Anyone else LOVE the Fade section of the Circle Tower?
#76
Posté 06 décembre 2009 - 06:38
I have the same issue with the Ser Catherine encounter during the rescue the queen, she seems to be set up so hard to beat to force you into the capture sequence. It is possible to beat her (i have done it) but it is more difficult to beat her that either the high dragon in Haven or even Flemeth. But at least if you beat her and her crew you can walk right out the front door, this option for the demon in the tower should be added. At least imho, if you want to do the fade do it,i f you are willing to skip the extra points just to not have to do the fade you should be able to as well. I do not like having an area forced on me and in a game that seems to be all about choices, this is a choice that the PC should be able to make provided of course you build the character to pass the mental resistance check.
Asai
#77
Posté 06 décembre 2009 - 06:51
Yeah, I was hoping when I saw the cutscene that there was some mental resistance check. My fourth time through the Fade I couldn't help but think, "This was fun and difficult the first time around? Really?"
#78
Posté 06 décembre 2009 - 07:02
#79
Posté 06 décembre 2009 - 07:07
The thing about skipping the Fade is that you miss a ****-load of +1s, enough xp to gain a level, and, if you're paying attention, a TON of codex entries. If it were spookier, maybe, and not so yellow...
#80
Posté 06 décembre 2009 - 07:28
#81
Posté 07 décembre 2009 - 06:33
Asai
#82
Posté 07 décembre 2009 - 07:07
#83
Posté 07 décembre 2009 - 12:17
asaiasai wrote...
In all honesty i do like it but what bothers me is that i am not given the option to roll a mental resistance check against the demon. I feel i should be able to roll a mental resistance check and if i or a party member can pass it we just fight the demon right there skipping the whole fade entirely.
I have the same issue with the Ser Catherine encounter during the rescue the queen, she seems to be set up so hard to beat to force you into the capture sequence. It is possible to beat her (i have done it) but it is more difficult to beat her that either the high dragon in Haven or even Flemeth. But at least if you beat her and her crew you can walk right out the front door, this option for the demon in the tower should be added. At least imho, if you want to do the fade do it,i f you are willing to skip the extra points just to not have to do the fade you should be able to as well. I do not like having an area forced on me and in a game that seems to be all about choices, this is a choice that the PC should be able to make provided of course you build the character to pass the mental resistance check.
Asai
You have to recruit the other armies to start the landsmeet and complete the game, I don't see why the fade should be any different then every other army recruitment stage of the game. You have to play the fade to recruit the templars or the mages, without doing it you can't recruit them and thus can't start the landsmeet, the same as every other army you have to recruit.
Modifié par sinosleep, 07 décembre 2009 - 12:19 .
#84
Posté 07 décembre 2009 - 02:12
#85
Posté 07 décembre 2009 - 02:15
#86
Posté 20 décembre 2009 - 05:12
Just gotta say the first time I went through it, it was fun and different. My next two play-throughs I learned to hate the Fade with a passion! If only I could bring myself to skip the stat points, I could zip through it pretty fast! But noooo, I have to be one of those people who runs back and forth for an hour until I have found every stupid +stat statue.
If there was a mod out there that let me get all the + stats, and skip this place I wouldn't mind making new characters.
#87
Posté 20 décembre 2009 - 05:50
#88
Posté 20 décembre 2009 - 06:38
The forms were kinda lame since you only needed them for the access to reach the bosses though, I did find fighting with the forms fun a few times though, like fighting fire demons in burning man form or killing an Ogre in golem form. I thought it was a kind of interesting use of the fade, the only thing I disliked was the boss being a sloth demon. Why not a pride demon? Aren't they the most powerful one? Would have loved to kill one of them.
The stat bonuses were nice as well.
@what jman5 said.
lol I hear ya but when I try to think about saving the mages minus the fade part it seems way to short, that tower just isn't big enough to not have the sloth demon fade maze.
Modifié par skotie, 20 décembre 2009 - 06:40 .
#89
Posté 20 décembre 2009 - 07:02
You side with the templars and kill all the mages. When you approach the Sloth demon, he tries to cast his spell on you. There are three dialogue options:
"Cleanse Area! Quickly!"
"What.. is...happening?"
"(say nothing)"
If you select option 1, the templars will use their Cleanse Area ability and you will not go to the Fade. Instead you get to battle the Sloth demon.
Modifié par bas273, 20 décembre 2009 - 07:02 .
