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Soloing DA:O... how?


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#1
Bhryaen

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Clearly this is doable- even on Nightmare... but how?? I'm not at the point where I want to try it since, well, I'm enjoying the party banter far too much to do without it... but I tend to solo when I can, so I have to wonder.

On Hard I've tried leaving the party behind in the Korcari Wilds and, even with the talents the char has, I can't seem to outdo simple darkspawn. It's always ultimately maybe a 50/50% chance I run out of HP first even if I manage to get them to fight me one-on-one. I admit I've usually put points in things like pickpocket and open locks which could've gone to upping my combat ability, but I just don't see how getting surrounded by genlock rogues or facing off alone against an emissary or alpha or group of genlock archers is survivable without cheats of one sort or another. And that's just talking about the Korcari Wilds!

What's the secret? Image IPB

Modifié par Bhryaen, 04 avril 2012 - 09:14 .


#2
r3dKrypt0nite

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Maybe most of them used the ultimated xp glitch to max their characters out. If you return to Duncan with just the 3 veils of blood and no treaties you get xp for it, he tells you to go back for them but you can just keep turning in the quest for more xp. It would be easy to skip though most of the game with a level 25 character.

Modifié par r3dKrypt0nite, 06 avril 2012 - 02:32 .


#3
Guest_greengoron89_*

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The XP glitch is not needed - a basic grasp of character building and combat mechanics are all that's necessary to solo the game, even on Nightmare.

The trick is to have a proper build for the character - a lot of people seem to favor an Arcane Warrior/Blood Mage build, but I prefer DW rogues myself. You'll have to do a lot of hit-and-run attacks on your enemies starting out and possibly even abuse a few environmental glitches (get enemies stuck or hide where they can't reach you), but later on you'll become a lord among Wardens as you're handing entire hordes of enemies their asses on a silver platter.

The trick with the DW rogue is to go pure DEX with enough STR to wear the best armor (which you won't even need to put points into with stat-boosting gear) - you'll also need to get the proper equipment ASAP (Wade's Dragonskin armor and Lifegiver in particular). As I said, it'll be hell starting out, but eventually you'll become untouchable.

Also, as a rogue, you'll get tons of skill points to use - and thus will be able to do all sidequests requiring the use of skills like trapmaking and herbalism without any team assistance whatsoever. The DW rogue is completely self-sufficient in all aspects and can beat the game 100% on his/her own.

It also helps if you have access to items like High Regard of House Dace, Battledress of the Provacateur, etc. from the beginning.

But all in all, it's not as difficult as you think - as long as you've got the hang of the game, you can do it without too much difficulty.

#4
Bhryaen

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greengoron89 wrote...
The trick is to have a proper build for the character - a lot of people seem to favor an Arcane Warrior/Blood Mage build, but I prefer DW rogues myself. You'll have to do a lot of hit-and-run attacks on your enemies starting out and possibly even abuse a few environmental glitches (get enemies stuck or hide where they can't reach you), but later on you'll become a lord among Wardens as you're handing entire hordes of enemies their asses on a silver platter.

The trick with the DW rogue is to go pure DEX with enough STR to wear the best armor (which you won't even need to put points into with stat-boosting gear) - you'll also need to get the proper equipment ASAP (Wade's Dragonskin armor and Lifegiver in particular). As I said, it'll be hell starting out, but eventually you'll become untouchable.

Also, as a rogue, you'll get tons of skill points to use - and thus will be able to do all sidequests requiring the use of skills like trapmaking and herbalism without any team assistance whatsoever. The DW rogue is completely self-sufficient in all aspects and can beat the game 100% on his/her own.

It also helps if you have access to items like High Regard of House Dace, Battledress of the Provacateur, etc. from the beginning.

But all in all, it's not as difficult as you think - as long as you've got the hang of the game, you can do it without too much difficulty.

I really shouldn't be thinking about this, but then I usually end up trying to solo everything... Ah, well...

Thanks for the tips! So DEX rogue is the best for these purposes? What about the claims of DPS from being a CUN or STR rogue? I suppose DEX keeps the blows from coming so often (except for the special attacks, spells/ staves, and monster abilities (like firebreathing), of course), though it seems like I'd have to sacrifice benefits from an early high CUN because it would definitely be hellish. Also isn't Felon's Coat the best rogue armor- or do you just mean Dragonskin for the dragons/ demons/ fire-bastards?

