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Using Decoy effectively in Gold: a tutorial - Firebase White, Geth, 20-25 mins tops.


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#76
eldrjth

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astheoceansblue wrote...

RIght, this sounds more fun, sure, but you've people too spread out to be as effective, and too many areas the enemy can come from.

The inside position allows EVERYONE to focus fire on the SINGLE spot that enemies will be drawn towards.

It's a much more efficient kill zone.


youre NOT spread out. you can revive each other easier including the sal engineer if need be since youre not under constant fire. the way most guys die is not LoS prime fire quickly enough so its relatively safe to revive them, since the prime is half the map away.

the top spot offers a greater vantage point to more players allowing them greater ability to focus fire, thats if youre talking about splitting your group between both of the desk 2/2. also sniper damage does not fall over distance, so why not attack the enemy at the furthest possible location and as soon as they spawn? you can see more of the map with this formation too. tbh, most of your complaints seem out of ignorance. 

Modifié par eldrjth, 05 avril 2012 - 07:30 .


#77
clerkenwell

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wilzoon wrote...

Its quite rare ( at least for me) to play with 2 salarian engies, normally 1 is enough, but 2 makes it a bit easier I suppose


A second decoy isn't all that useful, in my experience. I'd rather bring along another heavy-hitter. Not that Salarian Engineers can't clean up. I regularly get top points thanks to ED spam, tech/fire bursts, and my trusty Valiant. But if someone does do better, it's invariably a Salarian or Quarian Infiltrator.

#78
AresCrusader

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Playing as an infiltrator I usually end up standing around the corner, indicated by the yellow circle:

data:image/png;base64,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

That way I can prevent geth from rushing us from behind (nothing like a cloaked geth hunter nobody saw), and have plenty of time to snipe. Cloak, step around the corner, energy drain, head shot, step back, repeat. :) 

Modifié par AresCrusader, 05 avril 2012 - 07:31 .


#79
wilzoon

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AresCrusader wrote...

Playing as an infiltrator I usually end up standing around the corner, indicated by the yellow circle:

data:image/png;base64,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

That way I can prevent geth from rushing us from behind (nothing like a cloaked geth hunter nobody saw), and have plenty of time to snipe. Cloak, step around the corner, energy drain, head shot, step back, repeat. :) 


From my experience, unless not all players are inside the room, the enemies will NEVER circle from  behind. never :ph34r:

#80
Jezwira

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I actually prefer placing 1 infiltrator outside in the L right behind the ammo box in the bottom of that picture.

Reasons:

1. Thins the herd coming from the top that can at times shoot down into the hideyhole.
2. Never gets agro (stealth ftw)
3. Can move to shoot into the hideyhole when nothing is coming.
4. Can quickly reach any objective without having to run through the inside hellhole.
5. NEVER will a geth manage to get through the back.


Judging by the end of game stats this position allows for the maximum damage by a sniping infiltrator as it allows for optimal shooting range.

Modifié par Jezwira, 05 avril 2012 - 07:37 .


#81
astheoceansblue

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eldrjth wrote...
youre NOT spread out. you can revive each other easier including the sal engineer if need be since youre not under constant fire. the way most guys die is not LoS prime fire quickly enough so its relatively safe to revive them, since the prime is half the map away.

the top spot offers a greater vantage point to more players allowing them greater ability to focus fire, if youre talking about splitting to group between both of the desk. also sniper damage does not fall over distance, so why not attack the enemy at the furthest possible location and as soon as they spawn? you can seem more of the map with this formation too. tbh most of your complaints seem out of ignorance. 


It doesn't, though that's the problem. 

Firslty, you forget the way I mention to split the desk is for new players. Players who want to try this and take it slowly.

When I play with my friend,s we have two at the front of thw lower desk, one on the long "arm" behind it, and one roaming the room. EVERY one of these spots gives a clear bead into the areas the enemy are coming from, and full range sniper fire to those spots.