#90
Posté 20 décembre 2009 - 10:02
I did think the Shapeshifting was infinitely better than it is via the Specialisation. Shifting from Burning Man post-fireball to Spirit, Crushing Prisoning something then shifting to Golem to lay the smackdown on my opponents was just win.
#91
Posté 20 décembre 2009 - 10:26
That would surely make shapeshifting more interesting: if Morrigan can transform to the Burning Man, Golem, Rat and Spirit forms.
#92
Posté 20 décembre 2009 - 10:43
cipher86 wrote...
I like timing myself each time I go back now to see how fast I can get through, getting all the stat enhancements along the way.
Best time so far: 42 minutes. This is my fourth time going through, gonna see if I can knock it down to 40.
I like to time how fast I can get through it as well....because I hate it so much.
#93
Posté 20 décembre 2009 - 10:59
#94
Guest_Magnum Opus_*
Posté 20 décembre 2009 - 11:06
Guest_Magnum Opus_*
Stat bonuses were nice, although not the main draw of the area for me by any means. The one time I actually bothered to check I think I only calculated receiving 11; going to have to be a little more thorough next time if I only ended up getting half of the potential bonuses.
As someone who dislikes the more obvious mini-games in RPGs like this (lock-picking minigames, conversation mini games, gun turret mini games), this one was perfect.
I wouldn't want to see another one like it in the same game, though. Designers gotta quit while they're ahead with this sort of thing, IMO, but with the fade section of the game, I think they came out WAY ahead.
Excellent area.
#95
Posté 20 décembre 2009 - 01:50
Here's why I'm not a fan - it lacks everything that makes bioware games great.
1. There's almost no character interaction - your party is gone, and the only guy you can talk to is totally depressing and uninteresting. You can't play any tricks on him, persuade him to give you anything, rob him, attack him, convince him to come with you, etc. I just escape my way through his spiel now and exit the dialogue asap before I feel like killing myself.
2. Absolutely NO ways to develop your character as far as role-playing, making moral choices, etc.
3. There's literally only ONE way to do it. The only possible variation to it is the order in which you visit the islands. But once you learn the most efficient way to do it, there's no reason to do it any other way.
It's probably my biggest barrier from starting a new character. I get an idea for something new to try, but then its like "oh damn, I'd have to do the fade prison again.... ugh". Doesn't matter if you're role playing an honorable human warrior, a wicked elf rogue, a mad murderous mage, or a magical psychic zebra, it's the same thing everytime.
The Fade was supposed to be a place of dreams, right? I was hoping it would be just downright bizarre, with all sorts of wacky, incomprehensible characters to interact with, constantly shifting environments, things that defy reason yet seem totally reasonable, etc. Just like dreams. Except with demons. Yet all we get is this large, simplistic 'puzzle' involving dozens of halls and rooms that look the same, and the same 4 'obstacles' to get by. Even the things you fight are essentially the same things you see in the real world with only slight variations (ooh.. it's a 'burning darkspawn' now. Pinch me, I must be in the Fade.)
I perked up slightly when I came into my companion's dreams (spoilers?). I started with Alistair. His response to "They're demons, you know," was great. But the other companion nightmares were a let down. I was actually downright mad about Dog's nightmare. What was that about?? He's sleeping, then you .... wake him up .... and that's it? Seriously? Why isn't he stuck in a tree being hounded by a pack of rabid cats? Or sitting at a dinner table with a human family, convinced he's one of them, trying unsuccessfully to eat a steak with a fork and knife. And you've got to convince him to be a dog again. Other ideas?? Some clever, wacky nightmares would have been better motivation to play it again. But really the whole thing should've been rethought. Just my opinion. It's a strong opinion, but only b/c I love this game so much. Bioware is one of few companies to make RPGs that are worthy of 'complaining' about.
#96
Posté 20 décembre 2009 - 02:24
Modifié par grimeyhippy, 20 décembre 2009 - 02:25 .
#97
Posté 20 décembre 2009 - 04:49
#98
Posté 20 décembre 2009 - 06:33
Kind of reminds me of a Sunday afternoon at grandmas as a kid. Long, boring but you just keep reminding yourself "It'll be over soon"
#99
Posté 25 décembre 2009 - 06:26
#100
Posté 25 décembre 2009 - 07:01
After the first time it just had me asking: "Who do I have to knife to get out of this hell hole?"





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