Disclaimer: I have a degree in literature and I minored in film studies.
The f*** I was going to give flew away right there...
Disclaimer: I have a degree in literature and I minored in film studies.
philippe willaume wrote...
Then your problem was with the understanding the theme of the ending, and I am happy it helped.
I am fine with the theme and the creative direction. In fact I like the last minute change of premises, but i am massively miffed with the
the lack of consistency of the ending itself.
The lack of closure for the story stakeholders
the lack of impact/exposure/contextualisation of the ending with the actual play through.
I think this is what rattled people cage more than understanding the theme
I agree the "sacrifice" argument doesn't speak to everyone who has problems with the ending. It didn't speak to me because Shepard dying wasn't one of my problems with the ending. It was the other arguments that really hit home.Sinner8056 wrote...
I wasn't able to get very far into that analysis, since he basically says "I'm going to pick the weakest criticism to refute, even though people say that isn't what the majority believes, because I think they do."
But can someone tell me, does he explain how space magic fits in to the themes of the ME universe?
ProtoPWS wrote...
Link:
http://www.escapistm...-great-spoilers
Like many of you, after finishing Mass Effect 3 I've turned to the internet to discuss the storyline and see what other people think of the game. I really did not like the ending at all.... until I stumbled onto this analysis. The author does a really good job of explaining the themes of the storyline and why the ending fits with those themes. As much as I hated the ending before, since reading that post I did a replay of the game and came away with a much better feeling. Sorry for not posting the full text but it's extremely long and I did not write it so a link will have to do.
Modifié par killnoob, 05 avril 2012 - 12:02 .
Modifié par calvinocious, 05 avril 2012 - 12:00 .
MikeRoz wrote...
I liked the article. I think it makes a lot of really good points, but it has to basically throw out the entire end cutscene and do a bunch of extra exposition to make the ending begin to make sense. Bottom line is that BioWare botched the presentation if what BioWare intended is what this guy picked up on. Especially when you have this image. BioWare spent two games, respectively, explaining why TiM's and Saren's options were wrong. And then in 5 minutes BioWare expects to convince you that these are not only viable options, but expect you to feel fulfilled by fulfilling the vision of one of the villains you fought against, or by what at first glance feels like destroying galactic society.
This gives me hope that some extra clarification and explanation might actually make the ending bearable.
- Make Control feel less like surrender and more like slapping vent kid in the face and saying you can do it better.
- Make Synthesis less of a rape of the entire galaxy to solve a dubiously presented problem, and more the creation of something new. (The Deus Ex ending (the original one, not HR) was great at this. Their 'Synthesis' ending wasn't JC raping the whole world, but JC merging himself with the AI and walking into the sunset to be the cyberpunk equivalent of Jesus.)
- Make Destroy the renegade ending it was intended to be.
- Make the last cutscene less freakin' depressing, and add some more exposition to assure us that we didn't just destroy galactic society. Remind us our choices mattered.
Lugaidster wrote...
MikeRoz wrote...
I liked the article. I think it makes a lot of really good points, but it has to basically throw out the entire end cutscene and do a bunch of extra exposition to make the ending begin to make sense. Bottom line is that BioWare botched the presentation if what BioWare intended is what this guy picked up on. Especially when you have this image. BioWare spent two games, respectively, explaining why TiM's and Saren's options were wrong. And then in 5 minutes BioWare expects to convince you that these are not only viable options, but expect you to feel fulfilled by fulfilling the vision of one of the villains you fought against, or by what at first glance feels like destroying galactic society.
This gives me hope that some extra clarification and explanation might actually make the ending bearable.
- Make Control feel less like surrender and more like slapping vent kid in the face and saying you can do it better.
- Make Synthesis less of a rape of the entire galaxy to solve a dubiously presented problem, and more the creation of something new. (The Deus Ex ending (the original one, not HR) was great at this. Their 'Synthesis' ending wasn't JC raping the whole world, but JC merging himself with the AI and walking into the sunset to be the cyberpunk equivalent of Jesus.)
- Make Destroy the renegade ending it was intended to be.
- Make the last cutscene less freakin' depressing, and add some more exposition to assure us that we didn't just destroy galactic society. Remind us our choices mattered.
The problem with clarification is that Synthesis will still be hamfisted. For a fairly grounded sci-fi story, synthesis is borderline stupid magic. I might be able to accept the other endings, but synthesis will still be the ugly duck standing out. And there's no going around the fact that synthesis pretty much changes everyone against their will. Rationalize it all you want, it's still screwing everyone's free will.
Hence why I point out that the Synthesis ending, like the other two, needs to be changed a bit to work.killnoob wrote...
Lugaidster wrote...
MikeRoz wrote...
I liked the article. I think it makes a lot of really good points, but it has to basically throw out the entire end cutscene and do a bunch of extra exposition to make the ending begin to make sense. Bottom line is that BioWare botched the presentation if what BioWare intended is what this guy picked up on. Especially when you have this image. BioWare spent two games, respectively, explaining why TiM's and Saren's options were wrong. And then in 5 minutes BioWare expects to convince you that these are not only viable options, but expect you to feel fulfilled by fulfilling the vision of one of the villains you fought against, or by what at first glance feels like destroying galactic society.
This gives me hope that some extra clarification and explanation might actually make the ending bearable.
- Make Control feel less like surrender and more like slapping vent kid in the face and saying you can do it better.
- Make Synthesis less of a rape of the entire galaxy to solve a dubiously presented problem, and more the creation of something new. (The Deus Ex ending (the original one, not HR) was great at this. Their 'Synthesis' ending wasn't JC raping the whole world, but JC merging himself with the AI and walking into the sunset to be the cyberpunk equivalent of Jesus.)
- Make Destroy the renegade ending it was intended to be.
