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Your first "uh-oh" moment?


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#276
Clone 071

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Hyrule_Gal wrote...

wait no I take that back

The demo. I noticed right away that the neutral option went bye bye and that's where I had my first "uh oh" with the game. It was just an early sign of how choices were going to be handled later.

You make a good point there. No neutral option was a bad thing to implement.

#277
verysleepyninja

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When Harby hit me with his laser and only removed my armor. O_o

#278
Conquerthecity

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 I started to have bad feelings when Allers was announced. I didn't know about the PSP thing, but it seemed like pandering to that crowd that fantasizes about sleeping with a celebrity. But that's not in the game and I really tried to keep an open mind. 'Cause, really, one character isn't going to ruin everything, right? 

Anyway, I started getting a bad feeling when the Crucible was first mentioned. I expected a Deus Ex Machina, but I dunno, like Allers I tried to convince myself that it'd work out. Funnily enough, I could have contented myself if the Crucible were indeed some super Reaper Killing Gun like I thought. 

#279
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When the reaper you kill on the Quarian home planet starts rambling about an even higher being I had that twinge going...but then the last dream sequence with Shepard holding the kid...yeah. I guess I knew then that the story was about to take a dive.

#280
Trentgamer

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I think the first big uh oh moment for me..was after the final battle with that Kei Leng idiot and Hackett tells you the Citadel has suddenly 'teleported' to Earth. I was like..oh no the ending is gonna be bad...

#281
Vhalkyrie

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When I first saw vent kid, I thought it was hinting at some mental problems with Shepard. She was finally starting to crack. Then there were the dreams. There was the PTSD Asari. I was like, oh my, Shepard is losing it.

But I was still not prepared for the denouement (or lack thereof) with the starkid revealed. It's why I still cling to Shepard's psychosis, I suppose, since it makes more sense.

The only thing I can sum up my feelings is a quote from Firefly:

Simon (at Jaynestown): This must be what going mad feels like.

Modifié par Vhalkyrie, 05 avril 2012 - 03:55 .


#282
kleindropper

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ErikModi wrote...

While playing ME3, when was the first time something happened that made you feel like maybe the ending wasn't going to live up to your expectations?  What was the first "false note" of foreshadowing that made you concerned about the direction the story was taking?


When my face didn't import correctly and the beginning was exactly like the demo despite all the great "feedback" provided.

#283
Hashbeth

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Inside the citadel. I was like, "where are all the guards?"

That's when I thought something serious had been overlooked

#284
Guest_vivaladricas_*

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Once I teleported up to the Citadel I had a bad feeling. Just felt like a different game.

#285
Marinemike69

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When I was told by my friends that EA was involved in masseffect 3. I was like nooooo!

I was even talking about in line with some of the people when I was getting the game. We were all like uh oh and the gamestop employee was like oh don't worry i'm sure the game wasent affected by hem at all.

So much for that.

#286
Phoenix_Fyre

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I loved the whole game.... then... the elevator bit..............

I'm in the heacannoning-it-when-I-hit-London-camp

Heck...everything after TIM is my own head cannon

#287
Renegade464

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As soon as the reaper on Rannoch talked about being the solution to chaos, I thought "ah crap"

#288
DarkBladeX98

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when Shepard was like
"You won't be alone long, Thane."
Well hell, just say I'm gonna die why don't you?

#289
knight5923

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Honestly, it was after I first noticed that the majority of the dialogue between Shep and his crew had been changed from the dialogue wheel to some goofy push button system, completely divorcing the player from the conversation. As soon as that came up, my thoughts were "Crap ...... Bioware's really dropped the ball here ......" and I was expecting the proverbial s*** to hit the fan from that point onward.
Wish I'd been wrong:unsure:

#290
Laughing.Man.d8D

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My first uh-oh moment was when Admiral Hacket said something along the lines of, "The Crucible being a major project but the plans are AMAZINGLY SIMPLE." To me it was a warning that something was going to go seriously wrong after it's completion or it was another Reaper trap. But I knew something was going to be seriously wrong after the VI conversation on Thessia. As the story progressed I was looking for redemption from the impending train wreck.

