Singularity Final Rank: Which One?
#1
Posté 04 avril 2012 - 08:22
The detonation at end of duration sounds great on paper but I'm not sure how useful that will actually be in practice - Warp and Pull are my main priming powers and Singularity normally gets used to block off areas rather than a detonation primer... but then again, I find it gets used as a primer when my target is behind cover.
I don't even understand the other evolution - does it expand at the point where it would expire normally, or does the effect mentioned totally replace its normal stats?
Any ideas?
#2
Posté 04 avril 2012 - 09:02
The other one is mysterious. There is nothing in the stats that points towards better duration, radius or whatever. I picked this one, but only because the alternative is worse (didn't notice any improvement over rank 5 - biotic explosions should be a little better though, but they are deadly enough without)
The final rank of most powers is really powerful. The Singularity rank 6 BS "proves" how broken this power is. There are many things that could have made it special, but BW apparently didn't believe this power needed something like that
#3
Posté 04 avril 2012 - 09:06
#4
Posté 04 avril 2012 - 09:33
#5
Posté 04 avril 2012 - 09:36
#6
Posté 04 avril 2012 - 09:36
Fortack wrote...
The final rank of most powers is really powerful. The Singularity rank 6 BS "proves" how broken this power is. There are many things that could have made it special, but BW apparently didn't believe this power needed something like that
Yeah, I looked at both and was a little bemused. The other power's evos are fine - typically I just go for the cooldown increases, with fitness getting the defence boosts and Stasis getting the almighty bubble of doom.
With Singularity, both evos don't really help the power do anything better.
I think I might just go for the expansion boost. I just don't think the damage of the other evo is every going to do anything, particular if I have the cluster grenade option.
#7
Posté 05 avril 2012 - 04:45
Fortack wrote...
Dunno why anyone would use Singularity like a fire and forget ability. The damage when it explodes is weak so not really worth it (Throw rank 3 will do a lot more damage, for example) and the delay (you have to wait for it to end) makes it unreliable anyway (is it going to hit anyone?)
Because sometimes you want to use a Singularity on a Ravenger. The swamers they spit out are quite annoying and the extension in size isn't really needed if one uses the singularity with a little bit hindsight. Since those artellery Reapers are uneffected by the Singularity it doesn't hurt to have it explode on its own and add a little bit extra damage, instead of winking out of existance.
And you'd want Max rank in Singularity for Biotic explosions.
#8
Guest_lightsnow13_*
Posté 05 avril 2012 - 04:49
Guest_lightsnow13_*
Fortack wrote...
Dunno why anyone would use Singularity like a fire and forget ability. The damage when it explodes is weak so not really worth it (Throw rank 3 will do a lot more damage, for example) and the delay (you have to wait for it to end) makes it unreliable anyway (is it going to hit anyone?)
The other one is mysterious. There is nothing in the stats that points towards better duration, radius or whatever. I picked this one, but only because the alternative is worse (didn't notice any improvement over rank 5 - biotic explosions should be a little better though, but they are deadly enough without)
The final rank of most powers is really powerful. The Singularity rank 6 BS "proves" how broken this power is. There are many things that could have made it special, but BW apparently didn't believe this power needed something like that
I agree. This power should have the upgrade to INCLUDE the damage when you detonate w/ an ability or/and when you cast it again, the current singularity explodes. Honestly, I didn't get the last evolution. Waste of ability points.
I had faster and better combos going with reave, shockwave, pull and throw. Singularity is just "meh"
Modifié par lightsnow13, 05 avril 2012 - 04:50 .
#9
Posté 05 avril 2012 - 09:28
Kajan451 wrote...
Fortack wrote...
Dunno why anyone would use Singularity like a fire and forget ability. The damage when it explodes is weak so not really worth it (Throw rank 3 will do a lot more damage, for example) and the delay (you have to wait for it to end) makes it unreliable anyway (is it going to hit anyone?)
Because sometimes you want to use a Singularity on a Ravenger. The swamers they spit out are quite annoying and the extension in size isn't really needed if one uses the singularity with a little bit hindsight. Since those artellery Reapers are uneffected by the Singularity it doesn't hurt to have it explode on its own and add a little bit extra damage, instead of winking out of existance.
