best smg?
#1
Posté 04 avril 2012 - 08:33
#2
Posté 04 avril 2012 - 08:42
But if your dead set on it, it's really a matter of playstyle.
An up-close-and-personal shotgun-traitor would probably take the hurricane if you have it, for it's amazing point-blank DPS.
As a sniper it's less clear cut. The Hornet is a nice all around choice. At long range I typically default to the locust however.
Modifié par Doom Lich, 04 avril 2012 - 08:43 .
#3
Posté 04 avril 2012 - 08:44
Personally, for me, there is only the N7 Hurricane. It makes the majority of the SMGs look like pea shooters and rivals the faster firing shotguns in terms of sheer short-range damage. That said, if you prefer to stay at range, the Hornet is probably a better option. Its a Vindicator to the Hurricane's Revenant.
Outside of these two, they all seem to have rubbish DPS despite being full auto (or effectively full-auto) weapons. I'd imagine the Shuriken would be worth carrying if you've got maxed out Ultralights since it'll basically weightless... but it doesn't do much.
Modifié par JaegerBane, 04 avril 2012 - 08:45 .
#4
Posté 04 avril 2012 - 08:47
#5
Posté 04 avril 2012 - 08:57
#6
Posté 04 avril 2012 - 09:00
Seriously SMGs are kinda bad in SP (even worse in MP). The heavy burst damage role is covered by the black widow, the paladin is thus useless (and a baaaaad nerf in cutscenes... the predator you get for free works wonders compared to the limited ammo paladin lol)
You could be the absolute badass though and go with a schimtar for some close combat ridiculousness. Highest shotgun ROF if I remember correctly. Geth Shotgun also works well for close encounters but it's heavier and more limited shots wise, focusing more on burst damage.
Modifié par Atrumitos, 04 avril 2012 - 09:04 .
#7
Posté 04 avril 2012 - 09:07
If you want long range backup than take a paladin.
#8
Posté 04 avril 2012 - 09:08
#9
Posté 04 avril 2012 - 09:17
Kronner wrote...
Best SMG is no SMG imho.
I've heard this a few times, and I'm not convinced. Provided you're using maxed out ultralights the weight of them is so low that you'll literally be losing in the order of 0.2 seconds on your cooldown simply by not carrying them (something like 12% on your cooldown). The better SMGs like the Hornet and the Hurricane worth a lot more than a tiny increase to your cooldown that you likely won't even notice.
Nethershadow wrote...
I would have to go with the
Hurricane hands down. Especial with max ultra light it weighs very
little for the sheer short range fire power it brings, and as mentioned
it rivals the best shotties in damage. Did I mention it looks boss?
Damn right. It sounds boss, too
It reminds me of the M7 SMG from the Halo games, funnily enough.
Modifié par JaegerBane, 04 avril 2012 - 09:18 .
#10
Posté 04 avril 2012 - 09:18
JaegerBane wrote...
I've heard this a few times, and I'm not convinced. Provided you're using maxed out ultralights the weight of them is so low that you'll literally be losing in the order of 0.2 seconds on your cooldown simply by not carrying them (something like 12% on your cooldown). The better SMGs like the Hornet and the Hurricane worth a lot more than a tiny increase to your cooldown that you likely won't even notice.
But it is still useless. It may weigh nothing, but it's useless. There is nothing SMG is best at.
All SMG ever did for me is that it slowed down weapon switching by one cycle.
#11
Posté 04 avril 2012 - 09:24
Kronner wrote...
But it is still useless. It may weigh nothing, but it's useless. There is nothing SMG is best at.
'Useless' would imply that it doesn't do anything, which is plainly absurd. SMGs as a group are not best at any particular role in isolation, no, but I don't believe anyone was actually claiming that. The point was that they do a job (depending on the SMG) for very little weight increase. If you need a weapon to fill a given role, but don't want to cut youur cooldowns in half, that's what an SMGs are best at.
#12
Posté 04 avril 2012 - 09:27
JaegerBane wrote...
'Useless' would imply that it doesn't do anything, which is plainly absurd. SMGs as a group are not best at any particular role in isolation, no, but I don't believe anyone was actually claiming that. The point was that they do a job (depending on the SMG) for very little weight increase. If you need a weapon to fill a given role, but don't want to cut youur cooldowns in half, that's what an SMGs are best at.
By useless I meant that I already had a weapon(s) that completely outclassed any SMG in any situation. So really, all it did for me is that it resulted in slower weapon switching on the fly. Sure they do deal damage and weigh nothing, if you like them, more power to you.
#13
Posté 04 avril 2012 - 09:30
Kronner wrote...
JaegerBane wrote...
'Useless' would imply that it doesn't do anything, which is plainly absurd. SMGs as a group are not best at any particular role in isolation, no, but I don't believe anyone was actually claiming that. The point was that they do a job (depending on the SMG) for very little weight increase. If you need a weapon to fill a given role, but don't want to cut youur cooldowns in half, that's what an SMGs are best at.
By useless I meant that I already had a weapon(s) that completely outclassed any SMG in any situation. So really, all it did for me is that it resulted in slower weapon switching on the fly. Sure they do deal damage and weigh nothing, if you like them, more power to you.
Thats a fair point - if you're already carrying an assault rifle and a shotgun there is likely no need for them, particularly if the AR and shotty are more traditional rather than crazy things like the Falcon. I just assumed an Infiltrator would rarely be carrying both.
#14
Posté 04 avril 2012 - 09:40
#15
Posté 04 avril 2012 - 09:43
#16
Posté 04 avril 2012 - 09:50
Fortack wrote...
If ammo was sparse and cooldowns were an issue SMGs would have some purpose. That is not the case so there is little point (except for RP or lulz reasons) to use them.
I think thats the point. If you're concerned about cooldowns, then they come in useful (for instance, if you're carrying heavier guns for different purposes). If you're just cheesing out on warp explosions then there's no point carrying weapons at all.
#17
Posté 04 avril 2012 - 09:55
Out of them all id say the Tempest. Its not bad, especially with an ammo power, and with the bigger clip mod its actually like a mini Revenant.
I'd have said the Hurricane base on stats, but the recoil on it is ridiculous.
#18
Posté 04 avril 2012 - 10:04
#19
Posté 04 avril 2012 - 10:14
Modifié par cruc1al, 04 avril 2012 - 10:14 .
#20
Posté 04 avril 2012 - 11:05
#21
Posté 05 avril 2012 - 12:43
#22
Posté 05 avril 2012 - 12:54
#23
Posté 05 avril 2012 - 01:05
The SMG's have too many different draw backs among the first three or four we get, even with the light weight mod. And maybe the Hornet is the best overall cuz it can damage armor much better than the others I've tried.
I've yet to get the Locust, so I'm hoping that one pulls through as the best for Shepard.
And the squad seems to struggle to take shields out, like Geth Hunters for example, and only the Hurricane seems decent in their hands against health, but it's pretty meh though either way. I'm gonna give 'um the Hornet more in the future to see how that handles in their hands.
#24
Posté 05 avril 2012 - 01:09
Jestina wrote...
They pretty much killed infiltrator in ME3...or basically just turned it into just a sniper. Most of the smg's have way too much recoil and lack the penetration of other weapons. They need some type of penetration mod like the other weapons have.
Well you can make shotgun infiltrators work so I can't completely agree with this.
However, I do miss switching between CQC with my SMG and sniping with my Widow like I did in ME2. Now I don't see why I'd ever switch to SMGs.
#25
Posté 05 avril 2012 - 01:12
Or you could give them the Hurricane.





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