Clowns are evil?Harbinger of your Destiny wrote...
That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then your family is murdered by a man in a clown suit was an great day.
When I look back at that day how do you think I will feel about it?
In fairness: Mass Effect 3 DOES NOT suck
#26
Posté 04 avril 2012 - 08:32
#27
Posté 04 avril 2012 - 08:34
No, he wasn't evil just crazy and off his meds.sth128 wrote...
Clowns are evil?Harbinger of your Destiny wrote...
That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then your family is murdered by a man in a clown suit was an great day.
When I look back at that day how do you think I will feel about it?
#28
Posté 04 avril 2012 - 08:35
#29
Posté 04 avril 2012 - 08:35
(Okay I don't think the game preending sucks, but its not perfect as some people make most of the game out to be. If I were the rate the game without the ending it would be 8.8/10 because the little things matter to me)
Modifié par KMYash, 04 avril 2012 - 08:37 .
#30
Posté 04 avril 2012 - 08:35
However, ending aside as well, the game does lack polish, something we've also seen with their recent MMO SW:TOR. Say what you will about WoW, but Blizzard games JUST WORK. That's what happens when you put an emphasis on quality and gameplay instead of story. It just didn't bother us as much before because the story was good.
Modifié par Xyrm, 04 avril 2012 - 08:36 .
#31
Posté 04 avril 2012 - 08:36
1. Why is Earth so important when all the other Council races are at danger of losing their own homeworld too? How can it posibly make sense for them to send half their fleets and more to save Earth, a world they have nothing to do with?
2. I killed the Council in ME1 to replace it by a human council and what I get is the same Council, replaced by random Turian, Salarian and Asari council members?
3. What happened to Gianna Parasini, Corporal Toombs (especially important for a Sole Survivor character such as myself) or the sun on Haestrom?
4. Where did all the dialogue options go? Didn't Bioware promise we would get less of the 2 dialogue options-only dialogue wheels? So instead what little actual dialogue we get is 2 dialogue options only and the rest is generic banter?
5. The quest-system in the journal is a no-go.
6. Why did we not ask Miranda for the Illusive Man's base's location?
7. Why did I not get the chance to side with Cerberus after I had helped them so often in ME2? Was that hard port-turn really necessary?
8. Speaking of that, how did parts of the Reaper larva survive again? Did I not blow up the Collector Base, leaving behind nothing but dust amidst nothing but black holes and exploding suns?
9. How did TIM retrieve the tech from the base anyways? Didn't I need the Reaper IFF for that?
10. How did the Reapers move the Citadel to Earth? And why did they do that? If it was necessary for the harvesting and creation of a new Reaper, why not attack the Citadel in the first place and to that right away instead of waiting for everyone to find out what's going on?
11. Where did my war assets matter again? Why did I not see them in combat?
12. Why is Harbinger nothing but a cameo with no dialogue and just... nothing?
13. What was the point of Cerberus attacking the Citadel? What did they hope to achieve by that?
14. Why do I have to save the Rachni AGAIN when I was promised they'd play a major role in the final battle?
And I could go on and on and on...
In short, Mass Effect 3, in retrospect, did suck. If the ending wouldn't have been that bad though, I think I could have loved the game in its entirety nonetheless.
#32
Posté 04 avril 2012 - 08:36
Also I like how everyone says the Vanguard thing is multi only, when it's the sole thing that's stopping me from finishing my Insanity run on my Vanguard. Take notes Bioware: Femshep, Geth Dreadnought, running down the gun or whatever it is, every single time. Suddenly my charge just shuts off completely and I can't hit it again. Done that part fine with other classes, but there it is.
#33
Posté 04 avril 2012 - 08:36
Harbinger of your Destiny wrote...
That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then your family is murdered by a man in a clown suit was an great day.
When I look back at that day how do you think I will feel about it?
No. That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then you suffer a papercut.
#34
Posté 04 avril 2012 - 08:37
#35
Posté 04 avril 2012 - 08:38
Modifié par hippanda, 04 avril 2012 - 08:42 .