Posted Image

Large circle is two behind bench taking out  enemies from both entry points.
Small circle to their left is the third player crouched at end of desk with same lines of sight just further back. 
Forth circle is roaming player who can get a bead on both lines of site.

The problem with your set up is you have to watch fro possible incoming attacks from areas outside of the decoy focus. 

With the inside room you can sit safely near the decoy and hit the enemies at long range as they turn the corner from their spawn point and walk right into the crossfire. You get protection from walls so the moment the enemy see you, the moment they feel yoour fire, as opposed to yours where you run the constant risk of having flank fire thrown your way which greatly reduces your focus on the primary kill zone.

You say why not hit them from long range at their spawn points? They have the exact amount of corners to turn from the spawn point in my set up as they do in yours, ie, a single one. And once the stream is steady that doesn't factor into it as soon as you have bead on them anyway.

Modifié par astheoceansblue, 05 avril 2012 - 08:09 .


#82
CNevarezN

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I usually run as Krogan Soldier when doing this with my friends. Every time the Geth are all choked up, I chuck my inferno grendes into the gaggle and vaproize em in a matter of seconds! I usually stick myself on the edge of the back entrance.Right of the top left green box and soften everything coming down the stairs from the outside and or chucking grenades where the decoy is setup. My shortest time was around 24 minutes.

Modifié par CNevarezN, 05 avril 2012 - 07:58 .


#83
eldrjth

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astheoceansblue wrote...


When I play with my friend,s we have two at the front of thw lower desk, one on the long "arm" behind it, and one roaming the room. EVERY one of these spots gives a clear bead into the areas the enemy are coming from, and full range sniper fire to those spots.

 

your placement is inferior for sniping as you dont have a long enough time to shoot down most of the enemies that approach from the landing pad area which includes primes. they then take a long way around the staircase to you. increasing the time required to clear maps.

 

astheoceansblue wrote... 
The problem with your set up is you have to watch fro possible incoming attacks from areas outside of the decoy focus. 



yes. you need to watch the 2 flanks. rocket troopers are easily dealt with but they present the greatest threat outside of primes. a single guy with awareness is usually enough to counter all of them. the right flank is dealt with by all 3 guys on top while the engineer keeps decoy up on the bottom. its not difficult to manage those 3 flanks and you dont really get overwhelmed. even if the engineer falls and a guy on top does too 2 players whittle the health of the remaining force down using the back area usually without much trouble. when the group is forming you have to make sure you have long dist. firepower rather than carry weapons like GPS/graal.

 

astheoceansblue wrote... 
With the inside room you can sit safely near the decoy and hit the enemies at long range as they turn the corner from their spawn point and walk right into the crossfire. You get protection from walls so the moment the enemy see you, the moment they feel you're fire, as opposed to yours where yo run the  constant risk of having flank fire thrown you way which greatly reduces your focus on the primary kill zone.



lol. frk. youre under fire ALL the FKING time from where you are. and while you need to prioritise targets in my strat you can take down enemies on your flanks quickly thus letting 4 guys fire away down a long corridor where the main force is for a long while. units dont approach from all flanks at once its usually 2 at most.


 

astheoceansblue wrote... 

You say why not hit them from long range at their spawn points? They have the exact amount of corners to turn from the spawn point in my set up as they do in yours, ie, a single one. And once the stream is steady that doesn't factor into it as soon as you have bead on them anyway.


I never sit idle at the top EVER. I shoot constantly whether im playing sal eng/infil. but I cant say the same thing about playing at the bottom. every time you take a hit you need to recharge your sheilds; everytime you aim up to fire you have to wait for the crosshair to settle; everytime you run out of bullets in your mag you wait for full reload animation; everytime you run out of bullets you have to leave the room to resupply. these arent at all issues with the top position. I havent even touched on the frking screen shaking yet. vastly more ineffectively and less enjoyable to play for me as an engineer and esp as a sniper.

Modifié par eldrjth, 05 avril 2012 - 08:22 .


#84
astheoceansblue

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Okay, here's the thing. We could argue the hell out of t his all day, but tell me honeslty now:

How many times do your team memembers drop in the ten rounds on average?
what's your average completion time?

