product could.

#53
Chrislo1990

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Mr. Tassi,

You've probably heard about a FTC complaint that was filed against Ea/Bioware for falsely advertising a product. If EA/Bioware decided to sell us an alternate ending that does bring justice to the ME franchise, will the complaint have more merit and can EA really get in trouble?

#54
Chrislo1990

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Oh and Mr. Tassi to answeer your questions I don't think my opinion of EA will ever change because their ways won't. They exert an an inceredible amount of influence over developers and take away their creativity for the sake of optimizing the game to reach more gamers. If EA were to release some of their control and gave the developers more freedom and time to develop their games ast hey saw fit for their fanbase, then maybe I"ll consider changing my perception of them.

As things are right now, I am really really upset at EA. I will definitely be much more cautious when considering purchasing a game from them, and I"m already quite cautious when purchasing a game in the first place. In other words, I do not trust them at all. Not one bit.

Modifié par Chrislo1990, 05 avril 2012 - 12:40 .


#55
Chaoswind

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yesikareyes wrote...

As a response to Farbautisonn:

Paul Tassi asks the fans:

What could EA do to turn your perception of them around?

Will you continue to buy EA games after what's happened in recent months?



A) Nothing, my perception is that the gaming industry is more focused in trying to take my money than in giving me quality entertainment, as such I will keep my money in my pockets and enjoy used games.

B) Honestly, this is not a question, the only new games I played where Mass Effect and Skyrim, so for me is fairly easy to quit, and return to the golden days of Snes/PSone games.

Q) You think the out roar has been enough to attract attention from the government to place sanctions and rules in the gaming industry to protect consumers?

Modifié par Chaoswind, 05 avril 2012 - 12:42 .


#56
kihten

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yesikareyes wrote...

Capone666 wrote...

The RetakeMe3 organization has rallied around the inital creator as sort of spokeperson. An interview with him can be seen here. I am the interviewer, and I was wondering what are your thoughts on the effeicacy of having a spokesperson for a group this varied. Will it bite them in the ass or help their goals be achieved?


Paul Tassi:

I think it's probably a good idea to have someone who can coherently organize the movements thoughts. A million voice shouting all over the place is probably not the best way forward. It's why any group has a spokesperson, and I don't see the downside for RetakeME3. 



there are a couple of specific people that are leading the movement. personally, although the FB guy started it, he's been fairly absent. my team created retakemasseffect.org and have been working in conjunction with HTL as well as extremely active - from creating the letter campaign to twitter, facebook, BSN, HTL, and unifying groups like Reddit, DeviantArt, etc.

I think we have a couple of really great people leading the movement and keeping things on the same page, and civil. i'm actually in constant contact with @masseffect and jessica merizan on twitter.

Its difficult to pinpoint a leader in a group this big, but there are a few good people out there doing a fine job of it. imo.

also want to say, i really have appreciated having the feeling of having you on our side, persay - in an intelligent, journalistic point of view. i think all articles are biased, but yours is much more about the journalistic and buisness side of the argument, and i really personally appreciate your articles, on behalf of the movement.

-Krista

#57
jedsithor

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Mr. Tassi,

Have you read my long-winded blog post on the merits of claiming "artistic integrity?"

Yeah, that was a shameless plug. Can I have a job? :lol:

On a slightly more serious note (though I really wouldn't mind a job), have you received any response or feedback from game-dedicated sites and publications that you have effectively called out on their hypocrisy and/or bias? How does it feel to be in a position where gamers are turning to Forbes for unbiased opinions on the issue rather than places whose existence revolves around games?

#58
kihten

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yesikareyes wrote...

As a response to Farbautisonn:

Paul Tassi asks the fans:

What could EA do to turn your perception of them around?

Will you continue to buy EA games after what's happened in recent months?


1.) i think that they really need to turn customers perspective around. many fans i've talked to really feel angry with EA and think they're fairly responsible for the problems with Mass Effect, and continue to feel loyal (albeit angry) with Bioware as an individual. i can't disagree. People had problems with EA long before Mass Effect, and they really need to give them impression that they aren't a corporate monster and that they actually CARE about the games they're releasing. Fans know that Bioware cares, or at least gives us that impression.

