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The Unofficial Mass Effect 3 Epilogue Slides


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#826
Kunari801

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NeferiusX3 wrote...

Versus Omnibus wrote...

This actually pretty cool. I loved the part where Feron sent the message to Liara and even the mention of a daughter. A lot of details are missing but I know you just wanted the basics.

Here hoping the Extended Cut doesn't suck. :D

I wouldn't get your hopes up, it's 10 minutes long, and doesn't change the ending at all. They're sticking to their guns. It just shows things like Hackett ordering Jeff to leave earth and stuff.

these Epilogue slides do not change the ending and are 10x better than the non-EC endings so I have a little hope for the EC.... If not we still have these and I have my FanFic.  

#827
Versus Omnibus

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NeferiusX3 wrote...

Versus Omnibus wrote...

This actually pretty cool. I loved the part where Feron sent the message to Liara and even the mention of a daughter. A lot of details are missing but I know you just wanted the basics.

Here hoping the Extended Cut doesn't suck. :D

I wouldn't get your hopes up, it's 10 minutes long, and doesn't change the ending at all. They're sticking to their guns. It just shows things like Hackett ordering Jeff to leave earth and stuff.


I know they won't change the ending but I'm still giving the EC a chance. As for the Hackett thing, that was just one screenshot, and I won't judge the EC based on that alone.

#828
Siduri

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NeferiusX3 wrote...

And yet it took Bioware 4 months to make their 10 minute scene... (Yes yes people, I realize they had to make a cinimatic and that it's harder than writing one.)


It's... well, I was going to say A LOT HARDER, but that's so much of an understatement as to be meaningless.

I don't think the trade-off between what writers contribute, versus what they cost, is well understood in the industry or the fandom right now. Fans blame writers for every flaw in the gaming experience. Meanwhile, developers treat writers like an afterthought, sort of analogous to the QA team.

So on the one hand, writers have no power. And on the other hand, they get all the blame.

I had people tell me that BioWare should pay me ten thousand dollars for my two days of work on these epilogue slides. I've seen others talk bitterly about the yachts and the mansions they figured the writers were buying.

You think game writers are rich? Ha ha ha ha ha hah!

But you know what, I'm not laughing at you, people who thought game writers are rich. I am laughing a bitter and sarcastic laugh, but it's not aimed at you. Because you're absolutely right. There's a lot of money in gaming, and considering how important writers are to the process, they should be rich.

But they aren't. The average salary for a game writer is $39-45,000 a year. Game writers are poor.

In fact, they cost so little that, in many cases, their contribution is assumed to be proportionately small. That skewed view of the world is what leads to situations where even a writer-friendly company like BioWare (and make no mistake, BioWare is probably the best in the industry at recognizing their writers' contributions) can do something like shut their entire writing team out for the development of their flagship trilogy's climactic ending.

(I don't know for sure that's what happened, but it's what I believe.)

This is why I have so much faith that the Extended Cut DLC is going to be great. I think the BioWare writers are amazing, the best in their field. I don't think they had any say in what we played through at the end of Mass Effect 3. I think they've been brought back in now, and we're going to get the ending that the trilogy ought to have had, all along.

I created these epilogue slides partly to show what a writer can do. To show that it wasn't just a failure of cinematics, or an intrinsic flaw in the structure of the story. The story is fine. The ending just wasn't written well.

To a large extent, it wasn't written at all.

Writers matter. Writers make a difference. BioWare games especially depend on their writing teams. BioWare gets this better than any other gaming company, and yet, when push comes to shove and development budgets come to the wire, they shave costs from the writing team. Which is ridiculous, because no other area of game development delivers the kind of bang for the buck that writers do.

Stick up for your writers, guys. They cost nothing, and they make everything better.

Modifié par Siduri, 23 juin 2012 - 11:50 .


#829
Omnifarious Nef

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Siduri wrote...

NeferiusX3 wrote...

And yet it took Bioware 4 months to make their 10 minute scene... (Yes yes people, I realize they had to make a cinimatic and that it's harder than writing one.)


It's... well, I was going to say A LOT HARDER, but that's so much of an understatement as to be meaningless.

I don't think the trade-off between what writers contribute, versus what they cost, is well understood in the industry or the fandom right now. Fans blame writers for every flaw in the gaming experience. Meanwhile, developers treat writers like an afterthought, sort of analogous to the QA team.

So on the one hand, writers have no power. And on the other hand, they get all the blame.