Let's forget about ego here (please) and focus on which of these set-ups is objectively better.

Reuslts will speak for themselves.

#85
eldrjth

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astheoceansblue wrote...

Okay, here's the thing. We could argue the hell out of t his all day, but tell me honeslty now:

How many times do your team memembers drop in the ten rounds on average?
what's your average completion time?

Let's forget about ego here (please) and focus on which of these set-ups is objectively better.

Reuslts will speak for themselves.


doesnt matter how many times allies fall. its about complete times and % complete. I get it done quicker more reliably at top then bottom (for me its by a large margin). if youre a competent sniper I dont even know how you could stand to play bottom for an entire match tbh. 

#86
astheoceansblue

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eldrjth wrote...

doesnt matter how many times allies fall. its about complete times and % complete. I get it done quicker more reliably at top then bottom (for me its by a large margin). if youre a competent sniper I dont even know how you could stand to play bottom for an entire match tbh. 


OK, so average completion times then?

Show me so I know your set-ups worth tyring, because right now we're 100% completion ( I don't count the two times the decoys left the game at round 5). Played this exact run around 30 times now.

If yours is that much faster and just as reliable it'll be worth trying.

Modifié par astheoceansblue, 05 avril 2012 - 08:35 .


#87
wilzoon

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Lol, people. Why dont we just conclude that 2 tactics of yours work fine, I smell that this aint gonna end. Personally though I think OP's tactic is more newbie friendly (easier).

#88
astheoceansblue

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wilzoon wrote...

Lol, people. Why dont we just conclude that 2 tactics of yours work fine, I smell that this aint gonna end. Personally though I think OP's tactic is more newbie friendly (easier).


The other guys is the only one discussing this using insults and getting unfriendly about it, I'm genuinely interested to find a faster way as we've mstered the tactic in the OP.

I really only use it now for showing others how to farm. Aside from that I can run it with my eyes shut,

If his completion times and completetion percentages are worth it, I'll certainly get our more experienced group working his way. 

Modifié par astheoceansblue, 05 avril 2012 - 08:37 .


#89
Lagonia

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astheoceansblue wrote...

Mr_Steph wrote...

Most do from my experience :|


I won't bicker about it. There are still plenty of people I meet who are unaware of this set-up and find Gold hugely intimidating.

Guides like this will be helpful for them. If you like to use them to feel superior instead, feel free. :)


I am one of these people , and thank you kindly for posting this guide :)

#90
ThunderHorse_nz

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Thanks for the guide, even if you don't like the specific plan the general ideas are worth knowing. My mates and I (only 3 of us) beat gold for the first time without using this optimized strategy, so I would only recommend doing this if your team is struggling as it get very boring, fast.

#91
aimlessgun

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astheoceansblue wrote...

The ENTIRE point is to drag those enemies across the front of the bottom desk so the two players there can make he dozens of available instant grab kills that are given. WIth the decoy so far over, it doesn't matter how fast you shoot, the latter stages will have Geth swarming in faster than you can kill. This is where the grabs count a good deal.


I don't find this to be the case. Maybe I'm just really good at killing things? Stuff from the inside dies before reaching the initial straight desk. Stuff from the top area/landing pad dies as or before it reaches the bottom of the big outside stairs. The few things that come from the ladder to the landing pad die as they reach the door to the inside. 

Stuff does occassionally make it in front of the desk, but a lot of the time they aren't in grab range for the short time they get to live. 

The times I've done this against Geth were with my Turian soldier or with my Human Sentinel though, and those two clear enemies out pretty quick. A lower DPS group might get grabs in I suppose. 

Modifié par aimlessgun, 05 avril 2012 - 08:54 .


#92
MartialArtsSurfer

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I run both Ladder (with friends) & Bottom... there's no question Ladder is faster & better for  good sniper team who coordinates & watches flanks --but you will get 50/50 chance of that in a random lobby .. Bottom is 99%+ guaranteed win for randoms with any high-DPS classes who may or may not communicate/coordinate ..

here's what you're missing:

eldrjth wrote...