I guess you could do that, but it's a poor strategy. Ravengers go down quickly when you use biotic (or tech) combos against them. They have a huge AoE (better than Sing's detonation radius) that will wipe out all those nasty little buggers (and inflict massive damage on Ravengers and anyone nearby too).
Adept Shep and Liara are the only characters who can use Singularity, but both can use Warp too. Casting Sing the way you describe is basically a waste of cooldown (assuming that's possible in this game).
#10
Posté 05 avril 2012 - 06:48
#11
Posté 06 avril 2012 - 03:17
er did they forget that one?
i wouldnt go detonation. i never leave my singualrity out long enough to detonate on its own anyways. i would invest points to make it level 6 since biwoare said explosions rely on rank. so singularity 6 + throw 6 is better then singularity5 + throw 6.
#12
Guest_lightsnow13_*
Posté 06 avril 2012 - 04:35
Guest_lightsnow13_*
The Spamming Troll wrote...
instacast.
er did they forget that one?
i wouldnt go detonation. i never leave my singualrity out long enough to detonate on its own anyways. i would invest points to make it level 6 since biwoare said explosions rely on rank. so singularity 6 + throw 6 is better then singularity5 + throw 6.
It relies on the detonating rank. So rank 1 singularity + rank 6 throw will still be as strong as rank 6 singularity + rank 6 throw
#13
Posté 06 avril 2012 - 10:53
lightsnow13 wrote...
The Spamming Troll wrote...
instacast.
er did they forget that one?
i wouldnt go detonation. i never leave my singualrity out long enough to detonate on its own anyways. i would invest points to make it level 6 since biwoare said explosions rely on rank. so singularity 6 + throw 6 is better then singularity5 + throw 6.
It relies on the detonating rank. So rank 1 singularity + rank 6 throw will still be as strong as rank 6 singularity + rank 6 throw
Are you sure? I thought it took into account both power's ranks.
In saying that, I tested the explosive variant on the firing range and as far as I can see, the explosion only occurs if it expires naturally i.e. if you plant another singularity with the first one up, the first one just fades as per normal. So no biotic remote bombs.
Annoying, really. I need to test the other evolution.
#14
Posté 06 avril 2012 - 11:04
rabidhellhound wrote...
From everything that I've read, it seems like NO ONE likes the final bonuses to singularity. The best responses that I've heard go around the realms of, "well, in this PARTICULAR situation, it kind of is okay." Other than than, it's all negative responses. Hopefully they will change the power to do something like adding damage upon powers end (detonation or otherwise) or being able to do something like grab shielded opponents or something.
I think its because neither evolution actually helps the power itself. For a class that focuses so much on biotic detonations, the explosion-at-expiry is apparently pointless, since most Singularities never actually reach the end of their normal duration.
On the other hand, the other evolution doesn't sound very clear. Currently it reads like its just a duration/radius bonus, which is fine, but it begs the question of why it wasn't made clearer than that - the implication being that its some kind of gradual expansion.
I do wish Bioware would have just gone back to ME1's singularity. Some say it was overpowered but its not like the rest of the game was balanced. I mean, the current Adept is crying out for something unique.
#15
Posté 06 avril 2012 - 12:40
#16
Posté 06 avril 2012 - 02:51
O______O wrote...
I went with the expansion ability because, put simply, I love it. I can put it down in a corridor where a lot of rushing enemies might be appearing, and suddenly flying people everywhere. Keeping people up in the air for as long as possible. And if i toss a singularity but it doesn't get everybody, I just wait a second or two for the expansion.
So... it expands shortly after being planted? Fine, you've made my mind up, expansion it is
#17
Posté 06 avril 2012 - 06:36
JaegerBane wrote...
O______O wrote...
I went with the expansion ability because, put simply, I love it. I can put it down in a corridor where a lot of rushing enemies might be appearing, and suddenly flying people everywhere. Keeping people up in the air for as long as possible. And if i toss a singularity but it doesn't get everybody, I just wait a second or two for the expansion.