2.) It really depends. depends on what happens with Mass Effect. If they pull through for fans, and allow Bioware to fix this, i'm willing to forgive. However, this has brought to light lots of issues gamers have had - not only with EA but also with companies like IGN, Konami, etc with all the press as well. I will most likely be extremely wary of EA and will think twice before deciding if the game i want is worth supporting EA and their (imo) bad business relationship with their consumers. At this moment- i would have to say i'd make an exception for Bioware games, because i have consumer fan loyalty with them, even now. And I'd most likely avoid any non-bioware EA games, to make a point. And yes, I realize this probably will not even register on their pie charts and money graphs since i'm just one person, but it feels like the right thing for me to do.

#59
Spectre Impersonator

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Good articles by Mr. Tassi, presenting an uncorrupt view as opposed to IGN. Thanks for the help. The ending was falsely advertised and an insult.

#60
Spectre Impersonator

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yesikareyes wrote...

As a response to Farbautisonn:

Paul Tassi asks the fans:

What could EA do to turn your perception of them around?

Will you continue to buy EA games after what's happened in recent months?

I do my best to avoid buying anything with EA on it and I have well before this because of how they screwed the fans in other franchises, like Fight Night. To turn my perception of them around, they could start by showing some humanity and less greed. Yes, I know it won't happen.

#61
Furtled

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First off kudos to Forbes for being one of the few publications looking at this from a business perspective and to the OP for acting as an intermediary - to answer Paul's questions:

What could EA do to turn your perception of them around?
  • Ditch mandatory Origin and start taking a leaf from CD Projekt, CCP and Valve when it comes to customer relations.
  • Realise that PC gamers are a very different animal from console gamers (not better, just different) and react accordingly.
  • Show some respect for their customers and reword their EULAs, Privacy Policy and Terms of Services; I shouldn't have to be taking a company to court simply to use their product legally without waiving privacy or consumer rights (and EA should not be expecting their customers to wade through nearly 70 pages of legalise to play a game either).
  • Invest in their support. EA Chat is generally one step up from useless, it's not the staff's fault, it's entirely down to cost cutting in an area EA obviously doesn't see as important, but their first line support is for the most part sub-par and appear to have little in the way of training or a usable knowledgebase of common issues and solutions.
  • Clean up their marketing. Things like Sin to Win, fake protests, Your Mom will hate it etc. are god awful and don't help the games industry's image one bit. Less Don Draper and more Seth Godin please.
  • Invest in a solid PR strategy, especially for crisis management. This has been a bit of a mess, not down to any individual staff member but because there's no cohesive strategy behind it; various channels contradict each other, there's no set tone, and misinformation is rife leading to customer speculation and frustration. It's not confined to ME3, there's been so many examples of this that it's obvious there's no one really looking after this sort of thing and every time something happens they're fire-fighting rather than working within a defined brand strategy.
  • Stop over promising and under delivering. It only frustrates customers and a frustrated customer is an unhappy and extremely vocal customer in gaming circles. Learn to keep players, their customers, updated on a more regular basis, even if it's just a 'we're working on it' rather than swinging between silence and trying to play down problems and bugs.
  • Kill Online Passes unless they actually do pay for keeping servers up. There's a number of games they're ditching support for soon, some of which were only released in 2011.
  • Scale back the DRM to a reasonable level, learn from Ubisoft's massive PC marketshare loss and the lessons from other, older industries.
  • Admit when there's a problem (i.e. the forum ban = game ban issue), there's no harm in saying 'we don't know but are investigating' opposed to multiple responses saying the issue doesn't exist and later getting caught out in what reads to many as an outright lie. Also learn that saying sorry when things do go wrong is not going to impact the bottom line, continually dancing around an issue however will bite you on the backside in the long run and do potentially irreperable damage to the brand.
  • Stop rushing product releases to align with annual/quaterly profit reports. Yes developers can't be allowed to work on something indefinitely, but rushing a product out to meet a deadline simply to make the sheets look good for shareholders is no way to prolong the life of valuble IPs. I know it's tricky to balance the corporate and creative, but right now the corporate side appears to be the only part EA really care about.
  • Stop trying to monitise everything they produce, products need to come from an angle of 'does this provide value for the customer' not 'how much can we make from this'.
  • Remember that every customer is a potential brand advocate and that every complaint is an opportunity rather than a problem.
  • Keep it up for a couple of years rather than making a few cosmetic attempts then slipping back into their old ways.
Will you continue to buy EA games after what's happened in recent months?
Nope, Origin was enough to put me off ME3 and cancel my Star Wars sub. I want to support quality games from good developers like BioWare, but EA's business practices are just too toxic right now for me to do so.


