JaegerBane wrote...
Honestly, I think the devs just didn't think through the arsenal as a whole when assigning weight. The system itself is fine, its just the stats are an absolute mess.
This whole weight system crap is nothing more than PR material or similar BS. A perfectly balanced weapon selection doesn't change that. "Now the player can chose between using (an armory of) weapons to kill the enemy, OR focus on powers" might look good on paper and the advertising goons will love it, but it completely destroys gameplay. Leaving balance to the player is the dumbest thing any dev can do (and BW did just that with ME3).
Cooldowns and weapons are two of the most important features in (ME) gameplay. They should be fixed and restricted - that's what every respectable game does, hell, it's what devs are being paid for!
ME3 gives the player the option to have powers without a cooldown, to max every power in one playthrough, to buy pretty much everything you want in one playthrough, to use all weapons simultaneously (if you don't mind gimping yourself), there is unlimited ammo too, and using any power will cause an immense explosion wiping out everything.
I honestly can't remember playing a game with worse balance than ME3. And for what? To give the player "unlimited" customization "options"? Players are not going to select junk when spectre gear is available. Even Skyrim, which - like all Bethesda games - has horrible balance is way ahead of ME3. In Skyrim you have to grind and exploit glitches to play in godmode, and even then you have to make choices about what power, weapon, armor or whatever you're going to use.
Yeah, I know, I got a little out of control here

Seriously though: restrictions = balance. No restrictions = a mess.
The fun thing about customization is to work within the limitations of the system. It's about making choices. ME3 lacks anything of the sort. It's bad enough that your plot decisions have no impact whatsoever, but BW has done the same thing to gameplay.