So... it expands shortly after being planted? Fine, you've made my mind up, expansion it is
Yeah, is looks like the radius increases with 35% (over time). At least that's what I think it does looking at Singularity in the Coalesced file. I have no idea how fast it expands though, but it's definitely a better choice than the detonation one.
#18
Posté 06 avril 2012 - 08:07
#19
Posté 06 avril 2012 - 08:58
http://social.bioware.com/forum/1/topic/347/index/9822648lightsnow13 wrote...
The Spamming Troll wrote...
instacast.
er did they forget that one?
i wouldnt go detonation. i never leave my singualrity out long enough to detonate on its own anyways. i would invest points to make it level 6 since biwoare said explosions rely on rank. so singularity 6 + throw 6 is better then singularity5 + throw 6.
It relies on the detonating rank. So rank 1 singularity + rank 6 throw will still be as strong as rank 6 singularity + rank 6 throw
Disagrees.
#20
Posté 06 avril 2012 - 09:10
KZ_Panda wrote...
I think BW intended Singularity as a power that says "This area is not accessible to enemies", but instead all of us are using it to set up detonations, which makes sense since it's instant effect and doesn't allow enemies to dodge...but if used for it's original purpose, I would take Expansion since it blocks out a greater area of the battlefield.
Singularity is NOT instant.
Nooneyouknow13 wrote...
I could have sworn it still did the detonate damage even when it's duration ended early from a combo, if only because damage was dealt in notable "hits". Singularity+Charge did 2 "hits" of damage before I took the rank 6 detonate evolution, and 3 after. 300 isn't a huge amount of damage on insanity mind, but it very much at least *looked* like that damage was inflicted regardless of how the singularity ended. I'd happily be corrected if I someone had concrete proof otherwise, because I hate not being certain.
Eric Fagnan wrote...
The damage of the combo explosion depends on the rank of the detonator power, not the stats of the power. The rank of the power that set up the combo also matters. So if you combine a rank 6 Pull with a rank 6 Throw, you will get maximum combo damage. Whether you use Throw or Warp to detonate doesn't really matter, except when that power has special upgrades to increase the damage of combos. Even if Warp, by default, does more damage than Throw on a regular impact, this does not affect how much damage is done on power combos - only the rank of the power matters.
#21
Posté 06 avril 2012 - 09:43
#22
Posté 07 avril 2012 - 01:08
#23
Posté 07 avril 2012 - 05:21
Fortack wrote...
Singularity is NOT instant.
Oops, you are right, my bad.
I always wondered, why do we have Pull and Singularity on Adept...seems a little bit redundant =_=
#24
Posté 07 avril 2012 - 05:44
#25
Posté 07 avril 2012 - 06:06
1. Rank 6 as pretty much everyone here has mentioned is very lackluster. The rds is by far the real only option as to affect more people, as any adept worth his salt will be exploding it long before it winks out.
I have also tried the other rank 6 option of detonating, and in combat i have yet to actually see it explode upon expiratoin. It still just winks out, so maybe this rank just doesnt work?
Then again, BW made rank 6 Sing very lackluster and prolly figured they didnt need to put extra programming time in to make it work sinse everyone and thier dog would take the expansion considering the relevancy of bioticsplosions.
2. Is why does this power not affect protected enemies??? I mean it is our signature ability, and it isnt getting rid of the enemies nor doing anything to them except taking them out of the fight temporarily. Even bosses should be affected by Sing to a much lesser degree, say just make them float a greatly reduced portion based on the enemy size, and still allow them to used ranged powers as norm. Or make it so it slows the big ums a bit.
Compare Sing to Stasis and it just floors me to think that the Adept has to take a bonus power that does everything a Sing does but better.
Stasis affects protected targets, freezes them allowing for quick and easy head shots to dispatch them quickly. Sing does neither of these things.
Stasis can have evo for bubble which now pretty much does what Sing does except now you have a group of non moving opponents that you can headshot with ease and at the last second detonate the rest.
So really, the only option to rank 6 is expansion. This power needs some overhauls.





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