Infinityphoenix wrote...
[Section 1 – Prior Gameplay Experience]
1. Have you completed Mass Effect 3?
Yes
2. If not, do you know how the trilogy ends?
Yes to this one too
3. Have you played the previous 2 installments of the Mass Effect franchise?
Yes
4. If you have, which character was your LI in each installment? Did this affect how you enjoyed the game?
Liara for Femshep and Tali for Maleshep
5. In Mass Effect 2, presuming you saved every team member during the final chapter, was the overlying stories of the characters the main influence in saving them?
I found ME2 to be almost entirely focused on your characters, and their development. The overarching story seemed to be mostly a background for these interactions to take place.
6. Did the reactions of renegade choices in the franchise forced you to play one way over the other?
I'm not sure I understand this question. There are some renegade choices that I cannot/will not take in an "actual" game. I've done some experimenting, and I find that they are just too--well, evil. Or douchey. Similarly, sometimes there are paragon actions that I will not take, although these are far fewer.
7. What are your favorite 3 memories of the story’s franchise? Is there a common theme among them?
Honestly, it's damn hard to pick just three. The conclusion of the Rannoch story in ME3, with Tali showing me where she was going to buy her house, is number one. Mordin's sacrifice to ensure the cure of the genophage, and most of the Tuchanka storyline altogether is amazing. The large impact of these two scenes is entirely because of the build-up that took place in ME2; without ME2, those scenes would not have had the same power. Meeting, and talking to, Sovereign for the first time in ME1 is still profound.
Section 2: Bioware and Artistic Integrity
1. Do you believe video games are a form of art? Do you believe art is static or fluid?
Saying that video games are a form of art is simplistic. I believe that they can be a form of art, just like drawings can be a form of art. Just because someone scribbled something on a piece of paper does not make it art; just because someone typed in a bunch of lines of code does not make a video game art.
Art is anything that makes an impression on the audience (well, again a simplistic definition, but whatever). Any two people looking at Starry Night will not be affected the same way; in this way I feel that art is dynamic. If that's what you mean by fluid, then sure, we'll go with fluid.
2. Throughout the third installment, some fans believed that Bioware /EA rewrote specific characters during important sequences. Do you have a similar opinion? If so, which characters do you have a problem with?
I honestly did not have any profound problems with any of the characters (if we preclude the end-sequence). I did not see them acting significantly out of character that the very great factor of the universe is being burned alive cannot easily and acceptably answer. Stress ****s people's minds up, yo. Actually, to go back on that a little bit, I found it very surprising that Ashley had no mention at all of God or religion. At just such a time is usually when people become more in tune with their faith, not less.
3. Do you think the Adam and Eve reference at the end of the game made sense, given the theme of co-existence between organic and synthetic organisms?
I thought it was cheesy and insulting. I "got" what they were doing there, but it was not emotionally satisfying at all.
4. Do you think Mass Effect 3 had more humorous moments than previous installments? If so, do you think it was to cut the theme of war and death in the game, or was this an attempt to detract fans from over thinking the ending?
There were more deliberately humorous points, such as the Garrus and Joker Comedy Hour. There were also significantly more heartbreakingly depressing scenes going on, just with the 'random' NPCs on the Citadel. I absolutely think that it was to cut some of the tension; to give some kind of reminder that there's more than just death and dying going on.
5. Given Bioware’s previous experience with incorporating player feedback into the series, do you think changing the ending all together would compromise Bioware / EA’s previous decisions and artistic integrity?
I think that a complete change to the ending would compromise any sort of artistic integrity they lay claim to, unless it also incorporates significant other changes, addendums, etc. Bringing back Sherlock Holmes from the dead wasn't just an ending change to appease angry fans, it was changed/altered for the purpose of adding more after the fact.
6. With the death of well accepted characters in Mass Effect 3 as a part of trying close that character’s story, what makes stranding the crew any different?
First, we only see 3 members of the crew get off the Normandy; Joker and two squad-mates. The fate of the rest is still unknown. Second, if they are truly stranded on the planet, then either Tali/Garrus will die, or the rest of the crew will. The previous deaths were sacrifices that helped contribute to the story, and actually meant something. If the crew is truly stranded, then the deaths will be pointless. Finally, the entire question of how the crew got aboard the Normandy, why the Normandy is fleeing, and why the shockwave affects the Normandy but not the rest of the ships in the fleet (or does it...?) is just angering in the vagueness.