I never sit idle at the top EVER. I shoot
constantly whether im playing sal eng/infil. but I cant say the same
thing about playing at the bottom.

you should be shooting/spamming powers constantly also & never be idle in bottom either (play Infiltrator or other class, take cover in the Launch doorway instead of the far desks for more action) nor should any player be chained to the desk (ie, the 2 guys in the desks can run if they're getting flanked & the 3rd/4th players can float to get better aim positions)

everytime you run out of bullets in your mag you wait for full reload animation

you're supposed to reload cancel by pressing the MELEE key when in cover at the desk (it will not take you out of desk cover) --this will save 2 to 3 seconds off your reload time, doubling/tripling your DPS

--this explains why you've had major problems & your huge drop in DPS --surprised you didn't know how to reload cancel under cover


everytime you run out of bullets you have to leave the room to resupply


If you're by the Launch doorway, the ammo crate is just as close nearby & you can always use the ammo thermal resupply packs that everyone has 200+ of if you can't run there


don't even need Decoy if the Launch doorway/3rd guy is a good sniper who prioritizes & kills anyone that ttries to flank the desks (just like the 3rd guy covering the landing zone if using Ladder)

the only way it fails is if the desks gets flanked because the 3rd sniper wasn't good at keeping the desks from being flanked or not enough tech bursts or grab kills

Modifié par MartialArtsSurfer, 05 avril 2012 - 09:10 .


#93
eldrjth

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astheoceansblue wrote...

The other guys is the only one discussing this using insults and getting unfriendly about it, I'm genuinely interested to find a faster way as we've mstered the tactic in the OP.



I play pub games mostly so completion times vary depending on group composition. in a good group, its under 20min - ive played maybe one pub game at the bottom at 22min. ive run prob over 200 games using the top of the ladder approach (maxing every rare item in under 3 wks) before the recent trend to play at the bottom and im not at all impressed by the players there and the lack of freedom it allows. i.e. I could roam freely on top without fear of fire and mow down mobs with my valiant. if I tried that in the downstairs area I will get fried in moments so im bound to cover most the time reducing my effectiveness greatly.

Modifié par eldrjth, 05 avril 2012 - 09:00 .


#94
aimlessgun

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MartialArtsSurfer wrote...
 Bottom is 99%+ guaranteed win for randoms with any high-DPS classes who may or may  communicate/coordinate .. 


That's a good summary I think. I've seen top fail because people have to kind of pay attention and not be terrible, not always guaranteed in pubs. I've never seen bottom fail, ever, because it lets you carry dead weight and minimizes the impact of bad teammates. However, every group I've seen go bottom has at least 2 competent/knowledgable people (me and the guy who suggested going bottom), so that might account for some of the difference in success rates. 

Modifié par aimlessgun, 05 avril 2012 - 09:00 .


#95
MartialArtsSurfer

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aimlessgun wrote...

MartialArtsSurfer wrote...
 Bottom is 99%+ guaranteed win for randoms with any high-DPS classes who may or may  communicate/coordinate .. 


That's a good summary I think. I've seen top fail because people have to kind of pay attention and not be terrible, not always guaranteed in pubs. I've never seen bottom fail, ever, because it lets you carry dead weight and minimizes the impact of bad teammates.


ya, it's one of the best ways to powerlevel/carry your level 1s & friend's level 1s (take turns on powerleveling the 4th spot since you can even 3-man it.

#96
eldrjth

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MartialArtsSurfer wrote...


here's what you're missing:

you should be shooting/spamming powers constantly also & never be idle in bottom either (play Infiltrator or other class, take cover in the Launch doorway instead of the far desks for more action) nor should any player be chained to the desk (ie, the 2 guys in the desks can run if they're getting flanked & the 3rd/4th players can float to get better aim positions)


its not the case practicably. the fire-fight can get very heated at moments and you cant poke your head out to lay down the full dps of your weapon, if the room is mobed. this is more the case with 3 shot snipers/pistols than with a bolt-action. even when decoy goes down on top I can rely on hull-down/LoS to maintain fire. the guys behind the desk dont have that protection.



