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man The darkspawn Were Terrible IN The Game.


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#26
XOGHunter246

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MTruesdail wrote...

I like how the blight is supposed to be the real threat and the darkspawn are some of the easiest opponents in the game.


I know what you mean they should of been the most challenging enemies

#27
Thomas9321

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Koyasha wrote...

Pfft, Branka was the only dwarf that had her eyes on anything beyond petty politics and was paying attention to the big picture. Without her and the Anvil, the dwarves are doomed to eventually be lost as a kingdom entirely, with the only survivors being dwarves living in surface nations, as the darkspawn slowly but surely win the war of attrition against their ever-shrinking population.


Yet if you make Bhelen king he is able to push the darkspawn back without the Anvil. Branka was insane, and in this case, the dwarven utopia she wanted to create  DID NOT justify her atrocities.

#28
Taleroth

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I like how it took around 2 years between Ostagar and the attack on Denerim. Such a gigantic threat. They took out Lothering and Arl Wulfe's lands in that time. Woe to us all.

#29
Herr Uhl

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Taleroth wrote...

I like how it took around 2 years between Ostagar and the attack on Denerim. Such a gigantic threat. They took out Lothering and Arl Wulfe's lands in that time. Woe to us all.


And the Chasind, you inconsiderate bastard!

#30
ReubenLiew

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Who cares? I mean, they wear kilts!

Are you telling me we care about people who wear kilts now??

#31
Herr Uhl

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ReubenLiew wrote...

Who cares? I mean, they wear kilts!
Are you telling me we care about people who wear kilts now??


Especially about people wearing kilts! Gods among men, truly gods among men.

And they have spooky taint-finding powers.

#32
ReubenLiew

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Meh! If their kilts were at all good, they would've outran the Blight if they wanted! I mean, it's got to be easier to run in than pants, amirite?

They deserve all they get, those silly taint-finding, kilt-wearing sillies.

#33
Mnemnosyne

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Thomas9321 wrote...

Koyasha wrote...

Pfft, Branka was the only dwarf that had her eyes on anything beyond petty politics and was paying attention to the big picture. Without her and the Anvil, the dwarves are doomed to eventually be lost as a kingdom entirely, with the only survivors being dwarves living in surface nations, as the darkspawn slowly but surely win the war of attrition against their ever-shrinking population.


Yet if you make Bhelen king he is able to push the darkspawn back without the Anvil. Branka was insane, and in this case, the dwarven utopia she wanted to create  DID NOT justify her atrocities.

Maybe temporarily, but if you look at the big picture there is no way the dwarves would ever defeat the darkspawn without an advantage like the golems.  If Bhelen pushes them back without the anvil (haven't gotten that ending myself yet) it's only because they were weakened by the defeat on the surface.
In the end it's a war of attrition and the darkspawn are growing while the dwarves are shrinking.  Even if every dwarf warrior took out a hundred darkspawn before he died, or probably even a thousand, they'd still lose in the longrun out of pure attrition unless some other factor came into play.
Now yes, Branka was over the edge, and there were probably better ways to get past the traps, but it's not like the game gives you a real option there.  Either you side with Caridin and destroy the most powerful weapon against the darkspawn that has ever been invented, or you side with Branka and hand it to her.  There's no reasonable in-between option to keep the anvil but not give it to Branka either, cause she's way over the edge.

#34
ExistsAlready

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Koyasha wrote...

Thomas9321 wrote...

Koyasha wrote...

Pfft, Branka was the only dwarf that had her eyes on anything beyond petty politics and was paying attention to the big picture. Without her and the Anvil, the dwarves are doomed to eventually be lost as a kingdom entirely, with the only survivors being dwarves living in surface nations, as the darkspawn slowly but surely win the war of attrition against their ever-shrinking population.


Yet if you make Bhelen king he is able to push the darkspawn back without the Anvil. Branka was insane, and in this case, the dwarven utopia she wanted to create  DID NOT justify her atrocities.