I had people tell me that BioWare should pay me ten thousand dollars for my two days of work on these epilogue slides. I've seen others talk bitterly about the yachts and the mansions they figured the writers were buying.

You think game writers are rich? Ha ha ha ha ha hah!

But you know what, I'm not laughing at you, people who thought game writers are rich. I am laughing a bitter and sarcastic laugh, but it's not aimed at you. Because you're absolutely right. There's a lot of money in gaming, and considering how important writers are to the process, they should be rich.

But they aren't. The average salary for a game writer is $39-45,000 a year. Game writers are poor.

In fact, they cost so little that, in many cases, their contribution is assumed to be proportionately small. That skewed view of the world is what leads to situations where even a writer-friendly company like BioWare (and make no mistake, BioWare is probably the best in the industry at recognizing their writers' contributions) can do something like shut their entire writing team out for the development of their flagship trilogy's climactic ending.

(I don't know for sure that's what happened, but it's what I believe.)

This is why I have so much faith that the Extended Cut DLC is going to be great. I think the BioWare writers are amazing, the best in their field. I don't think they had any say in what we played through at the end of Mass Effect 3. I think they've been brought back in now, and we're going to get the ending that the trilogy ought to have had, all along.

I created these epilogue slides partly to show what a writer can do. To show that it wasn't just a failure of cinematics, or an intrinsic flaw in the structure of the story. The story is fine. The ending just wasn't written well.

To a large extent, it wasn't written at all.

Writers matter. Writers make a difference. BioWare games especially depend on their writing teams. BioWare gets this better than any other gaming company, and yet, when push comes to shove and development budgets come to the wire, they shave costs from the writing team. Which is ridiculous, because no other area of game development delivers the kind of bang for the buck that writers do.

Stick up for your writers, guys. They cost nothing, and they make everything better.


I know it's not entirely their faults, and I mostly blame EA. They ruin everything I love. Their deads lines really didn't help. But sometimes there can actually be terrible writers. But more often than not that from what I've seen, it's the ones paying the writers that mess it up. You'll see some brilliant story written up, that they don't want to do, because it would take too long to make, or cost to much. So they take the story, dumb it way down, or just flat out ignore the writer sometimes... The only other Wtf? Ending/game I recall was C&C4, EA got a hold of Westwood, fired all of Westwood, their writers etc. then made up their own game... C&C, the game about base building, units, resource gathering etc. And what did they do? They ignored most of the story, removed base build and resorce gathering, and gave you a walking mcv that pumped out 15 at most really poorly designed units...

just want ME3 to have the same impact ME2 had on me. ME2 is one of my favorite games of all times. I played it at least 10 times with both male and female characters. And nothing has quite come close to giving me that same feeling the suicide mission did in ME2. A lot of ME3 just felt "meh" and rushed to me. Not a lot of it made me go "WOW"

Modifié par NeferiusX3, 24 juin 2012 - 05:58 .


#830
Kunari801

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Siduri wrote...

... So on the one hand, writers have no power. And on the other hand, they get all the blame.

...  Writers matter. Writers make a difference. BioWare games especially depend on their writing teams. BioWare gets this better than any other gaming company, and yet, when push comes to shove and development budgets come to the wire, they shave costs from the writing team. Which is ridiculous, because no other area of game development delivers the kind of bang for the buck that writers do.

Stick up for your writers, guys. They cost nothing, and they make everything better.


Well said Siduri.   To be honest I never blamed the writters as much as the "devs" in a more general sense and really, the heads of development, as they are the ones in charge.   I also point to EA for not letting them have the time they needed, or two the lead-devs again IF they didn't ask for more time. 

#831
Siduri

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So! I'm personally really happy with the Extended Cut. Eeeeeven though there's no "Archangel vs. the Reapers" action figures (or, in the Synthesis branch, "Archangel and the Reapers: Adventures in Learning!" lunchboxes). I feel like I got pretty close to spirit of the endings in most of the branches, particularly Control.

Anyway, because the Extended Cut is so satisfying, and the response from the fanbase seems to be quite positive, I'm thinking there's not as much need for my epilogue slides to stay up.

Several people asked me to make a downloadable version of the epilogue slides, so I've zipped up all the files used in the website and put it online at ftp://ftp.sonic.net/pub/users/shannon/. I will probably be taking my site down in another few weeks, so if you want to save a copy for yourselves (or if somebody else wants to host a mirror of the site), you can grab the whole thing there.

#832
Aricle

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Thank you! I wish I had found this sooner. Hope you might add more... it is reminiscent of the news feeds that were (are?) running for a long time. Nice sense of some closure and I like the wedding option, the Garrus series and 'line of merchandise'.

