KZ_Panda wrote...
Fortack wrote...
Singularity is NOT instant.
Oops, you are right, my bad.
I always wondered, why do we have Pull and Singularity on Adept...seems a little bit redundant =_=
every ability the adept has is redundant. its pretty flawed design, ESPECIALLY with global cooldowns.
anyone else get mad that enemies get flung out of singularity? as in theyl spin around once then fling off on the ground near the singularity. its essentially doing exactly what pull would have done. do i even need singularity playing an adept anymore???? its barely better then stadard biotics. the obvious problem is singularity shouldnt be looking up to stasis.
singualrity should be instacast, larger radius, and stronger hold on protected enemies. as is, its barely better then spamming pull, if it even is better at all.
im actually thinking about not even hotkeying singularity with my adept. i dont use it as much as throw and warp, and stasis is better. so whats the leave me to do with singularity?
does bioware know singularity is still the adepts signature ability?
and dont get me started on what bionades are supposed to offer the adept. two signatire abilities, one that simply is worse then the rest, and another one that doesnt even fit the classes playstyle.
Modifié par The Spamming Troll, 07 avril 2012 - 06:47 .