Maybe temporarily, but if you look at the big picture there is no way the dwarves would ever defeat the darkspawn without an advantage like the golems.  If Bhelen pushes them back without the anvil (haven't gotten that ending myself yet) it's only because they were weakened by the defeat on the surface.
In the end it's a war of attrition and the darkspawn are growing while the dwarves are shrinking.  Even if every dwarf warrior took out a hundred darkspawn before he died, or probably even a thousand, they'd still lose in the longrun out of pure attrition unless some other factor came into play.
Now yes, Branka was over the edge, and there were probably better ways to get past the traps, but it's not like the game gives you a real option there.  Either you side with Caridin and destroy the most powerful weapon against the darkspawn that has ever been invented, or you side with Branka and hand it to her.  There's no reasonable in-between option to keep the anvil but not give it to Branka either, cause she's way over the edge.


If a Dwarf Warden asks the King/Queen for human military aid as their boon, the human armies help them push the Darkspawn all the way back to the Dead Trench. So it's either commiting many unwilling dwarves to enslavement or convincing the humans to help. Hmmm.

#35
SleepyBird

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You make a good point about wanting a cutscene of the darkspawn wreaking more devastation to make them feel like a more powerful and immediate threat, but I couldn't disagree more with those who have dismissed Loghain here.  I thought Loghain was a great villain, I was absolutely fuming at everything he said in the landsmeet sequence!

#36
Lotion Soronarr

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MTruesdail wrote...

I like how the blight is supposed to be the real threat and the darkspawn are some of the easiest opponents in the game.


That is relative.
A singel genlock/hurlock is not a big threat - but point is, there's thousands of em. Like ants.
And ant colonies can destroy whole villages in some parts of the worlds.

#37
ogreballerina2

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What was the guys name in BG2 ? Now he was a kick butt villian..( and ironically a joinable NPC )



Jon Irenicous ? Spelling...?



Now that guy was awesome....and scary....

#38
Mnemnosyne

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ExistsAlready wrote...

If a Dwarf Warden asks the King/Queen for human military aid as their boon, the human armies help them push the Darkspawn all the way back to the Dead Trench. So it's either commiting many unwilling dwarves to enslavement or convincing the humans to help. Hmmm.

Wow, all the way back to the Dead Trenches, huh?  That's like, a lot!  Except, well, y'know, there's the entire rest of the Deep Roads that stretch across the entirety of the bleeding continent, all the way to Kal Sharok, of which the distance between Orzammar and the Dead Trenches is but a miniscule portion, and the whole of which is infested with countless thousands of darkspawn all the way through.

Yeah, I think I'll go with the option that actually has a shadow of a chance at providing a means to an ultimate victory, cause there's no way you'll ever get the humans to commit the forces to completely clean out the Deep Roads and hunt the darkspawn into complete extinction.  But with a golem army, there's a chance of that, at least.

Or as an even better option, has anyone ever considered using darkspawn to provide the life of golems?  Not like they can break free, unless their control rods are damaged, so you get an infinite army of golems made from the very darkspawn you're using them to defeat.  If you crank out a few golems a day, in a matter of decades you could have a golem guard stationed every five hundred feet along the deep roads.

#39
Taleroth

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And what's up with their siege weaponry? Where does it come from? Where is it, period? We see it from the wrong end only.

#40
Zaisha_temp

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Sadly, you can't use darkspawn to power golems. Caradin said that the reason you can't make golems just by smithing techniques is because no smith can make a soul. And the darkspawn are (in)conveniently soulless.

#41
Ulicus

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Hmmm. I thought the darkspawn were pretty cool but, to be honest, I was a little disappointed with them at times. I wouldn't go anywhere near as far as to say they were "terrible" but as antagonists I did find them lacking in some respects.

I think, primarily, it was because they never speak. There's never any real "interaction" with them beyond heads and limbs flying about everywhere. That the codex makes mention of the fact that (some) hurlock emissaries are capable of speech, yet we encounter none, rubs salt into the wound.

I also thought it was a pity that there wasn't some sort of conversation between the PC and the Archdemon, be it during the dream sequences or in the final battle.  Of course, that would have ruined any notion that the Archdemons might just be tainted High Dragons, but I think Morrigan's ritual already does that. :P

I don't know, it's tricky. I get the sense that BioWare want to save a lot of the surprises regarding the darkspawn for later games. This was only our introduction to Thedas, after all, and there's plenty of room for expansion.