- Make the last cutscene less freakin' depressing, and add some more exposition to assure us that we didn't just destroy galactic society. Remind us our choices mattered.
The problem with clarification is that Synthesis will still be hamfisted. For a fairly grounded sci-fi story, synthesis is borderline stupid magic. I might be able to accept the other endings, but synthesis will still be the ugly duck standing out. And there's no going around the fact that synthesis pretty much changes everyone against their will. Rationalize it all you want, it's still screwing everyone's free will.
Not only is it screwing with everyone's free will,
How the F--- does it even work?
Some machine exploded and everybody magically tranformed into half robots?
Star War makes more sense than this crap.
Could someone please refer me to a decent review of the plotholes everyone keeps mentioning. I still don't get what everyone is talking about.Heavvy Metall wrote...
ProtoPWS wrote...
Link:
http://www.escapistm...-great-spoilers
Like many of you, after finishing Mass Effect 3 I've turned to the internet to discuss the storyline and see what other people think of the game. I really did not like the ending at all.... until I stumbled onto this analysis. The author does a really good job of explaining the themes of the storyline and why the ending fits with those themes. As much as I hated the ending before, since reading that post I did a replay of the game and came away with a much better feeling. Sorry for not posting the full text but it's extremely long and I did not write it so a link will have to do.
So were the massive plot holes put in on purpose?
Sinekein wrote...
I guess that we'll have to agree to disagree.
Mass Effect is as much about Sacrifice that it is about beating impossible odds. 3 people (and the Mako) defeating Saren and his army of geth. 3 people defeating an entire enslaved alien race (possibly without losing anyone - actually, on my first playthrough without looking on the internet, I "only" lost half of the Normandy crew). 3 people slaughtering thousands of mercs and geth, sometimes destroying ships or Colossi. 1 guy breaking someone out of a high-security batarian prison. And in 3, the odds are even harder to beat - but it is still possible to unite turian and krogan, or geth and quarian, things that couldn't be done for centuries.
If the Christic metaphor is obvious enough, then Shep's "divine essence" should be enough to help him to beat the odds, once again.
More importantly, I am personally not crying over the philosophical meaning of the ending, I am crying about the poor narration (the unavoidable Harbinger beam, and all the things that already have been discussed a thousand times) and the plot holes. Star Wars is full of plot holes, and runs only with how cool something looks. Mass Effect's lore is both cool and solid.
About the entropy, again, beating the odds. Because, if everything is cyclical, why fight the reapers ? What's the point ? It's faster to surrender, and just wait for the next cycle. It makes everything that happens during all three games, utterly pointless. If "Bioware simply made the Reapers too powerful an enemy for anyone to defeat", then what is the POINT of trying to fight them ?
Moreover, there is no way the Synthesis ending is the good one. You don't sacrifice to save organic life : you decide to merge the synthetics and organics, without giving anyone a choice. Basically, you make the most synthetic choice possible : the "good" (is it really good after all ? There are more than a few great stories - Blade Runner, Ghost in the Shell - who say that being only half-human sucks) for everyone, over the right for everyone to decide of his individual fate. No one is able to rebel against this fate. You know, rebelling against the fate : what you've been doing from the beginning of ME1.
The forgiveness part makes no sense. It totally negates the Romances role. If you played your romance well enough, Shep feels guilty, but he shares it with someone, he means something to someone, and the thing he wants the least is to abandon this person. If you are a paragon Shep, that you romanced the ball of anger that Jack was in 2, slowly helping her to become someone better, someone who is able to trust other people, then this success is worth all guilt. It's something that Shep has added to the galaxy, instead of destroying it.
BTW, the "creation" theme is seen quite often. Thane quotes it when he talks to his son '"the only good thing I added to the galaxy"). Tali too, who says that "it will be nice to see you build something, for once". The geth try to create a society, with no experience at all. Wrex tries to recreate his race. Even Cerberus creates, in its own twisted way. Whichever ending you choose, you end up destroying the galactic relays, which negates everything all the races made during the last thousands of years. BW didn't follow the theme that was introduced so often during its games.
That's why I think that the "forgiveness" and "entropy" arguments are invalid. It consists in picking up some plot elements, here and there, and make it a theory. You can do the same with the opposing elements. As for the Sacrifice, I already said what I thought of it.
Tocquevillain wrote...
Noatz wrote...
1. His ENTIRE argument hinges on a subjective interpretation of what the themes are. He says they are Sacrifice, "Entropy" (wat) and Forgiveness and expects everyone to just accept that while conveniently ignoring themes such as Unity and Determination which are left at the door by the ending.
2. Two of his supposed themes are poorly argued/don't apply. Why does he call the second theme Entropy? This is a bad use of the term, he should of called it Cycles or History Repeating. He also doesn't address that much of ME is about breaking these cycles and yet some endings present a paradox where you break the cycle by submitting to it. The Forgiveness theme is used to develop characters, not the overall universe. It doesn't apply as a theme of the series in the same way as revenge doesn't apply as a theme (many characters have revenge stories as well, but this is ignored in his post).
Oh and also if Sacrifice is such an important theme - how come Shepard can live?
.
Did you read it? It's an essay, it seeks to persuade, that's how essays work. Evidence: the theme was said by ME team to be "victory through sacrifice". In favour of history repeating, Soveriegn stating the cycle repeats 50k years...that's a proof in favour of the author's point. Unity and Determination are not the larger narrative themes of the game, much the same way you argue Foregivness is not a series theme.
Sacrifice is an important theme because Shepard was "willing" to die, and fully believed they were going to die, because the Catalyst told Shepard she'd die from all the options. That is the definition of Sacrifice; Shepard didn't think she'd live after being told she'd die after making the decision, she went ahead and did it.