#833
genobis

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Siduri wrote...

So! I'm personally really happy with the Extended Cut. Eeeeeven though there's no "Archangel vs. the Reapers" action figures (or, in the Synthesis branch, "Archangel and the Reapers: Adventures in Learning!" lunchboxes). I feel like I got pretty close to spirit of the endings in most of the branches, particularly Control.

Yes, you did. Your slides didn't get obsolete after EC release. In fact, the exact opposite happened - they play together exceptionally well, and now it's a deeper explanation, a final word, and the answer for all questions that may remain after EC. A closure that simply can't be ignored by anyone, who found it. Sadly, it hadn't got as popular as it deserved to.

Thank you again, for the ending AND for providing a downloadable version as well. It's a part of the story now, I'll keep it close and safe.

It's a pity you are going to take the website down, but it's understandable. Now it's done, but still - you made some people a bit happier.

#834
Armannen

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Hey, Siduri, this rocks. Enjoyed it before EC, and enjoying it now. Thanks, and good job!

#835
Siduri

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genobis wrote...

Thank you again, for the ending AND for providing a downloadable version as well. It's a part of the story now, I'll keep it close and safe.

It's a pity you are going to take the website down, but it's understandable. Now it's done, but still - you made some people a bit happier.


That means a lot to me. Thanks to everyone who left such nice feedback.

#836
Abraham_uk

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I enjoyed your epilogue.
I enjoyed Mass Effect 3's epilogue.

Thank you for this Siduri. It was amazing whilst it lasted.

#837
Camronnba

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Excellent. Pretty sad bioware couldn't have done something similar

#838
DarkSpiral

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Hm. Just found this thread from someone else linking it on a discussion about the endings.

Quality work!

#839
Shad Croly

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This is actually kinda cool.

#840
Adoramei

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I agree that this is pretty awesome. :) Better than what we've gotten so far.

I particularly enjoyed seeing a Control scenario similar to what I had imagined. (And that the Synthesis ending went just as badly for the LI as I thought it would.) Not that I want it to.. it just.. Is. This brings more closure than the EC's do, in my opinion.

#841
SUPERF0RCE

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very cool, makes me wonder if bioware has plans to publish more books maybe one for each of the three choices

#842
Nykara

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Siduri wrote...

Want your "missing" ending? Go to this site, put in the details of your game, and see how everything turned out after the credits rolled!

This is NOT OFFICIAL. It is a FAN CREATED project to supply some extra epilogue slides for Mass Effect 3. Feedback welcomed.


Very nicely done.

#843
TJBartlemus

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Nykara wrote...

Siduri wrote...

Want your "missing" ending? Go to this site, put in the details of your game, and see how everything turned out after the credits rolled!

This is NOT OFFICIAL. It is a FAN CREATED project to supply some extra epilogue slides for Mass Effect 3. Feedback welcomed.


Very nicely done.


 Much better than BioWare has provided thus far. At least in this it provided closure to Shepard post-Destroy High EMS, instead of the cliffhanger we have now.

#844
shumworld

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It isn't working for me. Does it take awhile to process?

#845
Dr. Megaverse

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Allan Schumacher wrote...

Wow.  Well done :)


/bitter on

Just spit in my face why don't you...

/bitter off

Very nice! Like it! 

Modifié par Dr. Megaverse, 19 mars 2013 - 03:45 .


#846
Reap_ii

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first i have seen this. straight to favorites. thanks

#847
CosmicGnosis

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These slides helped me shortly after finishing the game last year. She had one of the few positive Synthesis interpretations that were around at the time.

#848
EnvyTB075

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Not perfect, i doubt Shepard would return to active duty after everything he/she has been through, although that could be tied to Shepards origins. For example a Ruthless Earthborn shep would probably return whilst someone like mine, War Hero colonist, would probably not.

Still, neat idea tho.

#849
Adoramei

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Makes me wonder about the possibilities of a fan-made ending cutscene much like they already have now, including a slide-show in the end of it. With more than one writer to cover all of the possibilities and give different perspectives, hey.. everyone would get the best of both worlds. And at the very least, if people don't feel that it matches up with their Shepard, that's fine. In the end, it's all headcanon anyhow, so they can process it and believe whatever they want. :)

#850
Ieldra

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Ah, I see someone has found this old thread. Siduri's epilogue slides are fantastic. It's more than year, countless ending interpretations and the EC later, and I still think Siduri captures the spirit of the endings best.