P.S - I've got nothing personal against EA, BioWare or any individual staff members; EA are a business and have to generate profit, I simply disagree with how they go about it sometimes. Also massive respect to the Retake bods, the creative (and for the most part) incredibly civil way you've gone about things has been great to watch.

Modifié par Furtled, 05 avril 2012 - 01:39 .


#62
jedsithor

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Regarding EA, I don't expect EA to change. I also don't blame them. Even if they did rush Bioware to finish the game, Bioware didn't know how to end the game less than a year before release. I would have thought that the first thing they'd have done is pin down the story but evidently that wasn't the case.

As for a spokesperson for the Retake movement, I happen to be a mod over at HTL and what's become clear in my time there and here at BSN is that governing by consensus is something that has really worked. The people who created websites and Facebook pages etc are to be commended. The reality though is that they were simply the ones to do it first. They will tell you themselves that they don't see themselves as any kind of official spokeperson. They are simply doing their part for the movement. There are a lot of people doing there part in different ways. There is no single organizer, nor should there be.

The question here is, do we need a spokesperson? Well, we aren't actively pursuing media coverage. We didn't send a press release to the media about the Child's Play drive, we just went and did it. Same with the cupcakes. Quite a few media outlets have misrepresented us so we are understandably hesitant to engage on that level.

What we appreciate about you guys at Forbes is that you saw the story and reported on it. There appears to be little personal bias and hypocrisy coming from your articles and your willingness to call others out on theirs is refreshing.

Retake's strength has been in its numbers, on the wide variety of people expressing views and taking constructive action. There's a fear that if we single out one person to go into the spotlight, it lessens the impact of having the number of people we do in the movement. One person speaking for everyone can be called a vocal minority looking for attention. 70,000 people speaking in unison on the other hand...

Should media outlets wish to interview certain members of the Retake movement, nobody has a problem with that and should Bioware wish to engage with us, then having a representative is something we would consider. But what has made Retake as successful as it has become is that it isn't just a lone voice in the dark.

#63
kihten

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jedsithor wrote...

Regarding EA, I don't expect EA to change. I also don't blame them. Even if they did rush Bioware to finish the game, Bioware didn't know how to end the game less than a year before release. I would have thought that the first thing they'd have done is pin down the story but evidently that wasn't the case.

As for a spokesperson for the Retake movement, I happen to be a mod over at HTL and what's become clear in my time there and here at BSN is that governing by consensus is something that has really worked. The people who created websites and Facebook pages etc are to be commended. The reality though is that they were simply the ones to do it first. They will tell you themselves that they don't see themselves as any kind of official spokeperson. They are simply doing their part for the movement. There are a lot of people doing there part in different ways. There is no single organizer, nor should there be.

The question here is, do we need a spokesperson? Well, we aren't actively pursuing media coverage. We didn't send a press release to the media about the Child's Play drive, we just went and did it. Same with the cupcakes. Quite a few media outlets have misrepresented us so we are understandably hesitant to engage on that level.

What we appreciate about you guys at Forbes is that you saw the story and reported on it. There appears to be little personal bias and hypocrisy coming from your articles and your willingness to call others out on theirs is refreshing.

Retake's strength has been in its numbers, on the wide variety of people expressing views and taking constructive action. There's a fear that if we single out one person to go into the spotlight, it lessens the impact of having the number of people we do in the movement. One person speaking for everyone can be called a vocal minority looking for attention. 70,000 people speaking in unison on the other hand...

Should media outlets wish to interview certain members of the Retake movement, nobody has a problem with that and should Bioware wish to engage with us, then having a representative is something we would consider. But what has made Retake as successful as it has become is that it isn't just a lone voice in the dark.


yes, this.
plus many people were dissatisfied when the FB guy did a few bits as the "official" spokesperson of the movement. i think he did a pretty good job, but it's difficult to speak for 60,000 people.
I agree there are definitely people willing to speak on behalf of the movement, but we all kind of speak together. and the fact that all these people have come together in this amazing community is one awesome bright light we can take away from this experience no matter what.
cheers to this ^

#64
Mannie89

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yesikareyes wrote...

As a response to Farbautisonn:

Paul Tassi asks the fans:

What could EA do to turn your perception of them around?