MartialArtsSurfer wrote...

everytime you run out of bullets in your mag you wait for full reload animation

you're supposed to reload cancel by pressing the MELEE key when in cover at the desk (it will not take you out of desk cover) --this will save 2 to 3 seconds off your reload time, doubling/tripling your DPS

 --this explains why you've had major problems & your huge drop in DPS --surprised you didn't know how to reload cancel under cover



I never use a low desk as cover since I find shooting out of it inefficient (cause of cross-hair movement/delay and inherent vulnerability when shooting from there). in tall cover it doesnt work so why I didnt know. I prob tried the melee key to reload cancel at some point though. I just logged into the game to try it then though.:happy:

I also dont like using consumables during normal play, since it says to me the strat is not sustainable long-term. so I dont like the idea of using thermal clips to resupply even so I have ample amount.

Modifié par eldrjth, 05 avril 2012 - 09:30 .


#97
NotPotato

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Good write-up, but I'd like to point out that this is a safe tactic, and not a fast one.

It's actually very safe, because you only have 2 entry points, and both of them are far from the spawning points.

The main problem with this setup for farming is actually the distance from the spawning points itself and the lack of visibility. It takes a good 20 seconds for a prime just to get into sight, which adds about 5 minutes on average to the game time.

Fast would be to stand on top of the ladder with 2SI+HE/TS and a SE below the ladder, and spam tech comboes into the crowd, while SIs take care of primes. This setup makes most of the enemies come from the "shooting range" (which maximizes tech burst damage output) with the occasional group from the stairs (this requires a bit of attention from the HE and an SI) and rocket trooper from the landing pad (an SI makes short work of it).

In my experience, 20-25 mins is correct for hunkering down at the bottom, but taking the top only requires about 17 minutes with extraction (so it's ~15 mins if you min/max with suicide at wave 10).

#98
Vipala

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You know what the sadest part is ? If you join with a lvl 15 engineer or something, people kick you. What a bunch of noobs. With this tactic it doesnt matter what lvl you are. Hell i let people even level their levels 5s coz its so easymode.

Modifié par Vipala, 05 avril 2012 - 10:06 .


#99
astheoceansblue

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multi posts, sorry. I keep hitting the quote button instead of edit..

Modifié par astheoceansblue, 05 avril 2012 - 10:16 .


#100
astheoceansblue

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aimlessgun wrote...

astheoceansblue wrote...

The ENTIRE point is to drag those enemies across the front of the bottom desk so the two players there can make he dozens of available instant grab kills that are given. WIth the decoy so far over, it doesn't matter how fast you shoot, the latter stages will have Geth swarming in faster than you can kill. This is where the grabs count a good deal.


I don't find this to be the case. Maybe I'm just really good at killing things? Stuff from the inside dies before reaching the initial straight desk. Stuff from the top area/landing pad dies as or before it reaches the bottom of the big outside stairs. The few things that come from the ladder to the landing pad die as they reach the door to the inside. 

Stuff does occassionally make it in front of the desk, but a lot of the time they aren't in grab range for the short time they get to live. 

The times I've done this against Geth were with my Turian soldier or with my Human Sentinel though, and those two clear enemies out pretty quick. A lower DPS group might get grabs in I suppose. 


Try taking the bottom room in 18-20 minutes. In that time, it's possbile to make a dozen grabs. Done it numerous times. 

We're using a higher DP group with Infiltrator, Adept, Enginer, Sentinel. 

When two Primes are moving in, focus fire on both opf those and let the Pyros and Hunters charge at the decoy. As the Primes get dropped faster by the group, the smaller mobs get grabbed as they make an untouched dash for the decoy. EVERYthing drops faster this way.

You don't sit there waiting to grab every mob... ;)

Modifié par astheoceansblue, 05 avril 2012 - 10:17 .