Yes it was hyperbolic but it's just to show how jarring the ending was an how it colors your view of the game as a whole.Calbeb wrote...
Harbinger of your Destiny wrote...
That's like saying a family day trip where you go to an awesome breakfast place watch a movie, have an awesome lunch, go to a theme park, have an awesome dinner and then your family is murdered by a man in a clown suit was an great day.
When I look back at that day how do you think I will feel about it?
Are you seriously comparing the ending to the game being dissapointing to your family being murdered. That is an awful analogy.
In fairness: Mass Effect 3 DOES NOT suck
#51
Posté 04 avril 2012 - 08:49
#52
Posté 04 avril 2012 - 08:51
sth128 wrote...
Yeah you're right. Mass Effect 2 and 3 TOTALLY expanded upon the planet exploration, character and weapons modification. It's not like they arbitrarily introduce a new game play mechanic so shooter fans can feel more like home.The Charnel Expanse wrote...
In terms of pure game mechanics, the first game is by far the weakest. I'm not sure how this is even arguable.Ville L wrote...
It's still the weakest of the three.
OH WAIT.
Agreed, while the combat has improved alot of things that made the game more than just a regular shooter have been dumped and neglected.
#53
Posté 04 avril 2012 - 08:51
#54
Posté 04 avril 2012 - 08:53
#55
Posté 04 avril 2012 - 08:54
Back Lot Basher wrote...
Agreed. As esoteric as it was, the ending is extremely ambitious and thoughtful. A lot of people on these boards don't quite get that, but it still doesn't take away from that fact. Hopefully Bioware realizes this from the feedback of a supportive minority, and "holds the line" on their creative vision.
I'm curious, what did you find thoughtful about the ending? I was rather bothered by how it made an assertion (organics vs. synthetics) that the player was unable to address in any meaningful way. A more thoughtful one, to me, would be an ending where there is at least some back and forth over the assertions. The Catalyst is never made to defend his statements, so it smacks of authorial fiat, which is sort of the opposite of thoughtful. The only way I can see it being thoughtful is that it forces one to realize the limited ability a person has to change the system; that there will always be something more powerful.
While that can be an interesting idea, I don't think it worked well in a setting that had previously placed so much emphasis on challenging the status quo, and being able to do so successfully. I also find the finale's underlying message quite authoritarian, ie obey the Catalyst because he claims to know more than you (this doesn't mean I think that BioWare itself is intentionally advancing an authoritarian message, but the underlying attitude seems to be there).
Modifié par dallicant, 04 avril 2012 - 08:56 .
#56
Posté 04 avril 2012 - 08:55
The Charnel Expanse wrote...
My main beef with ME1 is the combat. But aside from that, the planetary explorations, a lot of the time seemed more like fluff to pad the play time than valuable components of the game. You spend most of them riding a vehicle that handles like a shopping cart over empty terrain full of wind-blasted nothing. Occasionally you'd fight a thresher maw or some rachni, but those battles felt uninspired and lacked intensity the way the combat in the 2nd and 3rd game do. Most of the time you'd be riding around staring at the radar at the corner of the screen, waiting for your objective to appear on it. And when you had to go over mountains or any other rough terrain, your shopping-cart-tank would frequently flip on its side and leave you having to re-orient it. That is not something a game should ever include as one its primary features. If the exploration was more like that of a Bethesda game, where you could unexpectedly stumble upon something interesting, that would be another matter altogether. But the ME series has never been about sandboxing, and expecting sandbox-like experiences from it is naive at best.sth128 wrote...
Yeah you're right. Mass Effect 2 and 3 TOTALLY expanded upon the planet exploration, character and weapons modification. It's not like they arbitrarily introduce a new game play mechanic so shooter fans can feel more like home.The Charnel Expanse wrote...
In terms of pure game mechanics, the first game is by far the weakest. I'm not sure how this is even arguable.Ville L wrote...
It's still the weakest of the three.
OH WAIT.
And don't even get me started on the inventory system in the first game. Completely worthless.
Yeah that is something the nostalgic "ME 1 was the best" camp doesn't get. The claim the first game had more exploration but it really doesn't. Though there were some interesting stories connected to the sidequests the sidequest planets themselves were empty repeating environments that for the most part felt lifeless compared to thre main quest stuff. ME 1 had a great but very short main quest. The sequels had more places to actualy visit as the second two games had shorter missions but more variety and more places to visit.
#57
Posté 04 avril 2012 - 08:56
There is a growing contingent of people who are saying how much they don't like a lot of other stuff in the game now. Some of that is honest reassessment as people replay it, some of that is people still annoyed about the ending and letting it color their impression of the rest of the game, even if they enjoyed it a lot.
Opinions are going to be all over the map. For example, I don't care about the ending being kind of bad, I loved the rest of the game. If I was a professional critic, I'd probably have given the game 4 1/2 out of 5, with a comment about how the ending lost that half a point.
But that's just me.
#58
Posté 04 avril 2012 - 08:57
#59
Posté 04 avril 2012 - 08:57
Exactly. Mass Effect 3 on the whole is excellent, although its not as good as the previous two, it'll probably be my favourite game of 2012 unless Halo 4 bests it.DJBare wrote...
Are some people still not getting the memo that's been passed around for oh 3 maybe 4 weeks now?