#36
Posté 04 avril 2012 - 08:39
Seeing as how the ending kills any potential future games, no it wasn't just a paper cut.Torrible wrote...
Harbinger of your Destiny wrote...
That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then your family is murdered by a man in a clown suit was an great day.
When I look back at that day how do you think I will feel about it?
No. That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then you suffer a papercut.
#37
Posté 04 avril 2012 - 08:40
#38
Posté 04 avril 2012 - 08:40
Harbinger of your Destiny wrote...
Seeing as how the ending kills any potential future games, no it wasn't just a paper cut.Torrible wrote...
Harbinger of your Destiny wrote...
That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then your family is murdered by a man in a clown suit was an great day.
When I look back at that day how do you think I will feel about it?
No. That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then you suffer a papercut.
Neither was it comparable to having your family murdered.
#39
Posté 04 avril 2012 - 08:40
#40
Posté 04 avril 2012 - 08:41
My main beef with ME1 is the combat. But aside from that, the planetary explorations, a lot of the time seemed more like fluff to pad the play time than valuable components of the game. You spend most of them riding a vehicle that handles like a shopping cart over empty terrain full of wind-blasted nothing. Occasionally you'd fight a thresher maw or some rachni, but those battles felt uninspired and lacked intensity the way the combat in the 2nd and 3rd game do. Most of the time you'd be riding around staring at the radar at the corner of the screen, waiting for your objective to appear on it. And when you had to go over mountains or any other rough terrain, your shopping-cart-tank would frequently flip on its side and leave you having to re-orient it. That is not something a game should ever include as one its primary features. If the exploration was more like that of a Bethesda game, where you could unexpectedly stumble upon something interesting, that would be another matter altogether. But the ME series has never been about sandboxing, and expecting sandbox-like experiences from it is naive at best.sth128 wrote...
Yeah you're right. Mass Effect 2 and 3 TOTALLY expanded upon the planet exploration, character and weapons modification. It's not like they arbitrarily introduce a new game play mechanic so shooter fans can feel more like home.The Charnel Expanse wrote...
In terms of pure game mechanics, the first game is by far the weakest. I'm not sure how this is even arguable.Ville L wrote...
It's still the weakest of the three.
OH WAIT.
And don't even get me started on the inventory system in the first game. Completely worthless.
Modifié par The Charnel Expanse, 04 avril 2012 - 08:42 .
#41
Posté 04 avril 2012 - 08:42
Most of us are saying that the ending is terrible. Worst ending ever.
And some of us are also saying the prologue isn't brilliant either. Doesnt really do the job of a prologue tbh.
But everything in between? All kinds of awesome.
#42
Posté 04 avril 2012 - 08:43
Oh shut up.Torrible wrote...
Harbinger of your Destiny wrote...
Seeing as how the ending kills any potential future games, no it wasn't just a paper cut.Torrible wrote...
Harbinger of your Destiny wrote...
That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then your family is murdered by a man in a clown suit was an great day.
When I look back at that day how do you think I will feel about it?
No. That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then you suffer a papercut.
Neither was it comparable to having your family murdered.
#43
Posté 04 avril 2012 - 08:44
Earlier I made a thread in which I defended some of the critics who gave ME3 a high score. After all, it did many things right. At the same time, I can't fault those who place more value on the story/setting/characters for considering it a bad game. Those are the reasons I played the Mass Effect series, and the ending has destroyed whatever desire I had to revisit it. I might mention the good gameplay to friends, but I can't recommend it to those who value the series for the same reason as me.
#44
Posté 04 avril 2012 - 08:45
#45
Posté 04 avril 2012 - 08:45
Make meHarbinger of your Destiny wrote...
Oh shut up.Torrible wrote...
Harbinger of your Destiny wrote...
Seeing as how the ending kills any potential future games, no it wasn't just a paper cut.Torrible wrote...
Harbinger of your Destiny wrote...
That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then your family is murdered by a man in a clown suit was an great day.
When I look back at that day how do you think I will feel about it?
No. That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then you suffer a papercut.