7. Do you think Bioware made the right choice in explaining the antagonist’s role in the series, or should it have been left alone?
The way the explanation happened was stupid. The explanation given was stupid. Deciding to explain the motivation was not necessarily a bad one. Taking off Jason's mask in the Friday the 13th movies would probably have been a bad idea, for much the same reason that the lame-ass reasons for the Reaping we got was a bad one. Replacing an unknown terror with a familiar one lessens it unless done very carefully. Bioware was not carefull.
8. A lot of fans found the ending of Mass Effect 3 to be reminiscent of the ending’s of other franchises. Despite various amounts of plot holes in these franchises, they did well. What makes Mass Effect 3 different?
The Final Hours app showed that Casey Hudson (the director) was hoping to have created an ending to leave lots of people speculating about what, exactly, happened. We did. What we found did not amuse us. When you want people going over your work with a fine-tooth comb, don't have hair full of lice if you don't want them to be angered.
9. Bioware used 3-dimensional facial rendering for voice actress Jessica Chobot’s character Diana Allers, but photo-shopped a picture of Miss England 2005 Hammasa Kohistani for the character Tali’Zorah vas Normandy. Why do you think Bioware didn’t do something similar for a character synonymous with the franchise itself? Given IGN’s defense of the game and its endorsements, do you think Jessica’s role had an influence in the site’s score of the game? Do you the upset fans correct in making this presumption, or is it biased by looking for a scapegoat?
I do not think that IGN's defense of ME3 has anything at all to do with Chobot being in the game; that would explain only one game reviewer that was adamant in their praise. What's the explanation for the other 74+?
Tali is, and has been, my favorite squad-mate in the Mass Effect universe. There was truly no way to make myself and even a majority of the other Tali fans happy with a "reveal" of what she looks like. It saddened me when they did not have her rendered; when I saw the picture in-game, I was okay with that, though, if that makes sense. It was only after the terrible disappointment of the endings that I later found out that the image of Tali we got was actually a stock-photo, and not unique to the game. I think that this is emblematic of Bioware having to prioritize time vs. effort.
Section 3: The Endings
1. Given that the game has been released since March 6 (in North America) have you beaten the game? How many times have you replayed the game?
I have completed the game. I have played the final mission three times, and seen four of the endings in-game (the "Final Mission" being Cerberus Base on. I did restart the mission a few times on the Citadel to see alternate endings there.) I finished the game on the 12th; I started a second playthrough on April 1st (April fool's joke I played on myself.)
2. What did you think of the ending? What is your position on it? Why do you have that opinion?
The ending is terrible. It represents a diametric shift in themes and focus. Synthetics vs Organics has been the strongest secondary theme of the series, but still that--secondary. The much stronger themes have been Unity, Determination, and Making the Hard Choices.
The focus has been on our squad-mates and the characters of the universe. Mordin himself, shortly before the suicide mission in ME2, says that the galaxy is too big to care about, and that's why he replaced it with a picture of his nephew. He's doing all that he can to save the galaxy, but what he cares about is saving his nephew.
The ending of ME3 takes us away from the characters in the game that we know and care about, and forces us to care about the galaxy. We are literally stripped of every humanizing agent in the final minutes to make a choice changing the galaxy for everyone for all time.
3. Mass Effect 1 and 2 were both known for their replay-ability value, what about Mass Effect 3? Do you think the ending is the main factor in this inability to replay the game, or do you think it’s because Bioware has been largely quiet about these reactions? Do you think this is why they added multiplayer capabilities?
I think that replayability of ME3 would have always been less than 1 and 2. We knew that ME was intended to be a trilogy. There was some kind of point and purpose to playing the story through in different ways, to see different reactions, if only to see how things in the future would change based on past actions. ME3 is the end of the line, and so its replayability would be limited in that respect.
I do think that multi-player (MP) was added to help address that in some way. Unlike many, I do not think that MP had a significant detrimental effect on the rest of the game, except in terms of how it directly affects Effective Military Strength.
