webhead921 wrote...
For me it goes Me2 > Me1 > Me3.
Mass Effect 2 was my favorite because it had my favorite squad, and it really fleshed out the ME universe. I thought they did a good job setting up the universe in Me1, but this mostly came from dialogue and codex entries. As much as I love Me1, the majority of the environments felt bland and copy-pasted. Also, the "hub" worlds (mainly citadel and noveria) still felt kind of empty and sterile. In Me2, everything really felt fleshed out. I thought they did a fantastic job in creating different worlds (especially Illium, Tuchanka, and Omega). I also thought it was a great idea to have loyalty quests for each squadmate. This forced players to learn about every person on the ship, and it really made you care for them by the time the suicide mission rolled around. I thought the main collector plot of ME2 was kind of weak, but the quality of the loyalty quests made up for it.
I think Mass Effect has a different premise than that of ME1 and ME2. There really was no need for loyalty missions because the characters that survived your suicide mission were pretty much loyal to you, So there was no need to have loyalty missions in ME3.
Yet now you have to face uniting the galaxy to fight a commomn threat. You as Shepard had a relationship with the Krogan and Salarians and the Turians and Quarians. Your job was to fix their problems before you can fix your own. These problems existed before the humans step onto the scene. So instead of individual loyalty mission you were taking a group of nations or races for loyalty missions
Now let's talk about Javik. There was really no need to gain his loyalty because as soon as you save him, you pretty much state that you're there to wipe out the reapers, Something that Javik is meant to do since he is the avatar of vengeance. So Javik was loyal and you didn't have to do anything!
I think the plot of ME2 was pretty much straightforward. It wasn't necessarily weak. It just had one purpose in mind. Destroy the collectors.
I don't know why gamers think a story has to be so convoluted or filled with some many plot twists to make it enjoyable.
My only concern with the end of ME3 is that is doesn't really close the story of Shepard. It gives us a ending that has more questions than answers.
Maybe Bioware wanted that reaction of fans? That we didn't get the closue we wanted? Who knows but hopefully in a day or two they will reveal something and end all the speculation!