Neither was it comparable to having your family murdered.
#46
Posté 04 avril 2012 - 08:45
Harbinger of your Destiny wrote...
That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then your family is murdered by a man in a clown suit was an great day.
When I look back at that day how do you think I will feel about it?
Are you seriously comparing the ending to the game being dissapointing to your family being murdered. That is an awful analogy.
Modifié par Calbeb, 04 avril 2012 - 08:45 .
#47
Posté 04 avril 2012 - 08:45
#48
Posté 04 avril 2012 - 08:45
sth128 wrote...
Yeah you're right. Mass Effect 2 and 3 TOTALLY expanded upon the planet exploration, character and weapons modification. It's not like they arbitrarily introduce a new game play mechanic so shooter fans can feel more like home.The Charnel Expanse wrote...
In terms of pure game mechanics, the first game is by far the weakest. I'm not sure how this is even arguable.Ville L wrote...
It's still the weakest of the three.
OH WAIT.
On this i agree with you, but at the same time im glad it has gone that way. When ME came out i loved it, after playing ME 2, i absoulutly detested the combat in ME, after ME 3 i dont like the combat in 1 or 2 that much, ME 1, is almost unplayable (although i still love the game). As for the mako, and the planets in one, i HATED them. Pointless roaming around. Scanning in 2, fun for 2 planets, then just a chore. Of all the games i like 2 the best when it came to side missions, 3 the best for combat and RPG/inventory (ME 1 was just an inventory cluster****). The minigames in 1 and 2, although fun for a little while, it just gets annoying after youve done it a couple of times.
What i would like is a mix of ME 2 and 3. ME 2's side mission, with maybe some of the flying tank there (i actually liked that, compared to the mako which was horrible), and ME 3's combat, and inventory system. And NO minigames with locks or planet scanning.
#49
Posté 04 avril 2012 - 08:47
Back Lot Basher wrote...
Agreed. As esoteric as it was, the ending is extremely ambitious and thoughtful. A lot of people on these boards don't quite get that, but it still doesn't take away from that fact. Hopefully Bioware realizes this from the feedback of a supportive minority, and "holds the line" on their creative vision.
As soon as you wrote an ending most long-term fans don't get, you should know you did something wrong.
Besides, saying that all these people just "didn't get" the ending implies we are all just too stupid to comprehend it. I take offense in that, just saying.
#50
Posté 04 avril 2012 - 08:48
About the game:
I'm not going to lie to you, I'm a big RPG fan so this might not surprise you if I tell you that my favorite game in the franchise is Mass Effect 1, it had the strongest RPG elements (so many weapons...
And I really got the impression that Bioware tried to appeal to the Gears of War fans here by making it an action game, wich I felt was a bad decision because when people buy a Mass Effect game they actually want an RPG and nothing else. If they want a TPS they buy GoW.
I really felt that with all the censoring the game got (it's alright in the french version, they didn't censor Jack insulting joker for example, but still, even the kisses nearly get a black screen, are we going back to the Bastila-Revan type of kiss? ^^)
- making multiplayer and kinect options was just a waist of money, people don't play ME for the multiplayer, everyone who plays it just do so for the Readiness.
- We had less options in dialogues, Shepard can spend a whole conversation without me having an option to choose wich is a massive change from ME1 and even ME2. And this is not really helping me investing myself, I just redid ME2 and when I see there are conversations where I get 6 different answers that is just great compared to the 2 renegade/paragon choices I'm given in ME3
- We also had only ONE hub, the citadelle, how is that possible? We got three in ME2! And the citadelle felt rather like a long corridor with loading times than a huge city.
- We had less crew members with weaker... how do you say it? What I want to tell you is that a lot of the times I went to see a squadmate he just had an autodialogue to tell me, nothing more, I felt like everyone turned into Zaeed
- All the side missions where pretty much shooting, no way to talk your way out of a side mission, remember that side mission in ME1 where biotics had taken a politician hostages? You could talk your way out of this and that felt awesome. Now it's just shooting shootin and more shooting





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