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The Unofficial Mass Effect 3 Epilogue Slides


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#526
Baa Baa

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I'd say this is perfect. It should be canon.=]

Modifié par Baa Baa, 13 avril 2012 - 02:59 .


#527
Ieldra

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Siduri, what about adding a hint that Shepard can come back for a high EMS Synthesis ending? I've outlined one some time ago, and even if it's a scene description, maybe you could use it somehow as an inspiration:

"We see the LI looking out from a window high above a high-tech cityscape, plugged into a glowing sphere with unknown function through a connector in her/his temple. Camera switches to his/her POV and you see a virtual screen with rows of data scrolling up faster than a human eye could read. Suddenly a green glow emanates from a single point of light that appeared in the center of the virtual screen. For two seconds, there is only snow. Then the face of Shepard slowly manifests out of the chaos, smiling. End of scene."

#528
Ieldra

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Baa Baa wrote...
I'd say this is perfect. It should be canon.=]

Indeed. This has the potential to develop into a fan-made canon. Bioware could do worse than be inspired by it.

#529
rgretret

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This is amazing! Thank you so much.

#530
jtav

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@Ieldra, I think Shep needs to be really dead with at least one choice, with a better galaxy overall to compensate. I agree with you. Flip Outreach to Synthesis. But, to compensate, more of the infrastructure is intact w/ Control. I'd also give it the quick rescue scenario.

#531
MuckrakerElder

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Well this is..........awesome.

#532
Wulfram

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It's great.

Though I think Feron isn't supposed to be alive if you didn't play LotSB.

#533
perezrj

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Not bad at all. Nice Job!

#534
Siduri

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Ieldra2 wrote...

Siduri, what about adding a hint that Shepard can come back for a high EMS Synthesis ending?


Well, here's my issue with that. I don't want any one ending branch to be obviously better than the other two. In every branch you have to sacrifice something.

The destroy branch is the only one where Shepard can survive in a conventional fashion, and it's also in a lot of ways the "cleanest" ending--the Reapers are unambiguously destroyed, which is the goal that Shepard has been struggling towards from the beginning. But you have to be willing to sacrifice the geth, and EDI, and a lot of technological progress. The recovery takes years or decades. It's a high cost, high reward scenario.

In the control ending, you sacrifice less, and there's a possibility that Shep's consciousness might survive in some fashion. But the Reapers are still around, the cycle of organic v. synthetic war is still going, and you still take a technological hit. The recovery takes years. This is the "middle ground" ending: the costs aren't quite as high and neither are the rewards.

The synthesis ending is in many ways the most selfless ending. You don't lose any tech; the galaxy recovers from the Reaper Wars in matter of weeks. Everybody gets superpowers, and the cycle of organic vs. synthetic war is ended for good. There has to be a trade-off for this. The trade-off, as I envision it, is that Shepard is gone forever. Everything else in the galaxy is as good as it can possibly be, but Shep is really, truly dead.

Mass Effect has always been a game of moral choices. In order to make it a real choice, it has to be difficult. There have to be arguments pro and con each way. If you could have Shepard survive in a synthesis ending--or if you could, say, pull off the destroy ending without sacrificing your tech and AI--it would be unbalanced. I don't think the writers ever intended to give us a victory without some kind of sacrifice.

That's the way I look at it, anyway.

Modifié par Siduri, 13 avril 2012 - 03:24 .


#535
Kunari801

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Nassegris wrote...

Wonderful work.

Tears in my eyes, not even kidding.


I know I still tear up every time run a varation of the slides.  :crying:

Modifié par Kunari801, 13 avril 2012 - 04:40 .


#536
ScotGaymer

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I rather enjoyed that. Much more satisfying than the current ending.

#537
Marwood09

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Thank you so much for this.

#538
paul165

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Just loved this - especially the high score control ending which is exactly where I hoped the ending would go with this idea. Excellent - now all BW needs to do is turn it into a cutscene and add the other LIs.

(Well that and make sure it's possible to get all endings with SP)

#539
Kunari801

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paul165 wrote...

(Well that and make sure it's possible to get all endings with SP)


OT: I'm not a big MP either, but I was able to get to 68% very quickly to get the "Breath" ending.

#540
Silent Step 305

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Thank you, this is really some good stuff. "The Last Defender", Epic.

#541
Hobbes

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Not too bad, I enjoyed it.

#542
AtlAggie

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I've posted this in another thread, but thought it worth restating that this is very well done, and gave me some of the closure I've been sorely lacking since finishing ME3.

If the game had included anything remotely resembling this, so much angst could have been avoided (or at least mitigated).

It'd be great if someone from Bioware reviewed this and took some notes.

#543
Silent Step 305

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AtlAggie wrote...

I've posted this in another thread, but thought it worth restating that this is very well done, and gave me some of the closure I've been sorely lacking since finishing ME3.

If the game had included anything remotely resembling this, so much angst could have been avoided (or at least mitigated).

It'd be great if someone from Bioware reviewed this and took some notes.



So true. This epilogue is very well done, how hard would it have been for a team of high paid writers just to do something like this to start with? Leaving something to be inturpreted is one thing but give us a little closure at least. Hopefully the extended cut is decent but if not I could live with something like this

Modifié par Silent Step 305, 13 avril 2012 - 05:50 .


#544
Fieryeel

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gmboy902 wrote...

With BioWare's established relay lore, all it would be is white noise as everything was blown up by the Relay explosion.

That being said, a great effort, I just wish I could accept non-canon endings.


Bioware did mention the relays didn't go supernova unlike the Arrival DLC, they instead raptured and ceased functionability.

And intergalatic travel was still possible, just slower.

#545
Dendio1

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This is what I DONT want the extended cut to be. Its nice as a fan thing or an external info source or hell even as codex. What I dont want is for the literal ending to be a series of dialogue slides. I want to see it play out in front of me. I would love to be able to play the epilogue.

#546
FunstuffofDoom

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It doesn't make the endings better, but it took some of the sting out. Thank you for that.

#547
Naltair

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I really liked this, well done I hope BioWare takes notice. Something like this will go a long way to make Extended Cut a success.

#548
ramenbito

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FunstuffofDoom wrote...

It doesn't make the endings better, but it took some of the sting out. Thank you for that.


^

#549
Nostradamoose

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Wow, whoever did that made it right

#550
Ieldra

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@Siduri:
No tech is lost and the galaxy is recovered in a matter of weeks in your Synthesis scenario? I didn't get that, neither from your slides nor from the game. How would long-range star travel work? Have I missed something?

Anyway, if that's the vision, well yes, then I agree with you that there has to be a tradeoff. But so far I've always assumed that Control is the scenario where most of the infrastructure remains while the benefits of the Synthesis in terms of galactic civilization reforming are more long-term. In that case, I would rewrite Miranda's Control slide to something appropriate and move it to the Synthesis.

Modifié par Ieldra2, 13 avril 2012 - 06:13 .