greengoron89 wrote...
The trick is to have a proper build for the character - a lot of people seem to favor an Arcane Warrior/Blood Mage build, but I prefer DW rogues myself. You'll have to do a lot of hit-and-run attacks on your enemies starting out and possibly even abuse a few environmental glitches (get enemies stuck or hide where they can't reach you), but later on you'll become a lord among Wardens as you're handing entire hordes of enemies their asses on a silver platter.
The trick with the DW rogue is to go pure DEX with enough STR to wear the best armor (which you won't even need to put points into with stat-boosting gear) - you'll also need to get the proper equipment ASAP (Wade's Dragonskin armor and Lifegiver in particular). As I said, it'll be hell starting out, but eventually you'll become untouchable.
Also, as a rogue, you'll get tons of skill points to use - and thus will be able to do all sidequests requiring the use of skills like trapmaking and herbalism without any team assistance whatsoever. The DW rogue is completely self-sufficient in all aspects and can beat the game 100% on his/her own.
It also helps if you have access to items like High Regard of House Dace, Battledress of the Provacateur, etc. from the beginning.
But all in all, it's not as difficult as you think - as long as you've got the hang of the game, you can do it without too much difficulty.
I really shouldn't be thinking about this, but then I usually end up trying to solo everything... Ah, well...
Thanks for the tips! So DEX rogue is the best for these purposes? What about the claims of DPS from being a CUN or STR rogue? I suppose DEX keeps the blows from coming so often (except for the special attacks, spells/ staves, and monster abilities (like firebreathing), of course), though it seems like I'd have to sacrifice benefits from an early high CUN because it would definitely be hellish. Also isn't Felon's Coat the best rogue armor- or do you just mean Dragonskin for the dragons/ demons/ fire-bastards?
True about dwarf nobles having a tad bit of an advantage, though I haven't gained access to the DLC-type items yet.
Hit-and-run sounds right, but running is curtailed as a solution by the game, isn't it? Enemies suddenly get a speed burst after running long enough, so you can't just run away and hide, and early on there's no access to hide-during-combat. This is why it seems impossible to always just trigger one nasty at a time most of the time, and from my meager attempts in the Korcari Wilds it seems like more than one at a time = death (or 5-6 healing poultices).
I've subsequently found this thread which outlines the solo nightmare
dual-wield rogue build fairly well. Also there's this one talking about soloing as a
rogue archer, but, well... The arcane warrior sounds good, but I like rogues for the all reasons you mention. Traps probably become much more useful when soloing, but I tend to find pickpocketing very lucrative- for both poultice and gold acquisition, not to mention items. Maybe traps and poison might save my life though, so...