Will you continue to buy EA games after what's happened in recent months?


I would be more cautious in general because it seems like EA and other studios such as Capcom and Epic are under the impression they can hide DLC content in a game and no one will notice. I understand in maximising profits because they are running a business but to sell a product to a consumer and then make them pay for something already included with their purchase but that they can't access is deceiving.

I used deceiving instead of illegal after I searched and found this video seeking knowledge.

www.gametrailers.com/video/made-in-pach-attack/726474


and here are some more sources I'm sure you have heard about

www.gamespot.com/news/hackers-unlock-on-disc-street-fighter-x-tekken-dlc-fighters-6366866


kotaku.com/5856425/gears-of-war-3-creator-explains-why-theyre-charging-to-unlock-content-thats-already-on-the-disc

and for the last one I admired that he tried to explain the reasoning for it but at the end of the day a consumer would still need to pay 10$ for something already included on the disc

#65
Clarissant

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What could EA do to turn your perception of them around?

Oh boy...that would take them a long time but I wouldn't say it's impossible.

I've watched EA snatch up one beloved developer after another and noticed continuous, distinct changes in the quality and direction of said developers products as a result.

As for DLC, it has never really bothered me. If you want more then you pay for it, that's the way life works and I've never regretted a single cent of the money spent on ME and DA DLC to date. That said, had I not purchased the ME3 CE I think I would have been as mad as other people were about the day 1 DLC.

So what can they do to change my perception of them? I could come up with a whole list of things but the main thing would be stop rushing things, quality over quantity.

Will you continue to buy EA games after what's happened in recent months?

That's a tough one. EA has bought up so much of the market and so many of my favorite games, that I would practically have to stop gaming and I think EA knows this. I'm waiting to see what happens at PAX before I make a decision but I will definetly be more wary of future EA releases.

Modifié par Clarissant, 05 avril 2012 - 01:27 .


#66
Rabid Rooster

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yesikareyes wrote...

As a response to Farbautisonn:

Paul Tassi asks the fans:

What could EA do to turn your perception of them around?

Will you continue to buy EA games after what's happened in recent months?


1. Pretty much what others have said here, and Leave Their Developer's Alone to make polished and great games. In other words stay out of the kitchen.

2. Only if BioWare fixes this mess, and then stays on track with their other games. If not then no. BioWare is/Was the only EA developer i bought/buy from. Then i do not by just any game, and 90% of my games are Bio's

#67
yesikareyes

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 Uszi asks: Are video games art? Is there a difference between saying, "Video games are art," and, "Video games  can be art?"

Paul Tassi:

Video games might be art if people would stop carving chunks out of a story to sell as DLC. But seriously, I believe they are an art form, but there are good examples and bad like any other. 3D might make a movie crap, but that doesn't mean movies aren't art. Jack and Jill might not be "art," but that doesn't mean Moneyball isn't either. The same is true across games.


Gatt9 asks: I believe that EA is a good example that the video game industry is being lead by people who do not understand their market. Rather than use the Hollywood model, where you diversify your properties to prevent "User fatigue" and you budget according to the historical revenue that each genre generates, the video game industry budgets every title as a blockbuster and tries to make every game appeal to every gamer. What are your thoughts on the market's direction, and do you feel it's healthy and sustainable?

Paul Tassi:

I don't know if it's sustainable. EA has been around a long time, and they have a huge stable of games and a ton of cash. I think we're reaching a breaking point about how much users can take, but the line in the sand always seems to be shifting. I'm not sure we've hit the "final straw" yet.

[From hold the line]

htewing asks:
What attracted him/Forbes to this? How did they get wind of it? I'm actually just curious. 

Paul Tassi:

I'm a 24 year old gamer. Forbes has me writing about anything I see fit pertaining to games and business, so long as I produce quality work. I caught wind of it because I played ME3, and read about all the controversies on the internet like everyone else. I am just fortunate I have a platform to share my thoughts, and that Forbes has faith in me to allow me to post my opinion on issues like this.

Austin Calloway asks: How is it possible that Forbes, a business-centric magazine, was the first major publication to openly defend Retake Mass Effect? It seems to me that other reporting groups are ]coming around, but Forbes has, for the most part, not changed its stance on the issue. Does this really come down to the mutual financial benefit reaped by video game publications and large developers from high review scores?