True about dwarf nobles having a tad bit of an advantage, though I haven't gained access to the DLC-type items yet.

Hit-and-run sounds right, but running is curtailed as a solution by the game, isn't it? Enemies suddenly get a speed burst after running long enough, so you can't just run away and hide, and early on there's no access to hide-during-combat. This is why it seems impossible to always just trigger one nasty at a time most of the time, and from my meager attempts in the Korcari Wilds it seems like more than one at a time = death (or 5-6 healing poultices).

I've subsequently found this thread which outlines the solo nightmare dual-wield rogue build fairly well. Also there's this one talking about soloing as a rogue archer, but, well... The arcane warrior sounds good, but I like rogues for the all reasons you mention. Traps probably become much more useful when soloing, but I tend to find pickpocketing very lucrative- for both poultice and gold acquisition, not to mention items. Maybe traps and poison might save my life though, so...

#5
boxesftl

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I've soloed Nightmare with all three classes. Personally, I found rogue to be the most difficult of the three.

Mage was the easiest as Arcane Warriors can become invincible with Shimmering Shield and enough mana regeneration to sustain it. Pretty much it. Most people like to use Blood Mage as their second specialization because it allows them to cast more spells but I actually prefer Spirit Healer for the health regen; of course this meant I cast less spells. As long as you max the Arcane Warrior tree and have enough mana regen, you can't go wrong.

A Sword and Shield Warrior was surprisingly effective. The trick is to get items with Mental Resistance and maybe some Spell Resistance so that you are immune to magic. After that, it's easy enough to just tank everything like an Arcane Warrior. Templar really helps and your other specialization can really be anything (I chose Champion). I separated my stats evenly between STR, DEX, CON. It's not as invincible as an Arcane Warrior but it's a damn good build.

Rogue was actually okay for the most part. I tried both Archer and DW build and they both performed well. The only part I actually struggled with was on the Archdemon fight; there are times when you are unable to Stealth, even at level 4 Stealth, because the Archdemon seems to have a high perception. I found myself relying on a lot of hit and run tactics with my Archer with Arrows of Slaying but as the other person said, high DEX is really useful and nothing is more satisfying than turning invisible. DW was also nice with paralysis enchantments on both daggers.

One important thing to note is that going all DEX with not a lot of CUN will lower your damage by a significant amount. CUN is criticial for damage but DEX is better survivability. Also, DEX won't protect you from magic and sometimes, it can mean death. 

Overall, Arcane Warrior was probably the easiest and most enjoyable for me. I gave examples of all three classes so it's up to you. All of them are viable.

Modifié par boxesftl, 11 avril 2012 - 03:12 .


#6
Ferretinabun

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There are several ways of running a solo nightmare run. Some think it's okay to use the overpowered DLC equipment, some don't. Some think it's okay to skip over the optional fights, some don't. Some think it's cheating to cloak and sneak past whole areas, some don't. Some think it's okay to use Dog or summoned creatures (via Ranger), some don't. Hell, I've even heard of people doing naked and no-potion runs.

So there are little ways of making the game easier while still technically counting as a solo nightmare run.

Personally I tried a DW rogue (Dwarf) solo run thinking (perhaps incorrectly) it was the easiest to solo with. I considered using DLC stuff cheating, so I destroyed them. And yes, I did have one Hell of a tough time. Spent entire evenings just trying to clear single levels. I did learn a lot (specifically about the use of traps, flasks and poisons), and it was a different way of playing, but it was just too hard. When you have to spend AGES meticulously kiting (I'm looking at you, Gazarath) and a single mis-timed strike could lose you the fight, it's just not fun. I managed to battle through Lothering and got completely stuck in the Circle Tower. Haven't touched it in months, and not really got much urge to either. If you're considering it, especially a rogue run, I'd say fill up on flasks and grenades at every opportunity (you'll need them for the Ogre in the Tower of Ishall, and Gazarath if you choose to fight him) and seriously consider using the DLC equipment. It felt like cheating to me so I didn't, but without them the game is agonisingly difficult.

