Pain Train wrote...
If the only thing he is excited about has to do with multiplayer, then Bioware truly is ignoring the real issues at hand and telling its fan base to *(&())& off.
You act as if this isn't exactly what BioWare has been doing since the ending fiasco began.
I'm sorry, the way to elevate a medium to an 'art' is no achived by pourposfully alienating your fanbase, nor is it by attempting to be 'trendy' rather than follow the desires of your consumers.
Art, at its best, is without rules - without steriotypes and reactionary counter culture meterial. It is, quite simply, a shared experience, and the best of those know how to be embraced by their audiance - not done in spite of them.
Bioware needs to fess up to its mistake and make an alternate ending. They can preserve the origonal if they chose to - Video Games, even when viewed as an art form, is still well known and capable of embracing the concept of having more than one path to the same goal -
Oh wait, BioWare's writers already hit on that point, in Legion's script in ME2. It's about time they learn the lessons they write about, and allow their players to achieve the end goals of ME3 by their own means, instead of belitteling and negating the entirty of their choics beyond the 'final farewell' scene before the last mission.
It's not the last 15 minutes that were bad, the last 15 minutes were Horrific, but nowhere in the last mission where your decissions reflected upon beyond an arbitrary numeracle battle?
Where are the cameo radio voices of ME2 teammates (+ Wrex)? During the charge to the missle silo?
Where is Miranda's fighter squadron moving in to distract Habringer's fire? Or the Normandy for that matter?
Where the f--k are the rest of your teammates that WEREN'T the final 2 you pick with you?
The ending is terrible because it is completely and utterly detached from the rest of the game, INCLUDING the entire mission before it. It has nothing to do with what you achieved up until that point and down right spits on any of the personal struggeles overcome up until that mission.
They botched it, completely. We're not talking a matter of clarifying or changing a few choice things, the entire ending mission needs to have a "Re-Take", from the gameplay right down to the writing. THAT can be done in a DLC that I'll be willing to pay for. Alternate ending missions with variable endings that meet the demands of the playerbase.
The game should have had it in releace, but I'm willing to forgive that mistake IF they own up to it.





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