Paul Tassi:
I think we at Forbes are outside the "inner circle" of game journalism. I don't know those guys. I rarely go to big events, I hardly ever get free games. I just tried to approach it from what I deemed to be an objective perspective. One that understands both EA's existence as a business, and how fans feel about recent events. 
No, I do not believe that the regular gaming press is "on the take," I just think they didn't have as much invested in Mass Effect 3 hence their misunderstanding of the problem. As for criticizing EA, it could be tough if you have to deal with their PR people at every turn for every game and every new release. You might show more...restraint if that was the case when discussing issues like this one. 

Austin Calloway:Also, will you marry me? (Just kidding. Kinda. Or rather, not at all.) 

Paul Tassi:

Sure, but I'l have to talk to my current fiancee first ;) 

Gmandam asks: Mr Tassi I must ask upon your opinion on why a lot of negative press surrounded the movement and why it has over time lessened while ironically those who find the endings enjoyable are posting in ever higher numbers? 

Paul Tassi:

I think a lot of outlets realized that either A) the ending was worse than they thought (it took some time for it to sink in with me) or B) they just wanted to stop being hated by readers.  Not sure what you mean about those who find the endings enjoyable. Haven't come across that group yet.

Modifié par yesikareyes, 05 avril 2012 - 01:40 .


#68
kihten

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quick note to tassi: i've got some people on twitter & facebook that aren't able to post in the forum that asked that i pass along a general "thank you" in regards to your articles & also taking the time to chat with fans here on BSN ^_^

#69
jedsithor

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I think the whole "but it's art" thing is a red herring. Of course it's art. Being art doesn't mean it's immune to change. The Hobbit is art and it was changed. Star Wars is art and it was changed. If the Pope didn't like what Michelangelo was doing to the ceiling of the Sistine Chapel you can be sure he'd have had to make changes. That doesn't mean all art can or should be changed of course. The Hobbit and Star Wars were altered by the creator of the works for their own reasons. If JK Rowling decided to change The Hobbit so that Dumbledore could be at the White Council, that would be ludicrous.

There are two instances where art can be changed. One is creator prerogative. The other is commissioned art. If a patron commissions a piece of art and they don't like the result, they can ask the artist to make changes. This is what's happening with Bioware. Mass Effect is commissioned art. First, it was made with the purpose of being sold. That makes it a product. Being a product and being art aren't mutually exclusive. Second, the Mass Effect series was made in consultation with the consumers/patrons. Unlike something like Heavy Rain, Mass Effect 2 and 3 especially were influenced by fan input. Tali and Garrus are prime examples. That Bioware changed the ending of Mass Effect 3 before release after the leak is an indication that "artistic integrity" doesn't really apply. Would Da Vinci have made the Mona Lisa a blonde if his next door neighbour had seen the unfinished painting? No. Bioware have already changed the ending once. Doing it again wouldn't be setting a precedent. It's already been set.

Finally, Halo. 343 Studios recently released a HD remake of Halo: Combat Evolved. This was done without Bungie's involvement. Where's the outcry? Oh, that's right, there is none. Because video games are only art if they have a story apparently and anything goes as long as the story doesn't change. If we're going to say that because video games are art, they can't be changed, then it needs to apply to everything. And what about modders? Are they destroying artistic integrity by adding content to a game?

Artistic integrity simply doesn't apply here. If Bioware chooses not to address the ending in a meaningful manner, that's up to them. But we reserve the right to remain entitled, whiny patrons.

#70
Uszi

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Sir:
Would you say that art is a gradient; or that art is bimodal, existing as either "art" or "not-art?" 

Reading someone like Roger Ebert dismissing all games as "not-art" I get the sense that one he espouses the latter position.  I feel though, that most people have a sense that things are more or less "artistic" which implies a gradient.

i.e.:  Games like Dear Esther, Stanley Parable, Journey or maybe even Minecraft would more appropriately be compared to films like 2001: A Space Odyssey, Citizen Kane etc, since those games focus on achieving a specific aesthetic or mechanic over being as profitable as possilbe, while games like Modern Warfare or Mass Effect 3 would be more appropriately compared to films like Transformers or Avatar which, while they contain artistic elements, are made to generate a profit for large Producers.

EDIT:  Spelling and formatting fails.

Modifié par Uszi, 05 avril 2012 - 02:04 .


#71
Mannie89

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jedsithor wrote...