95% of Mass Effect 3 is awsome, the other 5% kills it!
The 5% is what the majority are complaining about.
#60
Posté 04 avril 2012 - 08:58
#61
Posté 04 avril 2012 - 08:58
As far as Narrative/Storytelling goes 3 was on track to be very strong until the last 5%.
#62
Posté 04 avril 2012 - 09:00
untill the magic hour...
#63
Posté 04 avril 2012 - 09:00
Parts of the game felt incomplete and rushed, there was a distinct lack of content in terms of side missions and character interaction. Your Journal was horrendous, and mission tracking was terrible. The overall story was mediocre and lacked direction, only redeemed by parts of it - Tuchanka, Rannoch, Thessia, and the Illusive Man in general - but utterly demolished into nothing by how lackluster the attack on Earth was.
Then there's the ending.
But most of it was pretty good. The ME2 squad mate cameo missions and main story ones were fantasitc by themselves (except Cerberus base, that was really unsatisfying), even if the N7 ones were pointless and boring.
Gameplay was stellar, turning ME3 into a very good shooter. The 'A' button was asigned a few too many tasks though, but commando rolling makes any game better.
There numerous upgrade and RPG elements, probably comparable in depth with ME1, just a slightly different system. Glyph upgrades, lots of weapon attachments with different tiers, ability upgrades, leveling, multiple tiers of weapon upgrades, armour sets, lots of armour components, there were lots of little factors which added a lot of depth.
Most characters recieve excellent dialogue and fulfilling screen time, with the exception of James whose existance was negligible, even though the dialogue tree was less branching. It was brilliant to see your team interacting with each other by moving around the ship, and with characters out of missions, like when Garrus had a talk with Wrex on Sur'kesh.
Some more than others, and the romance content was unevenly balanced. Liara is really the only one who makes it feel like Shepard is in a relationship. Lack of 'loyalty' missions affected character development though compared to the previous games.
Graphics were improved, obviously, but the soundtrack was far less stand out than in ME2. It's almost worth playing Suicide Mission in the background at certain scenes.
To be perfectly honest, I just hate the fact that there's so little content that there has been in previous games, and that everything after Sanctuary sucks really hard.
Modifié par The Night Mammoth, 04 avril 2012 - 09:23 .
#64
Posté 04 avril 2012 - 09:03
#65
Posté 04 avril 2012 - 09:03
#66
Posté 04 avril 2012 - 09:04
BUT there are some very glaring issues from story and technical that stick out a great deal from the rest. Only having the Citadel as a hub world, with DA2-esque eavesdrop fetch quests? I'd gladly pass on those for something along the lines of ME2 where I actually y'know talked to a Krogan who I bought a Citadel goldfish for. And that's just one instance.
There were many great parts to this game, but that's the thing, they are parts. Even if you wanted to look at the game as a whole, a machine cannot function with broken parts.
And that's even before you get into the ending and how badly it screws everything else. If you want to follow my parts analogy, the ending was like putting RAM into a computer backwards and then turning it on. Poof, the entire machine goes on fire.
#67
Posté 04 avril 2012 - 09:05
I have no technical problems with ME3 - no crashes, locks or BSODs. (I installed it on a 3rd platform two days ago, and it does fine, synchronizes my saves across all three. The three systems are radically different hardware.)
The gameplay is good. The presentation of story (music, animation, voice acting) is good. There were many improvements versus the first two.
There are some visual bugs (a couple of them glaring), but I can tolerate such since I have not come across any bugs that impede single-player gameplay. (I do wish for those to be fixed, still.)
The only real problem I have is the endings. It is sad that the endings give me such doubts to play a game that is much more than merely decent.
Modifié par ReggarBlane, 04 avril 2012 - 09:05 .
#68
Posté 04 avril 2012 - 09:08
I also have to admit I seem to be in the minority who don't really see anything wrong with the beginning? O.o
#69
Posté 04 avril 2012 - 09:08
#70
Posté 04 avril 2012 - 09:09
#71
Posté 04 avril 2012 - 09:10
#72
Posté 04 avril 2012 - 09:11
Torrible wrote...
D1ck1e wrote...
The ending sucks, and ruins the memory of the entire trilogy for me.
How's that?
Sucks to be you
How did you know...
<Runs off crying and falls off a cliff>
#73
Posté 04 avril 2012 - 09:12
Dawson14 wrote...
You're right, it does not suck. IT SUCKS HARD. On an epic level. From the half as sed side missions, to the non dialogue wheel disucssions, to the lack of important cutscenes, to the lack of exploration, And all the way to the lack of conclusion/explanation.
This one believes that this other one is clouded by anger....
Yeah i really missed looking for some crap on a space monkey, or some of the completely senseless missions in ME2...they were GRRREEAAT! I do believe they could have done much better but don't praise the other 2 games that had major holes and major problems too.
The ending is a whole other story....
In fact I believe there are two kinds of people here
Positive ones: "I believe the game was good eventhough the ending was poorly done"
Not so positive ones: RAAAAWWWRRRRRRRR END MAKE HULK ANGRYYY!!!!
jUST KIDDING!
Modifié par jakal66, 04 avril 2012 - 09:14 .
#74
Posté 04 avril 2012 - 09:14
#75
Posté 04 avril 2012 - 09:14





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