4. Some pivotal moments in Mass Effect 3 have fans debating whether or not Bioware is degrading the values and quality of known characters in the franchise. For the most part, fan opinion of Cerberus assassin Kai Leng’s portrayal in Mass Effect 3 has been negative, mostly described by fans as being due to having multiple authors since the character’s introduction in the novels creating inconsistence’s in his personality. Others examples are the pairing of Garrus and Tali if the player does not romance them in the previous installment of the franchise, and Joker (the pilot of the character’s ship) abandoning the fight during its climax. What is your opinion of this? Are these accurate examples?
Kai Leng could have been much more than he was. FF7 gave us Sephiroth as the kind of badass villain Kai Leng is supposed to be, but the time spent makig Sephiroth that kind of character was significantly more than Kai Leng ever got. He never really surpasses the shadowy, elusive, meddlesome annoyance. Joker seemingly abandoning the fight during the climax absolutely needs to be explained, and I remain certain that Bioware will do this in their forthcoming "Clarification" patch/DLC/whatever. As for Tali and Garrus, well...if I can't have Tali, then I can't think of anyone better than my main bro Garrus who'd be better for her.
5. At which point do you think the quality of the writing changed the pace and feel of Mass Effect 3?
The final Earth mission overall has parts of it that just feel off. The Cerberus base was like this too, to a point, but it had enough going on at the time to keep me distracted enough to not notice.
6. Despite the popularity of the Shadow Broker text files in the Mass Effect 2 DLC [Lair of the Shadow Broker], would you pay for a new ending over a free text epilogue of the current endings?
It's really hard to say what I would or would not do at this point. My faith in Bioware's ability to craft an ending that is acceptable (not good, mind you, just adequate) has been shaken. I will not be paying money for any DLC until it has had significant peer review (I do not trust any of the major gaming news-sites either. This isn't new, but just putting that out there.)
7. Another point that fans argue about is whether the end game sequence of Mass Effect 3 was real or whether it was a dream. What is your opinion of this, where do you stand? Do either have good claims to support, or is this just a part of Bioware desiring speculation amongst fans? How is this different from the people who support a rewrite of the last sequence?
I firmly believe in a "What you saw is what you got." No dream, no indoctrination, etc. There is too little evidence to suggest indoctrination/hallucination, and too much to suggest reality, for me to escape into a dream-land of my own where Bioware is the story-telling equivalent of a god. I believe that the kind of speculation that Bioware wanted was in what happens after the endings, not in whether or not the endings themselves are real.
People who want a re-write accept that the endings happened, and are just terrible. People who think that Shepard was indoctrinated just want an ending, since they feel that it has not yet actually happened.
Section 4: Economic Input
1. Mass Effect 2 was known for having lots of Down-Loadable Content (DLC). Did you buy all of them? If not, which ones did you buy, and what was the reasoning behind buying them?
I think I purchased all of them. Wait, actually, I did not purchase any of the alternate appearance packs. Anything that actually added to the game, though, I purchased. It seemed like each time I was playing through ME2, there was something new to add (Operation Overlord, LotSB, Arrival, etc.) and so I spent a few dollars to add to the story.
2. The Retake Movement has claimed responsibility over the recent decrease in EA stock prices, as well as causing the price of the game to decrease by 25%. In these instances, do you think the stigma against poor writing in entertainment will be a factor in the future aspects of entertainment, or will it be exclusive to the gaming industry?
There is little reason to hope that poor writing in entertainment will cause Michael Bay movies to bomb in the future. There will always be people that prefer to see big explosions and pretty flames instead of a plot that actually makes sense. It will likely be limited to video games, and at that only a subset of them (Western RPGs), at most.
3. Did you buy the “From Ashes” DLC? Given the premise of the plot, do you think the produces alienated themselves from their consumers by making them pay extra for a character that plays a crucial role in the history of the franchise, and have caused another rallying point for players upset about the vagueness of the ending?
I think that I got it included with my "digital deluxe ultra-pro pre-order I love Bioware" edition of the game? Or maybe I had to click an extra button later on, I don't remember. I did have the "From Ashes" DLC, though. I absolutely think that the Javik thread should have been included as a part of the main game since it truly does play an integral role in the story. It is nothing at all like players of ME2 not having "Lair of the Shadow Broker" or "Overlord" or "Arrival" DLCs. Those DLCs added to the story. "From Ashes" adds to the main story.
My responses are inside the quotes, just under your questions, in bold.





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