I think the whole "but it's art" thing is a red herring. Of course it's art. Being art doesn't mean it's immune to change. The Hobbit is art and it was changed. Star Wars is art and it was changed. If the Pope didn't like what Michelangelo was doing to the ceiling of the Sistine Chapel you can be sure he'd have had to make changes. That doesn't mean all art can or should be changed of course. The Hobbit and Star Wars were altered by the creator of the works for their own reasons. If JK Rowling decided to change The Hobbit so that Dumbledore could be at the White Council, that would be ludicrous.

There are two instances where art can be changed. One is creator prerogative. The other is commissioned art. If a patron commissions a piece of art and they don't like the result, they can ask the artist to make changes. This is what's happening with Bioware. Mass Effect is commissioned art. First, it was made with the purpose of being sold. That makes it a product. Being a product and being art aren't mutually exclusive. Second, the Mass Effect series was made in consultation with the consumers/patrons. Unlike something like Heavy Rain, Mass Effect 2 and 3 especially were influenced by fan input. Tali and Garrus are prime examples. That Bioware changed the ending of Mass Effect 3 before release after the leak is an indication that "artistic integrity" doesn't really apply. Would Da Vinci have made the Mona Lisa a blonde if his next door neighbour had seen the unfinished painting? No. Bioware have already changed the ending once. Doing it again wouldn't be setting a precedent. It's already been set.

Finally, Halo. 343 Studios recently released a HD remake of Halo: Combat Evolved. This was done without Bungie's involvement. Where's the outcry? Oh, that's right, there is none. Because video games are only art if they have a story apparently and anything goes as long as the story doesn't change. If we're going to say that because video games are art, they can't be changed, then it needs to apply to everything. And what about modders? Are they destroying artistic integrity by adding content to a game?

Artistic integrity simply doesn't apply here. If Bioware chooses not to address the ending in a meaningful manner, that's up to them. But we reserve the right to remain entitled, whiny patrons.


I agree with everything here except halo not having a plot it just required some reading material =]

#72
aquamutt

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in regards to the "is it art" discussion here's interesting read

http://www.eurogamer...ays-ico-creator

Modifié par aquamutt, 05 avril 2012 - 02:24 .


#73
yesikareyes

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Chrislo1990 asks:
You've probably heard about a FTC complaint that was filed against Ea/Bioware for falsely advertising a product. If EA/Bioware decided to sell us an alternate ending that does bring justice to the ME franchise, will the complaint have more merit and can EA really get in trouble?

Paul Tassi:

I've never believed that the FTC thing was a good idea, nor do I think the false advertising claim can stick. I just don't think that's what the ending can be classified as.


jedsithor asks:
Mr. Tassi,

Have you read my long-winded blog post on the merits of claiming "artistic integrity?"

Yeah, that was a shameless plug. Can I have a job? Posted Image

On a slightly more serious note (though I really wouldn't mind a job), have you received any response or feedback from game-dedicated sites and publications that you have effectively called out on their hypocrisy and/or bias? How does it feel to be in a position where gamers are turning to Forbes for unbiased opinions on the issue rather than places whose existence revolves around games?

Paul Tassi:

That's a good read, well said. I was bummed to be personally attacked by writers I'd been reading for years. But if I came out of it looking like the more rational party, and gained a few fans, I think it was worth it. I hope people stick around Forbes for gaming news even after the EA/ME3 stuff dies down.

Modifié par yesikareyes, 05 avril 2012 - 02:29 .


#74
Uszi

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aquamutt wrote...

in regards to the "is it art" discussion here's interesting read

http://www.eurogamer...ays-ico-creator


Yeah sorry I've been pushing that point, but I think it's pretty darn interesting in general.  I've personally experienced a bit of a paradigm shift since I was unequivacally a "games as art!" type, but that meant I had to deal with some perceived inconsistencies when supporting Retake Mass Effect...

Anyway, I don't think it's actually possible to resolve the issue.  Art is subjective, so even if developers came out and said, "Our game isn't art!"others might decide to celebrate it as such, with or without the developers' blessing.

#75
yesikareyes

yesikareyes
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So sorry if the thread gets kind of quiet sometimes, Paul is trying to answer your questions to the best of his ability even if he is away from his computer! So, yeah kudos to him.

Patience is a virtue! :innocent:

Modifié par yesikareyes, 05 avril 2012 - 02:31 .