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Your first "uh-oh" moment?


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#126
J-Sheridan

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Liara - A weapon of unimaginable size and unquantifiable levels of destruction

Translation: We just discovered a super-weapon that will magically make all our problems go away

Result: The entire game is gonna be about their Death Star rather than REALLY about building an army to fight the Reapers.

Go figure when the game just shows all these off-screen assets that do nothing.

#127
The Charnel Expanse

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Lionel Ou wrote...

First time Kai Leng showed up I got a bit... worried. Cutscene incompetence is never a good sign.

Cutscene power/incompetence is a stape of the ME franchise. 
Hell, there's a renegade interrupt in ME2 where you can take down a pair of krogan with one gunshot each. KROGAN!

#128
KrunkMasterB

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When I the Rachni Queen showed up captured by the Reapers somehow, I saved her for this? That's about when I started worrying my decisions wouldn't have as much of an impact as I had hoped.

#129
snakeboy86

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The minute I realized there was something wrong was the minute harbinger landed...that was the beginning of the end for me...

#130
alterIncogn1T0

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For me it was near the end of the attack on Cerberus, when you learn that the Citadel is the Catalyst. It all seemed too... convenient at the time. I mean it already was a plot anchor in the first ME, why make it the center of attention AGAIN so late in the game? <_<

However, my first "uh-oh" moment for the entire game itself was my first dialogue wheel and its lack of option. For the first couple of hours I thought "Did Bioware just get lazy? Since when has Shepard been always black and white?"

#131
The Charnel Expanse

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J-Sheridan wrote...

Liara - A weapon of unimaginable size and unquantifiable levels of destruction

Translation: We just discovered a super-weapon that will magically make all our problems go away


I expect I'll have to post this many times before this thread mercifully dies.

[color=rgb(170, 170, 170)">Guys, stay focused and remember that ]throughout the first two games, everyone save for a handful of people and factions in a galaxy of TRILLIONS are even aware [or acknowledge] that the Reapers are even a real thing. It takes having the Reapers at their doorstep to get them to realize they are in danger.[/color]

In light of this, it should not be in any way problematic for the narrative that plans for an anti-reaper superweapon [that, keep in mind, nobody even knows how it'll work, and is acknowledged as basically a hail mary by everyone involved] shortly after the reaper invasion begins, because within the scope of the game universe only said handful of people and factions realize the reapers can't be defeated conventionally and are looking for such a thing.

In short, THE CRUCIBLE IS NOT A DEUS EX MACHINA.


Modifié par The Charnel Expanse, 04 avril 2012 - 11:41 .


#132
Gerudan

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When the Citadel was suddenly in an orbit above Earth. I was like: What? Why? How? That doesnt make ANY sense..

#133
Calbeb

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Eh, I kind of thought the ending wasn't going to be great once you hit Mars and learned about the Catalyst. Loved pretty much everything else though.

#134
GraciousCat

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 Honestly, I was alright with the ending up until we got beamed up to the space-kid-god-thing. Then it was just like :blink:.

#135
Domanese

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My uh oh moment came when i saw the second dream sequence followed by the oily shadows.

My "HOLY ****" moment came when I first encountered banshees and of course the mother of all thresher maws

Modifié par Domanese, 04 avril 2012 - 11:42 .


#136
Katsaurs

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1) When I found there was barely any interactive dialogue/had to speak to my crew like I did with Kasumi & Zaeed in ME2.

2) When the Crucible was mentioned and I thought "Ohhh maybe this is one of those possible red herrings Bioware said would possibly be in game to throw us off." Nope.

3) Kai Leng and his plot armour > his U MAD email.

4) When I thought War Assets would play out like ME2s suicide run. Potential wasted ; ;

5) When the Catalyst appeared and invalidated everything before making me choose from 3 options my paragon shep would never have dreamed considering.

#137
Garlador

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I honestly felt things got weird during the "final conversation" moments, with Liara's weird memory (of what?), the random turret section that served no purpose, not being able to actually converse with Wrex, the strange, unsatisfying hologram good-byes (how did every one of my former teammates have a hologram transporter with them?), and the general feeling that I was being funneled towards an ending, instead of carving out a path of my own (a'la the Tuchanka and Rannoch missions).

The kicker was the moment the elevator kicked in on the Citadel and space brat appeared.

#138
Pandaman102

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The moment the Starchild appeared, really.

The whole "Reapers are servants of the cycle as well" thing I wrote off as mere speculation by the Protheans, because it didn't make sense they would have such a detailed view of so many cycles before them without realizing something's up. Unless they threw resources into archeological digs while being slaughtered by the Reapers and discovered everything in the last minute.

Kinda like how the Crucible seems to always be discovered in the last minute, gets improved upon, then reburied for the next civilization to discover again in the last minute.

#139
recentio

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TBH, I knew something was seriously off before the game came out. The mutterings around the boards in spoiler areas (which I avoided) bled over into non-spoiler areas, and what was muttered convinced me something was not okay in the ME world. (I've seen things go off the rails at the end in other fandoms; so the signs were familiar...)