Still, while I'm nitpicking, I guess I'd have liked there to have been a greater sense of darkspawn (during a Blight, anyway) being nigh unbeatable without a Grey Warden about, too. There is of course the fact that the Archdemon cannot be truly slain without them -- so in the most important way, that sense is there -- but I mean more generally speaking. Even if it was something as simplistic as the lore telling us that the very presence of a Grey Warden weakens nearby darkspawn, making them easier to dispatch, or whatever.

As it stands, it seems that other than their ability to sense Darkspawn and finish off an Archdemon for good, there's nothing that distinguishes a Grey Warden badass from your regular badass. Though perhaps that's the point.

Man. Why can I never make a really short post? :(

#42
Mnemnosyne

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Technically, he says he no smith can make life, so he had to take their lives from elsewhere.  He says nothing about a soul.

They may be using the words interchangeably, and therefore you are correct, or they may not, and all you need is a living being to make a golem with, and darkspawn are definitely alive.

#43
Herr Uhl

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Koyasha wrote...

Technically, he says he no smith can make life, so he had to take their lives from elsewhere.  He says nothing about a soul.

They may be using the words interchangeably, and therefore you are correct, or they may not, and all you need is a living being to make a golem with, and darkspawn are definitely alive.


If it was only living being, they would probably use nugs.

#44
Ulrik the Slayer

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The life used probaby needs a certain amount of....quality.... for it to work.

#45
Mnemnosyne

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The quality needed may simply be enough intelligence to understand and be able to carry out orders that the control rod compels them to obey.

#46
RunCDFirst

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Taleroth wrote...

I like how it took around 2 years between Ostagar and the attack on Denerim. Such a gigantic threat. They took out Lothering and Arl Wulfe's lands in that time. Woe to us all.


It was two years?!

#47
eschilde

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Koyasha wrote...

The quality needed may simply be enough intelligence to understand and be able to carry out orders that the control rod compels them to obey.


Going by those guidelines, darkspawn should satisfy that with no problems. A Blight is just darkspawn following an Archdemon's orders, isn't it? It's been argued, and I agree, that since darkspawn can forge their own weapons they possess a certain amount of intelligence. And it is true that they talk. Maybe it's just that no one wants to bother with trying to capture them, or something.

#48
Herr Uhl

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eschilde wrote...

Koyasha wrote...

The quality needed may simply be enough intelligence to understand and be able to carry out orders that the control rod compels them to obey.


Going by those guidelines, darkspawn should satisfy that with no problems. A Blight is just darkspawn following an Archdemon's orders, isn't it? It's been argued, and I agree, that since darkspawn can forge their own weapons they possess a certain amount of intelligence. And it is true that they talk. Maybe it's just that no one wants to bother with trying to capture them, or something.


The taint might interfere with the process somehow. Wynne states that it has something to do with blood magic, so it is possible. Taint>Control rod?

#49
eschilde

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Herr Uhl wrote...

eschilde wrote...

Koyasha wrote...

The quality needed may simply be enough intelligence to understand and be able to carry out orders that the control rod compels them to obey.


Going by those guidelines, darkspawn should satisfy that with no problems. A Blight is just darkspawn following an Archdemon's orders, isn't it? It's been argued, and I agree, that since darkspawn can forge their own weapons they possess a certain amount of intelligence. And it is true that they talk. Maybe it's just that no one wants to bother with trying to capture them, or something.


The taint might interfere with the process somehow. Wynne states that it has something to do with blood magic, so it is possible. Taint>Control rod?


I'd believe that over saying it's because they're unintelligent. Too bad you can't test it on yourself to find out. Damn, having a Golem PC would probably not be such a bad thing.

#50
KalosCast

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Koyasha wrote...

Technically, he says he no smith can make life, so he had to take their lives from elsewhere.  He says nothing about a soul.

They may be using the words interchangeably, and therefore you are correct, or they may not, and all you need is a living being to make a golem with, and darkspawn are definitely alive.


Nope, because Harrowmont will find the destroyed Anvil, repair it, and attempt to use spirits from the fade. Which worked, but couldn't be controlled.