#7
Corker

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I semi-soloed on... I think it was PC-Normal?... with a human DW rogue. (You can see the gear, stats and skills on that page; I'm not huge into optimization, so it's all 'eh, pretty good') When the game forced companions on me, I didn't take extra steps to keep them out of fights, although I didn't control them, either.

I skipped a few optional fights - there's some mabari in Redcliffe and later in Denerim that I think I took a pass on, and I stealthed right past the shadow wolves in the Brecilian Forest. I skip sidequests even on my 'normal' PTs, so I did that at will, too.

My general strategy was to, whenever possible, shoot arrows at enemies from beyond their threat range. That would get one or two of them to 'activate' and charge me. I'd shoot at them as they approached, then fight with blades when they closed. Kill, repeat. Doesn't work in every situation, and I have some fine screenshots of Adriana backed against a wall with shrieks or undead laid out like sunrays around her.

[ expletive deleted ] Spider Queen was one of the hardest fights for me, because of her poison and overwhelms. I fought that fight... I don't know, three or four times, had to read the wiki for some hints, and finally made it through it. Oy.

#8
Bhryaen

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I'm quasi-soloing on Hard myself right now: my main character is the only one allowed to do damage. Thus all my fighters are SnS and nearly all the mage spells are just paralysis and assistance- nothing which does damage (which was a tad unplayable when everyone fell asleep but the mage in that forest trap- had to reload). But that's still a lot of assistance for my DW rogue to have since Taunt-ForceField tends to make nearly every fight easy, particularly any fight against a tank, but potentially against Taunted mages and archers as well. (This type of run was inspired by learning that +2XP is awarded to the one with the kill shot, wanting to max the XP for my own char...) The only "injuries" I've picked up have been for one Jammer item mistake and dying to be taken prisoner at Fort Drakon (though I've reloaded gobs of times).

Without the assistance of disabling companions, however... *gulp* I've checked out some DW rogue solo nightmare YouTube gameplay by now, and it looks as grueling as Ferretinabun mentioned: heavy, constant poultice-downing, poison-use, grenade-tossing just to get through the bosses and end fights. It's clearly possible, and at Lvl 22 I've amassed over 70 free acid grenades from pickpocketing and death loot alone, but I still don't know how I'd ever have enough, and it seems so laborious and unrealistic- hard to give up the NPC interactions for that, though I know I'll probably try it at some point. And if enemies were allowed to use those tactics on me... heh Then again, if enemy mages had Mana Clash... bye, Arcane Warriors...

And I agree about most of the DLC items. I unchecked the Blood Dragon Armor DLC as soon as I discovered my impoverished casteless dwarf toting some multi-sovereign item around for no apparent reason right at the game start. (Surely Mom got it while scrubbing chimneys and gave it to her...) I'm starting to see those "Feastday" items also as cheats with all the unneeded gifts now clogging my Soldier's Peak chest at this point despite 100% approval from everyone.

Given that SnS warriors are usually boring, maybe if it's as effective as boxesftl says, a solo run with one of those would be great. I can't think how to make an SnS tank fun otherwise. Arcane Warriors will be good also. I already have a DW rogue in mind for a solo run later... much later...

Anyway as I gain tactical capabilities and familiarity with equipment procurement in DAO I'll probably see better how a solo run is done. I already use the tactic of firing at a distance to attract fewer at a time. I just don't have the defense or armor at Lvl 3 to manage solo those instances when more than one enemy is on me. It's not like BG where enemies nearly always run your same speed (in which case you'd just need to run a circle until your "stun" cooldown is over) and lose interest when they can't see you or you duck around a corner to stealth. Once you trigger darkspawn, you're facing them toe-to-toe unless you seriously luck out with the 2-4 shots you get with the bow as they come at you.

#9
Corker

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Oh... and Feign Death! Adriana is my only rogue to make use of that skill. If my Combat Stealth was on cooldown and I needed out of a fight, I'd Feign Death. Boom, all the bad guys wander off. You can't do anything except lay there and heal very, very slowly as I recall... but when Stealth comes off of cooldown, you can activate it and go about chugging potions and positioning yourself for some critical backstabs.