#291
dashadeishot

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when tali took her mask off and jumped off the side of the mountain. Hilarious!

#292
miraclemight

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When the Citadel was revealed to be the Catalyst...

#293
TODD9999

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Leaving aside the overall poor quality of the intro, when the whole idea of the Crucible - a Prothean superweapon whose plans have been in the Martian Archives all along - was thrown out, that definitely made me wonder how this thing was going to wrap up.

#294
eventhewaves

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Shepard watching the kid playing with the airplane. And then the kid in the vent. And then the kid getting blown up. And then the Crucible plans on Mars. And then the first dream... Pick one, really.

From where I'm sitting, this game's story has an inordinately large number of "uh-oh" moments strung together throughout the first act. But you put those aside, one after the other, because you think that the game is going somewhere worth arriving at. And then the turian-krogan missions kick in. And then the geth-quarian missions kick in. And everything's going great, and you relax, and you figure this is basically going to work...

And then you get to the end, and clong. There it is. That sickly splat as every last misgiving you'd set aside up until this point slams home and crushes you flat.

#295
sonicnymphonic

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When Hackett came in over the intercom and said "Shepard, something's wrong, it's not working!"

I was sobbing and totally satisfied with the way TIM and Anderson went. Watching Earth being saved from above? Shepard having closure with her father figure in his final moments...? I loved it. I was sad, and happy. That is the very definition of bittersweet. My heart fell when I saw the gameplay continued after that. I knew it'd all be downhill from there, and I was right.

I love the false advertisement, BioWare. Because people totally pay eighty bucks to just be shat on by a based godchild in their choice of limited colors.

#296
MyChemicalBromance

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darthnick427 wrote...

Elevator of light.......Whenever there's an elevator in Mass Effect you just know something terrible is about to happen....

lolololol

#297
Phaedros

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About 5 minutes into DA2....

#298
ChampDude

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Literally the moment the beam of light shot down on my Shepard. My friend (who had beaten it) was in the room and he heard me say "This is when things are going to bad, isn't it?"

Nothing could have prepared me

#299
BigZ7337

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My first uh-oh moment was on Mars, where we found plans for the Crucible, it just felt like such a goofy plot device. The next uh-oh was when after the Cerberus Coup of the Citadel, and when walking around the refugee camp you overhear people joking about Cerberus shooting Kelly Chambers in the head. Then of, course there's the lead to the end where most of the War Assets don't mean anything. Finally, there was the actual end, which crushed my soul. Other than that, the game was great. :/

#300
leapingmonkeys

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For most of the game I felt like I wasn't seeing anything in the game play that really reflected my prior decisions in any meaningful way. I really expected the choice about the Collector Base to be significant, but it didn't play any role in anything that I was experiencing in the game play.

Then I raided the Cerebus base, hit that totally forced, and non-epic, battle with Kai and I'm told that the Citadel is the Catalyst, and that the Reapers have suddenly taken it back to Earth. I was starting to feel a little railroaded at this point as I would have thought that the Reapers taking Citadel should have been more than a footnote, and the fact that they took it back to Earth (which made no sense at all) seemed highly contrived (I mean, why not simply turn off all the mass relays and strand the organics, and Shepard, all over the universe?).

So I fought my way through Earth. It seemed a little contrived again, but I figured Bioware was setting up a sequential battle sequence along the lines of the Collector Base in ME2.

Then I get to that base where suddenly all of my squad mates are there (how did they all suddenly arrive there) and there is a communicator to speak with all the other former squad mates. I figured this was where I would assign people to various teams, give rousing speeches, etc. Instead it suddenly became clear that I was being forced into a series of "good bye forever" style conversations. This is where I had my first uh-oh moment. I felt like I was being railroaded into a particular ending at that point. It completely lacked the feeling from ME2 just prior to going through the Omega Relay for our suicide mission.

It didn't take long after that point to realize that my interactive RPG game had suddenly become a one-track railroad. I wasn't even that surprised when I basically lost any ability to make decisions for Shepard when he was hit by the laser blast. I had already come to the conclusion that the game had decided to take away my ability to choose at that point.