I hate being disappointed by fiction; so I entered the spoiler area and watched the mined ending on YouTube. People were deep, deep, deep in denial back then, flailing for any grounds to think there was a good ending hidden away in the bin or in the day one patch. For a few days, a magical-fish-ending (based on some fish from ME2 surviving) was tossed around as the secret good ending no one had found yet. Whereas post-release denial has taken the form of IT (and will eventually enjoy the same disintegration when it becomes undeniably false).

So when I learned the score, I cancelled my pre-order, and thought very carefully for a couple of days whether the rest of the game was worth the cost to me. I saw someone livestream Tuchanka, and that is the one and only reason I bought the game. I knew *some* parts would be worth playing, and these days that's as much as I hope for from any game. VG writing for central plot has gotten awfully sh***, I must say. The only redeeming quality of Final Fantasy XIII, for example, was the art (fortunately, it was very redeeming art--I think of it as a $60 art purchase).

After all that spoilage, I was still surprised at just how bad the ending was. Absolutely ZERO explanation for why  the Normandy ran from battle at the perfectly coincidental moment to get crashed on an Eden-like world. *rolls eyes* Ooh, allegory...clever... -_-

Modifié par recentio, 04 avril 2012 - 11:43 .


#140
Element Zero

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The end of the Thessia mission was pretty bad. Sanctuary briefly redeemed it, but the Cronos Station was really bad. Earth was worse. The exhilaration of charging the conduit on foot briefly made me forget.

When Harbinger nuked me and flew away, I had the same above mentioned concern about my armor. I never could have imagined how terrible the end would really be, despite grumblings that had reached my ears.

Modifié par tallrickruush, 04 avril 2012 - 11:45 .


#141
Powerpetzi

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The Shining Elevator Platform to Heaven.

#142
Psychic_Squirrel

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The first dream sequence (as a few others have said).

#143
Apocsapel91

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When Hackett told me the Crucible wasn't working.

#144
Pandaman102

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The Charnel Expanse wrote...

In short, THE CRUCIBLE IS NOT A DEUS EX MACHINA.

No, the Crucible is a MacGuffin. The Starchild is the deus ex machina ("god out of the machine", sound familiar?).

#145
Lionel Ou

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The Charnel Expanse wrote...

Lionel Ou wrote...

First time Kai Leng showed up I got a bit... worried. Cutscene incompetence is never a good sign.

Cutscene power/incompetence is a stape of the ME franchise. 
Hell, there's a renegade interrupt in ME2 where you can take down a pair of krogan with one gunshot each. KROGAN!

Your point being? I didn't like it in ME2 either. Cutscene incompetence is never good.

#146
G Kevin

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When I wondered how Anderson beat Shepard to the control room.

#147
KONG33

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When I got to TIM's chair and he was gone.Killing him was unsatisfying.
I felt through the whole game,that TIM was going to explode Shepards implants inside of him at some point,and that's how Shep would MAYBE go out.Or he would say "it's gonna take more than that Illusive Man." There were tidbits that hinted at that.Shadow Brokers terminal,interrogation report and some comments in the game. Now I wish he had.

#148
The Charnel Expanse

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Pandaman102 wrote...

The Charnel Expanse wrote...

In short, THE CRUCIBLE IS NOT A DEUS EX MACHINA.

No, the Crucible is a MacGuffin. The Starchild is the deus ex machina ("god out of the machine", sound familiar?).

There are macguffins EVERYWHERE in all three ME games. The crucible being one is not an issue for me.
And starchild isn't a deus ex machina either, because that's not what the term actually means. Yes, it's the literal definition, but it's not how plot device is understood. 

#149
The Spamming Troll

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i thought everything was going to plan. a little too linear but its the game i expected bioware to make. i sortof thought kai leng on thesia was going to be a turning point, but i figured the end would upright the ship.

so id say the exact moment starchild showed up on screen.

Modifié par The Spamming Troll, 04 avril 2012 - 11:48 .


#150
Sparse

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I expect I'll have to post this many times before this thread mercifully dies.

[color=rgb(170, 170, 170)">Guys, stay focused and remember that ]throughout the first two games, everyone save for a handful of people and factions in a galaxy of TRILLIONS are even aware [or acknowledge] that the Reapers are even a real thing. It takes having the Reapers at their doorstep to get them to realize they are in danger.[/color]

In light of this, it should not be in any way problematic for the narrative that plans for an anti-reaper superweapon [that, keep in mind, nobody even knows how it'll work, and is acknowledged as basically a hail mary by everyone involved] shortly after the reaper invasion begins, because within the scope of the game universe only said handful of people and factions realize the reapers can't be defeated conventionally and are looking for such a thing.

In short, THE CRUCIBLE IS NOT A DEUS EX MACHINA.


Still it was rather convenient - regardless of whether it is reasonable or not that it has never been noticed. I didn't think they'd go down the 'look what we've found' route, I thought they'd develop something from one of the other games.

I actually thought the bigger problem with the whole Crucible things was the whole having no idea what it actual did yet still diverting all possible resources, in the middle of a war, towards it purely because Liara thought it may do something useful.

Modifié par Sparse, 04 avril 2012 - 11:50 .